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- ;============ Yuri's Revenge Refined ============
- ;> Version : 0.00.208a
- ;> Date : 15/02/2019
- [General]
- MultipleFactory=0.70 ;0.8 ;Increased the multiple production structure bonus by 10% now a total of 30%.
- ;MinLowPowerProductionSpeed=0.70 ;0.50 decreased low power production speed reduction by 20%.
- ;MaxLowPowerProductionSpeed=0.85 ;0.80 decreased minor low power production speed reduction by 5%.
- ReloadRate=0.2 ;0.3 Jets reload faster
- ;LightningStormDuration=300 ;180
- [IronCurtainSpecial]
- RechargeTime=6
- [NukeSpecial]
- RechargeTime=8
- [LightningStormSpecial]
- RechargeTime=8
- [PsychicDominatorSpecial]
- RechargeTime=8
- [Radiation]
- ;RadLevelMax=500 ; 500
- ;RadLevelDelay=180 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
- ;RadLightDelay=180 ;90 Increased radiation decay time to allow map / zone control with radiation based weapons.
- RadColor=50,150,90 ; Reduced colour intensity of the radiation for better visual fidelity.
- ;============= Tech Tree Changes ============
- [ENGINEER] ;The Allied Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
- Prerequisite=Barracks,GADEPT
- TechLevel=3
- [SENGINEER] ;The Soviet Engineer is now available for training after constructing a Service Depot, this is to reduce the effectiveness of the Engineer rush.
- Prerequisite=Barracks,NADEPT
- TechLevel=3
- [YENGINEER] ;The Yuri Engineer is now available for training after constructing a Grinder, this is to reduce the effectiveness of the Engineer rush.
- Prerequisite=Barracks,YAGRND
- TechLevel=3
- ;============= Structure Changes ============
- [GAPOWR]
- BuildTimeMultiplier=0.75 ;Builds as long as a $600 item
- [GAAIRC]
- Strength=1000 ;600
- Armor=wood
- [AMRADR]
- Strength=1000 ;600
- Armor=wood
- ; Allied Patriot Missile now distributes anti air fire like the Aegis Cruiser.
- [NASAM]
- ;DistributedFire=yes
- ; Allied Patriot Missile now fires a salvo of 8 missiles with less damage instead of a single powerful missile
- [RedEye2]
- Damage=20
- ROF=120
- Burst=8
- Projectile=MedusaProjectile
- TurboBoost=yes
- [ATESLA]
- Cost=1200
- [GAGAP]
- Power=-50
- ; Increased the Grand Cannon's power requirement by 100 to decrease the cost effectiveness of base walking with them.
- [GTGCAN]
- Power=-200 ;100
- [NANRCT]
- Power=1000
- [TESLA]
- Cost=1000
- [CoilBolt]
- Range=8
- ROF=100
- ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
- [OPCoilBolt]
- Range=10
- ROF=100
- [NABNKR]
- Strength=1000
- ; Reduced price of the Industrial Plant to allow for more interesting build orders.
- [NAINDP]
- Cost=1500 ;2500
- Soylent=750
- ; Reduced price of the Ore Purifier to allow for more interesting build orders.
- [GAOREP]
- Cost=1500 ;2500
- Soylent=750
- ; Reduced price of the Nuclear Missile Silo to increase the pace of the game.
- [NAMISL]
- Cost=3000 ;5000
- ; Reduced price of the Weather Storm Device to increase the pace of the game.
- [GAWEAT]
- Cost=3000 ;5000
- ; Reduced price of the Psychic Dominator Device to increase the pace of the game.
- [YAPPET]
- Cost=3000 ;5000
- ;============= Infantry Changes ============
- ; Increased the sight range and movement speed of the Allied GI to make it more useful in the early game.
- [E1]
- Sight=6
- Speed=5
- TechLevel=1
- VeteranAbilities=STRONGER,FASTER,SCATTER
- EliteAbilities=SELF_HEAL,STRONGER
- ; Reduced the damage and rate of fire of the Allied GI to make it less overbearing against all targets.
- ;Increased the range of the Allied GI to make it better at anti scouting and to stay relevant throughout the game.
- [Para]
- Damage=20 ;25
- ROF=18 ;15
- Range=6 ;5
- [ParaE]
- Damage=23
- ROF=18 ;15
- Range=6 ;5
- ; Reduced the damage and rate of fire of the Allied GI when garrisoned in a civilian building to make it less overbearing against all targets.
- ; Increased the range of the Allied GI when garrisoned in a civilian building to make urban combat more interesting.
- [UCPara]
- Damage=18 ;30
- ROF=20 ;15
- Range=8 ;6
- [UCElitePara]
- Damage=23 ;40
- ROF=20 ;15
- Range=8 ;6
- ; Increased damage of GI, Rocketeer, BlackHawk damage against wood armour (light building armour) by 10%.
- ; Reduced damage of GI, Rocketeer, BlackHawk damage against wood armour (light building armour) by 10%.
- [SSA]
- Verses=100%,100%,90%,60%,40%,40%,80%,50%,25%,100%,100%
- ;------------------
- ; Increased the sight range and movement speed of the Soviet Conscript to make it more useful in the early game.
- [E2]
- Sight=6
- Speed=5
- TechLevel=1
- VeteranAbilities=STRONGER,FASTER,SCATTER
- EliteAbilities=SELF_HEAL,STRONGER
- ; Increased the weapon range of the Soviet Conscript to allow for easier anti scouting and keep it relevant throughout the game.
- [M1Carbine]
- Damage=15
- ROF=25
- Range=5 ;4
- [M1CarbineE]
- Damage=20
- ROF=25
- Range=5
- ; Reduced the damage and rate of fire of the Soviet Conscript when garrisoned in a civilian building to make it less overbearing against all targets.
- ; Increased the range of the Soviet Conscript when garrisoned in a civilian building to make urban combat more interesting.
- [UCM1Carbine]
- Damage=15 ;20
- ROF=25 ;20
- Range=8 ;6
- [UCEliteM1Carbine]
- Damage=20 ;30
- ROF=25 ;20
- Range=8 ;6
- ; Increased the amount of damage Conscripts do to Medium, Heavy and Concrete armors by 5%.
- ; Increased the amount of damage Conscripts do to Wood armor by 10%.
- [SA]
- Verses=100%,80%,80%,50%,30%,30%,85%,50%,30%,100%,100%
- ;------------------
- [SHK]
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=SELF_HEAL,STRONGER
- TechLevel=1
- ; Increased Tesla Trooper weapon range to increase its effectiveness.
- [ElectricBolt]
- Range=5 ;3
- ROF=90 ;60
- ; Reduced the rate of fire of the Tesla Trooper's elite weapon to keep it from becoming overbearing.
- [ElectricBoltE]
- ROF=90 ;40
- ;------------------
- ; Reduced the health of the Attack Dog to make scouting more skill based and give players more opportunities to anti scout.
- ; This also makes infantry more effective in the entire game.
- ; The Attack Dog is now able to gain experience from kills and levels up accordingly, also added veteran abilities per level.
- [ADOG]
- Strength=70 ;100
- Trainable=yes
- VeteranAbilities=STRONGER,FASTER,SCATTER
- EliteAbilities=SELF_HEAL,STRONGER
- TechLevel=2
- ; Reduced the health of the attack dog to make scouting more skill based and give players more opportunities to anti scout.
- ; This also makes infantry more effective in the entire game.
- ; The Attack Dog is now able to gain experience from kills and levels up accordingly, also added veteran abilities per level.
- [DOG]
- Strength=70 ;100
- Trainable=yes
- VeteranAbilities=STRONGER,FASTER,SCATTER
- EliteAbilities=STRONGER,SELF_HEAL
- TechLevel=2
- ;------------------
- ; Increased the movement speed of the Allied Guardian GI to keep it useful throughout all stages of the game.
- [GGI]
- Speed=4 ;3
- TechLevel=1
- ;Occupier=yes
- ;OccupyWeapon=MissileLauncher
- ;EliteOccupyWeapon=MissileLauncherE
- ; Increased the Gurdian GI's weapon damage to infantry by 20% - 10% and to structures by 10% to make it slightly more general purposed and to lead to better gameplay.
- [GUARDWH]
- Verses=40%,40%,30%,100%,100%,100%,20%,20%,20%,100%,100%
- ; Original Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
- [MissileLauncher]
- Damage=30 ;40
- ROF=60 ;40
- Range=8
- [MissileLauncherE]
- Damage=40 ;50
- ROF=40 ;20
- Range=8
- ;------------------
- [FLAKT]
- Cost=300
- Soylent=150
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=SELF_HEAL,STRONGER
- [FlakGuyGun]
- Range=8 ;5
- ROF=40 ;20
- Warhead=FlakGuyWH
- [FlakGuyGunE]
- Range=8 ;5
- ROF=20
- Burst=1 ;2
- Warhead=FlakGuyWH
- [FlakTProj]
- SubjectToWalls=no
- [FlakGuyWH]
- PercentAtMax=0.5 ;0.2
- Verses=150%,80%,50%,120%,80%,30%,100%,30%,60%,100%,100%
- ;Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%
- ;------------------
- ;> Increased Terrorist price by $200.
- [TERROR]
- Cost=400 ;200
- Soylent=200 ;100
- Strength=100 ;75
- ;> Increased Terrorist's explosion damage against Armoured units and base defences.
- ;> Increased the area of the splash damage done by Terrorist's explosion by 1.75 cells.
- [TerrorBombWH]
- Verses=150%,125%,100%,140%,140%,140%,20%,150%,15%,100%,0%
- CellSpread=3.75
- ;------------------
- [GHOST]
- Cost=1200 ;1000
- Soylent=600 ;500
- CreateSound=None
- VeteranAbilities=STRONGER,FASTER,SCATTER
- EliteAbilities=SELF_HEAL,STRONGER
- [MP5]
- Damage=125
- ROF=40
- Range=7
- Burst=1
- [MP5E]
- Damage=125
- ROF=30
- Range=7
- Burst=1
- ;------------------
- [ChronoMP5]
- Damage=125
- ROF=40 ;10
- Range=7 ;6
- Burst=1
- [ChronoMP5E]
- Damage=125
- ROF=30 ;10
- Range=7 ;6
- Burst=1
- ;------------------
- [DESO]
- Cost=800
- VeteranAbilities=STRONGER,FASTER,SCATTER
- EliteAbilities=SELF_HEAL,STRONGER
- SelfHealing=no
- [RadBeamWeapon]
- ROF=100
- [RadEruptionWeapon]
- RadLevel=500
- [RadEruptionWarhead]
- Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
- [RadSite] ;Reduced radiation damage to all infantry and vehicles
- Verses=18%,15%,13%,17%,14%,12%,0%,0%,0%,0%,0%
- ;------------------
- ; Increased Chrono Legionnaire health by 50 to make him more effective at harassing and sniping.
- [CLEG]
- Strength=175 ;125
- ; Increased Chrono Legionnaire weapon range by 3 to make him more effective at sniping targets.
- ; Increased Chrono Legionnaire weapon's erase time slightly, this gives players more time to react to sniping.
- [NeutronRifle]
- Damage=5 ;8
- Range=8 ;5
- [NeutronRifleE]
- Range=8 ;5
- ;------------------
- [BRUTE]
- Cost=300
- Soylent=150
- ;============= Vehicle Changes ============
- [AMCV]
- Cost=2000
- Soylent=2000
- [SMCV]
- Cost=2000
- Soylent=2000
- [PCV]
- Cost=2000
- Soylent=2000
- ;------------------
- [MTNK]
- BuildTimeMultiplier=1.5
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=SELF_HEAL,STRONGER
- [ROBO]
- ;BuildTimeMultiplier=1.0
- [MGTK]
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=SELF_HEAL,STRONGER
- [MirageWH]
- Verses=100%,80%,70%,100%,80%,70%,30%,20%,20%,100%,0%
- ;Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
- [HTNK]
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=SELF_HEAL,STRONGER
- BuildTimeMultiplier=1.2
- [120mmE]
- ROF=30 ;65
- Burst=1 ;2
- ;------------------
- ; Tesla Tank is now able to fire while moving.
- [TTNK]
- OpportunityFire=yes
- BuildTimeMultiplier=1.0
- Armor=light
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=STRONGER,SELF_HEAL
- ; Increased Tesla Tank weapon range by 3.
- [TankBolt]
- Damage=50
- ROF=100
- Range=8
- Warhead=Shock
- Projectile=Electricbounce
- [TankBoltE]
- Damage=70
- ROF=100
- Range=8
- Warhead=Shock
- [Shock]
- Verses=100%,80%,80%,100%,100%,80%,40%,40%,40%,200%,0%
- ;------------------
- [HTK]
- Cost=700
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=SELF_HEAL,STRONGER
- OpportunityFire=yes
- [LTNK]
- BuildTimeMultiplier=1.3
- [CAOS]
- BuildTimeMultiplier=1.0
- ;------------------
- ; Reduced Demolition Truck price by $500.
- ; Increased Demolition Truck health by 50.
- ; Removed create sound to allow suprise attacks.
- [DTRUCK]
- Cost=1000
- Soylent=1000
- Strength=200
- Speed=7
- CreateSound=None ;Removed create sound
- ; Increased radiation released by Demolition Truck's explosion.
- [Demobomb]
- RadLevel=250
- ; Increased Demolition Truck's explosion damage against Armoured units and base defences.
- ; Lowered Demolition Truck's explosion damage against normal base structures.
- ; Lowered Demolition Truck's explosion splash damage radius by 1.25.
- [DemobombWH]
- CellSpread=6.75
- Verses=80%,80%,80%,80%,80%,80%,30%,170%,20%,100%,0%
- Tiberium=no
- ;------------------
- ;== IDEA ! == An Apocalypse tank that can deploy into a defensive mode, giving it longer range and making it immune to radiation.
- ; Apocalypse Tank can now shoot while moving.
- ; Added an elite version of the anti air missile launcher to the Apocalypse Tank.
- [APOC]
- Cost=1500
- Soylent=1500
- OpportunityFire=yes
- EliteSecondary=MammothTuskE
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=SELF_HEAL,STRONGER
- SelfHealing=no
- ; Apocalypse anti air weapon now fires more missiles in a single salvo with lower damage, this is to help counter rocketeers more effectively.
- [MammothTusk]
- Damage=25 ;50
- ROF=120 ;80
- Range=8
- Projectile=AAHeatSeeker2 ;MedusaProjectile
- Speed=50
- Warhead=APOCAA
- TurboBoost=yes
- OmniFire=yes
- Burst=6 ;2
- [MammothTuskE]
- Damage=25 ;50
- ROF=80
- Range=8
- Projectile=AAHeatSeeker2 ;MedusaProjectile
- Speed=50
- Warhead=APOCAA
- TurboBoost=yes
- OmniFire=yes
- Burst=6
- Report=ApocalypseAttackAir
- [APOCAA]
- CellSpread=.3
- PercentAtMax=1
- Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
- InfDeath=3
- AnimList=XGRYSML1,XGRYSML2,EXPLOSML
- ProneDamage=100%
- ; + 25% more damage against heavy armor units
- [ApocAP]
- Verses=0%,0%,0%,75%,100%,125%,100%,100%,70%,0%,0%
- ; -25% damage against infantry when elite
- ; + 25% more damage against heavy armor
- [ApocAPE]
- Verses=75%,75%,75%,75%,100%,125%,100%,100%,70%,0%,0%
- ;------------------
- [FlakWH] ;Flak Anti Air Warhead
- Verses=130%,80%,50%,100%,100%,20%,0%,0%,0%,100%,90%
- ;Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100%
- [CombatDamage]
- OpenToppedRangeBonus=2 ;2
- OpenToppedDamageMultiplier=1.0 ;1.2
- [BFRT]
- Strength=1200 ;600
- VeteranAbilities=STRONGER
- EliteAbilities=SELF_HEAL
- ;------------------
- ; Allied Harrier Jet has 40 more health and can survive longer to complete it's mission.
- ; == NEED ARES - NOT Functional == Allied Harrier Jet can now target other aircraft with it's missiles.
- [ORCA]
- Cost=800
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=STRONGER,FASTER
- [Maverick]
- Damage=150
- Range=6
- Projectile=AAHeatSeeker2
- [MaverickE]
- Damage=300
- Range=8
- Projectile=AAHeatSeeker2
- ; Korean Black Eagle Jet has 70 more health and can survive longer to complete it's mission.
- ; == NEED ARES - NOT Functional == Korean Black Eagle Jet can now target other aircraft with it's missiles.
- [BEAG]
- Cost=1000
- ;Strength=220 ;150
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=STRONGER,FASTER
- [Maverick2]
- Range=8
- Projectile=AAHeatSeeker2
- [Maverick2E]
- Range=10
- Projectile=AAHeatSeeker2
- [ORCAAP]
- Verses=100%,100%,100%,100%,100%,100%,150%,100%,75%,100%,0%
- ; Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
- ;------------------
- ; Increased Tank Destroyer health by 100.
- ; Increased Tank Destroyer movement speed by 1.
- ; Increased Tank Destroyer price by 100.
- [TNKD]
- Cost=1000 ;900
- Soylent=1000 ;900
- Strength=500 ;400
- Speed=6 ;5
- ROT=7 ;5
- [UltraAP]
- Verses=40%,40%,40%,100%,100%,100%,30%,30%,30%,100%,0%
- ;========== Vanilla Underpowered Stuff ===============
- [FV]
- OpportunityFire=yes
- VeteranAbilities=STRONGER,FASTER
- EliteAbilities=STRONGER,SELF_HEAL
- Cost=500
- Soylent=500
- Speed=8
- Weapon1=HoverMissile ;Normal
- EliteWeapon1=HoverMissileE ;Normal
- Weapon2=RepairBullet ;Engineer
- EliteWeapon2=RepairBulletE ;Engineer
- Weapon3=CRM60 ;GI
- EliteWeapon3=CRM60E ;GI
- Weapon4=CRFlakGuyGun ;Flak Troop ;Rocketeer
- EliteWeapon4=CRFlakGuyGunE ;Flak Troop ;Rocketeer
- Weapon5=CRMP5 ;Seal
- EliteWeapon5=CRMP5E ;Seal
- Weapon6=CRAWP ;Sniper
- EliteWeapon6=CRAWPE ;Sniper
- Weapon7=CRElectricBolt ;ShockTrooper
- EliteWeapon7=CRElectricBoltE ;ShockTrooper
- Weapon8=CRNuke ;Crazy Ivan
- EliteWeapon8=CRNukeE ;Crazy Ivan
- Weapon9=CRMindControl ;Yuri
- EliteWeapon9=CRMindControlE ;Yuri
- Weapon10=CRRadBeamWeapon ;Desolator
- EliteWeapon10=CRRadBeamWeaponE ;Desolator
- Weapon11=CRNeutronRifle ;Chrono
- EliteWeapon11=CRNeutronRifleE ;Chrono
- Weapon12=CRTerrorBomb ;Terrorist
- EliteWeapon12=CRTerrorBombE ;Terrorist
- Weapon13=CowShot ;Cow
- EliteWeapon13=CowShot ;Cow
- Weapon14=CRPsychicJab ;Initiate
- EliteWeapon14=CRPsychicJabE ;Initiate
- Weapon15=CRVirusGun ;Virus
- EliteWeapon15=CRVirusGunE ;Virus
- Weapon16=CRSuperMindControl ;Yuri Prime
- EliteWeapon16=CRSuperMindControl ;Yuri Prime
- Weapon17=CRMissileLauncher ;Guardian GI
- EliteWeapon17=CRMissileLauncherE ;Guardian GI
- [HoverMissile]
- Damage=25
- ROF=60
- Burst=2 ;2
- [HoverMissileE]
- Damage=25
- ROF=60 ;50
- Burst=4 ;2
- Projectile=AAHeatSeeker2
- [AAHeatSeeker2] ;Projectile for HoverMissile
- CourseLockDuration=15
- [AAHeatSeeker2E] ; Elite Projectile for HoverMissile (NOT ACTIVE)
- CourseLockDuration=15
- Image=DRAGONE
- Arm=2
- Shadow=no
- Proximity=no
- Ranged=yes
- AA=yes
- AG=yes
- ROT=60
- SubjectToCliffs=no
- SubjectToElevation=no
- SubjectToWalls=no
- [DRAGONE] ;Elite Projectile Image for DRAGON Missile (NOT ACTIVE)
- UseLineTrail=yes
- LineTrailColor=255, 92, 22
- LineTrailColorDecrement=16
- Rotates=yes
- [RepairBullet]
- Damage=-25
- ROF=40
- [RepairBulletE]
- Damage=-25
- ROF=20
- Range=1.8
- Projectile=Invisible
- Speed=100
- Warhead=Mechanical
- Report=IFVRepair
- UseSparkParticles=yes
- AttachedParticleSystem=WeldingSys
- [CRM60]
- Damage=25
- ROF=15
- Range=6
- [CRM60E]
- Damage=50
- ROF=15
- Range=6
- Projectile=InvisibleLow
- Speed=100
- Warhead=SSA
- Report=IFVAttackGround
- Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
- [CRFlakGuyGun]
- Damage=100
- ROF=60
- Range=8
- [CRFlakGuyGunE]
- Damage=100
- ROF=40
- Range=8
- Projectile=FlakTProj
- Speed=50
- Report=FlakTrackAttackGround ; put in new sound for this
- Warhead=FlakTWH
- Anim=GUNFIRE
- [CRMP5]
- Damage=125
- ROF=60
- Range=7
- [CRMP5E]
- Damage=125
- ROF=40
- Range=7
- Projectile=InvisibleLow
- Speed=100
- Warhead=HollowPoint3
- Report=SealAttack
- AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
- [CRAWP]
- Damage=125
- ROF=120
- Range=14
- Projectile=InvisibleLow
- Speed=100
- Report=SniperAttack
- Warhead=HollowPoint2
- RevealOnFire=no
- [CRAWPE]
- Damage=125
- ROF=80
- Range=14
- Projectile=InvisibleLow
- Speed=100
- Report=SniperAttack
- Warhead=HollowPoint2
- RevealOnFire=no
- [CRElectricBolt]
- Damage=40
- ROF=50
- Range=8
- Projectile=Electricbounce
- [CRElectricBoltE]
- Damage=60
- ROF=50
- Range=8
- Speed=100
- Warhead=Shock
- Report=TeslaTankAttack
- Projectile=Electricbounce
- IsElectricBolt=true
- AssaultAnim=UCELEC
- [CRNuke]
- Damage=500
- [CRNukeE]
- Damage=1000
- ROF=80
- Range=1
- Projectile=InvisibleLow
- Speed=35 ; was 10
- RadLevel=500
- Warhead=CRNUKEWH
- Report=NukeExplosion
- Suicide=yes
- [CRMindControl] ;Changed psi wave to actual mind control
- Damage=1; number of mind control links
- ROF=120
- Range=6
- Projectile=PsychicControl
- Speed=100
- Warhead=Controller
- Report=YuriMindControl
- Anim=YURICNTL
- FireOnce=yes
- [CRMindControlE] ;Changed psi wave to actual mind control
- Damage=1; number of mind control links
- ROF=60
- Range=6
- Projectile=PsychicControl
- Speed=100
- Warhead=Controller
- Report=YuriMindControl
- Anim=YURICNTL
- FireOnce=yes
- [CRRadBeamWeapon]
- Damage=125
- ROF=50 ;30
- Range=8 ;7
- [CRRadBeamWeaponE]
- Damage=175
- ROF=50
- Range=8
- Speed=100
- Projectile=InvisibleLow
- Warhead=RadBeamWarhead
- IsRadBeam=yes
- Report=DesolatorAttack
- [CRNeutronRifle]
- Damage=8
- ROF=200
- Range=10
- [CRNeutronRifleE]
- Damage=16
- ROF=200
- Range=10
- Speed=100
- Projectile=InvisibleLow
- Warhead=ChronoBeam
- Report=
- IsRadBeam=yes
- Report=ChronoLegionAttack
- [CRTerrorBomb]
- Damage=300
- RadLevel=500
- [CRTerrorBombE]
- Projectile=Invisible
- Damage=700
- Warhead=TerrorBombWH
- Anim=RING1
- Range=1.5
- ROF=10
- Suicide=yes
- RadLevel=500
- [CRPsychicJab]
- Damage=45
- ROF=25
- Range=7
- [CRPsychicJabE]
- Damage=60
- ROF=25
- Range=7
- Projectile=InvisibleLow
- Speed=100
- Warhead=SAFlame
- Report=InitiateAttack
- [CRVirusGun]
- Damage=40
- ROF=25
- Range=12
- [CRVirusGunE]
- Damage=80
- ROF=25
- Range=12
- Projectile=InvisibleLow
- Speed=100
- Report=VirusAttack
- Warhead=Virus;HollowPoint
- RevealOnFire=no ; Doesn't clear shroud when fired
- [CRSuperMindControl]
- Damage=1; number of mind control links
- ROF=150
- Range=10
- Projectile=PsychicControl
- Speed=100
- Warhead=ControllerBuilding
- Report=YuriMindControl
- Anim=YURICNTL
- FireOnce=yes
- [CRMissileLauncher]
- Damage=70
- ROF=100
- Burst=1
- Range=10
- [CRMissileLauncherE]
- Damage=100
- ROF=100
- Burst=1
- Range=10
- Projectile=AAHeatSeeker2 ;AirToGroundMissile
- Speed=30 ;40
- Warhead=GUARDWH
- Report=GuardianGIDeployedAttack
- MinimumRange=1
- [SQD]
- SelfHealing=no
- [MIND]
- SelfHealing=no
- [DISK]
- SelfHealing=no
- [HARV]
- SelfHealing=no
- [HORV]
- SelfHealing=no
- [CMIN]
- SelfHealing=no
- [CMON]
- SelfHealing=no
- [SMIN]
- SelfHealing=no
- ;============ Game Stages and Timings ===============
- [NAREFN]
- ;BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
- [HARV]
- ;BuildTimeMultiplier=1.8 ;Builds as long as a $2500 item.
- ThreatAvoidanceCoefficient=0
- [GAREFN]
- ;BuildTimeMultiplier=1.5 ;Builds as long as a $3000 item.
- [CMIN]
- ;BuildTimeMultiplier=1.8 ;Builds as long as a $2500 item.
- ThreatAvoidanceCoefficient=0
- ;Speed=5
- [SMIN]
- ;BuildTimeMultiplier=1.43 ;Builds as long as a $2500 item.
- ThreatAvoidanceCoefficient=0
- ;========================================================================================================
- ;==== END OF BALANCE CHANGES ============================================================================
- ;========================================================================================================
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