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- NAME: Thoroughquill
- Race: Human
- Favored Class: Samurai
- Class(es): Samurai 10 (Warrior Poet)
- Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (local) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), Swim (Str).
- Skill Ranks (50): Diplomacy 10, Intimidate 10, Sense Motive 10, Climb 1, Survival 10, Knowledge (local) 5.
- Feats: Power Attack (Bonus Feat), Combat Reflexes (1), Weapon Finesse (Bonus), Combat Expertise (3), Hurtful (5), Spring Attack (Bonus), Cornugon Smash (7), Furious Focus (9)
- 13 STR (+1), 16 DEX (+3), 11 CON (+1)
- 13 INT (+1), 8 WIS (-1), 14 CHA (+2)
- Level 1: Samurai 1 (Warrior Poet)
- Order (Ex): Ronin.
- Skirmisher's Challenge (4/day): (Swift action) Challenge one target within sight. Your first successful attack against that target deals extra damage equal to your samurai level. You get a -2 penalty to AC by attacks from creatures not the target of your challenge. Lasts until target is dead or unconscious, or until combat ends.
- Ronin: Against targets that have made you a target of a challenge, smite, quarry, or similar effect, you get a +1 morale bonus to attack rolls against that target and a +1 dodge bonus to AC against attacks made by that target. Increase these bonuses by 1 every for every 4 samurai levels (max. +6).
- Dancer’s Grace (Ex): When wearing no armor and not using a shield, you gain a bonus to AC equal to your Charisma bonus (to a maximum of your samurai level). You lose this bonus while flatfooted or otherwise denied your Dexterity bonus.
- Graceful Warrior (Ex): You gain "Weapon Finesse" as a bonus feat and can apply its benefits to glaives, katanas, and naginatas as if they were light weapons. This does not alter the weapons’ properties for the purposes of any other effects.
- Flourish (Ex): Petals on the Wind
- Whenever a foe provokes an attack of opportunity from you, you can move 5 feet before making the attack of opportunity. This movement does not provoke attacks of opportunity. If you take an action to move during your next turn, subtract 5 feet from your total movement for each time you have used this ability since your last turn.
- Resolve (5/day): The coolest martial feature, ever.
- Level 2: Samurai 2 (Warrior Poet)
- Self Reliant (Ex): Whenever you fail a Will saving throw against an effect with a duration greater than 1 round, you can attempt another saving throw at the end of the second round of the effect. If you make this saving throw, it has the same effect as if you had made the original save (negating part or all of the effect). In addition, whenever you are brought below 0 hit points, on your next turn you can roll twice to stabilize, taking the better result.
- Level 3: Samurai 3 (Warrior Poet)
- FEAT: Combat Expertise
- Is this the real life? Is this just fantasy?
- Caught in a feat tax, no escape from reality.
- Open your eyes, look up to Paizo and see
- I'm just a martial, I need no sympathy
- Flourish (Ex): Exodus of Jinin
- As long as you are wearing light or no armor and carrying no more than a light load, your land speed increases by 10 feet. Can be taken up to three times.
- Level 4: Samurai 4 (Warrior Poet)
- Ability Score Increase: CON 11 (+0) -> 12 (+1)
- Graceful Strike (Ex): When you use Weapon Finesse to make a melee attack that adds your Dexterity bonus to attack rolls and your Strength bonus to damage rolls, you also add half your samurai level to the damage roll.
- Level 5: Samurai 5 (Warrior Poet)
- FEAT: Hurtful
- When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.
- Flourish (Ex): Jininsiel’s Guidance I - You gain the rogue's uncanny dodge feature.
- You cannot be caught flat-footed. You do not lose your Dexterity bonus to AC if your attacker is invisible.
- Level 6: Samurai 6 (Warrior Poet)
- Battle Dance (Ex): You gain "Spring Attack" as a bonus feat (ignoring prerequisites).
- As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.
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