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Rapptz

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Jun 22nd, 2012
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  1. [2700]
  2. 27000207/name = Dark Magic Enhancement
  3. 27000207/desc = Dark magic attack damage permanently increased.
  4. 27000207/note = This skill doesn't show up in game.
  5. 27000207/h = Dark Magic Damage: +#mdR%
  6. 27001201/name = Dark Falling
  7. 27001201/desc = [Dark Magic] Attacks a large number of enemies in front of you with dark magic.
  8. 27001201/note = This skill doesn't show up in game.
  9. 27001201/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  10. 27001004/name = Extend Mana
  11. 27001004/desc = Increases MaxMP for a certain amount of time.
  12. 27001004/h = MP Cost: #mpCon, for #time seconds increase MaxMP by #indieMmpR%. Stacks with other skills.
  13. 27001100/name = Twinkle Flash
  14. 27001100/desc = [Light Magic] Attacks a large number of enemies in front of you with light magic.
  15. 27001100/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount
  16. 27000003/name = Ordinary Magic Guard
  17. 27000003/desc = A certain percentage of your damage taken goes to MP. However if there's no MP, damage goes to HP instead.
  18. 27000003/h = Damage Displaced: #x% to MP.
  19. 27001005/name = Magic Steal
  20. 27001005/desc = Certain chance to steal an opponent's buffs when attacking.
  21. 27001005/h = #prop% chance to steal an opponent's buff for #time sec
  22. 27001002/name = Light Transforming
  23. 27001002/desc = Travel by turning into light. Teleports you to other locations on the same map using the arrow keys. After teleporting, receive invincibility for a short amount of time. Permanently increases speed and jump.
  24. 27001002/h = MP Cost: #mpCon, Horizontal Range: #x, Vertical Range: #y. After teleporting, receive invincibility for a short time. Passive Effect - Jump: +#psdJump%, Speed: +#psdSpeed%
  25. 27000106/name = Light Magic Enhancement
  26. 27000106/desc = Light magic attack damage permanently increased.
  27. 27000106/h = Light Magic Damage: +#mdR%
  28.  
  29. [2710]
  30. 27100006/name = High Wisdom
  31. 27100006/desc = Permanently increases your Intelligence
  32. 27100006/h = Intelligence: +#intX
  33. 27100005/name = Spell Mastery
  34. 27100005/desc = Increases Magic Mastery, and Magic Attack.
  35. 27100005/h = Magic Mastery: +#mastery%, Magic ATT: +#x
  36. 27100003/name = Bless of Darkness
  37. 27100003/desc = During battle, if you have not been attacked for a certain amount of time, summon dark spheres to protect you. As you accumulate more spheres, your magic attack will increase, and if you take damage, it will be reduced at the cost of one sphere.
  38. 27100003/note = Each orb's effect stacks, such that at 3 orbs, you gain 100% of the magic attack bonus.
  39. 27100003/h = If you have not been hit for #time sec, summon a dark sphere. When you take damage, one dark sphere is consumed and the damage is reduced by #x%. First Sphere - Magic Attack: +50% of #y, Second Sphere - Magic Attack: +30% of #y, Third Sphere - Magic Attack: +20% of #y
  40. 27101004/name = Magic Booster
  41. 27101004/desc = For a certain period of time, the speed of your magic attacks is increased by 2 stages.
  42. 27101004/h = MP Cost: #mpCon, Duration: #time sec.
  43. 27101100/name = Sylphid Lancer
  44. 27101100/desc = [Light Magic] A spear of light is summoned and deals damage to many enemies.
  45. 27101100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #bulletCount, Max Enemies Hit: #mobCount
  46. 27101101/name = Inviolability
  47. 27101101/desc = [Light Magic] A pillar of light is summoned and pushes enemies away.
  48. 27101101/h = MP Cost: #mpCon, Max Enemies Hit: #mobCount, Knockback Range: #x, Chance to Stun: #prop%, Stun Duration: #time sec
  49. 27101202/name = Void Pressure
  50. 27101202/desc = [Dark Magic] The power of darkness is condensed into an orb and attacks an enemy. While holding down the skill key, you can move the orb left and right by pressing the arrow keys.
  51. 27101202/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount. Press and hold ←, → keys to move the orb. Can move up to a distance of #y.
  52. 27101202/note = Prepare Delay: 630ms, End Delay: 540ms
  53.  
  54. [2711]
  55. 27111202/name = Nox Spear
  56. 27111202/desc = [Dark Magic] Summon chained dark spears from the ground to hit your enemies.
  57. 27111202/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  58. 27111101/name = Shine Redemption
  59. 27111101/desc = [Light Magic] Heal your party members with the power of light and damage your enemies simultaneously
  60. 27111101/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, HP Recovered: #hp%
  61. 27111100/name = Spectral Light
  62. 27111100/desc = [Light Magic] Continuously unleash several rays of light to damage your enemies. Hold down the skill key to attack, and use the Up and Down keys to aim.
  63. 27111100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  64. 27111100/note = Prepare Delay: 720ms, End Delay: 630ms, Range: 530%
  65. 27111004/name = Antimagic Shell
  66. 27111004/desc = Summon a barrier to protect you from status effects. You will be protected from status effects for a set number of times before the cooldown is evoked. Also adds a passive resistance for status effects and elemental damage.
  67. 27111004/h = MP Cost: #mpCon, Status Effect Protection: 3, Cooldown Time: #cooltime sec, Passive Effect - Status Effect and Elemental Resistance: +#terR%
  68. 27111005/name = Light Shadow Guard
  69. 27111005/desc = While this buff is active, you have a chance to ignore damage taken, and your defenses are improved.
  70. 27111005/h = MP Cost: #mpCon, Duration: #time sec, Physical and Magical Defense: +#indiePdd, Chance to Ignore Damage Taken: #prop%
  71. 27111006/name = Party Meditation
  72. 27111006/desc = Temporarily improves all ally's magic attack. Can be used with Meditation.
  73. 27111006/h = MP Cost: #mpCon, Duration: #time sec, Magic Attack: +#emad
  74. 27110007/name = Life Tidal
  75. 27110007/desc = Compare your HP and MP, and improve your damage or critical hit rate.
  76. 27110007/h = HP% < MP% - Damage: +#x%, HP% >= MP% - Critical Hit Rate: +#prop%
  77. 27111303/name = Death Scythe
  78. 27111303/desc = [Equilibrium] Cut down your enemies with a reaper wielding an enormous scythe. Influenced by both light and dark.
  79. 27111303/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Cooldown Time: #cooltime sec
  80.  
  81. [2712]
  82. 27121201/name = Morning Starfall
  83. 27121201/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star pushed back as the star slides on the ground, and the star explodes.
  84. 27121201/h = MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemies are pushed back, Explosion Damage: #w%, Cooldown Time: #cooltime sec
  85. 27121202/name = Apocalypse
  86. 27121202/desc = [Dark Magic] Open a crack from the darkness, letting the flames of hell burn your enemies
  87. 27121202/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
  88. 27120007/name = Magic Mastery
  89. 27120007/desc = Increases Magic mastery, magic attack, and minimum critical damage.
  90. 27120007/h = Magic Mastery: #mastery%, Magic Attack: +#x, Minimum Critical Damage: +#criticaldamageMin%
  91. 27121303/name = Absolute Kill
  92. 27121303/desc = [Equilibrium] Sever the enemy with a sword of light and darkness, causing instant death. Enemies that are immune to instant death take massive damage instead.
  93. 27121303/h = MP Cost: #mpCon, Instant Death, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount, Defense Ignored: +#ignoreMobpdpR%, Critical Hit Rate: +#cr%, Cooldown Time: #cooltime sec
  94. 27120211/name = Morning Starfall (dummy)
  95. 27120211/desc = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star pushed back as the star slides on the ground, and the star explodes.
  96. 27120211/h = [Dark Magic] Drop a shooting star to attack enemies. Enemies hit by the shooting star pushed back as the star slides on the ground, and the star explodes.
  97. 27120211/note = Dummy data for Morning Starfall
  98. 27121006/name = Darkness Sorcery
  99. 27121006/desc = Temporarily gain the ability to ignore a portion of the enemy's defense and improve your critical hit rate.
  100. 27121006/h = MP Cost: #mpCon, Duration: #time sec, Defense Ignored: +#x%, Critical Hit Rate: +#cr%
  101. 27121005/name = Dark Crescendo
  102. 27121005/desc = For a set duration, gain the possibility to improve your damage whenever you hit an enemy with an attack.
  103. 27121005/h = MP Cost: #mpCon, Duration: #time sec, Activation Rate: #prop%, Damage: +#damR%, up to #x times
  104. 27121010/name = Hero's Will
  105. 27121010/desc = Cures you from being Seduced. The cooldown decreases as the skill level increases.
  106. 27121010/h = MP Cost: #mpCon, Cooldown: #cooltime sec
  107. 27121009/name = Maple Warrior
  108. 27121009/desc = Increases the stats of all party members.
  109. 27121009/h = MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
  110. 27120008/name = Dark Light Mastery
  111. 27120008/desc = Improves Equilibrium's duration. For every skill used in succession, the rate at which Light or Dark are filled is increased. Also improves Death Scythe's damage.
  112. 27120008/h = Equilibrium Duration: +#time sec. When using successive Light or Dark attacks, the rate at which Sunfire and Eclipse are achieved is increased. Passive Effect - Death Scythe Damage: +#damR%
  113. 27121100/name = Light Reflection
  114. 27121100/desc = [Light Magic] Fire a wave of light at the enemy. Enemies hit will reflect the damage on other nearby enemies, hitting a wide area and dealing large amounts of damage.
  115. 27121100/h = MP Cost: #mpCon, Damage: #damage%, Number of Hits: #attackCount, Max Enemies Hit: #mobCount
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