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- As such, my adjustments are as follows:
- ;Remove:
- * Not representative of the RS economy anymore:
- ** Dragon boots
- ** Abyssal whip
- ** Flax
- ** Death runes
- * Price cap:
- ** Dragonfire shield
- ;Maybe remove
- * Pure essence (low price)
- * Snape grass (low price)
- * Rune armour set (lg) (representative? only of F2P)
- ;Add
- * Popular in PvM
- ** Rocktail
- ** Saradomin brew (3)
- ** Prayer potion (3)
- * Current moneymaking
- ** Runite ore (spring cleaner and harmonised runite)
- ** Sirenic scale (the most widely accessible of the tier-90 armour components)
- ** Royal dragonhide (QBD)
- * Other
- ** Fire runes (one of the most traded items and commonly used for combat and polypore staves for Invention)
- ** Clean lantadyme (used in three potions, of which two are overload components and the third is highly used)
- ** Clean dwarf weed (used in two overload components, and in-keeping with the theme of strength potions from before)
- ** Winter storage scroll (the only Summoning product that hit the most traded list)
- ** Barker toad pouch (increasingly popular to disassemble for Invention)
- ** Incandescent energy (shot up to one of the most traded items with Invention; one can safely link the charge cost of Invention to this)
- ** Adamant bar (popular high-level Smithing training, especially with Invention incentivising making your own claws and such)
- ;Maybe add
- * Divine charge (not so sure on this one, with energy included - might be enough variability with the many energies that this is worth having too)
- * Bandos chestplate, Armadyl chestplate, Garb of subjugation (t70 armours widely used and represent all styles)
- * Elder logs (high level training?)
- * Yew/magic shieldbows (popular fletching training and Invention component source)
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