ChainsawNinja

Duel TNT Season 9

Aug 5th, 2023 (edited)
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  1. *Season 9 Update*
  2.  
  3. [Game]
  4. - Game updated to version 1.20.1
  5.  
  6. [General]
  7. - Lobby build update (includes updated tournament hall)
  8. - Reduced debug mode enabled during game (disabled during single player training mode)
  9. - Timer for start button reduced to 9 seconds
  10. - Time for button to reappear after round has ended reduced by 0.5s (7s -> 6.5s)
  11. - Improved start game effects
  12. - UI improvements (lives/timer/start game/win game/intro/chat messages)
  13. - Character colors are now special Hex colors instead of generic
  14.  
  15. [Character Changes]
  16.  
  17. General
  18. - Minor visual improvements to some bows
  19. - Enderpearls (multi-class) have improved detection for where player lands
  20.  
  21. Grab (Multi-class)
  22. - Horizontal speed increased by 47% (vastly increasing range)
  23. - Grab no longer stuns
  24. - Grab no longer can be shifted out of
  25. - Grab breaks after being on a player for 3 seconds
  26. - Grab breaks after being left out for 6s
  27. - Grab makes sound on player contact
  28.  
  29. Soldier
  30. - Anvil causes you to fall 71% less (7.2 blocks -> 2.07 blocks)
  31. - Anvil usage communicated to spectators
  32.  
  33. Assassin
  34. - Now has Jump Boost level 2 (previously none)
  35. - Shift (Boost) has been replaced with "Dive Kick"
  36. - Shift takes 0.7s longer to reload (4.4s -> 5.1s)
  37. - Magic Star now alternates with Explosive Dart (2 of each)
  38. - 1.75s to reload each (previously 5.25s to reload stars)
  39. - Note: Explosive Darts are therefore now a reloading item
  40. - Magic Stars explode 1s faster (2.5s -> 1.5s)
  41. - Delay added between firing Magic Stars (0.3s) [same as darts]
  42. - Magic Stars fire 0.4 blocks higher (-0.2 blocks from crosshair) [quality of life]
  43. - Explosive Darts fire 0.2 blocks higher (now on crosshair) [quality of life]
  44. - Explosive Darts are now a projectile (30 blocks per/s)
  45. - Explosive Darts Take 0.2s longer to explode (0.2s -> 0.4s)
  46. - Explosive Darts now collide with Magic Stars
  47. - Explosive Darts have 0.05s less cooldown between each other (0.3s -> 0.25s)
  48. - Mass Freeze has 0.5s longer cooldown (6.5s -> 7s)
  49. - Teleport only causes explosion if you hit the top of a block
  50. - Teleport explosion increased to two tnt (previously one)
  51. - Teleport explosion higher, with 0.6s longer fuse (0s -> .6s)
  52. - Teleport gives higher levels of jump boost and speed
  53. - Get one less Teleport (1 -> 2)
  54. - Teleport takes 0.5s longer to reload (10s -> 10.5s)
  55. - Sneak Attack TNT takes 0.35s longer to explode (0.1s -> 0.45s)
  56. - Get one less Sneak Attack (3 -> 2)o
  57. - Sneak Attack and Dart TNT does not get effected by gravity or knockback (blue tnt)
  58.  
  59. Ghost
  60. - Visual improvement to costume
  61. - Shift (Levitation) takes 0.1s longer to reload (3.65s -> 3.75s)
  62. - Gets 3 Teleports (ender pearls) instead of reloading them
  63. - Enderpearls give 2s of invisibility on use
  64. - Second TNT on Smoke Bomb has 0.05s longer fuse (0.55s -> 0.6s)
  65. - Air Missile makes sound when breaking blocks
  66. - Primed for Dark has 1s less max blindness (5s -> 4s) [Note: 3s max full blindness]
  67. - Mass Levitate can only be used twice without touching the ground (resets if pearl is used) [infinite prevention]
  68.  
  69. Trapper
  70. - TNT Trap explodes 0.1s slower (0.05s -> 0.15s)
  71. - Fast Trap explodes 0.2s slower (0.05s -> 0.25s)
  72. - Short Blast TNT explodes 0.05s slower (0.05s -> 0.1s)
  73. - Added "Phantom Blocks"
  74. - Recreates blocks of map where-ever you are looking
  75. - Phantom blocks break when stepped on
  76. - Lasts 20s
  77. - Range of 14 blocks
  78. - Track Bomb switches between itself and Phantom Blocks
  79. - 8.5s to Phantom Blocks, 5.5s to Track Bomb (previously 10s)
  80. - Switched Platform and Track Bomb slots
  81. - Track Bomb only has an explosion of 1 tnt if it explodes due to time (previously 2 tnt)
  82. - Track Bomb Moves and turns faster (3.6 b/s -> 4.4 b/s)
  83. - Track Bomb explodes naturally 0.5s faster (4s -> 3.5s)
  84. - Platform lasts 1s longer (2.5s -> 3.5s)
  85. - Arrows have more particle effects
  86. - Bows make sounds
  87. - Improved look of Fast Trap/Short Blast
  88.  
  89. Wizard
  90. - Visual improvement to costume
  91. - Fireball spawns 0.25 blocks lower and 0.4 blocks in front of you [quality of life]
  92. - Fireball speed increased (bigger increase at minimum than at max) (about 12% increase at min and 2% at max)
  93. - Fireball detection is better
  94. - Powerize TNT explodes .4s faster (1.35s -> 0.95s)
  95. - Teleport bow up detection increased (2.5 -> 6 blocks from user) [quality of life]
  96. - Teleport bow down detection increased (16 -> 18 blocks from enemy) [quality of life]
  97. - Teleport bow now has proper resolution between conflicting down/up arrows (stops previous from moving)
  98. - "Explode Ghost Creeper" cooldown reduced 2.3s (7s -> 4.7s)
  99. - "Pig Transform" can now be used anywhere (can still be placed to teleport to location)
  100. - "Pig Transform" 0.5s faster if used on ground (2s -> 1.5s)
  101. - Also reloads 0.5s faster if placed
  102. - "Pig Transform" reloads 2s slower (5s -> 7s) (starts after explosion)
  103. - "Pig Transform" is canceled on death and returns pig egg
  104. - Shift (Teleport) cooldown increased 1s (6.75s -> 7.75s)
  105. - Shift (Teleport) can no longer kill self off of top
  106. - Shift (Teleport) no longer spawns a creeper if one has been spawned (either through shift or throw)
  107. - Vortex range increased by 1 (8 -> 9)
  108. - Vortex lasts 0.5s less (6s -> 5.5s) [activates 2s in]
  109. - Vortex reworked to push players inwards, instead of completely moving them
  110. - No long has a vertical impact, up or down
  111. - Strength Ranges (10 [level 1], 5 [level 2], 2.5 [level 3])
  112. - Vortex takes 1.5s to load at start of round
  113. - Vortex takes 1s longer to reload (15s -> 16s)
  114. - Vortex has improved sound and visual
  115. - Added "Throw Creeper"
  116. - Replaces "Explode Ghost Creeper" when no creeper out
  117. - Causes 0.9s cooldown on "Explode Ghost Creeper"
  118. - Thrown Creeper has slowfalling
  119. - Ghost Creepers self explode after 6s
  120. - Note: Bug fix where creepers didn't die when they touched the void
  121.  
  122. Mad Scientist
  123. - Explosive Gel (bow) reloads 0.15s faster (2.8s -> 2.65s)
  124. - Explosive Gel (bow) explodes 0.1s faster (0.25s -> 0.15s)
  125. - Powershield now has 0.2s longer period where it can't be broken at start (0.4s -> 0.6s)
  126. - Prevents situations where shield seemingly breaks instantly
  127. - Gets 1 more TNT Egg (3 -> 4)
  128. - Laser has better detection, especially on non-player mobs
  129. - Laser kills Chickens, Ghast, and damages Withers in Survival mode
  130. - Icon appears while within range of portal
  131.  
  132. Reaper
  133. - Reaper now has 112% base speed (previously normal)
  134. - Scythe reloads 0.25s faster (5.25s -> 5s)
  135. - Scythe detection improved (better detection, and detection for non-solid blocks, fences/walls, and slabs)
  136. - Scythe hitbox gets bigger after 0.5s (0.2 x 0.2 x 0.2 -> 0.6 x 0.2 x 0.6)
  137. - Creepers and Slimes have 33% less gravity
  138. - First Creeper Egg reloads 4.5s faster (6.5s -> 2s) [only at the very start of round]
  139. - Creeper Eggs reload .75s slower (7s -> 7.75s)
  140. - Creepers thrown only make 1 explosion (previously 2)
  141. - Creepers placed on ground make 3 explosions (previously 2)
  142. - .15s and .25s after explosion (previously .2s)
  143. - Slimes reload 2s faster (7s -> 5s)
  144. - Thrown Slimes grow 2 less sizes (max 7) (keeping all the same timing)
  145. - Placed Slimes grow 1 extra size (max 10)
  146. - Placed Slimes create 1 extra tnt (2 -> 3)
  147. - Placed Slimes grow later and more rapidly
  148. - Placed Slimes explode 1.25s faster (2.95s -> 1.7s)
  149. - Slimes have 0.2s delay before they can do damage
  150. - Placing Creepers/Slimes pushes them in the direction you are facing
  151. - Creepers/Slimes thrown have a max downwards angle of 70 degrees
  152. - Slimes thrown come 0.4 blocks further from yourself (making it harder to hit yourself)
  153. - Feathers have 0.4s cooldown between uses [quality of life]
  154. - Scythe can no longer collide with void (1.17 feature)
  155.  
  156. Echo
  157. - Boom wand takes longer to reload on the last 4 uses (0.6s,0.6s,0.65s,0.7s) (normally .55s)
  158. - The last two uses of blast wand reload (0.05s) faster
  159. - (0.1s, 0.2s, 0.4s, 0.65s, 0.95s, 1.2s*) [previously (0.1s, 0.2s, 0.4s, 0.7s, 1.0s, 1.2s*)]
  160. - Blast Wand limited to 6 uses in air (previously 4) [quality of life and infinite prevention]
  161. - Note: bug fix allows for Sky Wand and Blast Wand to activate on "void"
  162. - "Boom Shard" renamed "Unstable Orb" (Bug)
  163. - Reload after Blast Wand's Unstable Orb is 0.25s longer (2.5s -> 2.75s)
  164. - Reload after Boom Wand's Unstable Orb is 0.25s longer (2.5s -> 2.75s)
  165. - Reload after Boom Wand's Unstable Orb is locked to max (previously possible for a min of 0.75s if delayed)
  166.  
  167. Gardener
  168. - Plague has .1 longer range (1.65 blocks -> 1.75 blocks)
  169. - Plague gives levitation and slowfalling if thrown in the air (1s slow falling) (0.8s levitation level 9)
  170. - Cancels if you hit yourself [quality of life]
  171. - First extra life now occurs at the 250 second mark (functionally 1s faster) [bug fix]
  172.  
  173. Overlord
  174. - Unstable Mass (shift) replaced with "Restore World" (shift)
  175. - replaces destroyed blocks around you with unstable matter (9 diameter cylinder)
  176. - unstable matter no longer decays, can now be broken and consumed by wand
  177. - unstable matter has higher blast resistance (0.8 -> 6) [blackstone]
  178. - raises you to the level of the nearest land
  179. - gives you levitation (level 7, .85s)
  180. - Master Wand only uses durabilty when it breaks a block
  181. - Master Wand upgrades every 7s from start of match. No longer repairs wand or costs matter.
  182. - Master Wand can be thrown/offhanded to "gather" matter
  183. - drains wand and gives 1 matter for every 2 durability, then goes into 2.5s cooldown (0.5s longer than normal) [+4 matter at end of use]
  184. - 10s cooldown (indicated with sounds and text)
  185. - The more degraded the wand, the shorter the cooldown on the wand and gather reload. (MAX -0.25s wand, -4s gather)
  186. - Master Wand has 0.15s cooldown (no gameplay difference) [prevents spam clicking exploit] [can be buffered]
  187. - Wand upgrades 0.8-1.2 less with each upgrade but starts 0.8 longer
  188. - (7,9,11,12.6,14.2 -> 7.8,9.0,10.2,11.4,12.6)
  189. - Wand Upgrade permanently replaced with matter storm from start
  190. - Matter Bomb costs 1 less (7 -> 6)
  191. - Matter Bomb has 1.5s cooldown on use
  192. - Matter Storm TNT does not explode until last projectile hits a block (indicated with glowing)
  193. - Fuse 0.2s longer (0.05s -> 0.25s) [after trigger] [1.5s if no trigger occurs]
  194. - Matter Storm projectile has improved hit detection (smaller hitbox higher up)
  195. - TNT summon location also improved to be outside block always
  196. - Matter Storm projectiles no longer have 0.1s delay
  197. - Matter Storm projectiles move 10% faster (20 b/s -> 22 b/s)
  198. - Matter Storm projectiles have smaller hitbox (0.4x0.4x0.4 -> 0.2x0.2x0.2)
  199. - Matter Storm shoots 0.1s faster (0.3s -> 0.2s) [0.1s delay between shots]
  200. - Matter Storm costs 6 less (16 -> 10)
  201. - Matter Storm has 3.5s cooldown on use
  202. - Matter Slide costs 3 less (17 -> 14)
  203. - Matter Slide has 4.5s cooldown on use
  204. - Boom Halo costs 1 more (13 -> 14)
  205. - Boom Halo explodes .3s faster (.65s -> .35s)
  206. - Boom Halo has 0.4 smaller radius (2.6 -> 2.2)
  207. - Boom Halo levitation adjusted (1s -> .65s) (level 3 -> level 16) [Note: quality of life]
  208. - Boom Halo TNT starts with 0.2 downward motion [Note: quality of life]
  209. - Boom Halo has 0.5s cooldown on uses
  210. - Matter Slide and Matter Storm have swapped places
  211. - Icon improvements for unavailable items
  212. - General sound improvements for items
  213. - Matter Bomb and Storm projectiles no longer collide with arrows and other projectiles
  214.  
  215. Shard
  216. - Ice Spreading tnt has smaller range (~3 blocks -> ~2.5 blocks) [Note: spread is based on a shape and not exact range]
  217. - Anti-Ice Bow reloads 0.3s faster (2.3s -> 2s)
  218. - Anti-Ice Bow middle arrow explodes 0.05s faster (.15s -> .1s)
  219. - Anti-Ice Bow side arrows explodes 0.05s slower (.15s -> .2s)
  220. - Anti-Ice Bow arrows now all shoot in the same direction
  221. - Anti-Ice Bow side arrows spawn further out to the side (can't spawn in a wall)
  222. - Anti-Ice Bow tnt spawns 0.5 blocks up and has no gravity
  223. - Snowman shot is now a projectile (moves 25 blocks per second) [can be blocked]
  224. - Snowman shots now detect 1.5s faster and has smaller aim assist for first 1.5 blocks [quality of life / bug fix]
  225. - Should fix cases where snowman misses blocks directly in front of it or hits the wrong ones
  226. - Snowman shots now exactly alligned with where player is facing
  227. - Snowman takes 0.15s shorter to start firing (.35s -> 0.2s)
  228. - Snowman takes 0.05s longer between shots (0.35s -> 0.4s)
  229. - Improved Snowman shot visual
  230. - Trident reworked
  231. - Now summons one tnt and pushes players back
  232. - Triggers on impact with a player
  233. - Explosion creates ice
  234. - Trident reloads 0.5s faster (6.5s -> 6s)
  235. - Trident takes 3.5s to reload at start of match
  236. - Trident has more SFX
  237. - Ice Suck takes 2.75s longer to reload (9.25s -> 12s)
  238. - Ice Suck reload announced to spectators
  239. - Ice Suck platform lasts 2.5s shorter (5s base -> 2.5s base) [note: +1 tick per ice sucked]
  240. - Shift cooldown 1.4s longer (3s -> 4.4s)
  241. - Shift tnt fuse 0.05s longer (.1s -> .15s) [tnt no longer has gravity]
  242. - Fload has 0.8s cooldown between uses [quality of life]
  243. - Ice placing moves no longer replace carpets,ladders,snow,and plants (breaks them)
  244. - "Cold Bomb" renamed "Frosty Poppy"
  245. - Frosty Poppy explodes after 1.2s if it lands near an emery (4 blocks)
  246.  
  247. [Map]
  248. - Grass and flowers reduced on "Flower Temple" (to improve gameplay)
  249. - Packed ice on FrostBite converted to blue ice (due to Shard changes)
  250.  
  251. [Particle]
  252. - Added Lectern in lobby where you can select any particles you have found
  253. - Added achievement for finding all particles. Can you get them all?
  254. - Added "Cherry"
  255. - Added "Consumption"
  256. - Added "SPEEDOMETER"
  257. - Added "Wake"
  258. - Added "Clock"
  259. - Added "Goomb"
  260. - Added "Lost Spirit"
  261. - "Flame" visual improvement
  262. - "Poof" visual improvement
  263. - "Magic" prevents particles from spawning around face
  264. - "Cloudy" prevents particles from spawning around face
  265. - "Notes" visual improvement
  266. - "Dark Magic" prevents particles from spawning around face
  267. - "Champion" visual improvements and prevents particles from spawning around face
  268. - "Ocean Man" visual improvements and prevents particles from spawning around face
  269. - "Prometheus" visual improvements and prevents particles from spawning around face
  270. - "Hearts" visual improvements and prevents particles from spawning around face
  271. - "Space" visual improvements and prevents particles from spawning around face
  272. - "Glitch" visual improvements and prevents particles from spawning around face
  273. - "Radiant" visual improvements and prevents particles from spawning around face
  274. - "Soul" prevents particles from spawning around face
  275. - "Overpowered" visual improvements and prevents particles from spawning around face
  276. - "3rd Place Party" timing fix
  277.  
  278. [Bug Fixes]
  279. - Fixed 1.20 issue where menu signs stopped working
  280. - Fixed a wide spanning amount of issues where some projectiles/items did not get reset between rounds
  281. - Fixed issue with placeable surfaces being buggy and inconsistent across items (now all intended sufaces are placeable)
  282. - Fixed 1.18 issue where projectiles that would collide with void no longer collided with void
  283. - Fixed Wizard shift acting extremely inconsistent
  284. - Ground Spell would not work on the last two blocks of the stage
  285. - The achievement for Shard displays the text "Find Overlord" instead of "Find Shard"
  286. - Overlord shift amount would announce way too many times to spectators
  287. - Sneak Attack amount bugged for spectator with multiple assassins
  288. - Reaper and Shard armor did not have unbreaking
  289. - Overlord could break lobby blocks the tick after game ended
  290. - Air Nade could be used to break lobby as soon as game ends
  291. - Fixed bug when players leave world and rejoin, menu may not reset
  292. - Fixed sneak attack teleporting you to lobby players (lol)
  293. - Fixed spectators interacting with a variety of moves
  294. - Switching from Gardener to Overlord/Shard would cause arrows to collide with players and you still
  295. - Dummies no longer make sound
  296. - Arena would not properly reset
  297. - Arena was uneven (end of an era)
  298. - Tutorial music didn't play
  299. - Tutorial didn't play for some returning players
  300. - Skipping tutorial didn't set direction
  301. - Scythe caused lag
  302. - Ghost Bow and Mass Lev could break arena wall under rare conditions
  303. - Mass Levitate, Ghost Bow, and Echo Bow would not break blocks close to arena walls
  304. - Echo pants stayed on if you switched characters in lobby
  305. - Plaguing players gave them "Scythe Begone" item instead of "Reload Lives" (no gameplay effect)
  306. - Spectating trapper would sometimes bug its arrows
  307. - Name visible for "Carrot on a stick"
  308. - Assassin Magic Star count and timing sometimes was wrong at start of round
  309. - Viewing tutorial after selecting a team bugged team mode
  310. - Blue Team wrong color in points scoreboard
  311. - Team lives didn't disappear after all members of a team died
  312. - Winning survival in teams mode would give points to players, not teams
  313. - Winning survival would sometimes give the "Game Over" text as well
  314. - Survival mode mobs could spawn on Tremor walls
  315. - Phantom mode powerups could spawn on Tremor walls
  316. - Lobby items could be duped
  317. - Overlord could get chicken bow in Phantom Mode despite not having a bow
  318. - "Whoo" firework would get stuck if shard totem wasn't activated
  319. - RANDOM class sign incorrectly light gray
  320. - Achievement roots would display when you joined the world for the first time
  321. - New minecraft items appeared as craftable recipes
  322. - Old recipe/achievement disabling system replaced with newer cleaner one (world loads faster)
  323. - In rare cases, menu could be disabled while game was not active
  324. - Gardener grave traps/mines/and overlord wand could be duped
  325. - Golden apple was visible as an item during the tutorial
  326. - Bug where sound would be cut off while playing game
  327. - "Click for future events" sign broken (now links to discord)
  328. - Throwing Magic Star on respawn platform would prevent it from despawning
  329. - Some items with firework sound effects could be heard from lobby
  330.  
  331. *Season 9.1 Update*
  332.  
  333. [Game]
  334. - Game updated to version 1.20.1
  335.  
  336. [General]
  337. - Updated tournament hall with three new events
  338. - Updated credits room to include shuba_shuba, rubix_yi, flamingo_iris
  339.  
  340. [Character Changes]
  341.  
  342. Soldier
  343. - Slimer has 60% knockback resistance
  344. - Slimer hit detection improved (end location)
  345. - Shifts have limited charges that reload (max 10, reloads every 2.25s)
  346. - Doesn't impact shift cooldown (0.85s)
  347. - Reloads on death
  348.  
  349. Assassin
  350. - Mass Freeze changed from stopping movement to disabling item use
  351. - Mass Freeze makes sound when a person gets hit
  352. - Mass Freeze effects and sound improved
  353. - Mass Freeze has 0.2s delay before activation
  354. - Mass Freeze duration decreased 0.8s (2s -> 1.2s)
  355. - Mass Freeze range increased by 0.25 (3 -> 3.25)
  356. - Mass Freeze has 1s longer reload (7s -> 8s)
  357. - Mass Freeze removes bows from skeletons in survival mode
  358. - Teleport (Enderpearl) no longer triggers Divekick ending on land
  359. - Teleport reloads 0.5s slower (10.5s - 11s)
  360. - Shift reloads 1.4s slower (5.1s -> 6.5s)
  361. - Shift (Divekick) tnt breaks bedrock
  362.  
  363. Ghost
  364. - Mass Levitate takes 0.25s longer to reload (5s -> 5.25s)
  365. - Shift (Levitation) takes 0.05s longer to reload (3.65s -> 3.7s)
  366.  
  367. Trapper
  368. - Mine reload time increased 0.35s (2.75s -> 3.1s) [each]
  369.  
  370. Wizard
  371. - Wizard has a default move speed of 113% (no speed change while pig)
  372. - Fireball summons .45 blocks higher and 0.8 blocks further out
  373. - Vortex places 1.5 blocks further (3.7 -> 5.2) [and 0.4 blocks lower]
  374. - Vortex triggers 0.1s faster (2s -> 1.9s)
  375. - Vortex's stronger ranges are bigger (1-2.5,2.5-5,5-9 -> 1-3,3-6,6-9)
  376. - Shift (Teleport) cooldown decreased 0.25s (7.75s -> 7.5s)
  377.  
  378. Mad Scientist
  379. - Laser hitbox increased 0.1 blocks (0.5 square -> 0.6 square) [note: added to counterbalance the hitbox bug fix]
  380. - Gets 1 less TNT Egg (4 -> 3)
  381. - Explosive Gel (bow) explodes 0.05s slower (0.15s -> 0.2s)
  382. - Explosive Gel (bow) reloads 0.05s slower (2.65s -> 2.7s)
  383.  
  384. Reaper
  385. - Minor visual upgrade on bow
  386.  
  387. Echo
  388. - Shift cooldown is 0.5s longer (8s -> 8.5s)
  389.  
  390. Gardener
  391. - Plague no longer removes levitation and slow-falling
  392. - Levitation from throwing plague lasts 0.05s shorter with 1 lower level (0.8s -> 0.75s) (level 9 -> level 8)
  393. - Extra lives reload 5s faster (50s -> 45s)
  394. - Extra lives only are given and reloading if under the starting max amount of lives
  395.  
  396. Overlord
  397. - Wand starts taking damage after hitting no blocks twice in a row
  398. - Boom Halo has 6.5s longer cooldown (0.5s -> 7s)
  399. - Wand upgrade only announced to spectators on final upgrade
  400.  
  401. Shard
  402. - Anti-Ice Bow reloads 0.1s faster (2s -> 1.9s)
  403. - Anti-Ice Bow only shoots 1 arrow
  404. - Anti-Ice Bow summons three tnt in a pillar when it hits ice
  405. - Anti-Ice Bow tnt explodes slower (0.05s/0.15s -> .2s/0.3s/0.35s)
  406. - Frosty Poppy hit detection improved (end location)
  407. - Snowman position and visual adjusted to be less intrusive
  408. - Snowman no longer blocks projectiles
  409. - Snowman shoots 0.1s faster between shots (0.4s -> 0.3s)
  410. - Trident reloads 0.5s faster at start (2.5s -> 2s)
  411. - Trident reloads 0.4s faster (6s -> 5.6s)
  412. - Trident has one more entity of knockback at mid-distance
  413. - Trident explodes 0.2s after hit
  414. - Ice Suck reloads 0.5s faster (12s -> 11.5s)
  415. - Ice Suck cancels any levitation you had [quality of life]
  416. - Shift (Blast forward) reloads 0.65s faster (4.4s -> 3.75s)
  417.  
  418. [Bug Fixes]
  419. - Shard bow can no longer break barrier walls (lol)
  420. - Mad Scientist Laser has unintentionally extended the hitbox in some directions
  421. - Mad Scientist Laser could sometimes be turned
  422. - Acid could be spawned in the lobby after round, breaking the map
  423. - Fixed Assassin Divekick issues arising from 1.20.1 and 1.20.2 bugs
  424. - Assassin Mass Freeze didn't work on dummies
  425. - Frozen effect could persist between rounds
  426. - Using Phantom Mode items as Overlord would trigger gather
  427. - Lobby berries and flower pots can no longer be taken
  428. - Fixed space in "Wand Upgrade" spectator announcement
  429. - Fixed typo in "Clear Skies" achievement
  430. - Updated resource pack version to be current with Minecraft 1.20.4
  431.  
  432. *Season 9.2 Update*
  433.  
  434. [Game]
  435. - Game updated to version 1.20.6
  436.  
  437. [General]
  438. - Updated tournament hall with three new events
  439. - Added item descriptions for each item in lore
  440.  
  441. [Character Changes]
  442.  
  443. Soldier
  444. - Bomb Bow tnt explodes 0.05s faster (0.45s -> 0.4s)
  445. - Air Nade sharts breaking 0.1s faster (0.3s -> 0.2s)
  446. - Note: still takes 0.35s to break full radius
  447. - Air Nade vertical collision detection improved
  448. - Mega Bomb reloads 0.5s faster
  449. - 5 less max shifts (10 -> 5)
  450. - Shifts reload 0.75s slower each (2.25s -> 3.0s)
  451. - Shifts reload x3 faster on ground
  452. - Shift fully reload on pearl hit
  453. - Anvils reload one shift
  454.  
  455. Assassin
  456. - Mass Freeze freezes 0.3s longer (1.2s -> 1.5s)
  457. - Darts move 10% faster (30 b/s -> 33 b/s)
  458. - Darts explode 0.05s faster (0.4s -> 0.35s)
  459. - Ender Pearl no longer disables Sneak Attack
  460. - Shift reloads 4.3s faster (6.5s -> 2.2s)
  461. - Shift only reloads while on ground
  462. - Using Sneak Attack reloads shift
  463. - Respawning reloads shift
  464.  
  465. Ghost
  466. - Smoke Bomb first tnt has slight upward motion
  467. - Smoke Bomb gives 0.05s less invisibility (2.2s -> 2.15s)
  468. - Primed for Dark has 0.5s less max blindness (4s -> 3.5s)
  469. - Using Air Missile shoots a line of particles that show the path of the missile
  470. - Ghost shift causes sound
  471.  
  472. Trapper
  473. - TNT Trap explodes 0.05s faster (0.15s -> 0.1s)
  474. - Fast Trap explodes 0.05s faster (0.25s -> 0.2s)
  475. - Phantom Blocks and Tacking Bomb reload starts imediately after reloading one of them, reloads invisibility down to 0.75s
  476. - Phantom Block and Tracking Bomb reload 1.5s slower (5.5s -> 7s)
  477. - Throwing Mine causes sound
  478. - Using Track Bomb causes sound
  479. - Using Phantom Blocks causes sound (not audible for other players)
  480. - Shift reloads 2.4s faster (4s -> 1.6s)
  481. - Shift only reloads while on ground
  482. - Shift reloads on death
  483.  
  484. Wizard
  485. - Fireball summons 1 blocks further out while in air (0.9 blocks -> 1.9 blocks) [if space is avaiable]
  486. - Fireball summons 0.6 blocks closer while on ground (0.9 blocks -> 0.3 blocks)
  487. - Note: these changes help prevent hitting self midair and make fireball jumps more consistant
  488. - Powderize TNT has 0.05s faster fuse (0.95s -> 0.9s)
  489. - Pig Transform gives 0.25s of levitation 16 unless clicked on top of ground
  490. - Creepers explode 3s faster if not detonated (6s -> 3s)
  491. - Vertical motion on creeper throw is decreased
  492. - Reloads shift on death
  493.  
  494. Reaper
  495. - Dark Pillar arrow reloads 0.15s faster (2.3s -> 2.15s)
  496. - Dark Pillar explodes 0.2s faster (1.65s -> 1.45s)
  497. - Dark Pillar hits a player, it explodes 0.1s faster
  498. - Dark Pillar detection for stunning/lifting player 0.3 blocks bigger in each direction to reflect player size
  499. - Dark Pillar makes a sound when it hits
  500. - Dark Pillar makes sound when it traps player
  501. - Dark Pillar removes glass 0.2s faster (2.05s -> 1.85s)
  502. - Sound improved for Feather
  503. - Reloads shift on death
  504. - Grave Trap hitbox increased 0.1 blocks to reflect visual
  505.  
  506. Echo
  507. - Space Warp (bow) reloads 0.25s faster (2.25s -> 2s)
  508. - Space Warp causes sound on land
  509. - Space Warp makes sound when it levitates player
  510. - Shift reloads 5.5s faster (8.5s -> 3s)
  511. - Shift only reloads on ground
  512. - Shift reloads on death
  513. - Shift causes sound
  514.  
  515. Gardener
  516. - Shift reloads 0.5s slower (2.25s -> 2.75s)
  517. - Shift causes sound
  518. - Grave Trap hitbox increased 0.1 blocks to reflect visual
  519. - Fixed bug where plague boost didn't buff bow
  520.  
  521. Overlord
  522. - Matter Slide reload increased 1s (4.5s -> 5.5s)
  523. - Wand disabled 0.5s longer after breaking (2s -> 2.5s)
  524. - Wand disabled 0.5s longer after gather (1.75s -> 2.25s, plus 0.1s for each durability used)
  525.  
  526. Shard
  527. - Ice Suck reloads 0.5s slower (11.5s -> 12s)
  528. - Shift reloads 2.1s faster (3.75s -> 1.65s)
  529. - Shift only reloads while on the ground
  530. - Using Float reloads shift
  531. - Respawning reloads shift
  532.  
  533. [Bug Fixes]
  534. - "Points" scoreboard would appear if no player actually had a point
  535. - Dark Pillar (repaer bow) didn't properly work with dummies
  536. - Fixed a variety of tags still being visible on the lore of items
  537. - Fixed position of arrow and coruch move in Assassin hotbar
  538. - Soldier TNT had a visible name
  539. - Gardener life reload text not updated to 9.1 functionality
  540. - Unavailable slots for pig transform weren't named
  541. - Shift abilities could be deleted from inventory
  542. - Fixed minor build error on "The End"
  543. - Throwing laser spams spectator chat
  544. - Slimes and Creeper could get summoned in lobby in rare cases
  545. - Fixed bugs with UI stocks when in teams
  546.  
  547. *Season 9.2.1 Update*
  548.  
  549. Note: Small update for minecraft 1.21. I would rather release these features now since they are done.
  550. Update is focused on tweaking balance of 9.2 and fixing lingering bugs.
  551.  
  552. [Game]
  553. - Game updated to version 1.21
  554.  
  555. [General]
  556. - Custom Random menu shows maps that are tournament legal with "competitive" tag
  557.  
  558. [Character Changes]
  559.  
  560. Ghost
  561. - Primed for dark lasts 0.1s longer (3.5s -> 3.6s)
  562.  
  563. Wizard
  564. - Pig explodes 0.5s faster if placed on top of a block (1.5s -> 1s)
  565. - Ghost Creeper isn't impacted by gravity after being ignited (quality of life)
  566. - Note: Fireball physics updated to 1.21 and therefore is very slightly different
  567.  
  568. Shard
  569. - Ice Suck reloads 0.25s faster (12s -> 11.75s)
  570. - Note: This is the last time this changes I promise
  571.  
  572. [Bug Fixes]
  573. - Fixed default advancements from showing up (lingering 1.20.5 bug)
  574. - Fixed enchantments on monsters in survival mode (lingering 1.20.5 bug)
  575. - Added missing information on Overlord wand
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