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- local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}
- local BORDERS = {
- [7943] = {x = 0, y = -2, back = SOUTH},
- [7944] = {x = -2, y = 0, back = EAST},
- [7945] = {x = 0, y = 2, back = NORTH},
- [7946] = {x = 2, y = 0, back = WEST},
- [7947] = {x = 2, y = 1, back = WEST},
- [7948] = {x = -2, y = 1, back = NORTH},
- [7949] = {x = 2, y = -1, back = WEST},
- [7950] = {x = -2, y = -1, back = WEST},
- [7951] = {x = 2, y = 2, back = WEST},
- [7952] = {x = -2, y = 2, back = NORTH},
- [7953] = {x = 2, y = -2, back = WEST},
- [7954] = {x = -2, y = -2, back = SOUTH}
- }
- BORDERS[4828] = BORDERS[7943]
- BORDERS[4829] = BORDERS[7946]
- BORDERS[4830] = BORDERS[7945]
- BORDERS[4831] = BORDERS[7944]
- function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
- if(not isPlayer(cid)) then
- return true
- end
- local border = BORDERS[item.itemid]
- if(not border) then
- return false
- end
- if hasCondition(cid, CONDITION_INFIGHT) then
- return doPlayerSendCancel(cid, "You are in a fight.") and doTeleportThing(cid, fromPosition)
- end
- local pos, newPos = getCreaturePosition(cid), {}
- newPos = pos
- newPos.x = pos.x + border.x
- newPos.y = pos.y + border.y
- if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then
- doMoveCreature(cid, border.back)
- doRemoveCondition(cid, CONDITION_OUTFIT)
- else
- if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then
- return false
- end
- doRemoveConditions(cid, true)
- doSendMagicEffect(pos, CONST_ME_POFF)
- doTeleportThing(cid, newPos)
- doSendMagicEffect(pos, CONST_ME_WATERSPLASH)
- doSetCreatureOutfit(cid, outfit, -1)
- end
- return true
- end
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