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- public Action:OnPlayerRunCmd(client, &buttons, &impuls, Float:vel[3], Float:angles[3], &weapon)
- {
- if(!MeEnable[client])return Plugin_Continue;
- if(ControlMode[client]==1)
- {
- new lastButton=LastButton[client];
- LastButton[client]=buttons;
- new Float:time=GetEngineTime();
- if((buttons & IN_ATTACK2) && !(lastButton & IN_ATTACK2)){
- Process(client, time, buttons, false);
- }else{
- if(weapon>0 ){
- if(time-LastSwitchTime[client]<0.3){
- Process(client, time, buttons, true, weapon);
- }else{
- Process(client, time, buttons, false); }
- LastSwitchTime[client]=time; }
- }
- }
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