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- -------------------------------------------Made by chc4-----------------------------------------------------
- Name="personsadminlol"
- color=BrickColor:White()
- color2=BrickColor:Black()
- pcall(function() workspace[Name].Droid:remove() end)
- pcall(function() game.Players[Name].PlayerGui:children()[1]:remove() end)
- player = game.Players[Name]
- player.Character.Humanoid.WalkSpeed = 70
- char = player.Character
- model = Instance.new("Model")
- model.Parent = char
- model.Name = "Droid"
- char.Humanoid.MaxHealth = math.huge
- wait(0.5)
- char.Humanoid.Health = char.Humanoid.MaxHealth
- char.Torso.CFrame=char.Torso.CFrame+Vector3.new(0,10,0)
- for _,v in pairs(char:children()) do
- pcall(function() v.Transparency=1 end)
- end
- for _,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:remove()
- end
- end
- char.Torso.Anchored=true
- pcall(function()
- char["Left Arm"]:remove()
- char["Left Leg"]:remove()
- char["Right Arm"]:remove()
- char["Right Leg"]:remove()
- char["Animate"]:remove()
- end)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = char.Head
- w.C0 = CFrame.new(0,0,0)
- char.Torso.Transparency=1
- char.Head.Transparency=1
- pcall(function() char.Head.face:remove() end)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Transparency=0
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1,1,1)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0.2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.3,0.35,0.01)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.45)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0.2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.25,0.25,0.25)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.45)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.Reflectance=0
- Tor.Transparency=0.2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.3,0.35,0.01)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.45)*CFrame.Angles(0,0,math.rad(90))
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- ------------------------------------
- if script.Parent.className~="HopperBin" then
- Hopper=Instance.new("HopperBin")
- Hopper.Name="Fly"
- Hopper.Parent=player.Backpack
- LA=Instance.new("HopperBin")
- LA.Name="Laser"
- LA.Parent=game.Players[Name].Backpack
- script.Parent=Hopper
- end
- BodyP=Instance.new('BodyPosition')
- BodyP.Name="DroidForce"
- BodyP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodyP.position=char.Head.Position
- BodyP.Parent=Tor
- Hopper=script.Parent
- LA=game.Players[Name].Backpack["Laser"]
- Force=BodyP
- function Button1own(mouse)
- Force.Parent=nil
- BodyV=Instance.new("BodyVelocity")
- BodyV.Name="BodyV"
- BodyV.Parent=char.Torso
- BodyV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro=Instance.new("BodyGyro")
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.Parent=char.Torso
- Up=0
- local spd = 50
- repeat
- wait(0.2)
- BodyGyro.cframe=CFrame.new(char.Torso.Position,mouse.Hit.p)
- BodyV.velocity=mouse.Hit.lookVector*spd
- until Up==1
- end
- function Button1up(mouse)
- Up=1
- BodyGyro:remove()
- BodyV:Remove()
- char.Torso.Velocity=Vector3.new(0,0,0)
- Force.position=Tor.Position
- Force.Parent=Tor
- end
- function Boom(key)
- if key=="g" then
- local ex = Instance.new("Explosion")
- ex.Position = Tor.Position
- ex.Hit:connect(function(hit)
- if hit.Parent.Name~=Name and hit.Parent.Name~="Droid" and hit.Name~="Base" then
- hit.Anchored=false
- hit:BreakJoints()
- hit.Velocity=(hit.Position-ex.Position).unit*-250
- end
- end)
- ex.BlastRadius = 8
- ex.BlastPressure = 0
- ex.Parent = game.Workspace
- end
- end
- function Mg(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() Button1own(mouse) end)
- mouse.Button1Up:connect(function() Button1up(mouse) end)
- mouse.KeyDown:connect(Boom)
- end
- Hopper.Selected:connect(Mg)
- --------------------------
- --------------------------
- --------------------------
- --------------------------
- --------------------------
- --------------------------
- --------------------------
- de=1
- char=workspace[Name]
- Eye=char.Torso
- function BLAG(mouse)
- if de==1 then
- de=2
- BodyGyro=Instance.new("BodyGyro")
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.Parent=Eye
- local Laz=Instance.new("Part")
- Laz.Anchored=true
- Laz.BrickColor=BrickColor:Red()
- Laz.Reflectance=0
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.CFrame=CFrame.new((Eye.Position+mouse.Hit.p)/2,mouse.Hit.p)
- Laz.Parent=Eye
- Laz.Size=Vector3.new(1,1,2)
- Laz.Transparency=0
- local Me=Instance.new("BlockMesh")
- Me.Parent=Laz
- for i=1,15 do
- Me.Scale = Vector3.new(i/45,i/45,(Eye.Position - mouse.Hit.p).magnitude/2)
- Laz.CFrame=CFrame.new((Eye.Position+mouse.Hit.p)/2,mouse.Hit.p)
- BodyGyro.cframe=CFrame.new(Eye.Position,mouse.Hit.p)
- wait()
- end
- ex=Instance.new("Explosion")
- ex.Position=mouse.Hit.p
- ex.BlastPressure=200000
- ex.BlastRadius=5
- ex.Parent=char
- wait()
- for i=1,3 do
- wait(0.15)
- Laz.Transparency=Laz.Transparency+0.3
- end
- Laz:remove()
- BodyGyro:remove()
- wait(0.2)
- de=1
- end
- end
- function BOOM(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() BLAG(mouse) end)
- end
- LA.Selected:connect(BOOM)
- char.Torso.Anchored=false
- --lego
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