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  1. float delay = 0;
  2. __declspec(naked) float fComputeCharacterDelay(GameObject* dwLocalPlayer, int iAttackID)
  3. {
  4.  
  5.     __asm
  6.     {
  7.         mov edx, dword ptr ds : [esp + 0x08]
  8.         mov ecx, dword ptr ds : [esp + 0x04]
  9.         call dword ptr ds : [ComputeCharacterDelay]
  10.         movss delay, xmm0
  11.         retn
  12.     }
  13.    
  14. }
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