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Aug 12th, 2017
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  1. float delay = 0;
  2. __declspec(naked) float fComputeCharacterDelay(GameObject* dwLocalPlayer, int iAttackID)
  3. {
  4.  
  5. __asm
  6. {
  7. mov edx, dword ptr ds : [esp + 0x08]
  8. mov ecx, dword ptr ds : [esp + 0x04]
  9. call dword ptr ds : [ComputeCharacterDelay]
  10. movss delay, xmm0
  11. retn
  12. }
  13.  
  14. }
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