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Aug 14th, 2014
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  1.  
  2. #include "YourProjectName.h"
  3. #include "UtilityNode.h"
  4.  
  5.  
  6. UUtilityNode::UUtilityNode(const class FPostConstructInitializeProperties& PCIP)
  7.     : Super(PCIP)
  8. {
  9.  
  10. }
  11.  
  12. // Load Static Mesh From Path
  13. UStaticMesh* UUtilityNode::LoadStaticMeshFromPath(const FName& Path)
  14. {
  15.     if (Path == NAME_None) return NULL;
  16.     //~
  17.  
  18.     FString SMPath = "Static Mesh'" + Path.ToString() + "'";
  19.  
  20.     return Cast<UStaticMesh>(StaticLoadObject(UStaticMesh::StaticClass(), NULL, *SMPath));
  21. }
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