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- Version 1.4.0 (14|Oct|2017)
- ADDED:
- * Hanged man and mass grave items are now available in 3DEN and Zeus ( T2153 )
- * Added closed variants of some buildings ( T1939 )
- * Macro for doors in config.cpp animationSources entry - statement
- FIXED:
- * Fixed geometric occluders on HouseBlock, HouseV_2L, Terrace_K_1_EP1, and House_L_1_EP1
- * Fixed RVMATs with syntax errors
- * Fixed animation and RPT error on Vez_ropa - Fixes T1318
- * Fixed RPT errors and path issues in a few of the structures_e/HouseC damaged models
- * Fixed view geometry missing on a bunch of HouseBlock ruin models
- * Fixed white pixels on furthest distance LOD of t_picea3f
- * Removed a loose piece of view geometry from A_BuildingWIP.p3d
- * Fixed geometric occluders on some sheds
- * Fixed view/fire geometry on part of the A_BuildingWIP_ruins.p3d
- * Fixed a benign HouseBase RPT error
- * Fixed a few objects trying to use RVMATs with two UVSets while one of their LODs only had one UVSet
- * Fixed a few rocks missing roadway texture
- * Fixed bone errors from GateSkeleton, and runway lights when using Arma 3 Diag
- * Fixed geometric occluders on A_Mosque_big_wall_corner_EP1.p3d and House_C_11_EP1.p3d
- * Fixed House_C_11_EP1.p3d using wrong UVSet for second LOD
- * Fixed several dozen objects with slightly misconfigured geometry LODs, most notably view geometry of some trees
- * Fixed missing component on a couple of Misc_WoodPile.p3d's geometries
- * Fixed second UVSet error on SS_hangar.p3d, and Misc_WoodPile.p3d
- * IBR Objects received an _IBR Tag at the end - Classname duplication
- IMPROVED:
- * buildings2 addon completely updated to new animationNames for Doors - adjusted animations, that animateSource 1 is opening and animateSource 0 is closing of doors.
- * buildings2 - several buildings updated from dvereN to Door_N and new animateSource command
- * Added geometric occluder to Wall_IndCnc2_3
- * Added breakable glass to WarfareBAirport
- * Added material to fire geometry of several buildings2/Ind_CementWorks/Ind_SiloVelke models
- * improved rvmats and textures for Arma 2 trees and bushes
- * improved rvmats for pretty much all of the buildings roads and stuff
- * all buildings (should) be updated to new animationSource Namings - Some new door animations added
- * updated ca_buildings - All Animated Models updated to new StandardNaming of Doors and Glass. - Multiple closed Buildings exchanged with open Versions. Multiple Non-Animated Models received a animated Doors and some also Glass. I hate Commit Messages.
- * Arma 2 ground clutter now uses Arma 3 RVMAT settings.
- * Better RVMATs for Arma 2 autumn trees.
- * Most of the trees have been edited so distand lods fit the near view better.
- * updated HouseV2_XX for further inspection (Occluder problems)
- REMOVED:
- * cup_terrains_ca_misc3_c - Removed classes which were overwritting vanilla classes, causing proxy flags to not work on vehicles/characters on CUP Terrains
- OTHER:
- * "buildings2HouseBlocks" - Several Models - Roadway-LOD reworked / path's added
- * Last files in buildings2 updated to new Door_N and Glass_N Names
- * structures_pmc - upgrade of existing Doors/Glass to new AnimSource names
- * missing animationSources added - Ignore Land_Tovarna2 -.- i hate that one. Will be the last.
- * modifed - buildings2_c Configs updated to new macro
- * HouseBlock_B1_ruins.p3d - Roadway updated (1st Push, lets see what i broke)
- * missing entrys in model.cfg - sections added
- * buildings(_c), buildings2(_c) and structures(_c) - (hopefully) last changes to the DoorAnims made. - Several Door Animations added to existing Gates
- * buildings(2) - several adjustments (Glass Anims/Memory/Geometry)
- * buildings(_c) - door_N_button -> door_N_trigger... + minor fixes (Tovarna2 fixed (*hate*))
- * buildings (_c) rechecked. ToDo Tovarna2 and new Animation for Hangar Gates (follows later)
- * Missing land_statek_brana_open added to config. inheriting from land_statek_brana
- * misc_e(_c) - DVEEEERRREEEEEEEEEE (updated all doors+Anims)
- * Structures(_c) +_pmc(_c) - door_N_button -> door_N_trigger ... minor fixes in Axis
- * ca_structures - upgrade of existing Doors/Glass to new AnimSource names. -Several Buildings received additional Glass and/or Door Animations +bugfixes
- * structures_e(_c) - Doors (and several glass) Animations added/updated (dvere->door_N) to new AnimationSource naming. Some Door Handle animations added.
- * Macro updated with Shutter, Macro for Glass AnimationSource
- * modified Door Macro - Statement added - 0 closed - 1 opened -- Examples added
- * Shutter AnimationName in condition updated (shutter_N_source -> shutter_N_sound_source)
- * ca_water2_dummy - Updated Door Animations
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