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- void OnCollisionEnter (Collision coll)
- {
- if (CurrentScene != "ColorGame" && CurrentScene != "PaintingGame" && coll.gameObject.tag != "Player" && CurrentScene == "TNT Run")
- {
- Debug.Log(coll.gameObject.GetComponent<MeshRenderer>().material.name);
- if (coll.gameObject.GetComponent<MeshRenderer>().material.name == "TNT_0 (Instance)")
- {
- Debug.Log("000000000000000000000000000000000000000000000000000000");
- coll.gameObject.GetComponent<MeshRenderer>().material = TNT_Mat1;
- }
- else if (coll.gameObject.GetComponent<MeshRenderer>().material.name == "TNT_1 (Instance)")
- {
- coll.gameObject.GetComponent<MeshRenderer>().material = TNT_Mat2;
- }
- else if (coll.gameObject.GetComponent<MeshRenderer>().material.name == "TNT_2 (Instance)")
- {
- coll.gameObject.transform.position = Vector3.Lerp(coll.gameObject.transform.position, TNTRunBlockVec, 3f);
- Destroy(coll.gameObject);
- }
- }
- }
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