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- [2700]
- 27000207/name = Dark Magic Enhancement
- 27000207/desc = Dark magic attack damage permanently increased.
- 27000207/note = This skill doesn't show up in game.
- 27000207/h = Dark Magic Damage: +#mdR%
- 27001201/name = Dark Falling
- 27001201/desc = [Dark Magic] Attacks a large number of enemies in front of you with dark magic.
- 27001201/note = This skill doesn't show up in game.
- 27001201/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- 27001004/name = Extend Mana
- 27001004/desc = Increases MaxMP for a certain amount of time.
- 27001004/h = MP Cost: #mpCon, for #time seconds increase MaxMP by #indieMmpR%. Stacks with other skills.
- 27001100/name = Twinkle Flash
- 27001100/desc = [Light Magic] Attacks a large number of enemies in front of you with light magic.
- 27001100/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
- 27000003/name = Ordinary Magic Guard
- 27000003/desc = A certain percentage of your damage taken goes to MP. However if there's no MP, damage goes to HP instead.
- 27000003/h = Damage Displaced: #x% to MP.
- 27001005/name = Magic Steal
- 27001005/desc = Certain chance to steal an opponent's buffs when attacking.
- 27001005/h = #prop% chance to steal an opponent's buff for #time sec
- 27001002/name = Light Transforming
- 27001002/desc = Travel by turning into light. Teleports you to other locations on the same map using the arrow keys. After teleporting, receive invincibility for a short amount of time. Permanently increases speed and jump.
- 27001002/h = MP Cost: #mpCon, Horizontal Range: #x, Vertical Range: #y. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +#psdJump%, Speed: +#psdSpeed%
- 27000106/name = Light Magic Enhancement
- 27000106/desc = Light magic attack damage permanently increased.
- 27000106/h = Light Magic Damage: +#mdR%
- [2710]
- 27100006/name = High Wisdom
- 27100006/desc = Permanently increases your Intelligence
- 27100006/h = Intelligence: +#intX
- 27100005/name = Spell Mastery
- 27100005/desc = Increases Magic Mastery, and Magic Attack.
- 27100005/h = Magic Mastery: +#mastery%, Magic ATT: +#x
- 27100003/name = Bless of Darkness
- 27100003/desc = During battle, if you have not been attacked for a certain amount of time, summon dark spheres to protect you. As you accumulate more spheres, your magic attack will increase, and if you take damage, it will be reduced at the cost of one sphere.
- 27100003/note = Each orb's effect stacks, such that at 3 orbs, you gain 100% of the magic attack bonus.
- 27100003/h = If you have not been hit for #time sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by #x%. First Sphere - Magic Attack: +50% of #y, Second Sphere - Magic Attack: +30% of #y, Third Sphere - Magic Attack: +20% of #y
- 27101004/name = Magic Booster
- 27101004/desc = For a certain period of time, the speed of your magic attacks is increased by 2 stages.
- 27101004/h = MP Cost: #mpCon, Duration: #time sec.
- 27101100/name = Sylphid Lancer
- 27101100/desc = [Light Magic] A spear of light is summoned and deals damage to many enemies.
- 27101100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #bulletCount, Max Enemies Hit: #mobCount
- 27101101/name = Inviolability
- 27101101/desc = [Light Magic] A pillar of light is summoned and pushes enemies away.
- 27101101/h = MP Cost: #mpCon, Max Enemies Hit: #mobCount, Knockback Range: #x, Chance to Stun: #prop%, Stun Duration: #time sec
- 27101202/name = Void Pressure
- 27101202/desc = [Dark Magic] The power of darkness is condensed into an orb and attacks an enemy. While holding down the skill key, you can move the orb left and right by pressing the arrow keys.
- 27101202/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount. Press and hold ←, → keys to move the orb. Can move up to a distance of #y.
- 27101202/note = Prepare Delay: 630ms, End Delay: 540ms
- [2711]
- 27111202/name = Nox Spear
- 27111202/desc = [Dark Magic] Summon chained dark spears from the ground to hit your enemies.
- 27111202/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 27111101/name = Shine Redemption
- 27111101/desc = [Light Magic] Heal your party members with the power of light and damage your enemies simultaneously
- 27111101/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, HP Recovered: #hp%
- 27111100/name = Spectral Light
- 27111100/desc = [Light Magic] Continuously unleash several rays of light to damage your enemies. Hold down the skill key to attack, and use the Up and Down keys to aim.
- 27111100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 27111100/note = Prepare Delay: 720ms, End Delay: 630ms, Range: 530%
- 27111004/name = Antimagic Shell
- 27111004/desc = Summon a barrier to protect you from status effects. You will be protected from status effects for a set number of times before the cooldown is evoked. Also adds a passive resistance for status effects and elemental damage.
- 27111004/h = MP Cost: #mpCon, Status Effect Protection: 3, Cooldown Time: #cooltime sec, Passive Effect - Status Effect and Elemental Resistance: +#terR%
- 27111005/name = Light Shadow Guard
- 27111005/desc = While this buff is active, you have a chance to ignore damage taken, and your defenses are improved.
- 27111005/h = MP Cost: #mpCon, Duration: #time sec, Physical and Magical Defense: +#indiePdd, Chance to Ignore Damage Taken: #prop%
- 27111006/name = Party Meditation
- 27111006/desc = Temporarily improves all ally's magic attack. Can be used with Meditation.
- 27111006/h = MP Cost: #mpCon, Duration: #time sec, Magic Attack: +#emad
- 27110007/name = Life Tidal
- 27110007/desc = Compare your HP and MP, and improve your damage or critical hit rate.
- 27110007/h = HP% < MP% - Damage: +#x%, HP% >= MP% - Critical Hit Rate: +#prop%
- 27111303/name = Death Scythe
- 27111303/desc = [Equilibrium] Cut down your enemies with a reaper wielding an enormous scythe. Influenced by both light and dark.
- 27111303/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Cooldown Time: #cooltime sec
- [2712]
- 27121201/name = Morning Starfall
- 27121201/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star pushed back as the star slides on the ground, and the star explodes.
- 27121201/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemies are pushed back, Explosion Damage: #w%, Cooldown Time: #cooltime sec
- 27121202/name = Apocalypse
- 27121202/desc = [Dark Magic] Open a crack from the darkness, letting the flames of hell burn your enemies
- 27121202/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
- 27120007/name = Magic Mastery
- 27120007/desc = Increases Magic mastery, magic attack, and minimum critical damage.
- 27120007/h = Magic Mastery: #mastery%, Magic Attack: +#x, Minimum Critical Damage: +#criticaldamageMin%
- 27121303/name = Absolute Kill
- 27121303/desc = [Equilibrium] Sever the enemy with a sword of light and darkness, causing instant death. Enemies that are immune to instant death take massive damage instead.
- 27121303/h = MP Cost: #mpCon, Instant Death, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Defense Ignored: +#ignoreMobpdpR%, Critical Hit Rate: +#cr%, Cooldown Time: #cooltime sec
- 27120211/name = Morning Starfall (dummy)
- 27120211/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star pushed back as the star slides on the ground, and the star explodes.
- 27120211/h = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star pushed back as the star slides on the ground, and the star explodes.
- 27120211/note = Dummy data for Morning Starfall
- 27121006/name = Darkness Sorcery
- 27121006/desc = Temporarily gain the ability to ignore a portion of the enemy's defense and improve your critical hit rate.
- 27121006/h = MP Cost: #mpCon, Duration: #time sec, Defense Ignored: +#x%, Critical Hit Rate: +#cr%
- 27121005/name = Dark Crescendo
- 27121005/desc = For a set duration, gain the possibility to improve your damage whenever you hit an enemy with an attack.
- 27121005/h = MP Cost: #mpCon, Duration: #time sec, Activation Rate: #prop%, Damage: +#damR%, up to #x times
- 27121010/name = Hero's Will
- 27121010/desc = Cures you from being Seduced. The cooldown decreases as the skill level increases.
- 27121010/h = MP Cost: #mpCon, Cooldown: #cooltime sec
- 27121009/name = Maple Warrior
- 27121009/desc = Increases the stats of all party members.
- 27121009/h = MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
- 27120008/name = Dark Light Mastery
- 27120008/desc = Improves Equilibrium's duration. For every skill used in succession, the rate at which Light or Dark are filled is increased. Also improves Death Scythe's damage.
- 27120008/h = Equilibrium Duration: +#time sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are achieved is increased. Passive Effect - Death Scythe Damage: +#damR%
- 27121100/name = Light Reflection
- 27121100/desc = [Light Magic] Fire a wave of light at the enemy. Enemies hit will reflect the damage on other nearby enemies, hitting a wide area and dealing large amounts of damage.
- 27121100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
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