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- >>Vigilantes
- >Henry Stone: Name unknown, working cape name “Repel Mask” found on PHO
- Master 1 (Trump 1): Self-master. Effectively immune to Mastering.
- Trump 2: Purely defensive, immune to most powers, normally not a concern for civilians. Rating increased due to personal combat skill and experience; could threaten civilians with untrained parahumans unable to intervene meaningfully.
- Striker 3: Dangerous to approach in close range, able to launch human-sized objects at dangerous speeds with faint contact.
- >Jimmy Barker: Name unknown, working cape name “Warp Ronin” found on PHO
- Mover 10: Capture nearly impossible, potential to kill operatives or civilians rapidly by blinking in and out of a crowd.
- Thinker 4: Accelerated thinking and proficiency combine potently with his other powers.
- Striker 3 (Brute 3): Any weapon held becomes indestructible, presenting a potent offense and defense. As a side effect, his clothes are also indestructible, rending him immune to piercing and slashing weaponry. Don’t be fooled by the hoodie.
- >Ethan Gore: Name unknown, working cape name “Brawler” found on PHO
- Brute/Changer 7: Appears to grow larger and stronger with every injury, ‘overhealing’ his body to a stronger form. Potential to become something like Crawler. Upper limit unknown, may require higher rating in the future.
- Trump 3: Immunity to some powers, the list is expanding. Also a known Blindspot. Rating increased due to inability to project dangerous actions with precogs.
- >Fixer
- Master 5: Technopathy presents a major problem in modern communications equipment, and appears to extend to tinkertech.
- Thinker 4: Another combination of accelerated thought and instant proficiency.
- Tinker 7: Variety of tinkertech is broad, and more potent than most copy-tinkers, albeit with a longer time frame of production to achieve that level.
- >Dave: Unknown if real name. PHO has taken to calling him “Hoarder”
- Trump 0: Power sight. Irrelevant to civilians. May have detrimental mental side-effects.
- Thinker 3: Intelligence slightly less than others with a similar set, but reaction time and skill still improved to exceed a normal human.
- Tinker 1: Scanning and radar tech on its own poses little danger to civilians. Worth bearing in mind, but only related to a threat level because…
- Shaker/Mover 5: He can immediately disarm operatives or, combined with his tinkertech, steal extremely valuable (or dangerous) items.
- >Blank
- Who?
- >Fister
- Brute/Striker/Breaker 7 (Changer 4, Mover 3): Not one of the strongest regenerators, but his elasticity means he takes little damage in the first place. Physical damage is nearly useless, and he could take out an entire squad just by flailing around. Add his combat experience, and you need at least one cape in the mix who can throw around fire or acid. Changer and Mover ratings added for utility of his elastic body to squeeze, expand and bounce.
- >Neko
- Mover 5: Ability to jump far, rating for mobility enhanced by gymnastic skills and overall athletics. Impossible for a normal human to keep up with.
- Brute 5: Can lift huge objects with relative ease. Makes crushing rocks seem such a breeze.
- Breaker 5: Protected from several common dangers, and able to take multiple actions at once within a certain radius of her body. Extremely dangerous when combined with her Brute power.
- Thinker 5: Usually, proficient capes aren’t that much worse than a trained soldier. In this case we have a woman who can pick up a car and swing it around as if she were wielding a quarterstaff. Typical Thinker suite of detection only adds to our woes.
- Striker 6: Let me amend that. An indestructible car, wielded like a quarterstaff. This is collateral damage to civilians waiting to happen. Considering everything else, the claws barely warrant mention. Seem to be part of her 53 treatment.
- >Majestic
- Tinker 6 (Mover 4): If she wasn’t so insistent on using non-lethal weapons, she could easily let loose a killdozer on the city. Mover rating added due to vehicle specialty, and associated proficiency in driving.
- Blaster 1 (Breaker 3): Worth mentioning is her access to infinite ammo. Don’t leave cover assuming she needs to reload, if it seems like she stopped.
- Master 1 (Trump 1): Self-master. Effectively immune to Mastering.
- Trump 0: Power sight. Irrelevant to civilian population.
- >Iris
- Brute/Changer 5: Regeneration combined with her ability to harden parts of her body makes her immune to most conventional weapons fire.
- Shaker/Breaker 3 (Striker/Blaster/Mover 3): It’s not fully known yet the extent of what she can create from her crystals, rating may increase. So far it’s been limited to melee weapons that she prefers to throw, but has been observed using competently in hand to hand combat. Mover rating is because produced items can include things such as climbing claws and leaping poles. She has shown knowledge in the use of both, often operating and attacking from the rooftops. Watch your upper blindspot in her hunting grounds.
- >Jetstream Sam
- Master 1 (Trump 1): He’s his own Master now.
- Brute 4: Peak human physical condition, combined with what seems to be a tinkertech or expensive military exosuit.
- Striker 4: His weapon is of exceptional quality, even before accounting for his ability making it unbreakable.
- Changer 3 (Brute/Breaker 3): His body contains either redundant organs, or it can rearrange itself to adapt to damage.
- Thinker 3: Presence rears its ugly head again.
- Trump 7: Has the ability to reflect and redirect many powers coming his way, making Blasters in particular a liability. Capes going up against him absolutely need to be trained and briefed, or friendly fire is going to be an inevitability.
- >Easy
- Brute 2: Peak physical condition is maintained by his power.
- Breaker 2: Immunity to several common dangers.
- Trump 8: Another Paramount user. Power sight in this case means he can see what other parahumans can do and select his powers specifically to counter them, even without prior knowledge.
- >???: New cape, recently showed up. PHO is calling them “Retcon”.
- Blaster/Breaker/Stranger 10: It’s difficult for me to even quantify how hard it is to track and counter lasers that go back in time.
- Thinker 7: Rating is only this high because of combination with their other power. They appear to be able to look back and see when targets are vulnerable.
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