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- class MeshSettings
- {
- public:
- BYTE Pad000[0x10];
- char* m_OverrideShadersShaderName; //+0x10
- char* m_OverrideShadersMeshName; //+0x18
- int m_ForceLod; //+0x20
- float m_GlobalLodScale; //+0x24
- float m_ShadowDistanceScale; //+0x28
- float m_TessellationMaxFactor; //+0x2C
- float m_TessellationForceTessellationFactor; //+0x30
- float m_TessellationMaxDistance; //+0x34
- float m_TessellationMaxDistanceFade; //+0x38
- float m_TessellationMaxDistanceScale; //+0x3C
- float m_TessellationMaxDistanceCullScale; //+0x40
- DWORD m_CastShadowQualityLevel; //+0x44
- DWORD m_CastPlanarReflectionQualityLevel; //+0x48
- DWORD m_CastDynamicReflectionQualityLevel; //+0x4C
- DWORD m_CastStaticReflectionQualityLevel; //+0x50
- BYTE m_LoadingEnabled; //+0x54
- BYTE m_ForceLowestLodInPlanarReflectionsEnable; //+0x55
- BYTE m_TessellationEnable; //+0x56
- BYTE m_TessellationBackFaceCullingEnable; //+0x57
- BYTE m_TessellationScreenSpaceAdativeEnable; //+0x58
- BYTE m_PlanarReflectionTessellationEnable; //+0x59
- BYTE m_DynamicEnvmapTessellationEnable; //+0x5A
- public:
- static MeshSettings* GetInstance()
- {
- return *(MeshSettings**)Offsets::GetOffset("OFFSET_MESHSETTINGS");
- }
- };
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