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SneakyStumpy

Silva Pathfinder

Feb 24th, 2013
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  1. =========================================================================================================
  2. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  3. =========================================================================================================
  4. Name: Silva
  5. Gender: Female
  6. Race: Half orc(Half elf, half orc)
  7. Age: 21
  8. Height: 6'0"
  9. Weight: 120
  10. XP: 0
  11. Alingment: Lawful Good
  12. Class Level 1 Paladin
  13. Favored Class: Dragon Desciple
  14. Deity: Torag
  15. Init +0; Senses Normal, 60ft darkvision Perception +0
  16. =========================================================================================================
  17. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  18. =========================================================================================================
  19. STATISTICS
  20. STR 16(+3), DEX 11(+0), CON 12(+1), INT 12(+1), WIS 10(+0), CHR 14(+2)
  21. Base Attack 10 CMB 0; CMD 0
  22. =========================================================================================================
  23. DEFENSES
  24. AC 10, Touch 0, flat footed 0 [Armor, Shield,Natural]
  25. (+0 Dex, +0 armour, +0 feats)
  26. hp 10 (1d10+0d0)
  27. Fort +2(Paladin), Ref +0, Will +2(Paladin)
  28. =========================================================================================================
  29. OFFENSE
  30. Speed 30
  31. Melee
  32. Single Attack
  33. [Weapon, +0 (damage)]
  34. Full Attack
  35. [Weapon +0/0 (damage)
  36. Special Attacks
  37. =========================================================================================================
  38. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  39. =========================================================================================================
  40. Class/racial traits
  41.  
  42. +2 to One Ability Score:
  43. Half-orc characters get a +2 bonus to one ability score(Strength) of their choice at creation to represent their varied nature.
  44. =========================================================================================================
  45. Medium:
  46. Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
  47. =========================================================================================================
  48. Normal Speed:
  49. Half-orcs have a base speed of 30 feet.
  50. =========================================================================================================
  51. Darkvision:
  52. Half-orcs can see in the dark up to 60 feet.
  53. =========================================================================================================
  54. Intimidating:
  55. Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
  56. =========================================================================================================
  57. Orc Blood:
  58. Half-orcs count as both elves and orcs for any effect related to race.
  59. =========================================================================================================
  60. Orc Ferocity:
  61. Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately
  62. falls unconscious and begins dying.
  63. =========================================================================================================
  64. Weapon Familiarity:
  65. Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc”
  66. in its name as a martial weapon.
  67. =========================================================================================================
  68. Languages:
  69. Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can
  70. choose from the following: Abyssal, -(Draconic)-, Giant, Gnoll, and Goblin.
  71. =========================================================================================================
  72. Weapon and Armor Proficiency:
  73. Paladins are proficient with all simple and martial weapons, with all types of
  74. armor (heavy, medium, and light), and with shields (except
  75. tower shields).
  76. =========================================================================================================
  77. Aura of Good (Ex):
  78. The power of a paladin’s aura of good
  79. (see the detect good spell) is equal to her paladin level.
  80. =========================================================================================================
  81. Detect Evil (Sp):
  82. At will, a paladin can use detect evil, as
  83. the spell. A paladin can, as a move action, concentrate on
  84. a single item or individual within 60 feet and determine
  85. if it is evil, learning the strength of its aura as if having
  86. studied it for 3 rounds. While focusing on one individual
  87. or object, the paladin does not detect evil in any other
  88. object or individual within range.
  89. =========================================================================================================
  90. Smite Evil (Su):
  91. Once per day, a paladin can call out to
  92. the powers of good to aid her in her struggle against evil.
  93. As a swift action, the paladin chooses one target within
  94. sight to smite. If this target is evil, the paladin adds her
  95. Charisma bonus (if any) to her attack rolls and adds her
  96. paladin level to all damage rolls made against the target
  97. of her smite. If the target of smite evil is an outsider with
  98. the evil subtype, an evil-aligned dragon, or an undead
  99. creature, the bonus to damage increases to 2 points of
  100. damage per level the paladin possesses. Regardless of the
  101. target, smite evil attacks automatically bypass any DR the
  102. creature might possess.
  103. In addition, while smite evil is in effect, the paladin
  104. gains a def lection bonus equal to her Charisma modifier
  105. (if any) to her AC against attacks made by the target of the
  106. smite. If the paladin targets a creature that is not evil, the
  107. smite is wasted with no effect.
  108. The smite evil effect remains until the target of the
  109. smite is dead or the next time the paladin rests and regains
  110. her uses of this ability. At 4th level, and at every three levels
  111. thereafter, the paladin may smite evil one additional time
  112. per day, as indicated on Table 3–11, to a maximum of seven
  113. times per day at 19th level.
  114. =========================================================================================================
  115. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  116. =========================================================================================================
  117. Feats
  118. Two-Weapon Fighting -Req dex 15- Reduce two-weapon fighting penalties
  119. =========================================================================================================
  120. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  121. =========================================================================================================
  122. Skills
  123. =========================================================================================================
  124. Acrobatics------------------------------------------------------Dex|+0|
  125. Disable Device--------------------------------------------------Dex|+0|
  126. Escape Artist---------------------------------------------------Dex|+0|
  127. Fly-------------------------------------------------------------Dex|+0|
  128. Ride------------(Feat +2)(1 rank +1)(Class skill +3)(Abimod +0)-Dex|+3|
  129. Sleight of Hand-------------------------------------------------Dex|+0|
  130. Stealth---------------------------------------------------------Dex|+0|
  131. =========================================================================================================
  132. Appraise--------------------------------------------------------Int|+1|
  133. Craft-----------------------------------------------------------Int|+1|
  134. Knowledge (arcana)----------------------------------------------Int|+1|
  135. Knowledge (dungeoneering)---------------------------------------Int|+1|
  136. Knowledge (engineering)-----------------------------------------Int|+1|
  137. Knowledge (geography)-------------------------------------------Int|+1|
  138. Knowledge (history)---------------------------------------------Int|+1|
  139. Knowledge (local)-----------------------------------------------Int|+1|
  140. Knowledge (nature)----------------------------------------------Int|+1|
  141. Knowledge (nobility)--------------------------------------------Int|+1|
  142. Knowledge (planes)----------------------------------------------Int|+1|
  143. Knowledge (religion)--------------------------------------------Int|+1|
  144. Linguistics-----------------------------------------------------Int|+1|
  145. Spellcraft---------------(1 rank +1)(Class skill +3)(Abimod +1)-Int|+5|
  146. =========================================================================================================
  147. Bluff-----------------------------------------------------------Cha|+2|
  148. Diplomacy-------------------------------------------------------Cha|+2|
  149. Disguise--------------------------------------------------------Cha|+2|
  150. Handle Animal---(Feat +2)(1 rank +1)(Class skill +3)(Abimod +2)-Cha|+6|
  151. Intimidate---------------(0 rank +0)(Racial bonus+2)(Abimod +2)-Cha|+4|
  152. Perform---------------------------------------------------------Cha|+2|
  153. Use Magic Device------------------------------------------------Cha|+2|
  154. =========================================================================================================
  155. Heal------------------------------------------------------------Wis|+0|
  156. Perception------------------------------------------------------Wis|+0|
  157. Profession------------------------------------------------------Wis|+0|
  158. Sense Motive----------------------------------------------------Wis|+0|
  159. Survival--------------------------------------------------------Wis|+0|
  160. =========================================================================================================
  161. Climb-----------------------------------------------------------Str|+3|
  162. Swim------------------------------------------------------------Str|+3|
  163. =========================================================================================================
  164. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  165. =========================================================================================================
  166. Spells
  167. =========================================================================================================
  168. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  169. =========================================================================================================
  170. Inventory
  171. x1---Lance-------------(1d8 damage, ×3 crit, 10 lbs, Piercing, Reach)
  172. x1---Heavy Pick--------(1d6 damage, ×4 crit, 6 lbs. Piercing,)
  173. x4---Dagger------------(1d4 damage, 19–20/×2 crit, 1 lb, 10ft range, Piercing or Slashing)
  174. x1---Breastplate-------
  175. (+6 armor class, +3 max dex, –4 armor check pen, 25% Spell fail chance, 20 ft speed. 30 lbs.)
  176. 1x---Backpack----------(2 lbs)
  177. 1x---Bedroll-----------(5 lbs)
  178. 1x---Crowbar-----------(5 lbs)
  179. 1x---Grappling hook----(4 lbs)
  180. 10x--Rations, trail----(1 lb)
  181. 1x---Rope, hemp--------(50 ft, 5 lbs)
  182. 1x---Waterskin---------(4 lbs)
  183. 1x---Whetstone---------(1 lbs)
  184. 5x---Sunrod------------(1 lb)
  185.  
  186. Money: 46 gc 48 sc 98 cc
  187. =========================================================================================================
  188. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  189. =========================================================================================================
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