Advertisement
Cdent

Paper Mario Glitchless Route

Jul 13th, 2018
115
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.28 KB | None | 0 0
  1. Paper Mario GLITCHLESS Route
  2. Version 1.2-S Originally by r0bd0g
  3.  
  4. This version is a very brief version of the original route and expects that you know where to go generally in Glitchless
  5.  
  6. ~ Prologue ~
  7.  
  8. - Hammer the brick block for 10 coins. [10 coins]
  9. - Take the spring and get 4 coins and a Fire Flower. [14 coins]
  10.  
  11. - Press B to say no to tutorials, equip Power Jump
  12.  
  13. - Hit the 2 coins blocks. [16 coins]
  14.  
  15. Red & Blue Goombas
  16. Badges: Power Jump
  17. 1. Power Jump Red Goomba / Headbonk Red Goomba
  18. 2. Power Jump Blue Goomba / Do Nothing
  19. 3. Fire Flower (Mash A)
  20.  
  21. - Go back and hit the Heart Block
  22.  
  23. Goomba King
  24. 1. Power Jump Goomba King / Headbonk Tree
  25. 2. Power Jump Goomba King / Headbonk Goomba King
  26.  
  27. Magikoopa
  28. Blocking this attack can save a few frames
  29. 1. Power Jump / Do Nothing
  30. 2. Power Jump
  31.  
  32. ~ Chapter 1 ~
  33.  
  34. - Hit the coin block. [17 coins]
  35. - Get Fright Jar.
  36. - Get POW Block.
  37. - Hit the block for 10 coins. [27 coins]
  38.  
  39. - Buy 3 POW Blocks and a Fire Flower. [7 coins]
  40.  
  41. Fuzzy 4x
  42. 1. Fire Flower (Mash A)
  43.  
  44. - Use Kooper to get HP Plus.
  45. - Get the 5 coins on the path. [12 coins]
  46. - Use Kooper to get the Thunder Bolt.
  47. - Get the Fire Flower in the invisible block.
  48. - Hit the Heart Block
  49.  
  50. Koopa Troopa, Bob-omb (Key)
  51. 0. First Strike (Jump)
  52. 1. Power Jump [3 fp] / Untimed Shell Toss (Untimed Power Shell if you missed the 1st strike)
  53.  
  54. - Level Up: FP
  55. [10 hp | 10 fp | 3 bp]
  56.  
  57. - Get Power Bounce.
  58.  
  59. Koopa Troopa, Bob-omb 3x (Switch)
  60. 1. POW Block (Up 2) / Power Shell
  61. - Pit Fights
  62.  
  63. Paratroopa, Koopa Troopa (Right)
  64. 0. First Strike (Jump)
  65. 1. POW Block (Up 2) / Power Shell
  66.  
  67. Paratroopa 2x (Middle)
  68. 1. Fright Jar (Up 1) [4 items]
  69.  
  70. - If 1 enemy doesn't run:
  71. 1. Do Nothing
  72. 2. Power Jump [2 fp] / Shell Toss
  73.  
  74. - If both enemies don't run:
  75. 1. Fright Jar / Do Nothing
  76. 2. Power Jump / Shell Toss
  77. 3. Power Jump / Shell Toss
  78.  
  79. Koopa Troopa 2x (Left)
  80. - If the Fright Jar was successful:
  81. 1. POW Block (Up 1) / Power Shell
  82.  
  83. - If one enemy didn't run on the previous fight:
  84. 1. POW Block / Shell Toss
  85. 2. Power Jump
  86.  
  87. - If both enemies didn't run on the previous fight:
  88. 1. POW Block / Shell Toss
  89. 2. Jump
  90.  
  91. - Jump over both firebars for 20 coins. [32 coins]
  92.  
  93. Koopa Troopa, Bob-omb 2x (Jail)
  94. 1. Power Jump last Bob-omb (Left 1) / Bomb
  95. 2. Power Jump
  96.  
  97. - Collect all 9 coins that drop. [41 coins]
  98.  
  99. Bill Blaster 3x
  100. 0. First Strike (Bomb)
  101. 1. Thunder Bolt (Down 1) / Bomb
  102.  
  103. - Quickly hit the Heart Block.
  104. - Quickly collect all 10 coins that dropped. [51 coins]
  105.  
  106. Bowser???, The Koopa Bros.
  107. 1. Power Jump / Bomb
  108. 2. Power Jump / Bomb
  109. 3. POW Block (Up 1) / Do Nothing
  110. 4. Fire Flower (Mash A)
  111.  
  112. - Get Dizzy Attack in the badge block.
  113.  
  114. Jr. Troopa (Chapter 1) [201 xp]
  115. 1. Power Jump [8 fp] / Bomb [5 fp] / Damage [9 hp]
  116. 2. Power Jump [3 fp] / Bomb [0 fp] / Damage [8 hp]
  117. 3. Hammer
  118. - Level Up: FP [10 hp | 15 fp | 3 bp]
  119.  
  120. - Buy Speedy Spin and equip it [1 coin]
  121.  
  122.  
  123.  
  124.  
  125. ~ Chapter 2 ~
  126.  
  127. - Get a Whacka's Bump.
  128. - letters
  129. - Get Damage Dodge in the chest on the way to the 3rd Letter.
  130. - Answer the 2nd option when you meet Buzzar.
  131.  
  132. - Once in the desert, go Down one screen.
  133. -- Hit the coin block in this room If you’re not doing the 1st strike on the Pokey
  134. - Go Right, Down, and Right.
  135.  
  136. - Slightly up from going straight right across the room is a brick block with coins. until 9 coins (or 14 if you’re not doing the 1st strike)
  137. - Go Right, Right, Right, and Right, into the Oasis.
  138. - Hit the Super Block and upgrade Bombette (Up 2).
  139.  
  140. - Get the Life Shroom in the invisible block. [2 items]
  141.  
  142. - Visit the shop and buy a Dried Shroom then a Dusty Hammer, and a Thunder Bolt (buy 2 Thunder Bolts if you’re not doing the 1st strike).
  143.  
  144. - Climb onto the rooftops and talk to Moustafa to get the Pulse Stone.
  145. - Exit to Dry Dry Desert. Go Left, Up, Left, Up, Left, Up, and Left and place the Pulse Stone.
  146. - Get Spike Shield
  147.  
  148. - Fight the middle Pokey Mummy last.
  149.  
  150. Pokey Mummy 2x (Left)
  151. 1. Power Bomb
  152.  
  153. Pokey Mummy 2x, Swooper (Right)
  154. 1. Power Bomb / Thunder Bolt (Mash A)
  155.  
  156. -Swap to Parakarry before the fight if you got a 2nd Thunder Bolt in the shop
  157.  
  158. Pokey Mummy, Swooper (Centre
  159. 1st strike fight
  160. 0. First Strike (Bomb)
  161. 1. Switch to Parakarry (Down 1) / Shell Shot
  162.  
  163. No 1st strike
  164. 1. Thunder Bolt (Mash A) / Shell Shot
  165.  
  166. - Head back to the left, hit the Super Block and Upgrade Parakarry (Up 1).
  167. - Switch to Bombette (Up 1) and blow up the wall.
  168. - Eat a Whacka's Bump (Up 1)
  169.  
  170. Stone Chomp 2x (Diamond)
  171. 1. Power Bomb
  172.  
  173. - Get the Pyramid Stone while first-striking with Bombette.
  174.  
  175. Stone Chomp 2x (Pyramid)
  176. 0. First Strike (Bomb)
  177. 1. Bomb
  178.  
  179. Stone Chomp 2x (Lunar)
  180. 1. Power Bomb
  181.  
  182. - Place the Lunar stone in the 5th pillar and go down the stairs that appear.
  183. - Hit the Heart Block.
  184. - Switch to Parakarry (Down 1).
  185.  
  186. Tutankoopa
  187. Badges: Power Jump, Speedy Spin
  188. 1. Power Jump / Shell Shot
  189. 2. Power Jump Tutankoopa / Shell Shot Tutankoopa
  190. 3. Power Jump Tutankoopa / Shell Shot Tutankoopa
  191.  
  192. - In the Peach scene, go through the Library (lower-left room).
  193.  
  194. - Go Left, Down, and Left.
  195. - Jump on the rock that's just in front of you, face rightward, and jump to get a hidden Thunder Rage.
  196.  
  197. - Go Down, Down (Delay your 2nd spin in this room by 1 second approx to avoid the bandit)
  198. and Left to return to Mt. Rugged.
  199.  
  200. - Answer the 2nd option again when you meet Buzzar.
  201. - Fall down and Parakarry across the gap to the right to get the Mt. Rugged Magical Seed.
  202. - Enter Forever Forest.
  203.  
  204. ~ Chapter 3 ~
  205.  
  206. - In Forever Forest go Right 2, talk to Oaklie.
  207. - Go Left 1, and Left 1.
  208. - Go Left and get the Forest Forest Magical Seed.
  209. - From the seed go Left 2, Left 1, Right 1, and Right 1.
  210. - Get the record
  211. - Play the record
  212.  
  213. - Jump on the couch
  214.  
  215. - Get Super Boots
  216.  
  217. - Get the Portrait
  218.  
  219. - Get Bow and leave
  220.  
  221. - Get the Repel Gel in the Block.
  222.  
  223. Clubba 2x
  224. No Blocks
  225. 0. Get First Struck
  226. 1. Do Nothing / Do Nothing
  227. 2. Run Away
  228.  
  229. Unequip Power Jump (A),
  230. Equip Power Bounce (Down 1),
  231. Unequip Speedy Spin (Down 5),
  232. Equip Mega Rush (Up 2).
  233.  
  234. Tubba Blubba's Heart
  235. Badges: Power Bounce, Mega Rush
  236. 1. Power Bounce x6 / Shell Shot
  237. 2. Power Bounce x4 / Shell Shot
  238.  
  239. Tubba Blubba
  240. 1. Jump
  241. - Level Up: BP
  242. [10 hp | 15 fp | 6 bp]
  243.  
  244. - Equip Power Jump (A) and Equip Speedy Spin (Down 6) immediately.
  245. - During the Peach scene, answer the questions with 3rd answer, 3rd answer, and 1st answer.
  246.  
  247. Jr. Troopa (Chapter 3)
  248. Badges: Power Jump, Power Bounce, Mega Rush, Speedy Spin
  249. Block 1/2
  250. 1. Thunder Rage (Down 1) / Shell Shot
  251. 2. Power Jump / Shell Shot
  252. 3. Power Bounce x5 / Shell Shot
  253.  
  254. - Go right 2, then turn back to return to Toad Town
  255.  
  256.  
  257.  
  258. ~ Chapter 4 ~
  259.  
  260. - Get the Storeroom Key (Eat the mushroom if you don’t wanna risk losing a Life Shroom)
  261. - Get the Toy Train and Volt Shroom from the Shop
  262.  
  263. - Pink Station
  264. - Get the Frying Pan, Thunder Rage and Ice Power
  265. - Give the Frying Pan to Taste. T
  266.  
  267. - Give the Cake to Gourmet Guy, flip the switch
  268.  
  269. - Green Station
  270. - Block puzzle is 2, 1, 3, 4
  271.  
  272. - Red Station
  273. - Hit Heartblock before Lanturn Ghost
  274. - Get the Volt Shroom in the invisible block.
  275.  
  276. Lantern Ghost
  277. Block 1/2
  278. 1. Volt Shroom (Mash A) / Do Nothing
  279. 2. Do Nothing / Switch to Goombario (Down 1)
  280. 3. Headbonk / Power Bounce Lantern Ghost x5
  281. 4. Headbonk / Power Bounce Lantern Ghost x4
  282. - Double 4-cap loses a Life Shroom. Kill with an Untimed Jump on Lantern Ghost.
  283.  
  284. - Ride the platforms up over to the Super Block. Upgrade Watt (Up 1).
  285.  
  286. - If you've lost peril, heal to 10 hp, encounter the right-most Pyro Guy, Do Nothing / Do Nothing / Block 1 of 3, and Run Away.
  287.  
  288. General Guy
  289. 1. Power Bounce x3
  290. 2. Star Storm (Up 1)
  291. 3. Jump / Power Shock
  292. 4. Jump
  293.  
  294. 5. Repel Gel (Down 2) / Electro Dash
  295. 6. Power Bounce x4 / Electro Dash
  296. 7. Jump / Electro Dash
  297. - Level Up: FP
  298. [10 hp | 20 fp | 6 bp]
  299.  
  300. -- Sugar (2nd from the left), Eggs (looks like eggs), talk to Twink.
  301. -- Flour (far left), Butter (far right) talk to Twink.
  302. -- Bake for 23 seconds
  303. -- Cream and Strawberries
  304.  
  305. Fuzzipede
  306. Block Nothing
  307. 1. Volt Shroom (Down 1) / Do Nothing
  308. 2. Do Nothing / Do Nothing
  309. 3. Do Nothing / Do Nothing
  310. 4. Power Bounce x4
  311.  
  312. ~ Chapter 5 ~
  313.  
  314. - Get the Repel Gel in the invisible block.
  315. - Get Power Quake.
  316. - Unequip Power Jump (A)
  317. Equip Power Quake (Down 2).
  318.  
  319. M. Bush 4x
  320. 1. Power Quake
  321. - Avoid heart drops.
  322.  
  323. - Get optional Fright jar
  324.  
  325. - Switch to Bombette (Down 3).
  326.  
  327. Putrid Piranha
  328. 0. First Strike (Bomb)
  329. 1. Jump 2nd Putrid Piranha / Bomb
  330. - If you lost Peril or failed the first strike, kill both Piranha fights with Star Storm / Power Bomb.
  331.  
  332. - Switch to Bombette (Down 3).
  333.  
  334. Putrid Piranha 3x, W Magikoopa
  335. 1. Untimed Power Quake / Power Bomb
  336. - If a Fright Jar failed, you will level up early. Level Up: BP.
  337.  
  338. - Go up the tree
  339.  
  340. - Enter Volcano
  341.  
  342. - Get the Life Shroom in the invisible block.
  343.  
  344. - Upgrade Parakarry (Down 3).
  345.  
  346. - Hit the Heart Block, unless you already have 9 or 10 hp. (If you have 9 hp, you will have to block both attacks in the next fight.)
  347.  
  348. Unequip Power Quake (Down 2) (unless you leveled up early then leave it on)
  349. Equip Ice Power (R, Up 2)
  350.  
  351. Lava Piranha
  352. Badges: Power Bounce, Mega Rush, Ice Power, Speedy Spin
  353. Block 1/2 if 10 HP and both if 9HP
  354. 1. Thunder Rage (Down 2) / Air Raid
  355. 2. Jump / Shell Shot
  356. 3. Power Bounce x4 / 3 Bounces: Sky Dive
  357.  
  358. Phase 2
  359. 4. Power Bounce x6
  360. 6 bounces: Shell Shot
  361. 4 or 5 Bounces: Switch to Bombette (Up 1)
  362. 3 Bounces: Sky Dive
  363. 5.
  364. 5 Cap = Jump x2
  365. 3 or 4 cap = 4 Bounce
  366. - Level Up: BP
  367. [10 hp | 20 fp | 9 bp]
  368.  
  369. - Get the Jammin' Jelly behind the tree.
  370.  
  371. - Equip Power Jump (A),
  372. - Equip Power Quake (Down 2), (Ignore this if you leveled up before Lava Piranha)
  373. - Unequip Ice Power (R, Up 2),
  374. - Equip Spike Shield (Down 1)
  375. - Switch to Parakarry (Down 1).
  376. - Board the whale and return to Toad Town.
  377.  
  378. Jr. Troopa (Chapter 5)
  379. Badges: Power Jump, Power Bounce, Power Quake, Mega Rush, Spike Shield, Speedy Spin
  380. Block Nothing
  381. 1. Power Jump / Shell Shot
  382. 2. Power Jump / Shell Shot
  383.  
  384. ~ Chapter 6 ~
  385.  
  386. - Head Right
  387.  
  388.  
  389.  
  390. Monty Mole 2x (Bottom-Left)
  391. No Fright Jar
  392. 1. Do Nothing / Air Lift / Don't Block
  393. 2. Air Lift [4 fp]
  394. Fright Jar
  395. 1. Fright Jar
  396. -- If it works on only the front Mole, Do Nothing with Parakarry, Don't Block, and then Air Lift
  397. -- If it works on only the back Mole, Do Nothing with Parakarry, Don't Block, and then Jump
  398. -- If it fails on both, continue as if you hadn't used the Fright Jar at all.
  399.  
  400. Monty Mole 1x (Top-Left)
  401. - If you aren’t in Peril Do Nothing and don’t block
  402. 1. Jump or Air Lift if you killed 1 mole previously
  403.  
  404. - Eat a Jammin' Jelly (Mash A).
  405. - Get Red Berry
  406.  
  407. Monty Mole 3x (Top-Right)
  408. 1. Untimed Power Quake / Air Raid
  409.  
  410. Monty Mole 4x (Bottom-Right)
  411. 1. Untimed Power Quake / Air Raid
  412. - Level Up: FP
  413. [10 hp | 25 fp | 9 bp]
  414.  
  415. - Head down-left
  416. - Hammer the tree for a Yellow Berry.
  417.  
  418. - Head down-right
  419. - Talk to Lilly, select 1st option
  420.  
  421. - Head Left
  422.  
  423. Lakitu 2x, Spiny 2x
  424. 1. Air Raid [19 fp] / Star Storm
  425.  
  426. - Maze
  427.  
  428. - Head down right
  429. - Talk to Posie and get Fertile Soil and Crystal Berry
  430.  
  431. - Head left and go through the maze
  432. - Get the Water Stone
  433. - Head down right and place the water stone
  434.  
  435. - Get Bubble Berry. Get an extra if you have less than 7HP
  436.  
  437. -- You'll just have to eat a Life Shroom if the Bzzap hits you.
  438. - Take damage from the spikes to get to 9HP
  439. - Get the Shooting Star hiding in the flowers.
  440.  
  441.  
  442. -- Switch to Parakarry (Down 1) before the fight.
  443. Spike Fight
  444. Block 2 if 7HP, 1 if 8HP and none if 9HP
  445. 1. Power Jump / Shell Shot
  446. 2. Power Jump/ Shell Shot
  447. 3. Power Bounce x5 / Sky Dive, Shell shot if you got 4 capped
  448.  
  449. -Get a Stinky Herb if you have less than 6FP
  450.  
  451. - Switch to Parakarry (Up 4).
  452.  
  453. Lakitu 3x, Y Magikoopa
  454. 1. Shooting Star (Mash A) / Air Raid
  455. - Level Up: HP
  456. [15 hp | 25 fp | 9 bp]
  457.  
  458. - Switch to Lakilester (Down 4).
  459.  
  460. - Hit the Super Block. Upgrade Lakilester (Up 1).
  461.  
  462. - Ride the cloud and get S. Jump Charge.
  463.  
  464. Unequip Spike Shield (R),
  465. Unequip Power Jump (Z),
  466. Equip S. Jump Charge (Down 1),
  467. Unequip Power Quake (Down 2),
  468. Equip Damage Dodge (Down 2).
  469.  
  470. Huff N. Puff
  471. Badges: S. Jump Charge, Power Bounce, Damage Dodge, Mega Rush, Speedy Spin
  472. 1. Super Jump Charge / Do Nothing / Don't Block
  473. 2. Super Jump Charge / Do Nothing / Aim for 6 Damage from the Wind
  474. 3. Super Jump Charge / Switch to Parakarry (Up 4) block if 4 HP, don’t block if 6 HP
  475. 4. Power Bounce x5 / 4: Shell Shot / 3 Bounces (lol): Lose a Life Shroom
  476. 5. Jump / Shell Shot
  477.  
  478. - Talk go into Merlon’s house and head into the sewers
  479.  
  480. Blooper
  481. Block 2/2
  482. 1. Super Jump Charge / Do Nothing
  483. 2. Super Jump Charge / Switch to Lakilester (Down 1)
  484. 3. Power Bounce x5
  485.  
  486. - Ultra Boots
  487. - If you do not have 2 Life Shrooms, use the Ultra Boots to get the Life Shroom in the invisible block.
  488. - Go to the left and hit the Super Block. Upgrade Lakilester (Up 1).
  489.  
  490. ~ Chapter 7 ~
  491.  
  492. - If you took additional damage from Blooper or in the sewers:
  493. -- Eat a Dried Shroom, Life Shroom or Bubble Berry if it will put you back to either 13 or 15 hp.
  494. Otherwise sleep in the Toad House
  495.  
  496. - Talk to the Mayor
  497.  
  498. - Break the Ice and get the key, unlock the locked door
  499.  
  500. - Swap to Parakarry before entering the Mayor’s house
  501.  
  502. Jr. Troopa
  503. Block 1/2 if 15HP, Block both if 13HP
  504. - If you slept at the Toad House, do Shell Shots instead of Sky Dives.
  505. 1. Super Jump Charge / Sky Dive
  506. 2. Super Jump Charge / Do Nothing
  507. 3. Power Bounce x5 / 4 Bounces: Sky Dive
  508.  
  509.  
  510. Monstar
  511. 1. Power Bounce x4
  512. - If you lost Perill, do Jump / Shell Shot, Untimed Jump / Sky Dive (or just Shell Shot only on turn 2 if you have the FP for it).
  513. - Level Up: FP
  514. [15 hp | 30fp | 9 bp]
  515.  
  516. - Get the Scarf
  517. - Head back to the Mayor’s house and get the bucket
  518. - put the Scarf and Bucket on the snowmen
  519.  
  520. - Hammer the left Kooper
  521.  
  522. Duplighost 2x (Kooper Switch)
  523. 1. Switch to Lakilester (Up 2) / Hurricane
  524.  
  525. - Blow up the wall and head up to the Crystal Palace
  526.  
  527. - Enter bottom door and get the key
  528. - Hit the switch to change it to the blue door, unlock it
  529.  
  530. - Bomb the wall, head through the mirror in the middle and bomb the left wall
  531.  
  532. Duplighost 2x (Reflection)
  533. 1. Switch to Lakilester (Up 3) / Hurricane
  534.  
  535. - Take the upper door once you reach the other side of the first room.
  536. - Break the boards. (Don't fall down) and leave
  537.  
  538. - Head back to the front side of the mirror, hit the switch to change the door to red
  539. - go into the bottom door
  540. - Fall down the hole
  541. - Blow up the wall (the real Bombette is the 2nd from the Right)
  542. - Get the key and unlock the red door
  543.  
  544. - Switch to Lakilester (Up 3).
  545.  
  546. Clubba, GRY Magikoopa
  547. 1. Hurricane
  548.  
  549. Clubba 2x, W Magikoopa
  550. 1. Hurricane
  551.  
  552. Clubba 3x, G Magikoopa
  553. 1. Hurricane
  554.  
  555. - Head to the previous room and head right again through the far side
  556.  
  557. - Use Bombette on the switch to go to the near side of the mirror
  558.  
  559. - Kooper is the real Kooper
  560. - Head through the mirror and head left, open the top door
  561.  
  562. - Push statue, Get P-Up D-Down
  563. - Get Jammin Jelly from the hidden block
  564.  
  565. - Head back to the near side and take the bottom door, fall down the hole
  566. - Get the palace key
  567.  
  568. - Hit the Heart Block
  569.  
  570. Crystal King
  571. Block 5/6
  572. 1. Super Jump Charge / Shell Shot
  573. 2. Super Jump Charge / Shell Shot
  574. 3. Super Jump Charge / Shell Shot
  575. (Eat Dried Shroom and block 1/3 if you used a Life Shroom)
  576. 4. Power Bounce x5 / Shell Shot
  577.  
  578. - Exit sewers through the Blue House
  579. - Head for Shooting Star Summit.
  580. - Go through Star Way, Star Haven, and meet with the Star Spirits.
  581.  
  582. ~ Chapter 8 ~
  583.  
  584. Unequip S. Jump Charge (Down 1),
  585. Unequip Power Bounce (Down 1),
  586. Equip Power Quake (Down 1),
  587. Equip Dizzy Attack (R, Down 3).
  588.  
  589. - Enter the room to the right of the locked door
  590.  
  591. Koopatrol
  592. 1. Untimed Power Quake / Power Bomb
  593.  
  594. - If you do not have 2 Life Shrooms, get the one in the crate. (Face right as you break it so that the item doesn't bounce onto the other crates.)
  595.  
  596.  
  597.  
  598.  
  599. Koopatrol 3x, Magikoopa
  600. 1. Untimed Power Quake / Air Raid
  601. - Kill it next turn with an untimed Jump if the Magickoopa didn't run
  602. - Level Up: BP
  603. [15 hp | 30 fp | 12 bp]
  604.  
  605. -- At the 1st crossroad, Top
  606. -- At the 2nd crossroad, Middle. Loading zone
  607. -- At the 3rd crossroad, Middle
  608. -- At the 4th crossroad, Top and fall through the hole
  609.  
  610. - The answers to the quiz are 1st, 1st, 2nd, 1st, and 1st answer. If you get one wrong, the following answers are 3nd and 2nd.
  611.  
  612. Duplighost
  613. 1. Hurricane
  614.  
  615. Unequip Dizzy Attack (R, Down 3),
  616. Equip Power Jump (Z),
  617. Equip S. Jump Charge (Down 1),
  618. Equip Power Bounce (Down 1),
  619. Unequip Power Quake (Down 1),
  620. Equip P-Up D-Down (Down 3).
  621.  
  622. - Switch to Bow (Up 3).
  623.  
  624. Jr. Troopa
  625. Badges: Power Jump, S. Jump Charge, Power Bounce, Damage Dodge, P-Up D-Down, Mega Rush, Speedy Spin
  626. Block 2/2
  627. 1. Super Jump Charge / Outta Sight
  628. 2. Super Jump Charge
  629. 3. Super Jump Charge / Outta Sight
  630. 4. Super Jump Charge
  631. 5. Power Bounce x4 (Up 2) [2 fp]
  632.  
  633. - Eat a Jammin' Jelly (Mash A)
  634.  
  635. Bowser (Hallway)
  636. 1. Power Bounce x5 (Up 2) / Outta Sight
  637. 2. Power Bounce x5 (Up 2)
  638. 3. Power Jump / Outta Sight
  639. 4. Power Jump
  640. - If you get 3 bounces on the 1st Power Bounce, there's no reason to go beyond 5 bounces on the 2nd bounce.
  641. - In the unlikely event that you get 7 bounces on the 1st bounce, you can stop at 4 bounces on the 2nd bounce.
  642.  
  643. - Just before you enter the final battle,
  644. Unequip Speedy Spin (R, Down 2),
  645. Unequip S. Jump Charge (Z, Down 1),
  646. Equip HP Plus (Down 3).
  647.  
  648. Final Bowser (Phase 1)
  649. Badges: Power Jump, Power Bounce, HP Plus, Damage Dodge, P-Up D-Down, Mega Rush
  650. 1. Power Bounce x4 / Outta Sight
  651. 2. Power Bounce x3 / Star Shield
  652. (Swap to Parakarry with Bow if you didn’t get a 4 bounce)
  653. 3. Star Beam
  654.  
  655. - General Plan:
  656.  
  657. - After losing your first Life Shroom, if you get into Peril do a Power Bounce instead of using Repel gel, if you don’t get into Peril use the Repel Gel
  658.  
  659. - Block every attack, you can still win if you miss a block however
  660.  
  661. - If you get Jump taken away from butt-stomp use star storms
  662.  
  663. - If you miss fire/lightning block after losing your 1st life shroom don’t do any damage until you’re back into danger/peril
  664.  
  665. Final Bowser (Phase 2):
  666. This is the most common pattern you’ll get
  667. 1. Peach Beam / Sky Dive or Swap to Parakarry
  668. 2. Power Jump / Shell Shot
  669. 3. Power Jump / Shell Shot; Lose a Life Shroom
  670. 4. Power Jump / Shell Shot / Star Shield
  671. 5. Peach Beam / Shell Shot
  672. 6. Repel Gel (Mash A) / Shell Shot
  673. 7. Power Jump / Shell Shot
  674. 8. Power Jump / Sky Dive
  675. 9. Jump
  676.  
  677.  
  678. :)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement