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- Minecraft Forge v1.3.4
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- New: Exposed getters for NetServerHandler.playerEntity and NetworkManager.netHandler
- New: Introuduced NetworkMod, a BaseMod extension and replacement for BaseModMP. All mods that are designed to work in the server environment should extend this.
- New: Expanded the Mod check to test for missing mods and display a GUI screen for the client if it is missing any.
- New: Implemented a generic EntityPlayer.openGui system, and the network backend for it to work on server and client. Mods should use this instead of MLMP's OpenGui
- New: Added new Item.getIconIndex context sensitive version.
- New: Added a new hook system for custom bows and arrows. See IArrowNockHandler and IArrowLooseHandler for details.
- New: Implmented basic generic new dimension support for mods. See DimensionManager for more details.
- BugFix: Split mod_MinecraftForge so that Clients arnt required to have MLMP installed if they don't use a MP mod.
- BugFix: Fixed up the Mac/Linux install scripts, removed the need for sed. Should fix some issues on OSX's without gsed.
- BugFix: Fixed a bug that prevented tile entities from being updated if the block id did not change.
- BugFix: Fixed a bug in update_patches that caused apostrphies to be removed.
- BugFix: Fixed shearable blocks to use the current instance ID when dropping, making it behave better with subclasses.
- BugFix: Deleted deprecated interfaces IUseItemFirst and IBlockSecondaryProperties
- BugFix: Fixed ITextureprovider for multi-textured items when rendering on the GUI.
- Misc: Marked forge packets as 'chunk' packets. Giving them a higher priority making the initial mod list check more reliable.
- Misc: Introduced some debugging info into Forge packets. And a debug flag in the client and server packet handlers.
- Misc: Ran AStyle over all Forge code
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