G2A Many GEOs
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Prefeitura

a guest Feb 9th, 2015 241 Never
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  1.  
  2. ====================================OBJETOS REMOVIDOS===============================================
  3.  
  4.  
  5.     RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
  6.     RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
  7.     RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
  8.     RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
  9.     RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
  10.     RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
  11.     RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25);
  12.     RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25);
  13.     RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25);
  14.     RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
  15.     RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25);
  16.     RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
  17.     RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
  18.     RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
  19.     RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
  20.     RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
  21.     RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
  22.     RemoveBuildingForPlayer(playerid, 1283, 1441.8594, -1733.0078, 15.6250, 0.25);
  23.     RemoveBuildingForPlayer(playerid, 1226, 1451.6250, -1727.6719, 16.4219, 0.25);
  24.     RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
  25.     RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
  26.     RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
  27.     RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25);
  28.     RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25);
  29.     RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
  30.     RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
  31.     RemoveBuildingForPlayer(playerid, 1226, 1505.1797, -1727.6719, 16.4219, 0.25);
  32.     RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
  33.     RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
  34.     RemoveBuildingForPlayer(playerid, 1283, 1513.2344, -1732.9219, 15.6250, 0.25);
  35.     RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
  36.     RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
  37.     RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
  38.     RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
  39.     RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
  40.     RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
  41.     RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
  42.     RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
  43.     RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
  44.     RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
  45.     RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
  46.     RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
  47.     RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
  48.     RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
  49.     RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
  50.     RemoveBuildingForPlayer(playerid, 625, 1457.2734, -1666.2969, 13.6953, 0.25);
  51.     RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
  52.     RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
  53.     RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
  54.     RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
  55.     RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
  56.     RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
  57.     RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
  58.     RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
  59.     RemoveBuildingForPlayer(playerid, 625, 1449.5938, -1635.0469, 13.6953, 0.25);
  60.     RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
  61.     RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
  62.     RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
  63.     RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
  64.     RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
  65.     RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
  66.     RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
  67.     RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
  68.     RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
  69.     RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
  70.     RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
  71.     RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
  72.     RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
  73.     RemoveBuildingForPlayer(playerid, 625, 1504.1641, -1662.0156, 13.6953, 0.25);
  74.     RemoveBuildingForPlayer(playerid, 625, 1504.7188, -1670.9219, 13.6953, 0.25);
  75.     RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
  76.     RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
  77.     RemoveBuildingForPlayer(playerid, 625, 1513.2734, -1642.4922, 13.6953, 0.25);
  78.     RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
  79.     RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25);
  80.     RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25);
  81.     RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25);
  82.     RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
  83.     RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
  84.     RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25);
  85.     RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
  86.     RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
  87.     RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
  88.     RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1709.6406, 13.0469, 0.25);
  89.  
  90.  
  91. //======================================veiculos prefeitura========================================================/
  92.  
  93.     AddStaticVehicleEx(587,1513.6000000,-1755.9000000,13.4000000,179.2500000,255,255,15); //Euros
  94.     AddStaticVehicleEx(587,1524.3000000,-1755.8000000,13.4000000,179.2470000,255,255,15); //Euros
  95.     AddStaticVehicleEx(587,1529.6000000,-1755.9000000,13.4000000,179.2470000,255,255,15); //Euros
  96.     AddStaticVehicleEx(587,1519.0000000,-1755.9000000,13.4000000,179.2470000,255,255,15); //Euros
  97.     AddStaticVehicleEx(587,1540.1000000,-1756.0000000,13.4000000,179.2470000,255,255,15); //Euros
  98.     AddStaticVehicleEx(587,1534.5996000,-1756.0000000,13.4000000,179.2470000,255,255,15); //Euros
  99.     AddStaticVehicleEx(587,1545.9000000,-1756.2000000,13.4000000,179.2470000,255,255,15); //Euros
  100.  
  101. //==========================================oibjetos prefeitura===========================================================
  102.  
  103. CreateDynamicObject(8131,1493.8000000,-1774.8000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(vgschurch02_lvs) (1)
  104. CreateDynamicObject(9901,1478.6999500,-1811.8000500,37.8000000,0.0000000,0.0000000,270.0000000); //object(ferybuild_1) (1)
  105. CreateDynamicObject(3663,1478.6000000,-1777.3000000,12.1000000,0.0000000,358.9950000,91.2470000); //object(lasstepsa_las) (2)
  106. CreateDynamicObject(3037,1557.2000000,-1827.9000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (1)
  107. CreateDynamicObject(3037,1557.2000000,-1830.7000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (6)
  108. CreateDynamicObject(3037,1557.2000000,-1830.7000000,18.9000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (2)
  109. CreateDynamicObject(3037,1557.1000000,-1838.9000000,20.4000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (3)
  110. CreateDynamicObject(3037,1557.2000000,-1830.7000000,20.4000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (4)
  111. CreateDynamicObject(3037,1557.1000000,-1827.0000000,18.9000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (5)
  112. CreateDynamicObject(3037,1400.2000000,-1827.5000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (11)
  113. CreateDynamicObject(3037,1400.2000000,-1837.6000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (12)
  114. CreateDynamicObject(3037,1400.2000000,-1837.6000000,17.9000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (13)
  115. CreateDynamicObject(3037,1400.2000000,-1837.6000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (14)
  116. CreateDynamicObject(3037,1400.2000000,-1827.5000000,18.2000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (15)
  117. CreateDynamicObject(3037,1400.2000000,-1827.5000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (16)
  118. CreateDynamicObject(3037,1501.3000000,-1860.6000000,14.7000000,270.0000000,0.0000000,268.0000000); //object(warehouse_door2b) (17)
  119. CreateDynamicObject(3037,1501.3000000,-1860.6000000,23.2000000,270.0000000,180.0000000,87.9950000); //object(warehouse_door2b) (18)
  120. CreateDynamicObject(3037,1557.2000000,-1840.8000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (19)
  121. CreateDynamicObject(3037,1557.2000000,-1840.8000000,16.7000000,0.0000000,0.0000000,0.0000000); //object(warehouse_door2b) (20)
  122. CreateDynamicObject(1360,1476.3000000,-1777.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (1)
  123. CreateDynamicObject(1360,1481.0000000,-1776.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop3) (2)
  124. CreateDynamicObject(10378,1477.3000000,-1689.3000000,12.0000000,0.0000000,0.0000000,0.0000000); //object(ctiyhallsquare_sfs) (1)
  125. CreateDynamicObject(3471,1484.1000000,-1773.4000000,13.8000000,0.0000000,0.0000000,90.0000000); //object(vgschinalion1) (1)
  126. CreateDynamicObject(3471,1473.4000000,-1773.2000000,13.8000000,0.0000000,0.0000000,91.9950000); //object(vgschinalion1) (2)
  127. CreateDynamicObject(11547,1449.7000000,-1706.6000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(desn_tscanopy) (3)
  128. CreateDynamicObject(11547,1507.5000000,-1706.4000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(desn_tscanopy) (4)
  129. CreateDynamicObject(710,1470.2000000,-1665.7000000,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (1)
  130. CreateDynamicObject(710,1476.5000000,-1665.9000000,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (2)
  131. CreateDynamicObject(710,1473.4004000,-1665.5996000,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (3)
  132. CreateDynamicObject(710,1479.5000000,-1665.9000000,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (4)
  133. CreateDynamicObject(710,1488.2000000,-1665.9000000,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (5)
  134. CreateDynamicObject(710,1482.5000000,-1666.0996000,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (6)
  135. CreateDynamicObject(710,1485.4004000,-1666.0996000,29.1000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (7)
  136. CreateDynamicObject(8131,1462.5000000,-1775.0000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(vgschurch02_lvs) (2)
  137. CreateDynamicObject(736,1553.8000000,-1766.9000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (1)
  138. CreateDynamicObject(736,1553.6000000,-1764.4000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (2)
  139. CreateDynamicObject(736,1554.1000000,-1762.3000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (3)
  140. CreateDynamicObject(736,1553.5000000,-1760.4000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (4)
  141. CreateDynamicObject(736,1553.6000000,-1758.0000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (5)
  142. CreateDynamicObject(736,1553.6000000,-1752.8000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (6)
  143. CreateDynamicObject(736,1553.4004000,-1755.5000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (7)
  144. CreateDynamicObject(736,1547.1000000,-1748.4000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (8)
  145. CreateDynamicObject(736,1553.4004000,-1750.4004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (9)
  146. CreateDynamicObject(736,1553.7002000,-1748.2998000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (10)
  147. CreateDynamicObject(736,1550.2002000,-1748.4004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (11)
  148. CreateDynamicObject(736,1543.8000000,-1748.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (12)
  149. CreateDynamicObject(736,1540.8000000,-1748.1000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (13)
  150. CreateDynamicObject(736,1536.5000000,-1748.0000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (14)
  151. CreateDynamicObject(736,1531.8000000,-1748.3000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (15)
  152. CreateDynamicObject(736,1534.4004000,-1748.2002000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (16)
  153. CreateDynamicObject(736,1529.3000000,-1748.3000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (17)
  154. CreateDynamicObject(736,1526.5000000,-1748.4000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (18)
  155. CreateDynamicObject(736,1523.6000000,-1748.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (19)
  156. CreateDynamicObject(736,1516.7000000,-1748.4000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (20)
  157. CreateDynamicObject(736,1521.0996000,-1748.2998000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (21)
  158. CreateDynamicObject(736,1518.9004000,-1748.2998000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (22)
  159. CreateDynamicObject(736,1514.6000000,-1748.4000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (23)
  160. CreateDynamicObject(736,1512.2000000,-1748.3000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (24)
  161. CreateDynamicObject(736,1449.0000000,-1748.5000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (25)
  162. CreateDynamicObject(736,1447.0000000,-1748.4000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (26)
  163. CreateDynamicObject(736,1445.1000000,-1748.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (27)
  164. CreateDynamicObject(736,1443.0000000,-1748.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (28)
  165. CreateDynamicObject(736,1441.2000000,-1748.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (29)
  166. CreateDynamicObject(736,1436.5000000,-1748.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (30)
  167. CreateDynamicObject(736,1439.4000000,-1748.1000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (31)
  168. CreateDynamicObject(736,1438.1000000,-1748.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (32)
  169. CreateDynamicObject(736,1434.5000000,-1748.1000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (33)
  170. CreateDynamicObject(736,1427.5000000,-1747.9000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (34)
  171. CreateDynamicObject(736,1432.7002000,-1747.7998000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (35)
  172. CreateDynamicObject(736,1430.9004000,-1747.7002000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (36)
  173. CreateDynamicObject(736,1429.2002000,-1747.9004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (37)
  174. CreateDynamicObject(736,1424.0000000,-1747.8000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (38)
  175. CreateDynamicObject(736,1425.7002000,-1747.9004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (39)
  176. CreateDynamicObject(736,1419.0000000,-1747.9000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (40)
  177. CreateDynamicObject(736,1422.5000000,-1747.9004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (41)
  178. CreateDynamicObject(736,1420.9004000,-1748.0996000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (42)
  179. CreateDynamicObject(736,1417.3000000,-1748.0000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (43)
  180. CreateDynamicObject(736,1415.6000000,-1747.9000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (44)
  181. CreateDynamicObject(736,1407.2000000,-1747.8000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (45)
  182. CreateDynamicObject(736,1414.0000000,-1747.9004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (46)
  183. CreateDynamicObject(736,1412.4004000,-1747.9004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (47)
  184. CreateDynamicObject(736,1410.5000000,-1747.9004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (48)
  185. CreateDynamicObject(736,1408.9004000,-1747.7002000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (49)
  186. CreateDynamicObject(736,1405.3000000,-1747.7000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (50)
  187. CreateDynamicObject(736,1405.6000000,-1767.2000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (51)
  188. CreateDynamicObject(736,1405.1000000,-1752.1000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (52)
  189. CreateDynamicObject(736,1405.2002000,-1749.0996000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (53)
  190. CreateDynamicObject(736,1405.2002000,-1750.5996000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (54)
  191. CreateDynamicObject(736,1405.0000000,-1753.8000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (55)
  192. CreateDynamicObject(736,1405.1000000,-1755.6000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (56)
  193. CreateDynamicObject(736,1405.0000000,-1757.1000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (57)
  194. CreateDynamicObject(736,1405.0000000,-1758.9000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (58)
  195. CreateDynamicObject(736,1404.9000000,-1764.5000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (59)
  196. CreateDynamicObject(736,1404.9004000,-1760.9004000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (60)
  197. CreateDynamicObject(736,1404.7002000,-1762.5996000,24.2000000,0.0000000,0.0000000,0.0000000); //object(ceasertree01_lvs) (61)
  198. CreateDynamicObject(9833,1508.0000000,-1747.3000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  199. CreateDynamicObject(9833,1453.1000000,-1746.9000000,15.7000000,0.0000000,0.0000000,308.0000000); //object(fountain_sfw) (2)
  200. CreateDynamicObject(9833,1477.1000000,-1689.8000000,16.2000000,0.0000000,0.0000000,352.0000000); //object(fountain_sfw) (3)
  201. CreateDynamicObject(9833,1477.8000000,-1689.5000000,16.2000000,0.0000000,0.0000000,307.9960000); //object(fountain_sfw) (4)
  202. CreateDynamicObject(657,1459.8000000,-1684.6000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (1)
  203. CreateDynamicObject(657,1459.7000000,-1686.6000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (2)
  204. CreateDynamicObject(657,1459.6000000,-1688.8000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (3)
  205. CreateDynamicObject(657,1459.4000000,-1691.8000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (4)
  206. CreateDynamicObject(657,1459.3000000,-1694.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (5)
  207. CreateDynamicObject(657,1459.7000000,-1696.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (6)
  208. CreateDynamicObject(657,1459.5000000,-1699.0000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (7)
  209. CreateDynamicObject(657,1459.4000000,-1701.7000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (8)
  210. CreateDynamicObject(657,1459.2000000,-1705.2000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (9)
  211. CreateDynamicObject(657,1459.1000000,-1706.7000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (10)
  212. CreateDynamicObject(657,1459.1000000,-1709.7000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (11)
  213. CreateDynamicObject(657,1459.1000000,-1712.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (12)
  214. CreateDynamicObject(657,1459.1000000,-1713.9000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (13)
  215. CreateDynamicObject(657,1496.4000000,-1713.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (14)
  216. CreateDynamicObject(657,1496.4000000,-1711.4000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(pinetree02) (15)
  217. CreateDynamicObject(657,1496.4000000,-1707.9000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (16)
  218. CreateDynamicObject(657,1496.4000000,-1704.7000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (17)
  219. CreateDynamicObject(657,1496.4000000,-1701.7000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (18)
  220. CreateDynamicObject(657,1496.4000000,-1700.0000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (19)
  221. CreateDynamicObject(657,1496.4000000,-1698.3000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (20)
  222. CreateDynamicObject(657,1496.4000000,-1695.8000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (23)
  223. CreateDynamicObject(657,1496.4000000,-1694.3000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (21)
  224. CreateDynamicObject(657,1496.3000000,-1693.3000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (22)
  225. CreateDynamicObject(657,1496.1000000,-1690.6000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (24)
  226. CreateDynamicObject(657,1495.9000000,-1688.6000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (25)
  227. CreateDynamicObject(657,1495.7000000,-1686.6000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (26)
  228. CreateDynamicObject(657,1495.6000000,-1685.1000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (27)
  229. CreateDynamicObject(657,1496.0000000,-1683.3000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (28)
  230. CreateDynamicObject(657,1495.9000000,-1682.1000000,13.5000000,0.0000000,2.0000000,0.0000000); //object(pinetree02) (29)
  231. CreateDynamicObject(8558,1531.2000000,-1754.0000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(vgshseing28) (1)
  232. CreateDynamicObject(1337,1514.9385000,-1751.7324000,13.5468800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (3)
  233. CreateDynamicObject(7092,1462.4000000,-1776.2000000,30.6000000,0.0000000,0.0000000,272.0000000); //object(vegasflag03) (1)
  234. CreateDynamicObject(11489,1490.6621100,-1767.2255900,2.8143900,0.0000000,0.0000000,0.0000000); //object(dam_statues) (1)
  235. CreateDynamicObject(11489,1458.9000000,-1716.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(dam_statues) (2)
  236. CreateDynamicObject(11489,1496.7000000,-1716.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(dam_statues) (3)
  237.  
  238.  
  239. //=====================================================fim prefeitura================================================================
RAW Paste Data
Ledger Nano X - The secure hardware wallet
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