GabryelHere9

Doors Seek Morph credits: Totally Alex

Feb 21st, 2023 (edited)
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  1. MorphedEntity = game:GetObjects("rbxassetid://12388758648")[1] game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true MorphedEntity.Name = "MorphedEntity" MorphedEntity.Parent = game.ReplicatedStorage local emergeAnim = MorphedEntity.SeekRig.AnimationController:LoadAnimation(MorphedEntity.SeekRig.Animations.raise) game:GetService("Workspace")["Ambience_Seek"]:Play() game:GetService("Workspace")["Ambience_Seek"].Looped = true MorphedEntity.Figure.CanCollide = false task.spawn(function() game:GetService("RunService").RenderStepped:Connect(function() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20 MorphedEntity:PivotTo(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0.2, 0)) end) end) for i,v in pairs(MorphedEntity.SeekRig:GetChildren()) do if v.Name == "StringCheese" then v.Enabled = true end end emergeAnim:Play() MorphedEntity.Parent = game.Workspace wait(6.85) for i,v in pairs(MorphedEntity.SeekRig:GetChildren()) do if v.Name == "StringCheese" then v.Enabled = false end end wait(.15) emergeAnim:Stop() MorphedEntity.SeekRig.AnimationController:LoadAnimation(MorphedEntity.SeekRig.Animations.run):Play() MorphedEntity.Figure.Footsteps.Looped = true MorphedEntity.Figure.Footsteps:Play() MorphedEntity.Figure.FootstepsFar.Looped = true MorphedEntity.Figure.FootstepsFar:Play() game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false local Pos = MorphedEntity.SeekRig.SeekPuddle.Position.Y - 2.5 repeat MorphedEntity.SeekRig.SeekPuddle.Position = MorphedEntity.SeekRig.SeekPuddle.Position - Vector3.new(0, 0.035, 0) wait() MorphedEntity.SeekRig.SeekPuddle.ParticleHitbox.Position = MorphedEntity.SeekRig.SeekPuddle.ParticleHitbox.Position - Vector3.new(0, 0.035, 0) wait() until MorphedEntity.SeekRig.SeekPuddle.Position.Y < Pos MorphedEntity.SeekRig.SeekPuddle:Destroy()
Tags: Script Doors
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