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- -- Dun Scaith First Boss --
- Stand between boss and ice blocks. (Ice blocks appear from pulse epicenter.) Make sure to stand between the green vortex in the middle and one of the purple gates to not fall off. Run away from the black circle of death. Slay adds asap. The DPS check are the grey blocks, which you don't stand on when they flash.
- -- Dun Scaith Second Boss --
- Slay adds immediately. The atomoses work similar to Portals from that one video game, the spinny gold object should be stood next to where it stops, or else you get vuln up / damaged. Change circles to the opposite element from your debuff. (IE: Water Debuff = fire circles.)
- / ! \ WARNING - UNIDENTIFIED FLYING OBJECT / ! \
- Slay adds asap, avoid AoEs. Watch for the boss coming up on the side of the arena, it will do a line charge across the arena for that.
- -- Dun Scaith Third Boss --
- Slay adds immediately. The bigger add that drops at pulse epicenter should stay away from the boss. Don't stand in the direction her paper limbs are facing if she has them pointing somewhere. Don't move for shadow gathering. Face the hand you're tethered to. Black/Red Circle means that person will have huge balls chasing after them, stay clear.
- -- ??? ?????? ?????? ???? --
- Slay all the things, big thing first. Look away for the red eye effect. Get away for "Ultimate Terror." R. Omen doesn't give stacks this time, so don't worry about "Doors."
- -- ??? ?????? ????? ???? --
- Attack boss even though barriers causes attacks to do zero damage. Kill all adds asap. Avoid red orbs, stack on big arrows. Avoid the big balls like before that follow black/red circle players.
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