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MTA

My The Nightmare (Freddy Krueger) Rework Idea

MTA
Nov 3rd, 2024 (edited)
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  1. Dream Snares:
  2. You can place up to 4 Dream Snares.
  3. Activating a Dream Snare will spawn a Fake/Dream version of The Nightmare to spawn and will have a Terror Radius and a Red Light just like yours and will approach the closest asleep Survivor to them.
  4. Once a Fake/Dream version of The Nightmare approaches a Survivor, it will lunge at them causing that Survivor to scream revealing their location for 3 seconds and will have the Exposed Status Effect applied to them for 15 seconds and then it will disappear.
  5. A Survivor stunning a Fake/Dream version of The Nightmare will cause it to disappear.
  6. While a Fake/Dream version of The Nightmare is active, you can teleport to it at anytime taking over it's form.
  7. If a Survivor is awake, they do not suffer any effects from the Fake/Dream version of The Nightmare, and also can't see him.
  8. Using this ability has a 30 second cooldown.
  9.  
  10. Dream Shape Shifting:
  11. Allows you to Shape Shift looking like one of the Survivors currently in the Trial.
  12. Use the Attack Button to cancel out of it.
  13. While in Shape Shifting Mode, you have the Undetectable Status Effect.
  14. Shape Shifting has a 60 Second Cooldown.
  15.  
  16. Whenever The Nightmare enters within a specific range of a Survivor, that/those Survivors will suffer from these effects:
  17. 32 - 24 meters: Survivor(s) will hear The Nightmare's Lullaby.
  18. 24 - 16 meters: Survivor(s) will have visual effects of falling asleep (like clouds surrounding their screen) but won't actually fall asleep.
  19. 16 - 8 meters: Survivor(s) will see illusions of The Nightmare.
  20. 8 - 0 meters: Survivor(s) will enter the Dream State.
  21.  
  22. Once a Survivor falls asleep, they can only use the Alarm Clock furthest away from them to wake up.
  23. A total of 4 Alarm Clocks will spawn in the trial.
  24. Takes Survivors 4 Seconds to wake up from an alarm clock
  25.  
  26. Survivor(s) that are in the Dream State will suffer from these effects:
  27. If Injured, they will permanently have the Broken Status Effect.
  28. They will see Fake/Illusions/Dream Pallets/Dropped Pallets, Generators, Dull/Hex Totems, Chests, Exit Gates, and Hatches.
  29. Being in the Dream State longer than 60 Seconds will have their Aura permanently revealed to The Nightmare when beyond 16 meters from him and will also constantly hear his Terror Radius as if he is within 8 meters from you.
  30.  
  31. There are 7 ways Survivor(s) can awaken from the Dream State, and depending on how they wake up will suffer from specific effects:
  32. Interact with an Alarm Clock: Waking up from an Alarm Clock will have no effect.
  33. Being Unhooked/Unhooking yourself: Being Unhooked by any means with The Nightmare within 16 meters grants them to have the Immune Status Effect which prevents them from falling asleep and taking any damage state by any means for 20 seconds (this effect doesn't apply when all 5 Generators have been completed).
  34. Fail a Repair/Healing Skill Check: Waking up from Failing a Repair/Healing Skill Check will cause them to have the Incapacitated, Blindness, Oblivious, and Deafened Status Effect for 8 Seconds.
  35. Being Woken from another Survivor: Having another Survivor wake you up will cause both you and the other Survivor to scream, revealing their location for 3 seconds. (Takes 4 seconds for another Survivor to wake you up.)
  36. Finishing a Generator: Waking up from finishing a Generator will cause a permanent and stackable 8% reduced repair speed while in the Dream State.
  37. Exit Gates Powered Up: Once the last generator has been completed, any Survivor(s) that wakes up from this will have an 8% Hindered Status Effect for 5 Seconds.
  38. Interacting with a Dream Object: Interacting with a Dream Object for at least 3 seconds (not pallets) will cause blood to spew out, will allow them to wake up, but will also lose a health state (Healthy to Injure, Injure to Deep Wound, Deep Wound to Dying State.)
  39.  
  40. Anytime a Survivor has the Immune Status Effect, they can see The Nightmare's location and The Nightmare can NOT attack them by any means.
  41.  
  42. Survivors that are awake but don't have the Immune Status Effect, they can NOT see The Nightmare's location by any means.
  43.  
  44. Benefits The Nightmare receives for each Survivor that is in the Dream State:
  45. 10% Reduced Pallet Stuns
  46. 10% Reduced Cooldown to Missed/Successful Attacks on a Survivor.
  47. 10% Faster Snuffing Boon Totems.
  48. 10% Faster Opening Exit Gates.
  49. 10% Faster Closing Hatch.
  50. 10% Faster Vaulting.
  51. 10% Faster Kicking Generators/Pallets/Breakable Walls
  52. 10% Faster Picking Up/Dropping/Hooking Survivors.
  53. 10% Faster Opening Lockers.
  54. 4% Faster Movement Speed.
  55. These effects stack for each Surivor that is in the Dream World at once.
  56.  
  57. Addons:
  58. Common:
  59. Increases your action speeds and reduces penalty's by 3%.
  60. Increases your movement speed by 1%.
  61.  
  62. Common:
  63. Takes 4 seconds longer for a Survivor to wake up using an Alarm Clock and from another Survivor waking them up.
  64.  
  65. Common:
  66. Reduces cooldown after activate a Dream Snare and after using the Shape Shifting ability by 10 Seconds.
  67.  
  68. Common:
  69. Increases amount of available Dream Snares by 2.
  70.  
  71. Common:
  72. Reduces the range of entering within a Survivors range for their effects by 6 meters starting at 24 meters.
  73. 24 - 18 meters - Lullaby
  74. 18 - 12 meters - Visual Effects
  75. 12 - 6 meters - Illusions of The Nightmare
  76. 6 - 0 meters - Fall Asleep.
  77.  
  78. Common:
  79. Increases the penalties of Survivors waking up.
  80. Failing Skill Check penalty - 12 Seconds of Incapacitated, Blindness, Oblivious, and Deafened Status Effect.
  81. Woken from another Survivor - Scream and Reveals locations for 6 Seconds.
  82. Finishing a Generator - 10% Reduced Repair Speed.
  83. Exit Gates Powered - 10% Hindered for 6 Seconds.
  84. Interacting with a Dream Object - Increases Mending Time by 4 Seconds.
  85.  
  86. Uncommon:
  87. Removes the Deep Wound effect when Survivors Interact with a Dream Object.
  88. (Healthy to Injured, Injured to Dying State)
  89.  
  90. Uncommon:
  91. Reveals the Aura's of Alarm Clocks and Fake/Dream Objects to you with a White Aura.
  92.  
  93. Uncommon:
  94. Survivors that wake up by Failing a Repair/Healing Skill Check will Increase the regressed penalty by 5%.
  95.  
  96. Uncommon:
  97. Reveals all of the Alarm Clock Aura's to Survivors instead of the assigned Alarm Clock (they still have an assigned Alarm Clock, so they can't just use any Alarm Clock to wake up).
  98.  
  99. Uncommon:
  100. Once a Survivor enters the Dream State, you are invisible to them for 3 seconds.
  101.  
  102. Rare:
  103. Survivors Injured from a Fake/Dream Object will cause them to be afflicted with the Mangled/Hemorrhage Status Effect for 90 Seconds.
  104.  
  105. Rare:
  106. Survivor woken up by any means will be afflicted with the Exposed Status Effect for 30 Seconds.
  107.  
  108. Rare:
  109. Once a Survivor is put into the Dream State, they will have a 4% Hindered Status Effect for 4 Seconds.
  110.  
  111. Rare:
  112. Survivors that wake up using an Alarm Clock have their location revealed with Killer Instinct for 4 Seconds.
  113.  
  114. Very Rare:
  115. The Survivor can NOT see the Aura of the assigned Alarm Clock they can use to wake up with until at least being the Dream World for 40 Seconds.
  116.  
  117. Very Rare:
  118. If all 4 Survivors are in the Dream World at once, you will be granted the Undetectable Status Effect until at least 1 Survivor has woken from the Dream State.
  119. After a Survivor has woken from the Dream State, this effect lingers for 12 Seconds longer.
  120.  
  121. Very Rare:
  122. Depending on how many Generators are left in the trial, specific amount of Generators will be blocked for asleep Survivors.
  123. 5 Generators left: 5 Generators will be blocked.
  124. 4 Generators left: 4 Generators will be blocked.
  125. 3 Generators left: 3 Generators will be blocked.
  126. 2 Generators left: 2 Generators will be blocked.
  127. 1 Generator left: 1 Generator will be blocked.
  128. You can see the blocked Generators Aura with a Blue Aura.
  129.  
  130. Ultra Rare:
  131. All Survivors will be in the Dream State at the start of the Trial.
  132. Survivors can NOT wake up from completing a Generator, Failing a Repair/Healing Skill Check, Exit Gates being powered, or from interacting with a Dream Object.
  133. The benefits you gain from faster action speeds and reduced penalty's are reduced by 5% and reduces your movement speed by 2%.
  134.  
  135. Ultra Rare:
  136. The Entity will block the Exit Gate, preventing asleep Survivors from leaving.
  137. Survivors opening Exit Gates while in the Dream World takes 5 Seconds longer than usual and will be afflicted with the Oblivious Status Effect until they stop performing the action.
  138.  
  139. Super Common:
  140. The Nightmare can no longer put Survivors to sleep and will spawn in the real world himself.
  141. Your Power ability is replaced with "Aggressive Demon" and activating it will apply these effects to you:
  142. 10% Faster Movement Speed.
  143. 50% Faster Snuffing Boon Totems, Closing Hatch, Vaulting, Kicking Generators/Pallets/Breakable Walls, Picking Up/Dropping/Hooking Survivors, Opening Exit Gates, and Opening Lockers.
  144. 50% Reduced Penalty from a Pallet Stun and Missed Attacks.
  145. 50% Reduced Successful Attack cooldown on a Survivor.
  146. These effects can NOT be stacked with perks that gives any of these effects to you.
  147. Aggressive Demon is active for only 20 Seconds and will apply a cooldown for 60 seconds.
  148. Grants 100% Bonus Bloodpoints for successful attacks on a Survivor while "Aggressive Demon" is active.
  149. Disables your second addon slot.
  150.  
  151. New Cosmetic:
  152. Original Freddy with some voice lines of him using heavy profanity, etc.
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