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Mar 19th, 2019
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  1. version=1;
  2. blood=1;
  3. singleVoice=0;
  4. gamma=1;
  5. brightness=1;
  6. maxSamplesPlayed=96;
  7. activeKeys[]=
  8. {
  9.     "BIS_mACE@107_abu_Blind_v2.chernarus_done",
  10.     "BIS_mACE@90_Bob_Flexure.chernarus_done"
  11. };
  12. sceneComplexity=400000;
  13. shadowZDistance=100;
  14. viewDistance=1000;
  15. preferredObjectViewDistance=800;
  16. terrainGrid=25;
  17. volumeCD=10;
  18. volumeFX=10;
  19. volumeSpeech=10;
  20. volumeVoN=10;
  21. vonRecThreshold=0.029999999;
  22. difficulty="Veteran";
  23.  
  24.  
  25. class DifficultyPresets
  26. {
  27.         class Veteran
  28.         {
  29.                 class Options
  30.                 {
  31.                         // Simulation
  32.                         reducedDamage = 0;    // Reduced damage
  33.  
  34.                         // Situational awareness
  35.                         groupIndicators = 0;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
  36.                         friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
  37.                         enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
  38.                         detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
  39.                         commands = 0;             // Commands           (0 = never, 1 = fade out, 2 = always)
  40.                         waypoints = 0;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
  41.  
  42.                         // Personal awareness
  43.                         weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
  44.                         stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
  45.                         staminaBar = 1;       // Stamina bar
  46.                         weaponCrosshair = 0;  // Weapon crosshair
  47.                         visionAid = 0;        // Vision aid
  48.  
  49.                         // View
  50.                         thirdPersonView = 0;  // 3rd person view
  51.                         cameraShake = 1;      // Camera shake
  52.  
  53.                         // Multiplayer
  54.                         scoreTable = 0;       // Score table
  55.                         deathMessages = 0;    // Killed by
  56.                         vonID = 0;            // VON ID
  57.  
  58.                         // Misc
  59.                         mapContent = 0;       // Extended map content
  60.                         autoReport = 0;       // Automatic reporting
  61.                         multipleSaves = 0;    // Multiple saves
  62.                 };
  63.         };
  64. };
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