Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #▒█▀▀▀█ █░░█ █▀▀█ ▀█░█▀ ░▀░ ▀█░█▀ █▀▀█ █░░
- #░▀▀▀▄▄ █░░█ █▄▄▀ ░█▄█░ ▀█▀ ░█▄█░ █▄▄█ █░░
- #▒█▄▄▄█ ░▀▀▀ ▀░▀▀ ░░▀░░ ▀▀▀ ░░▀░░ ▀░░▀ ▀▀▀
- #
- #▒█▀▀▀ █▀▀ █▀▀ █▀▀ █▀▀▄ ▀▀█▀▀ ░▀░ █▀▀█ █░░ █▀▀
- #▒█▀▀▀ ▀▀█ ▀▀█ █▀▀ █░░█ ░░█░░ ▀█▀ █▄▄█ █░░ ▀▀█
- #▒█▄▄▄ ▀▀▀ ▀▀▀ ▀▀▀ ▀░░▀ ░░▀░░ ▀▀▀ ▀░░▀ ▀▀▀ ▀▀▀
- #------------------------------------#
- # Opcje #
- #------------------------------------#
- options:
- tag: &8[&c&lSE&8]&7 # Tag wyswietlany przed wszystkimi wiadomosciami
- no-perm: &cNie masz uprawnien! # Wiadomosc informujaca o braku uprawnien
- # Opcje puszki pandory
- chance-1: 1% # Szansa na item 1
- chance-2: 5% # Szansa na item 2
- chance-3: 10% # Szansa na item 3
- chance-4: 10% # Szansa na item 4
- chance-5: 10% # Szansa na item 5
- chance-6: 25% # Szansa na item 6
- chance-7: 25% # Szansa na item 7
- chance-8: 50% # Szansa na item 8
- chance-9: 60% # Szansa na item 9
- chance-10: 70% # Szansa na item 10
- drop-1: 5 enchanted golden apples # Item 1
- drop-2: 1 diamond armor # Item 2
- drop-3: 10 gold blocks # Item 3
- drop-4: 5 diamond block # Item 4
- drop-5: 15 tnt # Item 5
- drop-6: 5 ender pearl # Item 6
- drop-7: 1 ender chest # Item 7
- drop-8: 25 obsidian # Item 8
- drop-9: 64 bottle of enchanting # Item 9
- drop-10: 1 saddle # Item 10
- # Opcje dropu
- chance-diamond: 0.4 # Szansa na diament
- chance-gold: 1.0 # Szansa na zloto
- chance-iron: 2.0 # Szansa na zelazo
- chance-coal: 4.0 # Szansa na wegiel
- chance-lapis: 5.0 # Szansa na lapis
- chance-redstone: 3.0 # Szansa na redstone
- chance-emerald: 0.6 # Szansa na emerald
- exp: 1 # Ilosc expa po zniszczeniu stone
- #------------------------------------#
- # Puszka pandory #
- #------------------------------------#
- command /pandora:
- trigger:
- if player has permission "se.pandora":
- if player has 576 cobblestone:
- send "{@tag} Puszka pandory stworzona!"
- remove 576 cobblestone from player
- give dragon egg named "&cPuszka pandory" to the player
- else:
- send "{@tag} &cAby stworzyc puszke pandory potrzebujesz 9 stackow cobblestone!"
- else:
- send "{@tag} {@no-perm}"
- on rightclick on a dragon egg:
- cancel event
- set clicked block to air
- send "{@tag} Puszka pandory zostala otwarta!"
- loop 5 times:
- wait 5 ticks
- create fake explosion
- chance of {@chance-1}:
- drop {@drop-1}
- chance of {@chance-2}:
- drop {@drop-2}
- chance of {@chance-3}:
- drop {@drop-3}
- chance of {@chance-4}:
- drop {@drop-4}
- chance of {@chance-5}:
- drop {@drop-5}
- chance of {@chance-6}:
- drop {@drop-6}
- chance of {@chance-7}:
- drop {@drop-7}
- chance of {@chance-8}:
- drop {@drop-8}
- chance of {@chance-9}:
- drop {@drop-9}
- chance of {@chance-10}:
- drop {@drop-10}
- #------------------------------------#
- # Drop #
- #------------------------------------#
- on mine any ore:
- cancel event
- set event-block to air
- send "{@tag} Rudy wypadaja tylko ze stone!"
- on explode:
- loop blocks in radius 10:
- if loop-block is any ore:
- set loop-block to air
- on mine a stone:
- if player's gamemode is survival:
- add {@exp} exp to player
- add 1 to {wykopane.stone.%player%}
- chance of {@chance-diamond}%:
- drop 1 diamond
- send "{@tag} Wypadl diament!"
- add 1 to {wykopane.diament.%player%}
- chance of {@chance-gold}%:
- drop 1 gold ore
- send "{@tag} Wypado zloto!"
- add 1 to {wykopane.zloto.%player%}
- chance of {@chance-iron}%:
- drop 1 iron ore
- send "{@tag} Wypado zelazo!"
- add 1 to {wykopane.zelazo.%player%}
- chance of {@chance-coal}%:
- drop 1 coal
- send "{@tag} Wypadl wegiel!"
- add 1 to {wykopane.wegiel.%player%}
- chance of {@chance-lapis}%:
- drop 4 lapis lazuli
- send "{@tag} Wypadl lapis!"
- add 1 to {wykopane.lapis.%player%}
- chance of {@chance-redstone}%:
- drop 4 redstone
- send "{@tag} Wypadl redstone!"
- add 1 to {wykopane.redstone.%player%}
- chance of {@chance-emerald}%:
- drop 1 redstone
- send "{@tag} Wypadl emerald!"
- add 1 to {wykopane.emerald.%player%}
- command /stone:
- aliases: drop, rudy, ore, dropy
- trigger:
- send "&6<-----------{@tag}&6----------->"
- send "&bDiament &6- {@chance-diamond} proc."
- send "&eZloto &6- {@chance-gold} proc."
- send "&7Zelazo &6- {@chance-iron} proc."
- send "&0Wegiel &6- {@chance-coal} proc."
- send "&1Lapis &6- {@chance-lapis} proc."
- send "&cRedstone &6- {@chance-redstone} proc."
- send "&aEmerald &6- {@chance-emerald} proc."
- send "&6<-----------{@tag}&6----------->"
- command /statystyki:
- trigger:
- send "&6<-----------{@tag}&6----------->"
- send "&8Stone &6- %{wykopane.stone.%player%}% razy"
- send "&bDiament &6- %{wykopane.diament.%player%}% razy"
- send "&eZloto &6- %{wykopane.zloto.%player%}% razy"
- send "&7Zelazo &6- %{wykopane.zelazo.%player%}% razy"
- send "&0Wegiel &6- %{wykopane.wegiel.%player%}% razy"
- send "&1Lapis &6- %{wykopane.lapis.%player%}% razy"
- send "&cRedstone &6- %{wykopane.redstone.%player%}% razy"
- send "&aEmerald &6- %{wykopane.emerald.%player%}% razy"
- send "&6<-----------{@tag}&6----------->"
- on join:
- if {wykopane.stone.%player%} is not set:
- set {wykopane.stone.%player%} to 0
- if {wykopane.diament.%player%} is not set:
- set {wykopane.diament.%player%} to 0
- if {wykopane.zloto.%player%} is not set:
- set {wykopane.zloto.%player%} to 0
- if {wykopane.zelazo.%player%} is not set:
- set {wykopane.zelazo.%player%} to 0
- if {wykopane.wegiel.%player%} is not set:
- set {wykopane.wegiel.%player%} to 0
- if {wykopane.lapis.%player%} is not set:
- set {wykopane.lapis.%player%} to 0
- if {wykopane.redstone.%player%} is not set:
- set {wykopane.redstone.%player%} to 0
- if {wykopane.emerald.%player%} is not set:
- set {wykopane.emerald.%player%} to 0
- #------------------------------------#
- # Timber #
- #------------------------------------#
- on mine a wood:
- if player's tool is any axe:
- if {timber.%player%} is 1:
- if event-block is wood:
- loop blocks upwards:
- if loop-block is oak wood:
- drop 1 oak wood at event-block
- set loop-block to air
- damage player's tool by 1
- if loop-block is spruce wood:
- set loop-block to air
- damage player's tool by 1
- drop 1 spruce wood at loop-block
- if loop-block is birch wood:
- set loop-block to air
- damage player's tool by 1
- drop 1 birch wood at loop-block
- if loop-block is jungle wood:
- set loop-block to air
- damage player's tool by 1
- drop 1 jungle wood at loop-block
- if loop-block is acacia wood:
- set loop-block to air
- damage player's tool by 1
- drop 1 acacia wood at loop-block
- if loop-block is dark oak wood:
- set loop-block to air
- damage player's tool by 1
- drop 1 dark oak wood at loop-block
- on rightclick with any axe:
- if {timber.%player%} is set:
- if {timber.%player%} is 1:
- set {timber.%player%} to 0
- send "{@tag} Timber wylaczony!"
- else if {timber.%player%} is 0:
- set {timber.%player%} to 1
- send "{@tag} Timber wlaczony!"
- else:
- set {timber.%player%} to 1
- send "{@tag} Timber wlaczony!"
- #------------------------------------#
- # Generatory #
- #------------------------------------#
- on script load:
- register new shaped recipe for diamond ore named "&cPiekielna stoniarka" using 0, 1, 0, 0, 33, 0, 0, 331, 0
- register new shaped recipe for redstone ore named "&5Piekielna obsidianiarka" using 0, 49, 0, 0, 33, 0, 0, 331, 0
- on place a diamond ore:
- if name of player's tool is "&cPiekielna stoniarka":
- set {stoniarka.%event-block%} to 1
- set event-block to stone
- send "{@tag} Stroniarka postawiona!"
- on mine a stone:
- if {stoniarka.%event-block%} is 1:
- wait 2 seconds
- set event-block to stone
- on leftclick with gold axe:
- if {stoniarka.%clicked block%} is 1:
- clear {stoniarka.%clicked block%}
- send "{@tag} Stoniarka zniszczona!"
- damage player's tool by 1
- set clicked block to air
- drop 1 diamond ore named "&cPiekielna stoniarka"
- on place a redstone ore:
- if name of player's tool is "&5Piekielna obsidianiarka":
- set {obsidianiarka.%event-block%} to 1
- set event-block to obsidian
- send "{@tag} Obsidianiarka postawiona!"
- on mine a obsidian:
- if {obsidianiarka.%event-block%} is 1:
- wait 2 seconds
- set event-block to obsidian
- on leftclick with gold axe:
- if {obsidianiarka.%clicked block%} is 1:
- clear {obsidianiarka.%clicked block%}
- send "{@tag} Obsidianiarka zniszczona!"
- damage player's tool by 1
- set clicked block to air
- give 1 redstone ore named "&5Piekielna obsidianiarka" to the player
- #------------------------------------#
- # Rzucane TNT #
- #------------------------------------#
- on script load:
- register new shaped recipe for tnt named "&cRzucane TNT" using 0, 0, 0, 0, 46, 0, 0, 261, 0
- on rightclick with tnt:
- if name of player's tool is "&cRzucane TNT":
- cancel event
- make the player shoot a primed tnt at speed 1
- remove 1 tnt named "&cRzucane TNT" from player
- #------------------------------------#
- # Konskie ostrze #
- #------------------------------------#
- on script load:
- register new shaped recipe for golden sword named "&eKonskie ostrze" using 0, 41, 0, 0, 41, 0, 0, 280, 0
- on rightclick with gold sword:
- if name of player's tool is "&eKonskie ostrze":
- spawn 1 horse at player's location
- set name of spawned entity to "&6%player%"
- remove 1 gold sword named "&eKonskie ostrze" from the player
- send "{@tag} Kon zrespiony!"
- on damage:
- victim is horse
- attacker is player
- if name of attacker is "&6%victim%":
- cancel event
- send "{@tag} To nie twoj kon!"
- # -------------- Koniec -------------- #
- # Parrot #
Advertisement
Add Comment
Please, Sign In to add comment