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  1. ;============ Yuri's Revenge Refined ============
  2. ;> Version : 0.00.208a
  3. ;> Date : 15/02/2019
  4.  
  5. [General]
  6. MultipleFactory=0.70 ;0.8 ;Increased the multiple production structure bonus by 10% now a total of 30%.
  7. ;MinLowPowerProductionSpeed=0.70 ;0.50 decreased low power production speed reduction by 20%.
  8. ;MaxLowPowerProductionSpeed=0.85 ;0.80 decreased minor low power production speed reduction by 5%.
  9. ReloadRate=0.2 ;0.3 Jets reload faster
  10. ;LightningStormDuration=300 ;180
  11.  
  12. [IronCurtainSpecial]
  13. RechargeTime=6
  14.  
  15. [NukeSpecial]
  16. RechargeTime=8
  17.  
  18. [LightningStormSpecial]
  19. RechargeTime=8
  20.  
  21. [PsychicDominatorSpecial]
  22. RechargeTime=8
  23.  
  24. [Radiation]
  25. ;RadLevelMax=500 ; 500
  26. ;RadLevelDelay=180 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
  27. ;RadLightDelay=180 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
  28. RadColor=50,150,90 ; Reduced colour intensity of the radiation for better visual fidelity.
  29.  
  30. ;============= Tech Tree Changes ============
  31.  
  32.  
  33. [ENGINEER] ;The Allied Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
  34. Prerequisite=Barracks,GADEPT
  35. TechLevel=3
  36.  
  37. [SENGINEER] ;The Soviet Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
  38. Prerequisite=Barracks,NADEPT
  39. TechLevel=3
  40.  
  41. [YENGINEER] ;The Yuri Engineer is now available for training after constructing a Grinder, this is to reduce the effectiveness of the Engineer rush.
  42. Prerequisite=Barracks,YAGRND
  43. TechLevel=3
  44.  
  45.  
  46. ;============= Structure Changes ============
  47.  
  48. [GAPOWR]
  49. BuildTimeMultiplier=0.75 ;Builds as long as a $600 item
  50.  
  51. [GAAIRC]
  52. Strength=1000 ;600
  53. Armor=wood
  54.  
  55. [AMRADR]
  56. Strength=1000 ;600
  57. Armor=wood
  58.  
  59. ; Allied Patriot Missile now distributes anti air fire like the Aegis Cruiser.
  60. [NASAM]
  61. ;DistributedFire=yes
  62.  
  63. ; Allied Patriot Missile now fires a salvo of 8 missiles with less damage instead of a single powerful missile
  64. [RedEye2]
  65. Damage=20
  66. ROF=120
  67. Burst=8
  68. Projectile=MedusaProjectile
  69. TurboBoost=yes
  70.  
  71. [ATESLA]
  72. Cost=1200
  73.  
  74. [GAGAP]
  75. Power=-50
  76.  
  77. ; Increased the Grand Cannon's power requirement by 100 to decrease the cost effectiveness of base walking with them.
  78. [GTGCAN]
  79. Power=-200 ;100
  80.  
  81. [NANRCT]
  82. Power=1000
  83.  
  84. [TESLA]
  85. Cost=1000
  86.  
  87. [CoilBolt]
  88. Range=8
  89. ROF=100
  90.  
  91. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
  92. [OPCoilBolt]
  93. Range=10
  94. ROF=100
  95.  
  96. [NABNKR]
  97. Strength=1000
  98.  
  99. ; Reduced price of the Industrial Plant to allow for more interesting build orders.
  100. [NAINDP]
  101. Cost=1500 ;2500
  102. Soylent=750
  103.  
  104. ; Reduced price of the Ore Purifier to allow for more interesting build orders.
  105. [GAOREP]
  106. Cost=1500 ;2500
  107. Soylent=750
  108.  
  109. ; Reduced price of the Nuclear Missile Silo to increase the pace of the game.
  110. [NAMISL]
  111. Cost=3000 ;5000
  112.  
  113. ; Reduced price of the Weather Storm Device to increase the pace of the game.
  114. [GAWEAT]
  115. Cost=3000 ;5000
  116.  
  117. ; Reduced price of the Psychic Dominator Device to increase the pace of the game.
  118. [YAPPET]
  119. Cost=3000 ;5000
  120.  
  121. ;============= Infantry Changes ============
  122.  
  123. ; Increased the sight range and movement speed of the Allied GI to make it more useful in the early game.
  124. [E1]
  125. Sight=6
  126. Speed=5
  127. TechLevel=1
  128. VeteranAbilities=STRONGER,FASTER,SCATTER
  129. EliteAbilities=SELF_HEAL,STRONGER
  130.  
  131. ; Reduced the damage and rate of fire of the Allied GI to make it less overbearing against all targets.
  132. ;Increased the range of the Allied GI to make it better at anti scouting and to stay relevant throughout the game.
  133. [Para]
  134. Damage=20 ;25
  135. ROF=18 ;15
  136. Range=6 ;5
  137.  
  138. [ParaE]
  139. Damage=23
  140. ROF=18 ;15
  141. Range=6 ;5
  142.  
  143. ; Reduced the damage and rate of fire of the Allied GI when garrisoned in a civilian building to make it less overbearing against all targets.
  144. ; Increased the range of the Allied GI when garrisoned in a civilian building to make urban combat more interesting.
  145. [UCPara]
  146. Damage=18 ;30
  147. ROF=20 ;15
  148. Range=8 ;6
  149.  
  150. [UCElitePara]
  151. Damage=23 ;40
  152. ROF=20 ;15
  153. Range=8 ;6
  154.  
  155. ; Increased damage of GI, Rocketeer, BlackHawk damage against wood armour (light building armour) by 10%.
  156. ; Reduced damage of GI, Rocketeer, BlackHawk damage against wood armour (light building armour) by 10%.
  157. [SSA]
  158. Verses=100%,100%,90%,60%,40%,40%,80%,50%,25%,100%,100%
  159.  
  160. ;------------------
  161.  
  162. ; Increased the sight range and movement speed of the Soviet Conscript to make it more useful in the early game.
  163. [E2]
  164. Sight=6
  165. Speed=5
  166. TechLevel=1
  167. VeteranAbilities=STRONGER,FASTER,SCATTER
  168. EliteAbilities=SELF_HEAL,STRONGER
  169.  
  170. ; Increased the weapon range of the Soviet Conscript to allow for easier anti scouting and keep it relevant throughout the game.
  171. [M1Carbine]
  172. Damage=15
  173. ROF=25
  174. Range=5 ;4
  175.  
  176. [M1CarbineE]
  177. Damage=20
  178. ROF=25
  179. Range=5
  180.  
  181. ; Reduced the damage and rate of fire of the Soviet Conscript when garrisoned in a civilian building to make it less overbearing against all targets.
  182. ; Increased the range of the Soviet Conscript when garrisoned in a civilian building to make urban combat more interesting.
  183. [UCM1Carbine]
  184. Damage=15 ;20
  185. ROF=25 ;20
  186. Range=8 ;6
  187.  
  188. [UCEliteM1Carbine]
  189. Damage=20 ;30
  190. ROF=25 ;20
  191. Range=8 ;6
  192.  
  193. ; Increased the amount of damage Conscripts do to Medium, Heavy and Concrete armors by 5%.
  194. ; Increased the amount of damage Conscripts do to Wood armor by 10%.
  195. [SA]
  196. Verses=100%,80%,80%,50%,30%,30%,85%,50%,30%,100%,100%
  197.  
  198. ;------------------
  199.  
  200. [SHK]
  201. VeteranAbilities=STRONGER,FASTER
  202. EliteAbilities=SELF_HEAL,STRONGER
  203. TechLevel=1
  204.  
  205. ; Increased Tesla Trooper weapon range to increase its effectiveness.
  206. [ElectricBolt]
  207. Range=5 ;3
  208. ROF=90 ;60
  209.  
  210. ; Reduced the rate of fire of the Tesla Trooper's elite weapon to keep it from becoming overbearing.
  211. [ElectricBoltE]
  212. ROF=90 ;40
  213.  
  214. ;------------------
  215.  
  216. ; Reduced the health of the Attack Dog to make scouting more skill based and give players more opportunities to anti scout.
  217. ; This also makes infantry more effective in the entire game.
  218. ; The Attack Dog is now able to gain experience from kills and levels up accordingly, also added veteran abilities per level.
  219. [ADOG]
  220. Strength=70 ;100
  221. Trainable=yes
  222. VeteranAbilities=STRONGER,FASTER,SCATTER
  223. EliteAbilities=SELF_HEAL,STRONGER
  224. TechLevel=2
  225.  
  226. ; Reduced the health of the attack dog to make scouting more skill based and give players more opportunities to anti scout.
  227. ; This also makes infantry more effective in the entire game.
  228. ; The Attack Dog is now able to gain experience from kills and levels up accordingly, also added veteran abilities per level.
  229. [DOG]
  230. Strength=70 ;100
  231. Trainable=yes
  232. VeteranAbilities=STRONGER,FASTER,SCATTER
  233. EliteAbilities=STRONGER,SELF_HEAL
  234. TechLevel=2
  235.  
  236. ;------------------
  237.  
  238. ; Increased the movement speed of the Allied Guardian GI to keep it useful throughout all stages of the game.
  239. [GGI]
  240. Speed=4 ;3
  241. TechLevel=1
  242. ;Occupier=yes
  243. ;OccupyWeapon=MissileLauncher
  244. ;EliteOccupyWeapon=MissileLauncherE
  245.  
  246. ; Increased the Gurdian GI's weapon damage to infantry by 20% - 10% and to structures by 10% to make it slightly more general purposed and to lead to better gameplay.
  247. [GUARDWH]
  248. Verses=40%,40%,30%,100%,100%,100%,20%,20%,20%,100%,100%
  249. ; Original Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  250.  
  251. [MissileLauncher]
  252. Damage=30 ;40
  253. ROF=60 ;40
  254. Range=8
  255.  
  256. [MissileLauncherE]
  257. Damage=40 ;50
  258. ROF=40 ;20
  259. Range=8
  260.  
  261. ;------------------
  262.  
  263. [FLAKT]
  264. Cost=300
  265. Soylent=150
  266. VeteranAbilities=STRONGER,FASTER
  267. EliteAbilities=SELF_HEAL,STRONGER
  268.  
  269. [FlakGuyGun]
  270. Range=8 ;5
  271. ROF=40 ;20
  272. Warhead=FlakGuyWH
  273.  
  274. [FlakGuyGunE]
  275. Range=8 ;5
  276. ROF=20
  277. Burst=1 ;2
  278. Warhead=FlakGuyWH
  279.  
  280. [FlakTProj]
  281. SubjectToWalls=no
  282.  
  283. [FlakGuyWH]
  284. PercentAtMax=0.5 ;0.2
  285. Verses=150%,80%,50%,120%,80%,30%,100%,30%,60%,100%,100%
  286. ;Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%
  287.  
  288. ;------------------
  289.  
  290. ;> Increased Terrorist price by $200.
  291. [TERROR]
  292. Cost=400 ;200
  293. Soylent=200 ;100
  294. Strength=100 ;75
  295.  
  296. ;> Increased Terrorist's explosion damage against Armoured units and base defences.
  297. ;> Increased the area of the splash damage done by Terrorist's explosion by 1.75 cells.
  298. [TerrorBombWH]
  299. Verses=150%,125%,100%,140%,140%,140%,20%,150%,15%,100%,0%
  300. CellSpread=3.75
  301.  
  302. ;------------------
  303.  
  304. [GHOST]
  305. Cost=1200 ;1000
  306. Soylent=600 ;500
  307. CreateSound=None
  308. VeteranAbilities=STRONGER,FASTER,SCATTER
  309. EliteAbilities=SELF_HEAL,STRONGER
  310.  
  311. [MP5]
  312. Damage=125
  313. ROF=40
  314. Range=7
  315. Burst=1
  316.  
  317. [MP5E]
  318. Damage=125
  319. ROF=30
  320. Range=7
  321. Burst=1
  322.  
  323. ;------------------
  324.  
  325. [ChronoMP5]
  326. Damage=125
  327. ROF=40 ;10
  328. Range=7 ;6
  329. Burst=1
  330.  
  331. [ChronoMP5E]
  332. Damage=125
  333. ROF=30 ;10
  334. Range=7 ;6
  335. Burst=1
  336.  
  337. ;------------------
  338.  
  339. [DESO]
  340. Cost=800
  341. VeteranAbilities=STRONGER,FASTER,SCATTER
  342. EliteAbilities=SELF_HEAL,STRONGER
  343. SelfHealing=no
  344.  
  345. [RadBeamWeapon]
  346. ROF=100
  347.  
  348. [RadEruptionWeapon]
  349. RadLevel=500
  350.  
  351. [RadEruptionWarhead]
  352. Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
  353.  
  354. [RadSite] ;Reduced radiation damage to all infantry and vehicles
  355. Verses=18%,15%,13%,17%,14%,12%,0%,0%,0%,0%,0%
  356.  
  357. ;------------------
  358.  
  359. ; Increased Chrono Legionnaire health by 50 to make him more effective at harassing and sniping.
  360. [CLEG]
  361. Strength=175 ;125
  362.  
  363. ; Increased Chrono Legionnaire weapon range by 3 to make him more effective at sniping targets.
  364. ; Increased Chrono Legionnaire weapon's erase time slightly, this gives players more time to react to sniping.
  365. [NeutronRifle]
  366. Damage=5 ;8
  367. Range=8 ;5
  368.  
  369. [NeutronRifleE]
  370. Range=8 ;5
  371.  
  372. ;------------------
  373.  
  374. [BRUTE]
  375. Cost=300
  376. Soylent=150
  377.  
  378. ;============= Vehicle Changes ============
  379.  
  380. [AMCV]
  381. Cost=2000
  382. Soylent=2000
  383.  
  384. [SMCV]
  385. Cost=2000
  386. Soylent=2000
  387.  
  388. [PCV]
  389. Cost=2000
  390. Soylent=2000
  391.  
  392. ;------------------
  393.  
  394. [MTNK]
  395. BuildTimeMultiplier=1.5
  396. VeteranAbilities=STRONGER,FASTER
  397. EliteAbilities=SELF_HEAL,STRONGER
  398.  
  399. [ROBO]
  400. ;BuildTimeMultiplier=1.0
  401.  
  402. [MGTK]
  403. VeteranAbilities=STRONGER,FASTER
  404. EliteAbilities=SELF_HEAL,STRONGER
  405.  
  406. [MirageWH]
  407. Verses=100%,80%,70%,100%,80%,70%,30%,20%,20%,100%,0%
  408. ;Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
  409.  
  410. [HTNK]
  411. VeteranAbilities=STRONGER,FASTER
  412. EliteAbilities=SELF_HEAL,STRONGER
  413. BuildTimeMultiplier=1.2
  414.  
  415. [120mmE]
  416. ROF=30 ;65
  417. Burst=1 ;2
  418.  
  419. ;------------------
  420.  
  421. ; Tesla Tank is now able to fire while moving.
  422. [TTNK]
  423. OpportunityFire=yes
  424. BuildTimeMultiplier=1.0
  425. Armor=light
  426. VeteranAbilities=STRONGER,FASTER
  427. EliteAbilities=STRONGER,SELF_HEAL
  428.  
  429. ; Increased Tesla Tank weapon range by 3.
  430. [TankBolt]
  431. Damage=50
  432. ROF=100
  433. Range=8
  434. Warhead=Shock
  435. Projectile=Electricbounce
  436.  
  437. [TankBoltE]
  438. Damage=70
  439. ROF=100
  440. Range=8
  441. Warhead=Shock
  442.  
  443. [Shock]
  444. Verses=100%,80%,80%,100%,100%,80%,40%,40%,40%,200%,0%
  445.  
  446. ;------------------
  447.  
  448. [HTK]
  449. Cost=700
  450. VeteranAbilities=STRONGER,FASTER
  451. EliteAbilities=SELF_HEAL,STRONGER
  452. OpportunityFire=yes
  453.  
  454. [LTNK]
  455. BuildTimeMultiplier=1.3
  456.  
  457. [CAOS]
  458. BuildTimeMultiplier=1.0
  459.  
  460. ;------------------
  461.  
  462. ; Reduced Demolition Truck price by $500.
  463. ; Increased Demolition Truck health by 50.
  464. ; Removed create sound to allow suprise attacks.
  465. [DTRUCK]
  466. Cost=1000
  467. Soylent=1000
  468. Strength=200
  469. Speed=7
  470. CreateSound=None ;Removed create sound
  471.  
  472. ; Increased radiation released by Demolition Truck's explosion.
  473. [Demobomb]
  474. RadLevel=250
  475.  
  476. ; Increased Demolition Truck's explosion damage against Armoured units and base defences.
  477. ; Lowered Demolition Truck's explosion damage against normal base structures.
  478. ; Lowered Demolition Truck's explosion splash damage radius by 1.25.
  479. [DemobombWH]
  480. CellSpread=6.75
  481. Verses=80%,80%,80%,80%,80%,80%,30%,170%,20%,100%,0%
  482. Tiberium=no
  483.  
  484. ;------------------
  485.  
  486. ;== IDEA ! == An Apocalypse tank that can deploy into a defensive mode, giving it longer range and making it immune to radiation.
  487. ; Apocalypse Tank can now shoot while moving.
  488. ; Added an elite version of the anti air missile launcher to the Apocalypse Tank.
  489. [APOC]
  490. Cost=1500
  491. Soylent=1500
  492. OpportunityFire=yes
  493. EliteSecondary=MammothTuskE
  494. VeteranAbilities=STRONGER,FASTER
  495. EliteAbilities=SELF_HEAL,STRONGER
  496. SelfHealing=no
  497.  
  498. ; Apocalypse anti air weapon now fires more missiles in a single salvo with lower damage, this is to help counter rocketeers more effectively.
  499. [MammothTusk]
  500. Damage=25 ;50
  501. ROF=120 ;80
  502. Range=8
  503. Projectile=AAHeatSeeker2 ;MedusaProjectile
  504. Speed=50
  505. Warhead=APOCAA
  506. TurboBoost=yes
  507. OmniFire=yes
  508. Burst=6 ;2
  509.  
  510. [MammothTuskE]
  511. Damage=25 ;50
  512. ROF=80
  513. Range=8
  514. Projectile=AAHeatSeeker2 ;MedusaProjectile
  515. Speed=50
  516. Warhead=APOCAA
  517. TurboBoost=yes
  518. OmniFire=yes
  519. Burst=6
  520. Report=ApocalypseAttackAir
  521.  
  522. [APOCAA]
  523. CellSpread=.3
  524. PercentAtMax=1
  525. Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  526. InfDeath=3
  527. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  528. ProneDamage=100%
  529.  
  530. ; + 25% more damage against heavy armor units
  531. [ApocAP]
  532. Verses=0%,0%,0%,75%,100%,125%,100%,100%,70%,0%,0%
  533.  
  534. ; -25% damage against infantry when elite
  535. ; + 25% more damage against heavy armor
  536. [ApocAPE]
  537. Verses=75%,75%,75%,75%,100%,125%,100%,100%,70%,0%,0%
  538.  
  539. ;------------------
  540.  
  541. [FlakWH] ;Flak Anti Air Warhead
  542. Verses=130%,80%,50%,100%,100%,20%,0%,0%,0%,100%,90%
  543. ;Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%
  544.  
  545. [CombatDamage]
  546. OpenToppedRangeBonus=2 ;2
  547. OpenToppedDamageMultiplier=1.0 ;1.2
  548.  
  549. [BFRT]
  550. Strength=1200 ;600
  551. VeteranAbilities=STRONGER
  552. EliteAbilities=SELF_HEAL
  553.  
  554. ;------------------
  555.  
  556. ; Allied Harrier Jet has 40 more health and can survive longer to complete it's mission.
  557. ; == NEED ARES - NOT Functional == Allied Harrier Jet can now target other aircraft with it's missiles.
  558. [ORCA]
  559. Cost=800
  560. VeteranAbilities=STRONGER,FASTER
  561. EliteAbilities=STRONGER,FASTER
  562.  
  563. [Maverick]
  564. Damage=150
  565. Range=6
  566. Projectile=AAHeatSeeker2
  567.  
  568. [MaverickE]
  569. Damage=300
  570. Range=8
  571. Projectile=AAHeatSeeker2
  572.  
  573. ; Korean Black Eagle Jet has 70 more health and can survive longer to complete it's mission.
  574. ; == NEED ARES - NOT Functional == Korean Black Eagle Jet can now target other aircraft with it's missiles.
  575. [BEAG]
  576. Cost=1000
  577. ;Strength=220 ;150
  578. VeteranAbilities=STRONGER,FASTER
  579. EliteAbilities=STRONGER,FASTER
  580.  
  581. [Maverick2]
  582. Range=8
  583. Projectile=AAHeatSeeker2
  584.  
  585. [Maverick2E]
  586. Range=10
  587. Projectile=AAHeatSeeker2
  588.  
  589. [ORCAAP]
  590. Verses=100%,100%,100%,100%,100%,100%,150%,100%,75%,100%,0%
  591. ; Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
  592.  
  593. ;------------------
  594.  
  595. ; Increased Tank Destroyer health by 100.
  596. ; Increased Tank Destroyer movement speed by 1.
  597. ; Increased Tank Destroyer price by 100.
  598. [TNKD]
  599. Cost=1000 ;900
  600. Soylent=1000 ;900
  601. Strength=500 ;400
  602. Speed=6 ;5
  603. ROT=7 ;5
  604.  
  605. [UltraAP]
  606. Verses=40%,40%,40%,100%,100%,100%,30%,30%,30%,100%,0%
  607.  
  608. ;========== Vanilla Underpowered Stuff ===============
  609.  
  610. [FV]
  611. OpportunityFire=yes
  612. VeteranAbilities=STRONGER,FASTER
  613. EliteAbilities=STRONGER,SELF_HEAL
  614. Cost=500
  615. Soylent=500
  616. Speed=8
  617.  
  618. Weapon1=HoverMissile ;Normal
  619. EliteWeapon1=HoverMissileE ;Normal
  620. Weapon2=RepairBullet ;Engineer
  621. EliteWeapon2=RepairBulletE ;Engineer
  622. Weapon3=CRM60 ;GI
  623. EliteWeapon3=CRM60E ;GI
  624. Weapon4=CRFlakGuyGun ;Flak Troop ;Rocketeer
  625. EliteWeapon4=CRFlakGuyGunE ;Flak Troop ;Rocketeer
  626. Weapon5=CRMP5 ;Seal
  627. EliteWeapon5=CRMP5E ;Seal
  628. Weapon6=CRAWP ;Sniper
  629. EliteWeapon6=CRAWPE ;Sniper
  630. Weapon7=CRElectricBolt ;ShockTrooper
  631. EliteWeapon7=CRElectricBoltE ;ShockTrooper
  632. Weapon8=CRNuke ;Crazy Ivan
  633. EliteWeapon8=CRNukeE ;Crazy Ivan
  634. Weapon9=CRMindControl ;Yuri
  635. EliteWeapon9=CRMindControlE ;Yuri
  636. Weapon10=CRRadBeamWeapon ;Desolator
  637. EliteWeapon10=CRRadBeamWeaponE ;Desolator
  638. Weapon11=CRNeutronRifle ;Chrono
  639. EliteWeapon11=CRNeutronRifleE ;Chrono
  640. Weapon12=CRTerrorBomb ;Terrorist
  641. EliteWeapon12=CRTerrorBombE ;Terrorist
  642. Weapon13=CowShot ;Cow
  643. EliteWeapon13=CowShot ;Cow
  644. Weapon14=CRPsychicJab ;Initiate
  645. EliteWeapon14=CRPsychicJabE ;Initiate
  646. Weapon15=CRVirusGun ;Virus
  647. EliteWeapon15=CRVirusGunE ;Virus
  648. Weapon16=CRSuperMindControl ;Yuri Prime
  649. EliteWeapon16=CRSuperMindControl ;Yuri Prime
  650. Weapon17=CRMissileLauncher ;Guardian GI
  651. EliteWeapon17=CRMissileLauncherE ;Guardian GI
  652.  
  653. [HoverMissile]
  654. Damage=25
  655. ROF=60
  656. Burst=2 ;2
  657.  
  658. [HoverMissileE]
  659. Damage=25
  660. ROF=60 ;50
  661. Burst=4 ;2
  662. Projectile=AAHeatSeeker2
  663.  
  664. [AAHeatSeeker2] ;Projectile for HoverMissile
  665. CourseLockDuration=15
  666.  
  667. [AAHeatSeeker2E] ; Elite Projectile for HoverMissile (NOT ACTIVE)
  668. CourseLockDuration=15
  669. Image=DRAGONE
  670. Arm=2
  671. Shadow=no
  672. Proximity=no
  673. Ranged=yes
  674. AA=yes
  675. AG=yes
  676. ROT=60
  677. SubjectToCliffs=no
  678. SubjectToElevation=no
  679. SubjectToWalls=no
  680.  
  681. [DRAGONE] ;Elite Projectile Image for DRAGON Missile (NOT ACTIVE)
  682. UseLineTrail=yes
  683. LineTrailColor=255, 92, 22
  684. LineTrailColorDecrement=16
  685. Rotates=yes
  686.  
  687. [RepairBullet]
  688. Damage=-25
  689. ROF=40
  690.  
  691. [RepairBulletE]
  692. Damage=-25
  693. ROF=20
  694. Range=1.8
  695. Projectile=Invisible
  696. Speed=100
  697. Warhead=Mechanical
  698. Report=IFVRepair
  699. UseSparkParticles=yes
  700. AttachedParticleSystem=WeldingSys
  701.  
  702. [CRM60]
  703. Damage=25
  704. ROF=15
  705. Range=6
  706.  
  707. [CRM60E]
  708. Damage=50
  709. ROF=15
  710. Range=6
  711. Projectile=InvisibleLow
  712. Speed=100
  713. Warhead=SSA
  714. Report=IFVAttackGround
  715. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  716.  
  717. [CRFlakGuyGun]
  718. Damage=100
  719. ROF=60
  720. Range=8
  721.  
  722. [CRFlakGuyGunE]
  723. Damage=100
  724. ROF=40
  725. Range=8
  726. Projectile=FlakTProj
  727. Speed=50
  728. Report=FlakTrackAttackGround ; put in new sound for this
  729. Warhead=FlakTWH
  730. Anim=GUNFIRE
  731.  
  732. [CRMP5]
  733. Damage=125
  734. ROF=60
  735. Range=7
  736.  
  737. [CRMP5E]
  738. Damage=125
  739. ROF=40
  740. Range=7
  741. Projectile=InvisibleLow
  742. Speed=100
  743. Warhead=HollowPoint3
  744. Report=SealAttack
  745. AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
  746.  
  747. [CRAWP]
  748. Damage=125
  749. ROF=120
  750. Range=14
  751. Projectile=InvisibleLow
  752. Speed=100
  753. Report=SniperAttack
  754. Warhead=HollowPoint2
  755. RevealOnFire=no
  756.  
  757. [CRAWPE]
  758. Damage=125
  759. ROF=80
  760. Range=14
  761. Projectile=InvisibleLow
  762. Speed=100
  763. Report=SniperAttack
  764. Warhead=HollowPoint2
  765. RevealOnFire=no
  766.  
  767. [CRElectricBolt]
  768. Damage=40
  769. ROF=50
  770. Range=8
  771. Projectile=Electricbounce
  772.  
  773. [CRElectricBoltE]
  774. Damage=60
  775. ROF=50
  776. Range=8
  777. Speed=100
  778. Warhead=Shock
  779. Report=TeslaTankAttack
  780. Projectile=Electricbounce
  781. IsElectricBolt=true
  782. AssaultAnim=UCELEC
  783.  
  784. [CRNuke]
  785. Damage=500
  786.  
  787. [CRNukeE]
  788. Damage=1000
  789. ROF=80
  790. Range=1
  791. Projectile=InvisibleLow
  792. Speed=35 ; was 10
  793. RadLevel=500
  794. Warhead=CRNUKEWH
  795. Report=NukeExplosion
  796. Suicide=yes
  797.  
  798. [CRMindControl] ;Changed psi wave to actual mind control
  799. Damage=1; number of mind control links
  800. ROF=120
  801. Range=6
  802. Projectile=PsychicControl
  803. Speed=100
  804. Warhead=Controller
  805. Report=YuriMindControl
  806. Anim=YURICNTL
  807. FireOnce=yes
  808.  
  809. [CRMindControlE] ;Changed psi wave to actual mind control
  810. Damage=1; number of mind control links
  811. ROF=60
  812. Range=6
  813. Projectile=PsychicControl
  814. Speed=100
  815. Warhead=Controller
  816. Report=YuriMindControl
  817. Anim=YURICNTL
  818. FireOnce=yes
  819.  
  820. [CRRadBeamWeapon]
  821. Damage=125
  822. ROF=50 ;30
  823. Range=8 ;7
  824.  
  825. [CRRadBeamWeaponE]
  826. Damage=175
  827. ROF=50
  828. Range=8
  829. Speed=100
  830. Projectile=InvisibleLow
  831. Warhead=RadBeamWarhead
  832. IsRadBeam=yes
  833. Report=DesolatorAttack
  834.  
  835. [CRNeutronRifle]
  836. Damage=8
  837. ROF=200
  838. Range=10
  839.  
  840. [CRNeutronRifleE]
  841. Damage=16
  842. ROF=200
  843. Range=10
  844. Speed=100
  845. Projectile=InvisibleLow
  846. Warhead=ChronoBeam
  847. Report=
  848. IsRadBeam=yes
  849. Report=ChronoLegionAttack
  850.  
  851. [CRTerrorBomb]
  852. Damage=300
  853. RadLevel=500
  854.  
  855. [CRTerrorBombE]
  856. Projectile=Invisible
  857. Damage=700
  858. Warhead=TerrorBombWH
  859. Anim=RING1
  860. Range=1.5
  861. ROF=10
  862. Suicide=yes
  863. RadLevel=500
  864.  
  865. [CRPsychicJab]
  866. Damage=45
  867. ROF=25
  868. Range=7
  869.  
  870. [CRPsychicJabE]
  871. Damage=60
  872. ROF=25
  873. Range=7
  874. Projectile=InvisibleLow
  875. Speed=100
  876. Warhead=SAFlame
  877. Report=InitiateAttack
  878.  
  879. [CRVirusGun]
  880. Damage=40
  881. ROF=25
  882. Range=12
  883.  
  884. [CRVirusGunE]
  885. Damage=80
  886. ROF=25
  887. Range=12
  888. Projectile=InvisibleLow
  889. Speed=100
  890. Report=VirusAttack
  891. Warhead=Virus;HollowPoint
  892. RevealOnFire=no ; Doesn't clear shroud when fired
  893.  
  894. [CRSuperMindControl]
  895. Damage=1; number of mind control links
  896. ROF=150
  897. Range=10
  898. Projectile=PsychicControl
  899. Speed=100
  900. Warhead=ControllerBuilding
  901. Report=YuriMindControl
  902. Anim=YURICNTL
  903. FireOnce=yes
  904.  
  905. [CRMissileLauncher]
  906. Damage=70
  907. ROF=100
  908. Burst=1
  909. Range=10
  910.  
  911. [CRMissileLauncherE]
  912. Damage=100
  913. ROF=100
  914. Burst=1
  915. Range=10
  916. Projectile=AAHeatSeeker2 ;AirToGroundMissile
  917. Speed=30 ;40
  918. Warhead=GUARDWH
  919. Report=GuardianGIDeployedAttack
  920. MinimumRange=1
  921.  
  922. [SQD]
  923. SelfHealing=no
  924.  
  925. [MIND]
  926. SelfHealing=no
  927.  
  928. [DISK]
  929. SelfHealing=no
  930.  
  931. [HARV]
  932. SelfHealing=no
  933.  
  934. [HORV]
  935. SelfHealing=no
  936.  
  937. [CMIN]
  938. SelfHealing=no
  939.  
  940. [CMON]
  941. SelfHealing=no
  942.  
  943. [SMIN]
  944. SelfHealing=no
  945.  
  946. ;============ Game Stages and Timings ===============
  947.  
  948. [NAREFN]
  949. ;BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
  950.  
  951. [HARV]
  952. ;BuildTimeMultiplier=1.8 ;Builds as long as a $2500 item.
  953. ThreatAvoidanceCoefficient=0
  954.  
  955. [GAREFN]
  956. ;BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
  957.  
  958. [CMIN]
  959. ;BuildTimeMultiplier=1.8 ;Builds as long as a $2500 item.
  960. ThreatAvoidanceCoefficient=0
  961. ;Speed=5
  962.  
  963. [SMIN]
  964. ;BuildTimeMultiplier=1.43 ;Builds as long as a $2500 item.
  965. ThreatAvoidanceCoefficient=0
  966.  
  967.  
  968.  
  969. ;========================================================================================================
  970. ;==== END OF BALANCE CHANGES ============================================================================
  971. ;========================================================================================================
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