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- Secret Names
- ------------
- HELP ME - 10 lives instead of 3
- FUJIMOTO - Start with Grant DaNasty
- URATA - Start with Sypha Belnades
- OKUDA - Start with Alucard
- AKAMA - Makes game harder
- ----------
- Sound Test
- ----------
- At the title screen hold A+B an press start 2wice
- ROM Addresses
- Table seems to start 3041 2 byte Value 9030
- Table seems to end 31035 2 byte value 9398
- revamp changes when saving bgm without changing anything!!
- Address Value
- 30fda form 6f to 1b
- 30fee a7 7d
- 30ff0 b5 61
- 31010 95 df
- 31011 93 92
- Value Pointer Address Description LVL
- 920d 30fd7-30fd8 Life Lose
- 921b 30fd9-30fda Beginning 1 Warakiya
- 9229 90fdb-30fdc Mad Forest 3 Forest
- 9245 30fdf-30fe0 Dead Beat 7 Murky Marshes
- 9253 30fe1-30fe2 Clockwork 2 Clocktower
- 9261 30fe3-30fe4 Aquarius 9 Sunken City
- 926f 30fe5-30fe6 Rising 5 Tower of Terror
- 927d 30fe7-30fe8 Anxiety 4 Ship of Fools
- 928b 30fe9-30fea Nightmare 8 Cave of Alucard
- 9299 90feb-30fec Deamon Seed 11 Catacombs
- 927d 30fed-30fee Anxiety 12 Mountain Range
- 9261 30fef-30ff0 Aquarius 13 Castle Courtyard
- 9237 30fdd-30fde Stream 6 Causeway
- 92c3 30ff1-30ff2 Deja Vu 14 Main Hall
- 92d1 30ff3-30ff4 Riddle 15 Castle Tower
- 92df 30ff5-30ff6 Pressure 16 Final Tower
- 92ed 30ff7-30ff8 Overture Dracula 1st
- 92fb 30ff9-30ffa Boss Fight Boss Screen
- 9209 30ffb-30ffc Big Battle 2 Dracula 2nd
- 9317 30ffd-30ffe Big Battle 3 Dracula 3rd
- 9325 30fff-31000 Epitaph Password
- 9333 31001-31002 Block Clear
- 9341 31003-31004 All Clear
- 934f 31005-31006 Game Over
- 935d 31007-31008 Prelude Intro Reel
- 936b 31009-3100a Prayer Prayer Screen
- 9387 3100d-3100e Flash Back Credits
- 93df 3100f-31010 Pressure 10 Flood
- 92a3 31011-31012 Encounter Partner
- 93b1 31013-31014 Destiny Map
- 9379 3100b-3100c Evergreen Ending
- Pointer and Address?
- Value Pointer Address Track
- 921b Beginning 1 0 147b5 squer1??
- 1 14a86 squer2??
- 2 14c7a Triangl??
- 3 14e4d Noice??
- 4 DMC
- 9253 Clockwork 2
- 9229 Mad Forest 3
- 927d Anxiety 4 12
- 92f6 Rising 5
- 9237 Stream 6
- 9245 Dead Beat 7
- 928b Nightmare 8
- 9261 Aquarius 9 13
- 93df Pressure 10 16
- 9299 Demon Seed 11
- 92c3 Main Hall 14
- 92d1 Riddle 15
- 935d Prelude Intro
- 9325 Password
- 936b Prayer
- 93fb Boss Fight
- 9333 Block Clear
- 93a3 Encounter partner
- 93b1 Destiny Map
- 92ed Overture Dracula 1st
- 9209 Dracula 2nd
- 9317 Dracula 3rd
- 9341 All Clear
- 9379 Ending Evergreen
- 9387 Credits
- 934f Game Over
- 920d Life Lose
- *//
- Background Music
- The track order can be changed in reVamp easily enough, but known values will get posted here. NSF values will not be here... probably. Values get all wonky after using reVamp's Change Tracks function. Will need to test byte values later. Changing more than one or two at a time causes some weird readings in ExamDiff. These pairs are a map, not the music itself.
- Pointer Table
- $031010 Wallachia
- $031012 Black Forest
- $031014 Causeway
- $031016 Marsh
- $031018 Clock Tower
- $03101A Sunken City
- $03101C Tower of Terror
- $03101E Ship of Fools (2 bytes?)
- $031020 Alucard's Cave
- $AD92 Beginning
- $FD92 Clockwork
- $C192 Mad Forest
- $D592 Stream
- $E992 Dead Beat
- $1193 Aquarius
- $2593 Rising
- $3993 Anxiety
- $4D93 Nightmare
- Sound Files
- These are the values sent to the CPU for sound files via address $E249.
- SFX
- $01 Low Hi-Hat Hit Closed
- $02 High Hi-Hat Hit Closed
- $03 Ride Cymbal
- $04 Hi-Hat Hit Open
- $05 Hi-Hat Close
- $06 Crumbling Room
- $07 Footsteps
- $08 Rough Landing
- $09 Door Slam
- $0A Bouncing Slime Landing
- $0B Giant Rotating Gear
- $0C Mudman Appearance
- $0D Crumbling Ledge
- $0E Corrosive Water Corrosion
- $0F Ceiling Smash | Ledge Fall
- $10 Crumbling Bridge
- $11 Axe Weapon Toss
- $12 Dagger Toss
- $13 Cross Toss
- $14 Holy Water Shatter
- $15 Invincibility Potion
- $16 Get Coins
- $17 Timer Tally
- $18 Hearts Tally | Name Letter Select
- $19 Get Heart | Name Letter Enter
- $1A Get Weapon
- $1B ****UNKNOWN****
- $1C Water Attack (Lightning in v.US)
- $1D Alucard Fireball
- $1E Flowing Water
- $1F Ice Spell
- $20 Emerge Splash
- $21 Submerge Splash
- $22 Corrosive Water Splatter
- $23 Fire Spell (for Water Dragons also)
- $24 Resilient Enemy Hit
- $25 Roaring Waterfall
- $26 Owl Flap
- $27 Enemy Shattered (e.g., skeletons)
- $28 Ineffective Attack
- $29 Cyclops Pound
- $2A Boss Hit
- $2B Mystery Meat
- $2C Thunder
- $2D Title Screen Thunder
- $2E Bat Form
- $2F Water Dragon Emerge
- $30 Water Dragon Submerge
- $31 Bone, Spit, Tears, et al Attack
- $32 Object Destroy
- $33 Block Break
- $34 River Freeze
- $35 Teeter-Totter (removed)
- $36 Trap Door Turn
- $37 Collapsing Tower | Leviathan Stomp
- $38 Frozen Enemy Shattered
- $39 Creature Stomp
- $3A Medusa Beam (removed)
- $3B Medusa Arrow (removed)
- $3C Clocktower Quake
- $3D Sunken Room Quake
- $3E Stopwatch Tick
- $3F Flooding Sunken Room
- $40 Prayer Thunder
- $41 Big Thunder
- $42 Invalid Password
- $43 Partner Saved
- $44 Flame Pillar
- $45 Wisp Explode
- $46 Pazuzu Laser
- $47 Doppelganger Change
- $48 Partner Change
- $49 Pazuzu Hit
- $4A Crystal Ping
- $4B Time's Up
- $4C Rosario
- $4D 1UP
- $4E Health Refill
- $4F Pause
- $50 "Life Loss"
- $51 "Beginning"
- $52 "Mad Forest"
- $53 "Stream"
- $54 "Dead Beat"
- $55 "Clockwork"
- $56 "Aquarius"
- $57 "Rising"
- $58 "Anxiety"
- $59 "Nightmare"
- $5A "Demon Seed"
- $5B "Anxiety" (duplicated)
- $5C "Aquarius" (duplicated)
- $5D "Deja Vu"
- $5E "Riddle"
- $60 "Overture"
- $61 "Boss Fight"
- $62 "Big Battle"
- $63 "Big Battle" (fast)
- $64 "Epitaph"
- $65 "Blk Clear"
- $66 "All Clear"
- $67 "Game Over"
- $68 "Prelude"
- $69 "Prayer"
- $6A "Evergreen"
- $6B "Flash Back"
- $6C "Pressure"
- $6D "Encounter"
- $6E "Destiny"
- $6F Floor Tom (DPCM)
- $70 Low Tom (DPCM)
- $71 High Tom (DPCM)
- $72 Snare Drum (DPCM)
- $73 Bass Drum (DPCM)
- $74 Whip Attack / Main Menu Select
- $75 Trevor Hurt
- $76 Grant Hurt
- $77 Sypha Hurt
- $78 Alucard Hurt
- $79 Death Laugh (DPCM)
- $7A Whip Attack (duplicated)
- $7B Ominous Laugh (DPCM)
- $7C Flying Heads Scream (DPCM)
- $7D Boss Scream (DPCM)
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