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- 1.User = script.Parent.Parent.Character
- 2.if User.Name == "gokusteve" then
- 3.-------------------------------
- 4.--Part Making and Positioning--
- 5.-------------------------------
- 6.TailParts = {User.Torso}
- 7.Welds = {}
- 8.for i = 2, 13 do
- 9.TailParts[i] = Instance.new("Part", User)
- 10.TailParts[i].Name = "TailPart"
- 11.TailParts[i].CanCollide = false
- 12.TailParts[i].Locked = true
- 13.TailParts[i].formFactor = "Symmetric"
- 14.TailParts[i].Size = Vector3.new(1, 1, 1)
- 15.TailMesh = Instance.new("BlockMesh", TailParts[i])
- 16.TailMesh.Name = "TailMesh"
- 17.TailMesh.Scale = Vector3.new(0.3 - (i - 1) / 80, 0.3 - (i - 1) / 80, 0.25)
- 18.Welds[i - 1] = Instance.new("Weld", TailParts[i])
- 19.Welds[i - 1].Part0 = TailParts[i - 1]
- 20.Welds[i - 1].Part1 = TailParts[i]
- 21.Welds[i - 1].C0 = CFrame.new(0, 0, 0.125)
- 22.Welds[i - 1].C1 = CFrame.new(0, 0, -0.125)
- 23.if i ~= 13 then
- 24.TailDecoration = Instance.new("Part", User)
- 25.TailDecoration.Name = "TailPart"
- 26.TailDecoration.CanCollide = false
- 27.TailDecoration.Locked = true
- 28.TailDecoration.formFactor = "Symmetric"
- 29.TailDecoration.Size = Vector3.new(1, 1, 1)
- 30.TailDecoration.BrickColor = BrickColor.new("Light stone grey")
- 31.TailMesh = Instance.new("BlockMesh", TailDecoration)
- 32.TailMesh.Name = "TailMesh"
- 33.TailMesh.Scale = Vector3.new(0.305 - (i - 1) / 80, 0.1, 0.255)
- 34.Weld = Instance.new("Weld", TailDecoration)
- 35.Weld.Part0 = TailParts[i]
- 36.Weld.Part1 = TailDecoration
- 37.Weld.C0 = CFrame.new(0, -0.1, 0)
- 38.Weld.C1 = CFrame.new(0, 0, 0)
- 39.for e = 1, math.random(0, 1) do
- 40.TailStrype = Instance.new("Part", User)
- 41.TailStrype.Name = "TailPart"
- 42.TailStrype.CanCollide = false
- 43.TailStrype.Locked = true
- 44.TailStrype.formFactor = "Symmetric"
- 45.TailStrype.Size = Vector3.new(1, 1, 1)
- 46.TailStrype.BrickColor = BrickColor.new("Dark stone grey")
- 47.TailMesh = Instance.new("BlockMesh", TailStrype)
- 48.TailMesh.Name = "TailMesh"
- 49.TailMesh.Scale = Vector3.new(0.33 - (i - 1) / 80, 0.33 - (i - 1) / 80, 0.05)
- 50.Weld = Instance.new("Weld", TailStrype)
- 51.Weld.Part0 = TailParts[i]
- 52.Weld.Part1 = TailStrype
- 53.Weld.C0 = CFrame.new(0, 0, math.random(-10, 10) / 80)
- 54.Weld.C1 = CFrame.new(0, 0, 0)
- 55.end
- 56.end
- 57.end
- 58.Welds[1].C0 = CFrame.new(0, -1, 0.5)
- 59.--------------------
- 60.--Part Colloration--
- 61.--------------------
- 62.for i = 2, 12 do
- 63.TailParts[i].BrickColor = BrickColor.new("Light stone grey")
- 64.end
- 65.TailParts[13].BrickColor = BrickColor.new("Dark stone grey")
- 66.-----------------------
- 67.--Animation Smoothing--
- 68.-----------------------
- 69.function TailSmooth(WhereTo0, WhereTo1)
- 70.CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p
- 71.CR1 = CFrame.new(WhereTo0).p
- 72.AddTo0 = (CR1 - CR0) / 20
- 73.CR2 = CFrame.new(Welds[7].C1:toEulerAnglesXYZ()).p
- 74.CR3 = CFrame.new(WhereTo1).p
- 75.AddTo1 = (CR3 - CR2) / 20
- 76.for a = 1, 10 do
- 77.wait(0.025)
- 78.for b = 1, 6 do
- 79.Welds[b].C1 = Welds[b].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y + User.Torso.RotVelocity.y / 128, AddTo0.z)
- 80.end
- 81.for c = 7, 12 do
- 82.Welds[c].C1 = Welds[c].C1 * CFrame.fromEulerAnglesXYZ(AddTo1.x, AddTo1.y + User.Torso.RotVelocity.y / 128, AddTo1.z)
- 83.end
- 84.end
- 85.end
- 86.---------------------
- 87.--Animation Players--
- 88.---------------------
- 89.Variation = math.random(-5, 5) / 80
- 90.while true do
- 91.wait()
- 92.Variation = (Variation + math.random(-5, 5) / 80) / 2
- 93.if User.Torso.Velocity.magnitude > 8 then
- 94.TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 6, 0))
- 95.TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0))
- 96.TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0))
- 97.TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 6, 0))
- 98.TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0))
- 99.TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0))
- 100.else
- 101.TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0))
- 102.TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0))
- 103.TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0))
- 104.TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0))
- 105.TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0))
- 106.TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0))
- 107.end
- 108.end
- 109.end
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