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- Start build: 2024-06-20T00:56:59
- Hammer: Attempting incremental build.
- Hammer: Copying previously compiled map to temp directory.
- Using breakpad crash handler Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199529254931 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561199529254931 Setting breakpad minidump AppID = 2347779 Creating device for graphics adapter 0 'NVIDIA GeForce RTX 3070' [vendorid 0x10DE]: 31.0.15.4633
- Operator Error: Event (null): CSosOperatorSpeakers
- Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
- Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end
- Operator Error: Event (null): CSosOperatorSpeakers
- Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
- Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
- Unzip De_Farmhouse.vpk (522 files):
- Done (0.3 sec: 232.8ms read, 9.7ms write 103.4mb).
- - csgo_addons\farmhouse\maps\De_Farmhouse.vmap
- Initialized Embree v2.17.07.
- Preprocessing Lights [0....1....2....3....4....5....6....7....8....9....] Done (0.35 seconds)
- Assigned 1 Light Shadow Slots, 0 failed (max slot 0).
- Building map "maps\De_Farmhouse"...
- ... Building 'world'
- Loading Map...
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_236.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\bomb b_1536.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_1664.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_10630.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_18176.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_19276.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_19277.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_19278.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\woodwall_22053.vmdl
- +- csgo_addons\farmhouse\maps\de_farmhouse\entities\unnamed_23088.vmdl
- Done (2.65 seconds)
- Building ray trace environment...
- Wrote C:\Users\miste\AppData\Local\Temp\csgo_addons\farmhouse\maps\De_Farmhouse.rte
- Wrote C:\Users\miste\AppData\Local\Temp\csgo_addons\farmhouse\maps\De_Farmhouse.viscfg
- Done (0.31 seconds)
- +- csgo_addons\farmhouse\maps\de_farmhouse\world_visibility.vvis
- Building map visibility
- Loading kd-trees
- Successfully read C:\Users\miste\AppData\Local\Temp\csgo_addons\farmhouse\maps\De_Farmhouse.rte
- Successfully unserialized ray tracing environment.
- Convert RTE with 138803 triangles in 0.18s
- Loaded 1149545 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\farmhouse\maps\de_farmhouse.los! (0.7 seconds)
- Loaded 0 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\farmhouse\maps\De_Farmhouse.los! (0.0 seconds)
- VIS3: Build partitioned PVS!
- Voxelize (8 units) took 6.86 seconds (651,969 nodes)
- Outside detection took 7.02 seconds
- Generated clusters for 315912 regions in 205.01 seconds
- 1184713 clusters generated
- Distance merged regions (57824 merged to 20236)
- Pre-merged nodes 1.46 seconds
- pre-merged to 1147125 clusters
- Merged to 14779 clusters in first pass
- Merged to 13825 clusters in second pass
- Merged cluster lists in 163.29 seconds [13115 clusters]
- Compacted to 949059 regions (13115 clusters) in 0.04 seconds [target 16382 clusters]
- Assigned 13115 clusters in 0.11 seconds
- 20.40 MB bytes tree size
- Sample vis for 13115 clusters
- Creating thread pool with 15 threads
- CLOSRayGenerator rays complete.
- CLOSRayGenerator rays complete.
- AxialRays rays complete.
- 10.2s::cast 40,046,592 rays, Found 1,032,102 valid LOS (JOBS: 868 active, 10589 started, 9774 completed)
- AxialRays rays complete.
- AxialRays rays complete.
- 13.1s::cast 80,048,128 rays, Found 1,189,923 valid LOS (JOBS: 351 active, 19015 started, 19542 completed)
- 17.6s::cast 120,049,664 rays, Found 1,460,972 valid LOS (JOBS: 94 active, 28398 started, 29308 completed)
- 23.0s::cast 160,051,200 rays, Found 1,752,860 valid LOS (JOBS: 96 active, 38166 started, 39074 completed)
- 27.6s::cast 200,052,736 rays, Found 2,162,966 valid LOS (JOBS: 94 active, 47931 started, 48841 completed)
- 33.0s::cast 240,054,272 rays, Found 2,554,095 valid LOS (JOBS: 94 active, 57696 started, 58606 completed)
- ClusterView rays complete.
- 36.0s::Finished 2,746,998 valid LOS
- Main thread clear batches.
- Traced 266,539,008 rays in 36.075 seconds [7,388,459 rays per second]
- 101.573 cpu s cast, 445.137 cpu s rasterize
- Target 67456 clusters, clamped to 4094, grid size 8.0
- Built 13,115 clusters in 0.4s
- 13115 clusters, 2 steps
- Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10
- Merged to 8,192 clusters in 36.7s (34.9s recompute, 49 passes)
- Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10
- Merged to 4,096 clusters in 87.8s (86.4s recompute, 2869 passes)
- 124.9s total merge time
- Adaptive border clusters (8s)
- Initial regions 949059, collapsed to 559673
- 18169 unique masks (of 559,673 regions)
- Compute enclosed cluster lists
- 39364 cluster lists, 201674 elements (4.17s) (1 zeros)
- Computed 3961 clusters visible to sky
- Skipping solid voxels in sunlight visibility
- Raytraced sun visibility in 552.275ms (1840 visible clusters)
- Note, removing 649846 lines of sight, too much memory! (was 2,746,998, use -debuglos to preserve more of these for debugging)
- Wrote 2746998 LOS hints for next time c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\farmhouse\maps\de_farmhouse.los!
- Wrote vis resource 12.66 MB bytes
- Visibility complete in 568.61s.
- Collecting Mesh Edges [] Done (1.48 seconds)
- Fixing T-junction Edge Cracks [] Done (5.11 seconds)
- Bake Lighting
- Build: pc64 Jun 13 2024 15:54:00
- Preprocessing 8082 meshes and computing charts [] Done (27.15 seconds)
- Packing 1714326 UV charts onto atlas...
- --------------------------------------------------------- Encountered accessviolation. Wrote minidump to resourcecompiler_2024_0620_010720_0_accessviolation.mdmp --------------------------------------------------------- End build: 2024-06-20T01:07:21, elapsed time
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