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- // sending to sender-client only
- socket.emit('message', "this is a test");
- // sending to all clients, include sender
- io.emit('message', "this is a test");
- // sending to all clients except sender
- socket.broadcast.emit('message', "this is a test");
- // sending to all clients in 'game' room(channel) except sender
- socket.broadcast.to('game').emit('message', 'nice game');
- // sending to all clients in 'game' room(channel), include sender
- io.in('game').emit('message', 'cool game');
- // sending to sender client, only if they are in 'game' room(channel)
- socket.to('game').emit('message', 'enjoy the game');
- // sending to all clients in namespace 'myNamespace', include sender
- io.of('myNamespace').emit('message', 'gg');
- // sending to individual socketid
- socket.broadcast.to(socketid).emit('message', 'for your eyes only');
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