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- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 402 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (5780610 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 736 texinfos to 493
- Reduced 182 texdatas to 158 (8682 bytes to 7760)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- Wrote ZIP buffer, estimated size 6197969, actual size 6168543
- 19 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
- 1779 portalclusters
- 5833 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 402 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (5780610 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 736 texinfos to 493
- Reduced 182 texdatas to 158 (8682 bytes to 7760)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- Wrote ZIP buffer, estimated size 6197969, actual size 6168543
- 9 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
- 1779 portalclusters
- 5833 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 402 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (5780610 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 736 texinfos to 493
- Reduced 182 texdatas to 158 (8682 bytes to 7760)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- Wrote ZIP buffer, estimated size 6197969, actual size 6168543
- 9 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
- 1779 portalclusters
- 5833 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.lin
- Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.lin
- Brush 9954: areaportal brush doesn't touch two areas
- Brush 9954: areaportal brush doesn't touch two areas
- Brush 9989: areaportal brush doesn't touch two areas
- Brush 9989: areaportal brush doesn't touch two areas
- Brush 9989: areaportal brush doesn't touch two areas
- Brush 9982: areaportal brush doesn't touch two areas
- Brush 9989: areaportal brush doesn't touch two areas
- Brush 9968: areaportal brush doesn't touch two areas
- Brush 9975: areaportal brush doesn't touch two areas
- Brush 9954: areaportal brush doesn't touch two areas
- Brush 9954: areaportal brush doesn't touch two areas
- Brush 9961: areaportal brush doesn't touch two areas
- Brush 9940: areaportal brush doesn't touch two areas
- Brush 9926: areaportal brush doesn't touch two areas
- Brush 9933: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 268 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (5767546 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1231 texinfos to 488
- Reduced 175 texdatas to 153 (8278 bytes to 7418)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- Wrote ZIP buffer, estimated size 6195254, actual size 6166498
- 8 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
- 2001 portalclusters
- 6714 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- No vis information, direct lighting only.
- 6130 faces
- 3 degenerate faces
- 5216613 square feet [751192256.00 square inches]
- 357 Displacements
- 725089 Square Feet [104412880.00 Square Inches]
- 50 direct lights
- 0...1...2
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 402 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_badlands_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (5766274 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 736 texinfos to 493
- Reduced 182 texdatas to 158 (8682 bytes to 7760)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- Wrote ZIP buffer, estimated size 6197969, actual size 6168543
- 8 seconds elapsed
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
- 1779 portalclusters
- 5833 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5.
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