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Jun 26th, 2019
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  1. void OnCollisionEnter (Collision coll)
  2. {
  3. if (CurrentScene != "ColorGame" && CurrentScene != "PaintingGame" && coll.gameObject.tag != "Player" && CurrentScene == "TNT Run")
  4. {
  5. Debug.Log(coll.gameObject.GetComponent<MeshRenderer>().material.name);
  6. if (coll.gameObject.GetComponent<MeshRenderer>().material.name == "TNT_0 (Instance)")
  7. {
  8. Debug.Log("000000000000000000000000000000000000000000000000000000");
  9. coll.gameObject.GetComponent<MeshRenderer>().material = TNT_Mat1;
  10. }
  11. else if (coll.gameObject.GetComponent<MeshRenderer>().material.name == "TNT_1 (Instance)")
  12. {
  13. coll.gameObject.GetComponent<MeshRenderer>().material = TNT_Mat2;
  14. }
  15. else if (coll.gameObject.GetComponent<MeshRenderer>().material.name == "TNT_2 (Instance)")
  16. {
  17. coll.gameObject.transform.position = Vector3.Lerp(coll.gameObject.transform.position, TNTRunBlockVec, 3f);
  18. Destroy(coll.gameObject);
  19. }
  20. }
  21. }
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