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May 23rd, 2018
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  1. #NOP REPOP MESSAGES
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  6. #action {A light breeze floats through the valley, carrying the scent of the fields.}{cs ($TIME,$DATE) REPOP: Kaz;#output {light green} {($TIME,$DATE) REPOP: Kaz}}
  7. #action {Thunder without sound jolts the air - exquisite and violent.}{cs ($TIME,$DATE) REPOP: Dragonspine;#output {light green} {($TIME,$DATE) REPOP: Dragonspine}}
  8. #action {A cold wind rustles through the halls, swirling dust on the ground.}{cs ($TIME,$DATE) REPOP: Telgoran ;#output {light green} {($TIME,$DATE) REPOP: Telgoran Ruins}}
  9. #action {The goblin stronghold seems to be stirring.}{cs ($TIME,$DATE) REPOP: Oshmigosh ;#output {light green} {($TIME,$DATE) REPOP: Oshmigosh}}
  10. #action {An unfettered spirit's despairing howl echoes through the barrows.}{cs ($TIME,$DATE) REPOP: Barrows ;#output {light green} {($TIME,$DATE) REPOP: Ancient Barrows}}
  11. #action {The town lights up with bustling activity of the busy citizens.}{cs ($TIME,$DATE) REPOP: Ruushi ;#output {light green} {($TIME,$DATE) REPOP: Ruushi}}
  12. #action {A mountain breeze caresses the streets, bringing warmth and the faint smell of ash.}{cs ($TIME,$DATE) REPOP: AV ;#output {light green} {($TIME,$DATE) REPOP: Aur-Vindi}}
  13. #action {Drums pound as the drow come up from the earth.}{cs ($TIME,$DATE) REPOP: Dark Elves Homeland ;#output {light green} {($TIME,$DATE) REPOP: Dark Elves Homeland}}
  14. #action {Lkkt-Vao restructures itself}{cs ($TIME,$DATE) REPOP: Lkkt-Vao ;#output {light green} {($TIME,$DATE) REPOP: The Towers of Lkkt-Vao}}
  15. #action {The smell of death permeates the air, chilling you to the bone.}{cs ($TIME,$DATE) REPOP: Shtera ;#output {light green} {($TIME,$DATE) REPOP: Shtera Graveyard}}
  16. #action {The Island shakes with movement.}{cs ($TIME,$DATE) REPOP: Bayeshi ;#output {light green} {($TIME,$DATE) REPOP: Island of Bayesh}}
  17. #action {Grunts of arriving Ogres are heard in the distance.}{cs ($TIME,$DATE) REPOP: Vl'lak ;#output {light green} {($TIME,$DATE) REPOP: Vl'lak Grounds}}
  18. #action {Canine laughter echoes through the tunnels.}{cs ($TIME,$DATE) REPOP: Kobold ;#output {light green} {($TIME,$DATE) REPOP: The Kobolds Lair}}
  19. #action {Nijlo throws more victims into the Abyss!}{cs ($TIME,$DATE) REPOP: Abyss ;#output {light green} {($TIME,$DATE) REPOP: The Abyss}}
  20. #action {A keen wind cuts through the glacial passes.}{cs ($TIME,$DATE) REPOP: Belkan Tundra ;#output {light green} {($TIME,$DATE) REPOP: The Belkan Tundra}}
  21. #action {The town is alive with every race and class imaginable.}{cs ($TIME,$DATE) REPOP: Katahdin ;#output {light green} {($TIME,$DATE) REPOP: Katahdin Town}}
  22. #action {You hear the clashing of weapons.}{cs ($TIME,$DATE) REPOP: G'kir ;#output {light green} {($TIME,$DATE) REPOP: G'Kir}}
  23. #action {Sand scurries on the ground as the horizon darkens from an advancing sandstorm.}{cs ($TIME,$DATE) REPOP: Triage ;#output {light green} {($TIME,$DATE) REPOP: The Triage Encampment}}
  24. #action {A painful cry echoes from the cold walls.}{cs ($TIME,$DATE) REPOP: Asylum ;#output {light green} {($TIME,$DATE) REPOP: The Asylum}}
  25. #action {The skies flash bright pink while the power of the Ancients surge through the land}{cs ($TIME,$DATE) REPOP: Realm of the Ancients ;#output {light green} {($TIME,$DATE) REPOP: Realm of the Ancients}}
  26. #action {Gongs of newly initiated acolytes are heard from the top of the church.}{cs ($TIME,$DATE) REPOP: Church of the Sun ;#output {light green} {($TIME,$DATE) REPOP: Church of the Sun}}
  27. #action {The chapel bell rings, signaling a shift change in the fields.}{cs ($TIME,$DATE) REPOP: NaPali ;#output {light green} {($TIME,$DATE) REPOP: NaPali}}
  28. #action {You hear stirring as the creatures of the night awaken with a thirst for blood.}{cs ($TIME,$DATE) REPOP: Aragnarack Mines ;#output {light green} {($TIME,$DATE) REPOP: Aragnarack mines}}
  29. #action {You sense these mountains are not as barren as you thought.}{cs ($TIME,$DATE) REPOP: Arcadia ;#output {light green} {($TIME,$DATE) REPOP: Arcadia}}
  30. #action {Screaming battlecries and clashing weapons are heard all around you.}{cs ($TIME,$DATE) REPOP: Outpost ;#output {light green} {($TIME,$DATE) REPOP: The Orcish Outpost of Xuvgra}}
  31. #action {The mists swirl about you.}{cs ($TIME,$DATE) REPOP: Misty Hills ;#output {light green} {($TIME,$DATE) REPOP: The misty hills}}
  32. #action {The fluttering of wings and a loon's shrill cackle pierce the tranquil marsh.}{cs ($TIME,$DATE) REPOP: Fens ;#output {light green} {($TIME,$DATE) REPOP: Rogha Fen}}
  33. #action {A thick lining of fog surrounds you, as the tower seems to come to life.}{cs ($TIME,$DATE) REPOP: Misty Tower ;#output {light green} {($TIME,$DATE) REPOP: The Misty Tower}}
  34. #action {Creeping hisses are heard, momentarily, then nothing but silence remains.}{cs ($TIME,$DATE) REPOP: Balidon Cove ;#output {light green} {($TIME,$DATE) REPOP: Balidon Cove}}
  35. #action {A whistle blows in the distance...}{cs ($TIME,$DATE) REPOP: Braggi ;#output {light green} {($TIME,$DATE) REPOP: Lord Braggi's Proving Ground}}
  36. #action {The ship begins to sway as waves lap at her battered hull.}{cs ($TIME,$DATE) REPOP: Meindahrin ;#output {light green} {($TIME,$DATE) REPOP: Meindahrin}}
  37. #action {Some debris tumbles down a nearby slope - was that movement on the ledge above?}{cs ($TIME,$DATE) REPOP: Brigand's Noose ;#output {light green} {($TIME,$DATE) REPOP: The Brigand's Noose}}
  38. #action {You hear the beating of wings and the scraping of claws.}{cs ($TIME,$DATE) REPOP: Dragon's Tower ;#output {light green} {($TIME,$DATE) REPOP: Dragon's Tower}}
  39. #action {The caves reverberate with the sounds of a deep thumping.}{cs ($TIME,$DATE) REPOP: Bhalin Deeps ;#output {light green} {($TIME,$DATE) REPOP: The Bhalin Deeps}}
  40. #action {The Mountain's inhabitants recover and repopulate their land.}{cs ($TIME,$DATE) REPOP: Dorin Foothills ;#output {light green} {($TIME,$DATE) REPOP: Dorin Foothills / Heights}}
  41. #action {The sand glows red under the passing sun.}{cs ($TIME,$DATE) REPOP: Vestil ;#output {light green} {($TIME,$DATE) REPOP: The Vestil Desert}}
  42. #action {A cool breeze whips through the reeds chilling everything within.}{cs ($TIME,$DATE) REPOP: Glades ;#output {light green} {($TIME,$DATE) REPOP: Klieard'n Everglades}}
  43. #action {The gates slam shut as the fortress prepares for battle.}{cs ($TIME,$DATE) REPOP: IC ;#output {light green} {($TIME,$DATE) REPOP: Iron Claw}}
  44. #action {The town begins to bustle with activity as a new day begins.}{cs ($TIME,$DATE) REPOP: Khan-Lith ;#output {light green} {($TIME,$DATE) REPOP: The Duchy of Khan-Lith}}
  45. #action {A bellowing call is heard from far off.}{cs ($TIME,$DATE) REPOP: Rhall ;#output {light green} {($TIME,$DATE) REPOP: Rhall}}
  46. #action {A loud chime signals the start of the next days classes.}{cs ($TIME,$DATE) REPOP: Training Academy ;#output {light green} {($TIME,$DATE) REPOP: The Training Academy}}
  47. #action {A thunderous clamor of bestial shrieks and hoots assaults your ears.}{cs ($TIME,$DATE) REPOP: Kon-Taro ;#output {light green} {($TIME,$DATE) REPOP: The Kon-Taro Jungle}}
  48. #action {The hills seem alive.}{cs ($TIME,$DATE) REPOP: Misty Giants ;#output {light green} {($TIME,$DATE) REPOP: Misty Giants}}
  49. #action {The air reverberates with the explosion of a crack of thunder.}{cs ($TIME,$DATE) REPOP: SH ;#output {light green} {($TIME,$DATE) REPOP: Stormhaven}}
  50. #action {The air tenses with sorcerous potential as Fate's gaze falls upon the Lycaeum.}{cs ($TIME,$DATE) REPOP: Lycaeum ;#output {light green} {($TIME,$DATE) REPOP: Lycaeum}}
  51. #action {Shadows fold and tick itself seems to shudder as the Penumbra shifts once more.}{cs ($TIME,$DATE) REPOP: Pens ;#output {light green} {($TIME,$DATE) REPOP: Penumbra}}
  52. #action {The sound of creatures scampering to their nests fill the plain.}{cs ($TIME,$DATE) REPOP: Zembori ;#output {light green} {($TIME,$DATE) REPOP: The Zembori Plains}}
  53. #action {Monkeys screech and howl loudly.}{cs ($TIME,$DATE) REPOP: Vunagi ;#output {light green} {($TIME,$DATE) REPOP: Vunagi Jungle}}
  54. #action {The wind briefly changes direction and you catch the scent of something very noxious.}{cs ($TIME,$DATE) REPOP: Bule ;#output {light green} {($TIME,$DATE) REPOP: The Fortress of Bule}}
  55. #action {A voice resounds through the citadel, jarring the depths of your soul.}{cs ($TIME,$DATE) REPOP: Paragon ;#output {light green} {($TIME,$DATE) REPOP: Citadel of Paragon}}
  56. #action { The howl of uncounted hellions thunders through the fissure.}{cs ($TIME,$DATE) REPOP: Hades ;#output {light green} {($TIME,$DATE) REPOP: Hades Fissure}}
  57. #action {A shift in the current sends a surge of bubbles to the surface.}{cs ($TIME,$DATE) REPOP: Amras Inner ;#output {light green} {($TIME,$DATE) REPOP: Amras Calanor: Inner}}
  58. #action {The ground shakes with another tremor.}{cs ($TIME,$DATE) REPOP: Maglor ;#output {light green} {($TIME,$DATE) REPOP: Maglor Elensar}}
  59. #action {The ground trembles with the sound of marching footsteps.}{cs ($TIME,$DATE) REPOP: Rumil ;#output {light green} {($TIME,$DATE) REPOP: Rumil Ancalimon}}
  60. #action {The sound of chains clattering in the distance are heard.}{cs ($TIME,$DATE) REPOP: Dwarven Kingdom: Dungeon ;#output {light green} {($TIME,$DATE) REPOP: Dwarven Kingdom: Dungeon}}
  61. #action {Grunts and cries are heard coming from within the town walls.}{cs ($TIME,$DATE) REPOP: Orc Town of Xuvgra ;#output {light green} {($TIME,$DATE) REPOP: The Orcish Town of Xuvgra}}
  62. #action {A shift in the current is felt throughout the shore.}{cs ($TIME,$DATE) REPOP: Amras Outer ;#output {light green} {($TIME,$DATE) REPOP: Amras Calanor: Outer}}
  63. #action {The sound of frantic splashing in the distance fades as quickly as it started.}{ct ~REPOP: Fens: Mutated Bladderwort}}
  64. #action {A piercing chill briefly caresses the marshlands.}{ct ~REPOP: Fens: Nightshade}}
  65. #action {An uneasy feeling steals up the back of your neck - something is amiss.}{#output {light green} {($TIME,$DATE) REPOP: Fens: Ochre}}
  66. #action {An insistent clicking sound erupts from nothing, then swiftly recedes.}{#output {light green} {($TIME,$DATE) REPOP: Fens: Annelid}}
  67. #action {A harsh buzzing sounds throughout the Fens, and then abruptly ceases.}{#output {light green} {($TIME,$DATE) REPOP: Fens: Sprite}}
  68. #action {Unpleasant sounds ring out through the distant corners of the marsh.}{#output {light green} {($TIME,$DATE) REPOP: Fens: Chimericon}}
  69. #action {A deathly silence swiftly and suddenly sweeps over Rogha.}{#output {light green} {($TIME,$DATE) REPOP: Fens: Blood Leech}}
  70. #action {The wailing of tortured souls resound in a discordant hymn to Torrynok.}{#output {light green} {($TIME,$DATE) REPOP: Pains}}
  71. #action {^A tinkling noise can be heard in the distance, it sounds like a small bell is ringing.}{cs ($TIME,$DATE) REPOP: Zang ;#output {light green} {($TIME,$DATE) REPOP: : Zan'g}}
  72. #action {^A gust of wind rushes through the caves as more slaves are freed.}{cs ($TIME,$DATE) REPOP: Qellan ;#output {light green} {($TIME,$DATE) REPOP: : Qellan}}
  73. #action {^The sound of hoofbeats fill the air.}{cs ($TIME,$DATE) REPOP: ;#output {light green} {($TIME,$DATE) REPOP: : WLC}}
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