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Jan 1st, 2019
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  1.  
  2.  
  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  5. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
  6. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
  7. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
  8. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
  9. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
  10. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  11. Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...
  17. Merged 402 detail faces...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
  24. done (0)
  25. Creating default LDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_badlands_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Creating default HDR cubemaps for env_cubemap using skybox materials:
  29. skybox/sky_badlands_01*.vmt
  30. ! Run buildcubemaps in the engine to get the correct cube maps.
  31. Finding displacement neighbors...
  32. Found a displacement edge abutting multiple other edges.
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  36. Building Physics collision data...
  37. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  38. done (1) (5780610 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Compacting texture/material tables...
  41. Reduced 736 texinfos to 493
  42. Reduced 182 texdatas to 158 (8682 bytes to 7760)
  43. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  44. Wrote ZIP buffer, estimated size 6197969, actual size 6168543
  45. 19 seconds elapsed
  46.  
  47.  
  48.  
  49. 4 threads
  50. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  51. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
  52. 1779 portalclusters
  53. 5833 numportals
  54. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
  55.  
  56.  
  57. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  58. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
  59. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
  60. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
  61. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
  62. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
  63. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  64. Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
  65. fixing up env_cubemap materials on brush sides...
  66. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  67. Building Faces...done (0)
  68. Chop Details...done (0)
  69. Find Visible Detail Sides...
  70. Merged 402 detail faces...done (0)
  71. Merging details...done (0)
  72. FixTjuncs...
  73. PruneNodes...
  74. WriteBSP...
  75. done (0)
  76. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
  77. done (0)
  78. Creating default LDR cubemaps for env_cubemap using skybox materials:
  79. skybox/sky_badlands_01*.vmt
  80. ! Run buildcubemaps in the engine to get the correct cube maps.
  81. Creating default HDR cubemaps for env_cubemap using skybox materials:
  82. skybox/sky_badlands_01*.vmt
  83. ! Run buildcubemaps in the engine to get the correct cube maps.
  84. Finding displacement neighbors...
  85. Found a displacement edge abutting multiple other edges.
  86. Finding lightmap sample positions...
  87. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  88. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  89. Building Physics collision data...
  90. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  91. done (0) (5780610 bytes)
  92. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  93. Compacting texture/material tables...
  94. Reduced 736 texinfos to 493
  95. Reduced 182 texdatas to 158 (8682 bytes to 7760)
  96. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  97. Wrote ZIP buffer, estimated size 6197969, actual size 6168543
  98. 9 seconds elapsed
  99.  
  100.  
  101.  
  102. 4 threads
  103. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  104. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
  105. 1779 portalclusters
  106. 5833 numportals
  107. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4
  108.  
  109.  
  110. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  111. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
  112. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
  113. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
  114. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
  115. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
  116. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  117. Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
  118. fixing up env_cubemap materials on brush sides...
  119. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  120. Building Faces...done (0)
  121. Chop Details...done (0)
  122. Find Visible Detail Sides...
  123. Merged 402 detail faces...done (0)
  124. Merging details...done (0)
  125. FixTjuncs...
  126. PruneNodes...
  127. WriteBSP...
  128. done (0)
  129. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
  130. done (0)
  131. Creating default LDR cubemaps for env_cubemap using skybox materials:
  132. skybox/sky_badlands_01*.vmt
  133. ! Run buildcubemaps in the engine to get the correct cube maps.
  134. Creating default HDR cubemaps for env_cubemap using skybox materials:
  135. skybox/sky_badlands_01*.vmt
  136. ! Run buildcubemaps in the engine to get the correct cube maps.
  137. Finding displacement neighbors...
  138. Found a displacement edge abutting multiple other edges.
  139. Finding lightmap sample positions...
  140. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  141. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  142. Building Physics collision data...
  143. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  144. done (0) (5780610 bytes)
  145. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  146. Compacting texture/material tables...
  147. Reduced 736 texinfos to 493
  148. Reduced 182 texdatas to 158 (8682 bytes to 7760)
  149. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  150. Wrote ZIP buffer, estimated size 6197969, actual size 6168543
  151. 9 seconds elapsed
  152.  
  153.  
  154.  
  155. 4 threads
  156. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  157. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
  158. 1779 portalclusters
  159. 5833 numportals
  160. 0...1...2...3...4...5...6...7...8...9...100...1...2...3
  161.  
  162.  
  163. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  164. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
  165. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
  166. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
  167. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
  168. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  169. Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
  170. fixing up env_cubemap materials on brush sides...
  171. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.lin
  172. Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.lin
  173. Brush 9954: areaportal brush doesn't touch two areas
  174.  
  175. Brush 9954: areaportal brush doesn't touch two areas
  176.  
  177. Brush 9989: areaportal brush doesn't touch two areas
  178.  
  179. Brush 9989: areaportal brush doesn't touch two areas
  180.  
  181. Brush 9989: areaportal brush doesn't touch two areas
  182.  
  183. Brush 9982: areaportal brush doesn't touch two areas
  184.  
  185. Brush 9989: areaportal brush doesn't touch two areas
  186.  
  187. Brush 9968: areaportal brush doesn't touch two areas
  188.  
  189. Brush 9975: areaportal brush doesn't touch two areas
  190.  
  191. Brush 9954: areaportal brush doesn't touch two areas
  192.  
  193. Brush 9954: areaportal brush doesn't touch two areas
  194.  
  195. Brush 9961: areaportal brush doesn't touch two areas
  196.  
  197. Brush 9940: areaportal brush doesn't touch two areas
  198.  
  199. Brush 9926: areaportal brush doesn't touch two areas
  200.  
  201. Brush 9933: areaportal brush doesn't touch two areas
  202. done (0)
  203. Building Faces...done (0)
  204. Chop Details...done (0)
  205. Find Visible Detail Sides...
  206. Merged 268 detail faces...done (0)
  207. Merging details...done (0)
  208. FixTjuncs...
  209. PruneNodes...
  210. WriteBSP...
  211. done (0)
  212. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
  213. done (0)
  214. Creating default LDR cubemaps for env_cubemap using skybox materials:
  215. skybox/sky_badlands_01*.vmt
  216. ! Run buildcubemaps in the engine to get the correct cube maps.
  217. Creating default HDR cubemaps for env_cubemap using skybox materials:
  218. skybox/sky_badlands_01*.vmt
  219. ! Run buildcubemaps in the engine to get the correct cube maps.
  220. Finding displacement neighbors...
  221. Found a displacement edge abutting multiple other edges.
  222. Finding lightmap sample positions...
  223. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  224. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  225. Building Physics collision data...
  226. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  227. done (0) (5767546 bytes)
  228. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  229. Compacting texture/material tables...
  230. Reduced 1231 texinfos to 488
  231. Reduced 175 texdatas to 153 (8278 bytes to 7418)
  232. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  233. Wrote ZIP buffer, estimated size 6195254, actual size 6166498
  234. 8 seconds elapsed
  235.  
  236.  
  237.  
  238. 4 threads
  239. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  240. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
  241. 2001 portalclusters
  242. 6714 numportals
  243. 0...1...2...3...4...5...6...7...8...9...100...1...2
  244.  
  245.  
  246. [Reading texlights from 'lights.rad']
  247. [56 texlights parsed from 'lights.rad']
  248.  
  249. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  250. No vis information, direct lighting only.
  251. 6130 faces
  252. 3 degenerate faces
  253. 5216613 square feet [751192256.00 square inches]
  254. 357 Displacements
  255. 725089 Square Feet [104412880.00 Square Inches]
  256. 50 direct lights
  257. 0...1...2
  258.  
  259.  
  260. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  261. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.vmf
  262. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallsnow_wvt_patch
  263. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
  264. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendsnowtodirt001_wvt_patch
  265. Patching WVT material: maps/mvm_mountain_village/nature/blendrockgroundwallforest_wvt_patch
  266. Patching WVT material: maps/mvm_mountain_village/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
  267. Patching WVT material: maps/mvm_mountain_village/dev/dev_blendmeasure_wvt_patch
  268. fixing up env_cubemap materials on brush sides...
  269. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  270. Building Faces...done (0)
  271. Chop Details...done (0)
  272. Find Visible Detail Sides...
  273. Merged 402 detail faces...done (0)
  274. Merging details...done (0)
  275. FixTjuncs...
  276. PruneNodes...
  277. WriteBSP...
  278. done (0)
  279. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt...Building visibility clusters...
  280. done (0)
  281. Creating default LDR cubemaps for env_cubemap using skybox materials:
  282. skybox/sky_badlands_01*.vmt
  283. ! Run buildcubemaps in the engine to get the correct cube maps.
  284. Creating default HDR cubemaps for env_cubemap using skybox materials:
  285. skybox/sky_badlands_01*.vmt
  286. ! Run buildcubemaps in the engine to get the correct cube maps.
  287. Finding displacement neighbors...
  288. Found a displacement edge abutting multiple other edges.
  289. Finding lightmap sample positions...
  290. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  291. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  292. Building Physics collision data...
  293. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  294. done (0) (5766274 bytes)
  295. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  296. Compacting texture/material tables...
  297. Reduced 736 texinfos to 493
  298. Reduced 182 texdatas to 158 (8682 bytes to 7760)
  299. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  300. Wrote ZIP buffer, estimated size 6197969, actual size 6168543
  301. 8 seconds elapsed
  302.  
  303.  
  304.  
  305. 4 threads
  306. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.bsp
  307. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\mvm_mountain_village.prt
  308. 1779 portalclusters
  309. 5833 numportals
  310. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5.
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