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- function randomChar(i: number) :: text:
- set {randomChar::*} to "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "-" and "_"
- set {_random} to random element out of {randomChar::*}
- loop {_i} times:
- set {_a} to random element out of {randomChar::*}
- set {_random} to "%{_random}%%{_a}%"
- return {_random}
- function randomColor(i: number) :: text:
- set {randomColor::*} to "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9", "&0", "&a", "&b", "&c", "&d", "&e" and "&f"
- loop {_i} times:
- set {_randomcol} to random element out of {randomColor::*}
- return {_randomcol}
- on skript load:
- if {_prefix.goose} is not set:
- set {_prefix.goose} to "&e[The &6Flash] &a[&cThe &6Parkour &eGod&a] &1[&bAwakened&1] &8[&7Goose&8] &b[Knockback] &3[Prefix God] &4[Lag] &7[Open Apps] &8[3 Feet] &f[Bed&cWars] &6Prefix Legend] &5[Not Titled] &6[Gold] "
- every 1 minute:
- if {_randomprefix.halted} is false:
- set {_addonrandom} to "function randomChar(i: 5)"
- set {_colorrandom} to "function randomColor(i: 5)"
- set {_newprefix} to "%{_prefix.goose}%%{_colorrandom}%[%{_addonrandom}%] "
- execute console command "lp user UntitledGoose addprefix 1000000 ""%{_newprefix}%"""
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