Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Level 1:
- **Bots:**
- Name: "Zippybot"
- Desc: The camera reveals a fast-moving wheeled robot darting around on the floor in front of your Crimbot.
- 1) floor = monkey; monkey.shock(); - Zap
- 2) wait(200); - Free!
- Name: "Turretbot"
- Desc: The camera reveals a ceiling-mounted turret between your Crimbot and the door to the next room.
- 1) RUN BLAST.BAS - Blam
- 2) sleep(100) - Free
- Name: "Mookbot"
- Desc: The camera reveals a confrontation between your Crimbot and a small but thuggish-looking robot.
- 1) gun.shoot() - Blam
- 2) blam_pw_socko - Pow
- 3) sleep() - Free
- Name: "Doorbot"
- Desc: The door you're trying to steer your Crimbot through turns out to be a robot.
- 1) set door_protocol_PUNCH - Pow
- 2) set door_protocol_SHOCK - Zap
- 3) set door_protocol_GO_AROUND - Free
- Name: "Bulkybot"
- Description: The camera reveals an oversized but simple robot standing between your Crimbot and the way forward.
- 1) for ($i=1;$i<10;$i++) punch(); - Pow
- 2) break; - Free!
- "Security Drone"
- Desc: The camera reveals that your Crimbot has been detained by a low-level hovering security robot.
- 1) shoot[0] - Blam
- 2) SHORTCIRCUIT.BAT - Zap
- 3) for x = 1 to 1000 : position = position =1 : next x - Free
- **Reward Rooms:**
- Name: "The Dilemma"
- Desc:
- 1) paper.shuffle() - Free (rewards crimbot schematic {Security Chassis, Rodent Gun, Mega Vise})
- 2) break; //restroom - Free (recovered <item> {elf toothbrush, elf underpants)
- Name: "Locker Room"
- Desc: The camera reveals the interior of what must have been an employee locker room. You pause to wonder what kind of stuff they do in a Crimbo Elf gym.
- 1) open Locker; get all From locker; n; - Free (recovered <item> {elf magazine, elf underpants, elf toothbrush)
- Name: "The Unhurt Locker"
- /bin/raid/locker - Free (recovered <item> {elf sleeping pills, elf toothbrush}
- Name: "Office Space"
- The camera reveals that staple of modern life -- the depressing, sparse office. You can see a desk, a filing cabinet, and an uncomfortable chair.
- 1) open /home/desktop - Free (recovered <item> {elf toothbrush})
- Name: "The Dark Closet Returns"
- Desc: The camera feed shows some kind of storage closet. It's pretty dark inside, and you don't see any kind of light switch.
- 1) Grab - Free (recovered <item> {elf magazine})
- 2) Illuminate.exe - Light (2x recovered item {elf underpants, elf magazine})
- Name: "Inadequate Copy Room Security"
- Desc: The camera reveals what was apparently once a copy room. Further investigation reveals a Crimbot schematic carelessly left in the tray of a photocopier.
- 1) perl eyes.pl - Free (crimbot schematic: {Rivet Shocker})
- Name: "Paperchase"
- Desc: The camera reveals a whirlwind of sheets of paper -- maybe some kind of climate control malfunction combined with some kind of filing cabinet accident?
- 1) sheet_get(random) - Free (crimbot schematic {Rollerfeet})
- **Obstacle Rooms:** For most obstacle rooms, selecting the Free choice will cause damage, sometimes even a skill based choice will cause damage these are flagged with (dmg)
- Name: "Conveyor, Convey Thyself"
- Desc: The floor of the room your Crimbot is in is a maze of rapid conveyor belts, and the panel that controls their speed is on the opposite side of the room!
- 1) maze.solve(fast); - Blam\Blam
- 2) maze.solve(slow); - Free!
- Name: "Closing Time"
- Desc: The camera reveals a long hallway, and a distant door slowly but surely grinding itself closed.
- 1) set speed = money; - Free
- 2) set speed = gallop; - Run/Run
- Name: "War of Gears"
- Desc: The camera reveals a room that clearly wasn't intended to be walked through -- the floor is a writhing and creaking mass of interlocked gears and cogs and stuff.
- 1) break;break;break; - Pow/Pow
- 2) cell(float(self)) - Hover
- 3) while(0) nothing; - Free
- Name: "The Monster Masher!"
- Desc: The camera reveals that your Crimbot is in a room whose walls are slowly grinding closer together -- you must have accidentally directed it into some sort of trash compactor!
- 1) masher > hack() - Zap/Zap
- 2) return null - Free
- Name: "Getting Your Bearings"
- Desc: The camera reveals that your Crimbot's only way forward is through a room that appears to be designated for loose ball bearing storage.
- vlc comedy.avi - Free
- vlc drama.mp4 - Roll (DMG)
- Name: "Crate Expectations"
- Desc: The camera reveals a big stack of metal bins between your Crimbot and its goal.
- 1) /bin/bash - Pow/Pow
- 2) /dev/climb - Free
- Name: "Down In Flames"
- Desc: The camera reveals a hallway whose walls are lined with flame-spewing pipes. What could the point of this place be? What possible Crimbo purpose could this serve?
- 1) repeat 10[fd 50] - Free
- 2) gunup fd 500 gundown - Blam/Blam (DMG)
- Name: "Tin Door. Rusted."
- Desc: Your Crimbot's camera reveals a big metal door that has been corroded by caustic chemicals to the point where it can no longer be opened normally.
- 1) while (1) shoot(); - Blam/Blam
- 2) repeat[10] {grease.apply()} - Luge
- 3) DEFAULT; - Free
- Name: "Gone With the Wind"
- Desc: The slight wobble of the camera reveals that your Crimbot must traverse a wind tunnel to proceed.
- gfortran.forward.f - Free
- fan.speed = 0 - Pow (DMG)
- Name: "Some People Call It A Giant Slingblade"
- Desc: The camera reveals that your Crimbot is in a room dominated by a single giant fast-moving circular sawblade. Why does this room even exist?
- 1) pathfind(HIGH_EVASION) - Run/Run
- 2) do while 1 walkforward() - Free
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement