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- on projectile hit:
- if {flares.color::%projectile%} is set:
- set {_loc} to projectile's location
- set {_color} to {flares.color::%projectile%}
- clear {flares.color::%projectile%}
- add {_loc} to {_listoflocations::*}
- loop 15 times:
- set {_multiplier} to loop-num * 7
- set {_addloc} to location {_multiplier} above {_loc}
- if block at {_addloc} is air:
- add {_addloc} to {_listoflocations::*}
- loop 40 times:
- set {_loopnum} to 0
- loop {_listoflocations::*}:
- set {_loopnum} to {_loopnum} + 1
- if {_loopnum} is 15:
- #set {_locupdated} to location 50 south 50 east of loop-value
- set {_loop-numx} to 0
- set {_loop-numz} to 0
- loop 7 times:
- set {_loop-numx} to {_loop-numx} + 1
- loop 7 times:
- set {_loc} to loop-value
- set {_loc} to location 50 west 50 south of {_loc}
- #set lore of player's tool to "<dark aqua>No weapon loaded...||<blue>----------||<gold>Right click to arm||<gold>an Airstrike type!"
- #message "{@pre}<gold>Napalm <yellow>activated!"
- set {_north} to 0
- set {_east} to 0
- #loop 2 times:
- #set {_north} to {_north} + 1
- #set {_loc} to location 10 north of {_loc}
- #set {_east} to 0
- #loop 2 times:
- #set {_east} to {_east} + 10
- #set {_newloc} to location {_east} east {_north} north of {_loc}
- #pop "BURST" colored {_color} at {_newloc}
- pop "BURST" colored {_color} at location 10 north of loop-value
- pop "BURST" colored {_color} at location 10 east of loop-value
- pop "BURST" colored {_color} at location 10 west of loop-value
- pop "BURST" colored {_color} at location 10 south of loop-value
- pop "BURST" colored {_color} at location 20 north of loop-value
- pop "BURST" colored {_color} at location 20 east of loop-value
- pop "BURST" colored {_color} at location 20 west of loop-value
- pop "BURST" colored {_color} at location 20 south of loop-value
- pop "BURST" colored {_color} at location 30 north of loop-value
- pop "BURST" colored {_color} at location 30 east of loop-value
- pop "BURST" colored {_color} at location 30 west of loop-value
- pop "BURST" colored {_color} at location 30 south of loop-value
- if {_loopnum} is greater than 10:
- pop "BURST" colored {_color} at loop-value # #! {team.color::%shooter%}
- wait 1 ticks
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