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Dec 15th, 2014
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  1. Level 1:
  2.  
  3. **Bots:**
  4.  
  5. Name: "Zippybot"
  6. Desc: The camera reveals a fast-moving wheeled robot darting around on the floor in front of your Crimbot.
  7. 1) floor = monkey; monkey.shock(); - Zap
  8. 2) wait(200); - Free!
  9.  
  10. Name: "Turretbot"
  11. Desc: The camera reveals a ceiling-mounted turret between your Crimbot and the door to the next room.
  12. 1) RUN BLAST.BAS - Blam
  13. 2) sleep(100) - Free
  14.  
  15. Name: "Mookbot"
  16. Desc: The camera reveals a confrontation between your Crimbot and a small but thuggish-looking robot.
  17. 1) gun.shoot() - Blam
  18. 2) blam_pw_socko - Pow
  19. 3) sleep() - Free
  20.  
  21. Name: "Doorbot"
  22. Desc: The door you're trying to steer your Crimbot through turns out to be a robot.
  23. 1) set door_protocol_PUNCH - Pow
  24. 2) set door_protocol_SHOCK - Zap
  25. 3) set door_protocol_GO_AROUND - Free
  26.  
  27. Name: "Bulkybot"
  28. Description: The camera reveals an oversized but simple robot standing between your Crimbot and the way forward.
  29. 1) for ($i=1;$i<10;$i++) punch(); - Pow
  30. 2) break; - Free!
  31.  
  32. "Security Drone"
  33. Desc: The camera reveals that your Crimbot has been detained by a low-level hovering security robot.
  34. 1) shoot[0] - Blam
  35. 2) SHORTCIRCUIT.BAT - Zap
  36. 3) for x = 1 to 1000 : position = position =1 : next x - Free
  37.  
  38. **Reward Rooms:**
  39.  
  40. Name: "The Dilemma"
  41. Desc:
  42. 1) paper.shuffle() - Free (rewards crimbot schematic {Security Chassis, Rodent Gun, Mega Vise})
  43. 2) break; //restroom - Free (recovered <item> {elf toothbrush, elf underpants)
  44.  
  45. Name: "Locker Room"
  46. Desc: The camera reveals the interior of what must have been an employee locker room. You pause to wonder what kind of stuff they do in a Crimbo Elf gym.
  47. 1) open Locker; get all From locker; n; - Free (recovered <item> {elf magazine, elf underpants, elf toothbrush)
  48.  
  49. Name: "The Unhurt Locker"
  50. /bin/raid/locker - Free (recovered <item> {elf sleeping pills, elf toothbrush}
  51.  
  52. Name: "Office Space"
  53. The camera reveals that staple of modern life -- the depressing, sparse office. You can see a desk, a filing cabinet, and an uncomfortable chair.
  54. 1) open /home/desktop - Free (recovered <item> {elf toothbrush})
  55.  
  56. Name: "The Dark Closet Returns"
  57. Desc: The camera feed shows some kind of storage closet. It's pretty dark inside, and you don't see any kind of light switch.
  58. 1) Grab - Free (recovered <item> {elf magazine})
  59. 2) Illuminate.exe - Light (2x recovered item {elf underpants, elf magazine})
  60.  
  61. Name: "Inadequate Copy Room Security"
  62. Desc: The camera reveals what was apparently once a copy room. Further investigation reveals a Crimbot schematic carelessly left in the tray of a photocopier.
  63. 1) perl eyes.pl - Free (crimbot schematic: {Rivet Shocker})
  64.  
  65. Name: "Paperchase"
  66. Desc: The camera reveals a whirlwind of sheets of paper -- maybe some kind of climate control malfunction combined with some kind of filing cabinet accident?
  67. 1) sheet_get(random) - Free (crimbot schematic {Rollerfeet})
  68.  
  69. **Obstacle Rooms:** For most obstacle rooms, selecting the Free choice will cause damage, sometimes even a skill based choice will cause damage these are flagged with (dmg)
  70.  
  71. Name: "Conveyor, Convey Thyself"
  72. Desc: The floor of the room your Crimbot is in is a maze of rapid conveyor belts, and the panel that controls their speed is on the opposite side of the room!
  73. 1) maze.solve(fast); - Blam\Blam
  74. 2) maze.solve(slow); - Free!
  75.  
  76. Name: "Closing Time"
  77. Desc: The camera reveals a long hallway, and a distant door slowly but surely grinding itself closed.
  78. 1) set speed = money; - Free
  79. 2) set speed = gallop; - Run/Run
  80.  
  81. Name: "War of Gears"
  82. Desc: The camera reveals a room that clearly wasn't intended to be walked through -- the floor is a writhing and creaking mass of interlocked gears and cogs and stuff.
  83. 1) break;break;break; - Pow/Pow
  84. 2) cell(float(self)) - Hover
  85. 3) while(0) nothing; - Free
  86.  
  87. Name: "The Monster Masher!"
  88. Desc: The camera reveals that your Crimbot is in a room whose walls are slowly grinding closer together -- you must have accidentally directed it into some sort of trash compactor!
  89. 1) masher > hack() - Zap/Zap
  90. 2) return null - Free
  91.  
  92. Name: "Getting Your Bearings"
  93. Desc: The camera reveals that your Crimbot's only way forward is through a room that appears to be designated for loose ball bearing storage.
  94. vlc comedy.avi - Free
  95. vlc drama.mp4 - Roll (DMG)
  96.  
  97. Name: "Crate Expectations"
  98. Desc: The camera reveals a big stack of metal bins between your Crimbot and its goal.
  99. 1) /bin/bash - Pow/Pow
  100. 2) /dev/climb - Free
  101.  
  102. Name: "Down In Flames"
  103. Desc: The camera reveals a hallway whose walls are lined with flame-spewing pipes. What could the point of this place be? What possible Crimbo purpose could this serve?
  104. 1) repeat 10[fd 50] - Free
  105. 2) gunup fd 500 gundown - Blam/Blam (DMG)
  106.  
  107. Name: "Tin Door. Rusted."
  108. Desc: Your Crimbot's camera reveals a big metal door that has been corroded by caustic chemicals to the point where it can no longer be opened normally.
  109. 1) while (1) shoot(); - Blam/Blam
  110. 2) repeat[10] {grease.apply()} - Luge
  111. 3) DEFAULT; - Free
  112.  
  113. Name: "Gone With the Wind"
  114. Desc: The slight wobble of the camera reveals that your Crimbot must traverse a wind tunnel to proceed.
  115. gfortran.forward.f - Free
  116. fan.speed = 0 - Pow (DMG)
  117.  
  118. Name: "Some People Call It A Giant Slingblade"
  119. Desc: The camera reveals that your Crimbot is in a room dominated by a single giant fast-moving circular sawblade. Why does this room even exist?
  120. 1) pathfind(HIGH_EVASION) - Run/Run
  121. 2) do while 1 walkforward() - Free
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