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- # Q. What is this file?
- # A. This file contains options which allow you to configure your multiworld experience while allowing
- # others to play how they want as well.
- #
- # Q. How do I use it?
- # A. The options in this file are weighted. This means the higher number you assign to a value, the
- # more chances you have for that option to be chosen. For example, an option like this:
- #
- # map_shuffle:
- # on: 5
- # off: 15
- #
- # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
- # off.
- #
- # Q. I've never seen a file like this before. What characters am I allowed to use?
- # A. This is a .yaml file. You are allowed to use most characters.
- # To test if your yaml is valid or not, you can use this website:
- # http://www.yamllint.com/
- # You can also verify that your Archipelago options are valid at this site:
- # https://archipelago.gg/check
- # Your name in-game, limited to 16 characters.
- # {player} will be replaced with the player's slot number.
- # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
- # {number} will be replaced with the counter value of the name.
- # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
- name: PpotPpinball
- # Used to describe your yaml. Useful if you have multiple files.
- description: Default Pokemon Pinball Ruby & Sapphire Template
- game: Pokemon Pinball Ruby & Sapphire
- requires:
- version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
- game:
- Pokemon Pinball Ruby & Sapphire: 0.3.0 # Version of the world required for this yaml to work as expected.
- Pokemon Pinball Ruby & Sapphire:
- ################
- # Game Options #
- ################
- death_link:
- # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
- 'false': 50
- 'true': 0
- progression_balancing:
- # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
- #
- # A lower setting means more getting stuck. A higher setting means less getting stuck.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 99
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-0-99: 0 # random value between 0 and 99
- disabled: 0 # equivalent to 0
- normal: 50 # equivalent to 50
- extreme: 0 # equivalent to 99
- accessibility:
- # Set rules for reachability of your items/locations.
- #
- # **Full:** ensure everything can be reached and acquired.
- #
- # **Minimal:** ensure what is needed to reach your goal can be acquired.
- full: 50
- minimal: 0
- goal:
- # What is considered the goal for Pokemon Pinball:
- # Including multiple options will require all to have been met
- # Pokédex: a required number of Pokémon are registered within the Pokédex
- # Score: a certain target score is reached on either the Ruby or Sapphire board (must be registered to the high scores)
- # Targets: certain specific target Pokémon have been captured
- # Medals: receiving a certain number of Pokédex Medals from the multiworld
- ['Pokedex']
- difficulty:
- # Whether logic should apply additional restrictions on locations
- # Normal: All locations other than catching have additional requirements
- # Hard: Simple board tasks such as hatching and evolutions have no additional requirements
- # Expert: Longer board tasks such as 25+ multiplier bumper hits and catching Groudon/Kyogre have no additional requirements
- # Master: No locations have additional requirements other than what is strictly required
- normal: 50
- hard: 0
- expert: 0
- master: 0
- starting_board:
- # The first unlocked board
- ruby: 0
- sapphire: 0
- random: 50
- single_board:
- # If enabled, only items/locations associated with your starting board will be created.
- 'false': 50
- 'true': 0
- pokedex_requirement:
- # On Pokédex goal, the amount of Pokémon registered required to goal.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 205
- 125: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-1-205: 0 # random value between 1 and 205
- score_requirement:
- # On Score goal, the required score for goal.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 100000000000
- 0: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-0-100000000000: 0 # random value between 0 and 100000000000
- pokemon_targets:
- # On Targets goal, what specific Pokémon are required for goal.
- ['Groudon', 'Jirachi', 'Rayquaza', 'Kyogre']
- total_medals:
- # On Medals goal, maximum number of medals to include in the pool of items.
- # The exact number may be less depending on settings.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 255
- 75: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-1-255: 0 # random value between 1 and 255
- medal_requirement:
- # Percentage of Pokédex Medals required to goal.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 100
- 66: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-1-100: 0 # random value between 1 and 100
- goal_trigger:
- # Defines what triggers goal once all targets have been reached.
- # Ball: goal is triggered at the end of the current ball.
- # Groudon/Kyogre: goal is triggered when Groudon or Kyogre are defeated while all goal targets have been met.
- # Rayquaza: goal is triggered when Rayquaza is defeated while all goal targets have been met.
- ball: 50
- groudon_kyogre: 0
- rayquaza: 0
- bonus_multiplier_checks:
- # Number of bonus multiplier hits to include as checks per-board
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 99
- 0: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-0-99: 0 # random value between 0 and 99
- ball_upgrade_checks:
- # Number of ball upgrades to include as checks. This includes both the ball upgrades
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 99
- 0: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-0-99: 0 # random value between 0 and 99
- shop_tracks:
- # Number of available shop tracks available per board.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 5
- 3: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-0-5: 0 # random value between 0 and 5
- shop_track_length:
- # Number of available locations per shop track.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 1
- # Maximum value is 15
- 10: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-1-15: 0 # random value between 1 and 15
- shop_prices:
- # Low: Shop prices linearly increase by 5.
- # Medium: Shop prices follow an exponential curve of 1.65.
- # High: Shop prices linearly increase by 10.
- low: 50
- medium: 0
- high: 0
- roulette_prizes:
- # Number of checks locked behind roulette prizes per board.
- # Note that Zigzagoon is not considered in logic for these locations.
- #
- # You can define additional values between the minimum and maximum values.
- # Minimum value is 0
- # Maximum value is 40
- 5: 50
- random: 0
- random-low: 0 # random value weighted towards lower values
- random-high: 0 # random value weighted towards higher values
- random-range-0-40: 0 # random value between 0 and 40
- evo_mode:
- # Evo Mode Behavior
- # Arrows: Each arrow of Evo mode is split up and added to the pool.
- # Full: All arrows are condensed into a single item and added to the pool.
- # Start With: Evo Mode is placed within your starting inventory.
- arrows: 50
- full: 0
- start_with: 0
- collect_pokedex:
- # Whether server collects should apply to Pokédex locations. This can cause goaling if all goals are tied to
- # Pokédex locations.
- 'false': 50
- 'true': 0
- ringlink:
- # Links coin gain/loss with other players.
- 'false': 50
- 'true': 0
- music_shuffle:
- # Shuffles music, including unused tracks.
- # Off: Disables music shuffle
- # Shuffle: Each track replaces exactly one other track
- # Chaos: Each track rolls a random song to replace it, allowing duplicates
- 'off': 50
- shuffle: 0
- chaos: 0
- ###########################
- # Item & Location Options #
- ###########################
- local_items:
- # Forces these items to be in their native world.
- []
- non_local_items:
- # Forces these items to be outside their native world.
- []
- start_inventory:
- # Start with the specified amount of these items. Example: "Bomb: 1"
- {}
- start_hints:
- # Start with these item's locations prefilled into the ``!hint`` command.
- []
- start_location_hints:
- # Start with these locations and their item prefilled into the ``!hint`` command.
- []
- exclude_locations:
- # Prevent these locations from having an important item.
- []
- priority_locations:
- # Prevent these locations from having an unimportant item.
- []
- item_links:
- # Share part of your item pool with other players.
- []
- plando_items:
- # Generic items plando.
- []
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