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- extends Path2D
- var timer = 0
- export var spawnTime = 5
- var follower = preload("res://BunnyCharacterFollower.tscn")
- # Called every frame. 'delta' is the elapsed time since the previous frame.
- func _process(delta):
- timer = timer + delta
- if (timer > spawnTime):
- var newFollower = follower.instance()
- add_child(newFollower)
- timer = 0
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