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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\adamspurgin\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\adamspurgin\team fortress 2\tf" "C:\Program Files\Steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\adamspurgin\team fortress 2\tf\materials
- Loading C:\Program Files\Steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.vmf
- Patching WVT material: maps/konami/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 90 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (169197 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 230 texinfos to 147
- Reduced 21 texdatas to 18 (519 bytes to 437)
- Writing C:\Program Files\Steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\adamspurgin\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\adamspurgin\team fortress 2\tf" "C:\Program Files\Steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\program files\steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.bsp
- reading c:\program files\steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.prt
- 55 portalclusters
- 117 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 2033
- Average clusters visible: 36
- Building PAS...
- Average clusters audible: 55
- visdatasize:1222 compressed from 880
- writing c:\program files\steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\adamspurgin\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files\steam\steamapps\adamspurgin\team fortress 2\tf" "C:\Program Files\Steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.bsp
- Setting up ray-trace acceleration structure... Done (0.37 seconds)
- 1058 faces
- 128228 square feet [18464946.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1058 patches before subdivision
- 12460 patches after subdivision
- 50 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
- transfers 2251721, max 757
- transfer lists: 17.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(348830, 103220, 8132)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(253688, 20927, 740)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(187625, 4361, 119)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(138869, 914, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(102735, 192, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(75922, 41, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(56054, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(41347, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(30476, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(22449, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(16527, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(12163, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(8948, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(6582, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(4840, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(3559, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2617, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(1924, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1414, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1040, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #21 added RGB(764, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #22 added RGB(562, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #23 added RGB(413, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #24 added RGB(304, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #25 added RGB(223, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #26 added RGB(164, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #27 added RGB(121, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #28 added RGB(89, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #29 added RGB(65, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #30 added RGB(48, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #31 added RGB(35, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #32 added RGB(26, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #33 added RGB(19, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #34 added RGB(14, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #35 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #36 added RGB(8, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #37 added RGB(6, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #38 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #39 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #40 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #41 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #42 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #43 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 525/8192 6300/98304 ( 6.4%)
- brushsides 3170/65536 25360/524288 ( 4.8%)
- planes 530/65536 10600/1310720 ( 0.8%)
- vertexes 1591/65536 19092/786432 ( 2.4%)
- nodes 249/65536 7968/2097152 ( 0.4%)
- texinfos 147/12288 10584/884736 ( 1.2%)
- texdata 18/2048 576/65536 ( 0.9%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1058/65536 59248/3670016 ( 1.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 860/65536 48160/3670016 ( 1.3%)
- leaves 261/65536 8352/2097152 ( 0.4%)
- leaffaces 1096/65536 2192/131072 ( 1.7%)
- leafbrushes 675/65536 1350/131072 ( 1.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 8012/512000 32048/2048000 ( 1.6%)
- edges 4494/256000 17976/1024000 ( 1.8%)
- LDR worldlights 50/8192 4400/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 23/32768 230/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 315/65536 630/131072 ( 0.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 371880/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1222/16777216 ( 0.0%)
- entdata [variable] 14160/393216 ( 3.6%)
- LDR ambient table 261/65536 1044/262144 ( 0.4%)
- HDR ambient table 261/65536 1044/262144 ( 0.4%)
- LDR leaf ambient 1026/65536 28728/1835008 ( 1.6%)
- HDR leaf ambient 261/65536 7308/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106268/0 ( 0.0%)
- physics [variable] 169197/4194304 ( 4.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2440
- Writing c:\program files\steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.bsp
- 21 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\adamspurgin\sourcesdk_content\tf\mapsrc\konami.bsp" "c:\program files\steam\steamapps\adamspurgin\team fortress 2\tf\maps\konami.bsp"
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