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Genesis jumpable wip

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Apr 21st, 2018
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  1. Genesis
  2.  
  3. Welcome to the very first chapter of this tale. At the very beginning God decided to create light and from there he divided night and day and went on to create everything in this world. One of such creations was made in likeness to him, humans, who’s own imperfection made them fall to the lies of the serpent and be expelled from paradise. While humanities go through their trials and tribulations on earth, God appears and helps those who he deems righteous, often sparing them from whatever punishment he has for the wicked. Whatever you decide to do in this world here’s 1000 creation points or cp for short.
  4.  
  5. There are two origins you can choose
  6.  
  7. Drop-In: You can be best described as an anomaly, of all the things in this universe you’re the only thing that wasn’t created by God and while you look exactly like the average human, you have no history or memories in this world, what’s more you seem to have more in common with God, having some abilities that are similar to his.
  8.  
  9. Human: Made in the likeness of your creator you’re one of God’s chosen. Numbering in the millions of humans are varied and can have many different sorts of lifetimes, from kings to farmers to soldiers, so you’re free to choose what sort of human you were before you arrived here and will receive the appropriate memories.
  10.  
  11. Roll 1d8 to see where and when you’ll arrive to this world.
  12. Locations:
  13. 1. The Seventh Day: Everything from the big stuff like day and night and to the smallest insects has been created and God has decided to celebrate by taking a day off.
  14. 2. Garden of Eden: You appear in one of the most beautiful places in creation, everything here is made so humanity can live in comfort and prosperity. Here in about five minutes, you will witness the first sin committed against God and humanities subsequent exile.
  15. 3.. Babel Tower: The epitome of humanity’s potential, this tower’s size rivals the size of the highest mountains and houses hundreds of thousands if not millions of people in it. Unfortunately, their ambition to reach the heavens will prove to be their undoing, a week after you arrive God will descend to earth and mix the tongues of people and scattering them all around the earth, stopping the work on the tower permanently.
  16. 4. Noah's Ark: Well either you’re very lucky or were the only one who thought that Noah may have been right about God being mad at humanity because you find yourself in the ark just as the flood’s starting. Unless you’re part fish the ark is going to become your home for the next 371 days till it stops raining and the flood recedes.
  17. 5 & 6. Sodom and Gomorrah: Two places where men abandon all reasoning and succumb to their most deep and depraved desires. If you wanted to commit every sin on earth, you should definitely stop by these neighboring cities. For that very same reason a week after you arrive God will smite these cities till nothing remains. You appear at the entrance of Sodom if you rolled a five and in Gomorrah if you rolled a six.
  18. 7. Egypt: One of the biggest and most prosperous kingdoms in the region, it also houses a very healthy slave market, which will receive one of Jacob’s sons; Joseph, as soon as you arrive. In a few years down the line, a great famine will strike the land and only with Joseph’s help will Egypt will be able to prosper and thrive.
  19. 8. Free choice: The Dice God has smiled up you, you're able to choose between the options above or any other place on Earth, as long as the time period is set between the creation of the earth and the death of Joseph the dreamer.
  20.  
  21. Perks:
  22. Drop-In
  23.  
  24. Vox Dei (100 cp) Free Drop-In: Saying that you have an angelic voice is an understatement, your voice is now pleasant to hear, background noises tend to stop when you speak and your pronunciation is impeccable. Lastly when you want to stay hiding people will have a hard time locating where your voice comes from.
  25.  
  26. Cleanliness is Next to Godliness (100 cp) Free Drop-In: The ancient times were not exactly one of the cleanest in human history, good thing dirt, mud and other nasty stuff like blood seem to wash off you and your clothes without any effort on your part. You could wear a white robe, swim in a pond of mud and be completely spotless.
  27.  
  28. Offerings (100 cp) Free Drop-In: Even gods need to eat you know? Thought getting the food themselves may be beneath them. When someone gives you offerings in the form of food you will find that any hunger you may have had will be satiated, as if you had eaten the food that was given to you.
  29.  
  30. The Surprising Gentleness of a Wrathful Jumper (100 cp) Free Drop-In: Building good PR with a mountain of bodies and destruction behind you is not an easy task for many, but for you is as easy as acting nice to the group or faction you want to gain their favor and they will not talk about the elephant in the room.
  31.  
  32. Judgment (200 cp) Discount Drop-In: After the fall of man happened it seemed like they had taken some traits from the deceiving snake, namely their propensity to lie. But you are not easily fooled, given that your eyes can see how wicked those in front of you are and your ears can detect any falsehood spoken to you.
  33.  
  34. The Wrath of Jumper in All its Fury (200 cp) Discount Drop-In: Let your enemies tremble around your might and power jumper! It seems you have gained a reputation of someone who you shouldn't mess with on a bad day. Wherever that's true or not, you will find it easier to intimidate other people, lest they face your fury. Just try not to abuse this if you have no means of backing up your threats, as no matter how powerful you are said to be, there will be men crazy, brave or stupid enough to try to confront you regardless of your reputation.
  35.  
  36. Will of Jumper (200 cp) Discount Drop-In: “Jumper works in mysterious ways” is something both your friends and enemies will say about you. Much like a certain omnipotent being your motives are almost incomprehensible, your plans will seem like random, contradicting or pointless actions to most people. Whether you have some higher goal in mind or you are just messing around only you and some people who have a very high ability to predict and plan will be able to know your true motives.
  37.  
  38. Godly Test (200 cp) Discount Drop-In: God works in mysterious ways and now so do you jumper! You see you can now use your mysteriousness as a way to excuse your actions. Convincing someone to almost kill their son? a test to see his loyalty, burn your neighbor's house and steal his animals? you felt that he was stuck in the past and had to restart anew, ruined someone's life to the point everything and everyone they loved is gone? just a testing his faith and resolve.
  39.  
  40. The success of this will vary depending on what are you doing and your relationship with the person. Going back to the example above, burning your neighbor's house may work more than once if he is a close friend or one of your disciples/followers, but if he is not one of these things the only thing that will happen is that you will end with a burned house and a very pissed off neighbor.
  41.  
  42. Lonely Human (400 cp) Discount Drop-In: As you travel to different times and places you’ll see some people are in a severe need of companionship and what better than someone made specifically for them. By taking a part of their body you are able to create a being from it, this being acts as the perfect partner to the person the body part was taken of.
  43.  
  44. Waking Dreams (400 cp) Discount Drop-In: Sometimes you may want to speak to someone privately and what better place to speak in privacy than the world of dreams. You’re free to roam into the dreams of others and control what’s going on in them. You can show someone complicated and confusing imagery that depicts what will happen in their future, give them warnings or issue them tests or just talk, it’s all up to you.
  45.  
  46. Blinded by the Light (400 cp) Discount Drop-In: Blinded by power just took a more literal meaning respecting you. You emanate a light proportional to your total power, while a completely average man may only be able to light up an entire room, you will find out that as your powers grow the light will start to be harmful to look at, to the point of blindness and eventually it will completely burn to a crisp. Of course, you can choose to deactivate this in its entirety, diminish its effect for it to be safe for others to look at or just negate the effect on certain people.
  47.  
  48. Original Sin (400 cp) Discount Drop-In: Collective punishments aren’t the solution most of the time, but there are moments in which you need to make everyone knows the severity of their sin. In regards to your creations, when you make any changes to one specimen you can make it affect the others. Take the legs of one and all the others will be forced to slither on the ground to move around, make one able to feel shame and the others will scramble to cover their nakedness.
  49.  
  50. Forbidden Fruit (600 cp) Discount Drop-In: Humans are said to be created in God's likeness and are not equal to him, this is shown in how they lacked knowledge of good and evil, which was given to them in the form of a fruit by God. Now he’s no longer the only one capable of granting that sort of knowledge. You’re capable of placing concepts you can understand like love, evil, good or even death and place them in a fruit. When someone who doesn’t understand or have that concept consumes the food they will become able to understand that concept.
  51.  
  52. 7th Day (600 cp) Discount Drop-In: There are times when you just want to have a day of rest and look after everything you have created. Every ten years you may declare a day of rest, where any conflict, problem, or task you have will be put on hold for 24 hours, which you can use to rest and admire creation.
  53.  
  54. Blessings, Curses, and Miracles (600 cp) Discount Drop-In: This is a world of promises, tests, trust, faith and the relationships between humans and beings much more powerful than them. Using the faith humans had in God and the trust he had for them, many circumstances that should not have happened were able to be realized thanks to the power of miracles. You have gained the ability to make miracles come true, either in the form of blessings or in the form of curses. For miracles to be able to take effect you will need to take into account three things; how much energy you will use, what you want to achieve with the blessing and lastly the relationship you have with the one you want to bless.
  55.  
  56. A strong relationship between you and the person you want to bless is needed for the result you want to be effective, whether the relationship is a romantic one, a long-lasting friendship or blind faith and devotion to you doesn't matter as long as the bond itself is strong. What you want to achieve basically refers to how difficult and impossible is for the end result to happen, blessing someone with good luck is easier and than making the offspring of an old person as numerous as the stars. This connects to the last thing to take into account: your own power. The more difficult the end result is, the more energy you will need to spend for it to come true, this energy can be mana, ki, lifeforce, it doesn’t matter what the energy is as long as it comes from you.
  57.  
  58. Curses work on almost the same principles as blessings, with the exception that curses work by completely severing the relationship with the person, most of the times being a one time use with the cursed target because of that. As with blessings the stronger the relationship the more powerful the curse will be, even more so if the intended effect has some malicious or negative effect on the target.
  59.  
  60. Imago Dei (600 cp) Discount Drop-in: The thing that separates humans from all the other things in the world is that they are made in the likeness of their creator; God. Such is their difference from the other creatures on earth that while they are not omnipresent, omnipotent or omniscient like God; they have the ability to make choices above one's instincts, they are the only creature on earth possessing free will and most importantly they have their flesh and bone body alongside their immortal and immaterial soul.
  61.  
  62. Why am I telling this to you? It's because your otherworldly nature has distinguished you from all the other creatures in this world, your outsider nature puts you closer to the creator than the creations, and as such you have gained a similar ability to create your own creatures in your image and likeness. Just like humans, your creations will be born clean and free of any sin unaware of good and evil, and if you decide to give them free will they will learn about the two without the need of the fruit from the tree of knowledge of good and evil. The act of creating your creatures can be as simple or as flashy as you want, though by default it will be blowing dust in the wind. Lastly, these creatures will inherit any biological abilities you have plus any other that can be passed down to your children.
  63.  
  64. Human
  65.  
  66. Abrahamic Covenant (100 cp) Discount Human: God promised you a lineage that would be as big as the stars in the sky and he really meant what he said. No matter your age you and your partner will be able to bear many children, each one of them born without any major complications and perfectly healthy. Your children will inherit this trait from you, but it will diminish in effectiveness with each generation.
  67.  
  68. Adamic Dominions (100 cp) Discount Human: To the first sons of God and your ancient ancestors, Adam and Eve, the Lord gave them dominion over the animals and the land, making them live comfortable lives at Eden. Unfortunately, those blessings were removed when they committed the original sin yet you somehow retained these blessings. The land on which you bear fruits won't wither away or fall victim to plague, and will remain fertile; your livestock will be obedient to your words and any hostile animal will avoid attacking you or your livestock. It is important to mention that while the effect of this perk only works on animals created by the lord, other more exotic and mystical animals will not heed from the orders he gave the animals from earth.
  69.  
  70. Blessed (100 cp) Free Human: God has seen your journey through the multiverse and decided it was good so he has blessed your travels. When you go from one destination to another, climate will always be in your favor and you will be less likely to meet with dangers like wild animals and criminals.
  71.  
  72. No Shame (100 cp) Free Human: You seem to have retained some of the pure innocence your ancient ancestor had before they bit the apple. You have no problems with other people seeing you naked.
  73.  
  74. Test of Faith (200 cp) Free Human: Ever since being outed from paradise, the sons and daughters from God have suffered from all kinds of problems, yet no matter how difficult the situation has been those who believe in God have remained faithful. Your faith and will are like iron, unchanging and capable of handling all temptations and horrors this world throws at you.
  75.  
  76. Twenty Pieces of Silver (200 cp) Discount Human: Not every human can be a perfect saint, especially if when those perfect little saints are proudly showing you their “superiority”. murder in broad daylight is a surefire way to completely destroy your relationship with God, so quietly disposing of them is a better alternative. When you are trying to make someone disappear it's like the world itself is helping you achieve that goal; your traps become less obvious, the victim remains oblivious to your motives, slavers suddenly come pass through your land just looking for men to buy etc.
  77.  
  78. Just One Bite (200 cp) Discount Human: They said the punishment is less harsh if there are more people involved. Perhaps your companions trust you more than they should or you are good at convincing them, but when you want to commit something that’s not permitted you are always able to rope other people into joining you.
  79.  
  80. Nothing but Dust and Ashes (200 cp) Discount Human: You are a mere speck of dust compared to your creator, without so much as a thought he could make it so you never existed, but he’s still willing to listen to you for some reason. You’ll find that beings who are leagues above your power will be more open to hearing what you have to say, this isn’t a guarantee that you will be able to make them your friend, that you will change their opinion on something or that they won’t kill you if you say something that pisses them off, just that they will be open to hearing your opinion.
  81.  
  82. Jacob Means Deceiver (400 cp) Discount Human: Has someone told you what a crafty bastard you are? With your charisma and intelligence, you seem able to make people dance around the palm of your hand to get what you want, being none the wiser till it’s already too late for them to do anything.
  83.  
  84. Righteous Man (400 cp) Discount Human: You’re a goody two shoes, so good that by all intents and purposes you are blameless in the eyes of God and other systems that measure sinful actions. This status doesn’t seem to change regardless of how much sin you commit, though if you want to you may toggle on and off this perk at your discretion.
  85.  
  86. Dreams of the Dreamer (400 cp) Discount Human: Dreams are often one of the many ways in which the Lord or it's angels deliver all sorts of messages, warnings and promises about things that will happen in the future. While you won't see the Lord itself speak to in your dreams you will gain an insight of the message that's hidden in your and other people's dreams. These messages will mostly give vague hints about stuff that will happen in the near future, but at least once every decade you will get a detailed description of an event that will affect you and how you can solve it.
  87.  
  88. The Right of Birthright (400 cp) Discount Human: This is an old world filled with traditions, one of them being that the firstborn son receives many privileges like the land of the father for example, but being the firstborn isn't really any quantifier over their superiority over their brothers and sisters. You understand that and with some convincing, you can convince anyone having any privileges or blessings gained thanks to their birth of giving them to you. Nobody would question why you are the next king in succession if you managed to convince the heir to give you his right to being king. Sure many of them would never give you their birthrights in normal circumstances, but when they are starving to death and you show a stew in their face they will definitely consider it.
  89.  
  90. The Favourite Child (600 cp) Discount Human: God has since the beginning of time, treated his creations as his sons and daughters, helping them in their time of need and getting furious when they disobey his orders. Following this analogy, it wouldn’t be wrong to call you one of his favorite children. In this world and those you visit after this, you will find that gods will be a lot more helpful towards you and will actively intervene in your favor.
  91.  
  92. A Mighty Hunter Before The Lord (600 cp) Discount Human: You shall be mighty on the earth too. In this world where kings and emperors resort to seeking the help of pagan gods to achieve their conquests, you shall rise above them with your might alone. Charismatic, cunning, brave and strong are things your enemies and your people will call you. Managing a kingdom as the only ruler would be a piece of cake for you and your tactics in battle are brilliant enough to match those who are assisted by supernatural forces.
  93.  
  94. Noahic Covenant (600 cp) Discount Human: “I will not again curse the ground any more for man’s sake, for that the imagination of man’s heart is evil from his youth; neither will I again smite any more everything living, as I have done.” This was the promise God uttered to Noah when he finally could step outside of the Ark and as a human you have become able to carry this promise into other worlds. Once per jump you can call on this promise to prevent any divine attack that would end with a large loss of life.
  95.  
  96. Jacob's Limbs (600 cp) Discount Human: Created in the image and likeness of God, one would think that humans would be stronger. Their bodies are as frail as glass when compared to angels, their strength is nothing when pitted against the Nephilim and the ravages of time weaken their bodies as they pass, but as it is often said, it is the inside that counts. Your soul is the most valuable thing you will ever have, the thing that gives you life, a sign you were created in the likeness of God and with it you are able to make miracles come true.
  97.  
  98. When fighting a hopeless battle, as long as your spirit continues to stand strong you shall not lose. Mortal or crippling injuries will be ignored as you fight a battle of attrition, to see if your determination to not lose can beat your opponent´s desire to win. If you manage to reach a stalemate and have your opponent to submit to you, you can force them to bless you, giving you a small part of their strength.
  99.  
  100. Items:
  101.  
  102. Euphoric (100 cp) Free Drop-In: What’s a fedora doing in this place? Well, regardless of where it came from, when wearing it you feel enlightened by your own intelligence, not by the blessings of some god. For some reason, all deities you meet will feel slightly annoyed when they see you wearing the fedora.
  103.  
  104. Divine Fashion (100 cp) Free Drop-In: Have some clothes appropriate for this era so you don't stand out too much. These pristine white robes have are always impeccably white and clean, plus when you are wearing them they give other people the impression you are a wise man, even if you are an idiot. White beard not included.
  105.  
  106. Universal Dictionary (200 cp) Discount Drop-In: Either found in the ruins of the Babel tower or obtained from someone before the human languages where mixed, this dictionary contains the words used in the original language of man. Despite men not being able to speak the language without learning it, you will find that when you speak with them in it they will be able to completely understand you as if you were talking in their native language. In other jumps this will let you communicate with all sorts of sapient beings, even if they’re language doesn’t use vocal cords or words.
  107.  
  108. Bible of Jumper (200 cp): Your adventures have gained you the attention of an old-time writer, who interested in keeping a record of your travels for future generations wrote them down in a book. After many authors joined the original one and added their own different takes on you, this bible was created. The jumper bible contains at least one book on every jump you have visited, though there may be books talking about the same jump, just with a change of perspective or narration or books that are nothing more than poems and songs praising or damning you.
  109.  
  110. Deity (400 cp) Discount Drop-In: You’re a god, jumper, or at least that’s what everyone around this land thinks. Somehow you have gained a reputation as a minor god, a well-known god to be recognized by most people, but not to make them decide to worship you on the spot, you’ll have to work out your reputation to make that happen.
  111.  
  112. Smite for the Smite God (400 cp) Discount Drop-In: How can you be a godly figure without some way to smite those heretics who plague this world? Of course you won't dirty your hands with that, instead, a couple of angels who for some reasons have decided to follow will do that for you. They aren't very smart and only know one thing; Destroy. Once every five years, you can order those angels to destroy any city-sized target, which unless there is some particularly powerful resistance, will be completely eradicated from the earth, all living beings in that area turning into salt.
  113.  
  114. Armageddon in a bottle (600 cp) Discount Drop-In: There may be times when degeneracy and sin prove too resistant and powerful to conventional methods of eradicating them and at that point, it’s better to start from scratch than try to fix the problem. When this bottle is broken it will release a worldwide natural disaster (By default a flood, but you’re free to change it to different yet equally devastation disaster) Unless the world you are using it on is sufficiently advanced or prepared enough to deal with the disaster, there’s a high chance that most living things and their civilization will end up completely eradicated from the face of the earth. You get a new bottle every ten years, but they don’t stack.
  115.  
  116. Tree of knowledge of Good and Evil & Tree of life (600 cp) Discount Drop-in: You having this will definitely raise some eyes and a lot of unwanted attention so don't show it off too much, or at all if you want to keep a low profile. One is the tree from which the forbidden fruit grew from, the fruit that made both Adam and Eve break the taboo and be exiled from paradise. As you probably know, the fruit from this three isn't normal, just like the name of the tree points out, whoever eats the fruit will gain both knowledge of good and evil.
  117.  
  118. Creatures or beings that are pure good will gain the ability to commit acts that they know that are evil or vice versa. The Tree of life is the lesser known of the two trees, but should not be dismissed. Eating the fruit it makes, will heal and repair the body, curing all illnesses and defects the person would have, aging will still take its toll on the body unfortunately as mortal life cannot keep living forever on their limited bodies. Using the fruit of the tree of life will also prove useless on the deceased unless they had died less than a day ago, since their souls would have already departed.
  119.  
  120. Jawbone (100 cp) Discount Human: A seemingly mundane and useless jawbone from an animal used in a sacrifice. But when it is used as a weapon you will find that this jawbone is an excellent weapon for murder, flesh and bone seems to cut better than it would for a knife, the weapon acts like an extension of your body and somehow you reflexes seem to be better when you are fighting with it. When holding the jawbone you feel your bloodlust increasing, but there's no reason to worry about that, probably.
  121.  
  122. Pillar of salt (100 cp) Discount Human: Quite the strange object you managed to obtain, a pillar of salt with the shape of a woman. The pillar will regenerate by dawn from all damage that has been done to it, making it an infinite supply of salt, which is quite valuable and not to say useful in an age like this. When looking at the woman's eye you can feel an immense amount of sorrow coming from it, almost as if the pillar was alive.
  123.  
  124. Home (200 cp) Discount Human: A really beautiful place to live, 309 acres big it has everything you need to live a comfortable life. A house big enough for eight people to live comfortably, numerous cows, sheep, cows and other cattle, plenty of healthy crops and fertile land.
  125.  
  126. Warning Angels (200 cp) Discount Human: This world is full of dangers, you never know when the enemy army is going to invade your city or God has become tired with the place you leave and has decide it to reduce it to ashes, For your protection two very minor angels have decided to sign on the task of warning you about disasters to come. Their sight isn't all powerful so they might not be able to warn you about enemies that have abilities or powers that can make them unnoticed.
  127.  
  128. Ark of Jumper (400 cp) Discount Human: A perfect copy of the ark that saved Noah and his family from the worldwide flood. Being 300 cubits in length, 50 cubits in width, 30 cubits in height, and made of gopher wood it can survive most world-ending natural disasters without so much as a scratch. Animals stored there will become more docile and won't try to fight unless provoked. No matter how impossible it may look there will be always enough space for a pair of animals of the same species. Food for you and the animals won't run out as long as you had prepared some beforehand.
  129.  
  130. Reaching the Heavens (400 cp) Discount Human: Either in the distant past or years in the future, a man will try to unite mankind to reach the heavens using a tower. Forces beyond his control made it so his dream of reaching the heavens was could never be accomplished and the tower remained incomplete and abandoned. A symbol of what humanity could do when it worked together, you have gained ownership of it. Even if the tower was never completed its size is still impressive, with a large part of it hidden above the clouds and you could easily fit an entire country's population in there with ease.
  131.  
  132. Pharaoh (600 cp) Discount Human: Through strange workings of fate and circumstances the previous pharaoh of Egypt has chosen you to rule his kingdom. As the ruler of the mighty kingdom of Egypt, you shall be treated as a god till you die, given the best luxuries that this earth can offer you might forget your new duties as a pharaoh. Traitors, enemy kingdoms, sudden plagues, divine or demonic curses; prolonged peace may seem difficult to maintain, but as long as you put a bit of effort and attention into it your new kingdom shall prosper.
  133.  
  134. Garden of Eden (600 cp) Discount Human: You have been granted access to a place that neither your ancestors nor your children would even dream of: The ancient garden of Eden is one of the most beautiful places on God’s realm. It has the size of a small country and is a perfect replica of the original garden, with the exception of the tree of knowledge of life and death, which is just a normal apple tree here. The soil is always good and things you plant here grow twice faster than they would usually do. It has all kinds of animals, all docile to you and obey your commands, though you cannot take them out of here. The garden can be accessed from your warehouse or you can choose it to appear in a remote part of the world.
  135.  
  136. Companions:
  137.  
  138. Canon Companion (100 cp) Want to take the cunning Jacob, the God-fearing Isaac or others along with you? By paying this option and successfully convincing them to come with you they will join you as companions.
  139.  
  140. Import (200): By paying for this option you're able to import eighth of your companions into this world, granting them 600cp to spend on the origin of their choice.
  141.  
  142. Drawbacks:
  143.  
  144. Babel Tower (+100): God stopped the construction of the tower of Babel by changing humans language, but you should already know about that since you were present when it happened, in fact, you were also affected by it, it's such a shame that nobody around speaks your language…
  145.  
  146. Mark of Cain (+200): When God put a curse on Cain for his murder of Abel he put a mark on him to deter anyone from killing him, and the one that dared to do it despite the warning would receive vengeance seven times worse, but it seems that you didn't get the memo about the last part.
  147.  
  148. At some point in your stay you will kill Cain: maybe you fell on top of him, tried your new final move on him or he was an indirect causality on your war with God, regardless of how you kill him you have inherited his curse sevenfold.
  149.  
  150. The more you stay in one place the more the land will attempt to kick you out: Famines and bad weather follow you around and the only way to minimise the damage they do is to keep moving, staying on one place for a long time will amplify the effects, staying one week in one place will bring calamities that could destroy a small city with ease and leave no trace of it ever existing.
  151.  
  152. Jumper Almighty(+200): God is angry with the world jumper and he is ready to start anew, but he sees you as an exception to his wrath and is willing to give you a test to see if you are worthy of surviving. Near your starting location, you will find a chest containing basic construction tools and a couple of stone tablets detailing how to build an enormous ship. In case you hadn't realized, you will have 100 years to build an ark that can withstand 40 days and 40 nights of rain and 1 year of mountain high sea level while living with a pair of each land and air animal in existence. The catch is that you have to build the ark without your powers, any attempt to use them to build the ship will end with the ark collapsing and you having to start again from scratch.
  153.  
  154. The Goddamned (+400): The first murderer and immortal Cain has wandered the earth ever since he was cursed to atone for his sin by God. In that time Cain hate towards God and humanity has only grown and only wants to be free of his curse and to finally end his life. Now someone told him that by ending your life, Cain will be able to achieve eternal rest. While he seems to be just normal human, Cain has lived the life of a warrior and with his ability to regenerate from any mortal wound and his curse that slowly destroys the land he is in, Cain is a one-man army. It will be very difficult for you to be able to convince him to stop trying to murder you and you will only be able to kill him off for good (if you have the means) on the last year of the jump. If you somehow avoided Cain from killing Abel or took the Mark of Cain drawback another immortal will take his place
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