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Jun 25th, 2019
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  1. target_sources( JonsEngine
  2. PRIVATE
  3. AmbientPixel.hlsl
  4. AvgLuminance.hlsl
  5. BoxBlurPixel.hlsl
  6. Common.hlsl
  7. Constants.h
  8. DepthReadback.hlsl
  9. DirectionalLightPixel.hlsl
  10. DirectionalLightPCF2X2Pixel.hlsl
  11. DirectionalLightPCF3X3Pixel.hlsl
  12. DirectionalLightPCF5X5Pixel.hlsl
  13. DirectionalLightPCF7X7Pixel.hlsl
  14. FullscreenTriangle.hlsl
  15. FullscreenTriangleTexcoord.hlsl
  16. FXAA.hlsl
  17. FXAAPixel.hlsl
  18. GBufferPixel.hlsl
  19. GBufferVertex.hlsl
  20. GBufferVertexAnimated.hlsl
  21. GBufferVertexStatic.hlsl
  22. OptimizedPCF.hlsl
  23. PointLightPixel.hlsl
  24. SDSMFinalCompute.hlsl
  25. SDSMInitialCompute.hlsl
  26. SimpleColorPixel.hlsl
  27. SimpleTexturePixel.hlsl
  28. SkyboxPixel.hlsl
  29. SkyboxVertex.hlsl
  30. SSAOPixel.hlsl
  31. TerrainDomain.hlsl
  32. TerrainHull.hlsl
  33. TerrainPixel.hlsl
  34. TerrainPixelDebug.hlsl
  35. Tonemapping.hlsl
  36. TransformAnimatedVertex.hlsl
  37. TransformStaticInstancedVertex.hlsl
  38. TransformStaticVertex.hlsl
  39. )
  40.  
  41. set_source_files_properties( AmbientPixel.hlsl PROPERTIES COMPILE_FLAGS "/E"ps_main" /ps"_5_0"" )
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