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- bool bFacingLeft;
- float WalkingFrame;
- float LandedTime;
- float DeadedTime;
- bool bLookingDown;
- float DownJumpTime;
- NString DynTitle; // Contains a pointer, two ints, and an enum
- POINT RespawnRoom; // Two signed shorts
- NVec3 RespawnPoint; // Three floats
- int Deaths;
- bool bHitCyanSwitch;
- bool bHitMagentaSwitch;
- bool bHasDoubleJump;
- bool bHasWallJump;
- NUtilVector<int> TreasureFound; // Contains three unsigned ints, a bool, and a pointer
- NUtilVector<POINT> RoomsExplored; // Same
- float PlayTime;
- int TimesLostTheGame;
- int TimesWonTheGame;
- int MagicWordHintRank;
- int MagicSymbolHintRank;
- int SigilRank;
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