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  1. Log uploaded on Monday, November 20, 2017, 8:46:26 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. Expanded Prosthetics and Organ Engineering: (no assemblies)
  6. More Trade Ships: (no assemblies)
  7. USCM - Turret: (no assemblies)
  8. Sniper Turret: (no assemblies)
  9. [T] MoreFloors: (no assemblies)
  10. Small Shelf: (no assemblies)
  11. Wall Light - B18: (no assemblies)
  12. Efficient Light: (no assemblies)
  13. Concrete Walls: (no assemblies)
  14. Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
  15.  
  16. Active Harmony patches:
  17. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  18. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  19. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  20. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  21. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  22. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  23. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  24. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  25. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  26. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  27. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  28. PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
  29. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  30. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  31. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  32. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  33. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.pathavoid.rimworld.mod:1.0.9.1
  34.  
  35. Platform information: (hidden, hold Shift while publishing to include)
  36.  
  37. Log file contents:
  38. Initialize engine version: 5.6.3p1 (9c92e827232b)
  39. GfxDevice: [Renderer information redacted]
  40. Begin MonoManager ReloadAssembly
  41. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  42. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  43. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  44. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  45. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  46. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  47. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  48. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  49. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  50. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  51. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  52. RimWorld 0.18.1722 rev1198
  53.  
  54. Setting up 4 worker threads for Enlighten.
  55. Thread -> id: 1af4 -> priority: 1
  56. Thread -> id: 10ec -> priority: 1
  57. Thread -> id: 1e64 -> priority: 1
  58. Thread -> id: 1230 -> priority: 1
  59. Initialize engine version: 5.6.3p1 (9c92e827232b)
  60. GfxDevice: creating device client; threaded=1
  61. Direct3D:
  62. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
  63. Renderer: NVIDIA GeForce GTX 660
  64. Vendor: NVIDIA
  65. VRAM: 1506 MB (via DXGI)
  66. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  67. Begin MonoManager ReloadAssembly
  68. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  69. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  70. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  71. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  72. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  73. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  74. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  75. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  76. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  77. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  78. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  79. RimWorld 0.18.1722 rev1198
  80.  
  81. Setting up 4 worker threads for Enlighten.
  82. Thread -> id: 1de0 -> priority: 1
  83. Thread -> id: 205c -> priority: 1
  84. Thread -> id: 2cc -> priority: 1
  85. Thread -> id: 1d64 -> priority: 1
  86. Initialize engine version: 5.6.3p1 (9c92e827232b)
  87. GfxDevice: creating device client; threaded=1
  88. Direct3D:
  89. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
  90. Renderer: NVIDIA GeForce GTX 660
  91. Vendor: NVIDIA
  92. VRAM: 1506 MB (via DXGI)
  93. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  94. Begin MonoManager ReloadAssembly
  95. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  96. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  97. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  98. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  99. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  101. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  102. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  103. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  104. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  105. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  106. RimWorld 0.18.1722 rev1198
  107.  
  108. XML error: Could not find parent node named "USCMTrader" for node "TraderKindDef". Full node: <TraderKindDef ParentName="USCMTrader"><defName>USCMTrader</defName><stockGenerators><!-- Turrets --><li Class="StockGenerator_SingleDef"><thingDef>USCM_UA571C_Turret</thingDef><countRange><min>1</min><max>5</max></countRange></li></stockGenerators></TraderKindDef>
  109.  
  110. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  111.  
  112. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  113.  
  114. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  115.  
  116. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  117.  
  118. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  119.  
  120. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  121.  
  122. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  123.  
  124. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  125.  
  126. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  127.  
  128. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  129.  
  130. Could not resolve cross-reference to Verse.ThingCategoryDef named USCMWeapons
  131.  
  132. Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
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