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- Config = {}
- Config.debug = false
- -------------------------------------------------
- --- FRAMEWORK SETTINGS
- -------------------------------------------------
- Config.esxSettings = {
- enabled = true,
- -- Whether or not to use the new ESX export method
- useNewESXExport = true,
- -- Enable this if you're using a very old version of ESX
- oldEsx = false,
- moneyAccount = 'black_money',
- }
- Config.qbSettings = {
- enabled = false,
- moneyAccount = 'cash',
- }
- Config.target = {
- enabled = false,
- system = 'ox_target' -- 'qtarget' or 'qb-target' or 'ox_target' (Other systems might work as well)
- }
- -- When not using target
- -- '3d-text', 'top-left', 'help-text'
- Config.inputType = '3d-text'
- -- Font used for the 3d text
- Config.textFont = 4
- -- Scale used for the 3d text
- Config.textScale = 1.0
- -----------------------------
- --- LOOT SETTINGS
- -----------------------------
- -- Duration for which the loot will be available on the ground
- -- Time in seconds
- Config.lootLifespan = 45
- Config.dropOnRagdoll = {
- -- When true, peds will drop their loot when ragdoll
- -- When false, peds will only drop their loot when dead
- enabled = false,
- -- Chance of dropping loot when ragdolling (instead of death) (0 - 100)
- chance = 100,
- }
- -----------------------------
- --- PICKUP OPTIONS
- -----------------------------
- -- Max pickup distance
- Config.pickupDistance = 1.4
- -- Keybinds. Only when not using targeting
- Config.keybinds = {
- pickup = {
- label = 'E',
- input = 38,
- }
- }
- Config.animation = {
- duration = 1,
- dict = 'mp_take_money_mg',
- anim = 'put_cash_into_bag_loop',
- flag = 1,
- -- Whether the prop should get attached to the hand on pickup
- holdProp = true,
- }
- -- Outline of the items
- Config.outline = {
- enabled = true,
- color = {
- r = 255,
- g = 255,
- b = 255,
- a = 255,
- }
- }
- -----------------------------
- --- GLOBAL LOOT
- -----------------------------
- -- Loot which can be dropped by all human peds
- Config.globalLoot = {
- ['nothing'] = {
- chance = 75,
- },
- ['wallet'] = {
- chance = 15,
- money = {
- min = 2,
- max = 50,
- },
- props = {
- 'prop_ld_wallet_pickup',
- 'prop_ld_wallet_01',
- 'prop_ld_wallet_02',
- 'prop_ld_purse_01',
- },
- },
- ['phone'] = {
- chance = 10,
- item = {
- name = 'phone',
- },
- props = {
- 'p_amb_phone_01',
- 'prop_amb_phone',
- },
- },
- }
- -----------------------------
- --- LOOT PER TYPE
- -----------------------------
- -- See constants.lua for the full list of types
- Config.lootPerType = {
- ['gangs'] = {
- types = {
- PED_TYPE_GANG_ALBANIAN,
- PED_TYPE_GANG_BIKER_1,
- PED_TYPE_GANG_BIKER_2,
- PED_TYPE_GANG_ITALIAN,
- PED_TYPE_GANG_RUSSIAN,
- PED_TYPE_GANG_RUSSIAN_2,
- PED_TYPE_GANG_IRISH,
- PED_TYPE_GANG_JAMAICAN,
- PED_TYPE_GANG_AFRICAN_AMERICAN,
- PED_TYPE_GANG_KOREAN,
- PED_TYPE_GANG_CHINESE_JAPANESE,
- PED_TYPE_GANG_PUERTO_RICAN,
- },
- loot = {
- ['nothing'] = {
- chance = 70,
- },
- ['cash'] = {
- chance = 10,
- money = {
- min = 50,
- max = 500,
- },
- props = {
- 'bkr_prop_moneypack_01a',
- 'bkr_prop_money_unsorted_01',
- 'bkr_prop_money_wrapped_01',
- },
- },
- ['coke'] = {
- chance = 20,
- item = {
- name = 'coke',
- min = 1,
- max = 2,
- },
- props = {
- 'imp_prop_impexp_coke_pile',
- },
- },
- },
- },
- ['animals'] = {
- types = {
- PED_TYPE_ANIMAL,
- },
- loot = {
- ['nothing'] = {
- chance = 30,
- },
- ['meat'] = {
- amount = {
- min = 1,
- max = 3,
- },
- chance = 70,
- item = {
- name = 'steak',
- },
- props = {
- 'prop_cs_steak',
- },
- },
- },
- },
- }
- -----------------------------
- --- LOOT PER PED MODEL
- -----------------------------
- -- Ped models list: https://docs.fivem.net/docs/game-references/ped-models/
- Config.lootPerModel = {
- ['fancy'] = {
- models = {
- 'a_f_y_bevhills_01',
- 'a_f_y_bevhills_02',
- 'a_f_y_bevhills_03',
- 'a_f_y_bevhills_04',
- 'a_f_y_business_01',
- 'a_f_y_business_02',
- 'a_f_y_business_03',
- 'a_f_y_business_04',
- 'a_m_m_bevhills_01',
- 'a_m_m_bevhills_02',
- 'a_m_m_business_01',
- 'a_m_y_busicas_01',
- 'a_m_y_business_01',
- 'a_m_y_business_02',
- 'a_m_y_business_03',
- 'a_m_y_stbla_02',
- 'a_m_y_smartcaspat_01',
- },
- loot = {
- ['nothing'] = {
- chance = 50,
- },
- ['briefcase'] = {
- chance = 10,
- item = {
- name = 'secret_documents',
- -- When no min and max values are specified. It will always be just one item
- },
- props = {
- 'prop_ld_case_01',
- 'prop_ld_suitcase_01',
- },
- },
- ['money_briefcase'] = {
- chance = 15,
- money = {
- min = 300,
- max = 1500,
- },
- props = {
- 'prop_ld_case_01',
- 'prop_ld_suitcase_01',
- },
- },
- ['rich wallet'] = {
- chance = 25,
- money = {
- min = 100,
- max = 700,
- },
- props = {
- 'prop_ld_wallet_pickup',
- 'prop_ld_wallet_01',
- 'prop_ld_wallet_02',
- 'prop_ld_purse_01',
- },
- }
- },
- },
- ['zombie'] = {
- models = {
- 'u_m_y_zombie_01',
- },
- loot = {
- ['meat'] = {
- chance = 100,
- amount = {
- min = 2,
- max = 5,
- },
- item = {
- name = 'steak',
- },
- props = {
- 'prop_cs_steak',
- },
- },
- },
- },
- }
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