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CUP Terrains Core 1.4.0 Changelog

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Oct 14th, 2017
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  1. Version 1.4.0 (14|Oct|2017)
  2.  
  3. ADDED:
  4. * Hanged man and mass grave items are now available in 3DEN and Zeus ( T2153 )
  5. * Added closed variants of some buildings ( T1939 )
  6. * Macro for doors in config.cpp animationSources entry - statement
  7.  
  8. FIXED:
  9. * Fixed geometric occluders on HouseBlock, HouseV_2L, Terrace_K_1_EP1, and House_L_1_EP1
  10. * Fixed RVMATs with syntax errors
  11. * Fixed animation and RPT error on Vez_ropa - Fixes T1318
  12. * Fixed RPT errors and path issues in a few of the structures_e/HouseC damaged models
  13. * Fixed view geometry missing on a bunch of HouseBlock ruin models
  14. * Fixed white pixels on furthest distance LOD of t_picea3f
  15. * Removed a loose piece of view geometry from A_BuildingWIP.p3d
  16. * Fixed geometric occluders on some sheds
  17. * Fixed view/fire geometry on part of the A_BuildingWIP_ruins.p3d
  18. * Fixed a benign HouseBase RPT error
  19. * Fixed a few objects trying to use RVMATs with two UVSets while one of their LODs only had one UVSet
  20. * Fixed a few rocks missing roadway texture
  21. * Fixed bone errors from GateSkeleton, and runway lights when using Arma 3 Diag
  22. * Fixed geometric occluders on A_Mosque_big_wall_corner_EP1.p3d and House_C_11_EP1.p3d
  23. * Fixed House_C_11_EP1.p3d using wrong UVSet for second LOD
  24. * Fixed several dozen objects with slightly misconfigured geometry LODs, most notably view geometry of some trees
  25. * Fixed missing component on a couple of Misc_WoodPile.p3d's geometries
  26. * Fixed second UVSet error on SS_hangar.p3d, and Misc_WoodPile.p3d
  27. * IBR Objects received an _IBR Tag at the end - Classname duplication
  28.  
  29. IMPROVED:
  30. * buildings2 addon completely updated to new animationNames for Doors - adjusted animations, that animateSource 1 is opening and animateSource 0 is closing of doors.
  31. * buildings2 - several buildings updated from dvereN to Door_N and new animateSource command
  32. * Added geometric occluder to Wall_IndCnc2_3
  33. * Added breakable glass to WarfareBAirport
  34. * Added material to fire geometry of several buildings2/Ind_CementWorks/Ind_SiloVelke models
  35. * improved rvmats and textures for Arma 2 trees and bushes
  36. * improved rvmats for pretty much all of the buildings roads and stuff
  37. * all buildings (should) be updated to new animationSource Namings - Some new door animations added
  38. * updated ca_buildings - All Animated Models updated to new StandardNaming of Doors and Glass. - Multiple closed Buildings exchanged with open Versions. Multiple Non-Animated Models received a animated Doors and some also Glass. I hate Commit Messages.
  39. * Arma 2 ground clutter now uses Arma 3 RVMAT settings.
  40. * Better RVMATs for Arma 2 autumn trees.
  41. * Most of the trees have been edited so distand lods fit the near view better.
  42. * updated HouseV2_XX for further inspection (Occluder problems)
  43.  
  44. REMOVED:
  45. * cup_terrains_ca_misc3_c - Removed classes which were overwritting vanilla classes, causing proxy flags to not work on vehicles/characters on CUP Terrains
  46.  
  47. OTHER:
  48. * "buildings2HouseBlocks" - Several Models - Roadway-LOD reworked / path's added
  49. * Last files in buildings2 updated to new Door_N and Glass_N Names
  50. * structures_pmc - upgrade of existing Doors/Glass to new AnimSource names
  51. * missing animationSources added - Ignore Land_Tovarna2 -.- i hate that one. Will be the last.
  52. * modifed - buildings2_c Configs updated to new macro
  53. * HouseBlock_B1_ruins.p3d - Roadway updated (1st Push, lets see what i broke)
  54. * missing entrys in model.cfg - sections added
  55. * buildings(_c), buildings2(_c) and structures(_c) - (hopefully) last changes to the DoorAnims made. - Several Door Animations added to existing Gates
  56. * buildings(2) - several adjustments (Glass Anims/Memory/Geometry)
  57. * buildings(_c) - door_N_button -> door_N_trigger... + minor fixes (Tovarna2 fixed (*hate*))
  58. * buildings (_c) rechecked. ToDo Tovarna2 and new Animation for Hangar Gates (follows later)
  59. * Missing land_statek_brana_open added to config. inheriting from land_statek_brana
  60. * misc_e(_c) - DVEEEERRREEEEEEEEEE (updated all doors+Anims)
  61. * Structures(_c) +_pmc(_c) - door_N_button -> door_N_trigger ... minor fixes in Axis
  62. * ca_structures - upgrade of existing Doors/Glass to new AnimSource names. -Several Buildings received additional Glass and/or Door Animations +bugfixes
  63. * structures_e(_c) - Doors (and several glass) Animations added/updated (dvere->door_N) to new AnimationSource naming. Some Door Handle animations added.
  64. * Macro updated with Shutter, Macro for Glass AnimationSource
  65. * modified Door Macro - Statement added - 0 closed - 1 opened -- Examples added
  66. * Shutter AnimationName in condition updated (shutter_N_source -> shutter_N_sound_source)
  67. * ca_water2_dummy - Updated Door Animations
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