Thurler

New Blood XS TAS notes [incomplete]

Apr 12th, 2025
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  1. ===== TL ; DR [TAS] =====
  2.  
  3. 1-1 : [Comment]
  4.  
  5. ===== TL ; DR [RTA] =====
  6.  
  7. 1-1 : A, No miss, COOL, can only miss 1 COOL
  8. 1-2 : A, No miss, COOL, vitals over 75, treat tumors individually
  9. 1-3 : A, No miss, COOL, defibrilator at most twice
  10. 1-4 : M, No miss, NOPE, raise vitals twice before and after last chip to max
  11. 1-5 : M, No miss, COOL, vitals over 55, raise before incision, HT after wave 1
  12. 1-6 : V, No miss, COOL, vitals to (max, 36) for waves 1 and 2
  13.  
  14. A-1 : V, No miss, COOL, HT after 6 tumors removed on op 2
  15. 2-1 : V, No miss, BAD, HT after wave 1, heal to full before last
  16. 2-2 : M, No miss, COOL, HT after fibr 1, 1 GOOD on fibr 1, all GOOD on fibr 2, vitals to 40+
  17. 2-3 : V, No miss, BAD, HT on final wave, defib at most 3 times
  18. 2-4 : A, No miss, BAD, get COOL if less than 2 lacerations
  19. 2-5 : V, No miss, NONE, HT before wave 1 cut
  20.  
  21. 3-1 : V, No miss, BAD, HT before serum, do 1.5 stabilizer before stone 1
  22. 3-2 : V, No miss, COOL, HT after incision, blood pools first, raise vitals >1 GOOD
  23. 3-3 : A, No miss, COOL, HT after incision
  24. 3-4 : A, No miss, COOL
  25. 3-5 : M, No miss, NONE, HT before 4 wave, vital boost twice
  26.  
  27. A-2 : V, No miss, COOL, HT on tumors, let pus multiply, 200+ chain on drain
  28. 4-1 : M, No miss, BAD, HT on patient 2
  29. 4-2 : V, No miss, COOL, HT after wave 1, blood pool top first, BAD if 0/1 GOOD
  30. 4-3 : V, No miss, COOL, HT after massage, wave 1 treat tumors, wave 2 top tumors
  31. 4-4 : M, No miss, BAD, HT after 4th small aneurysm, deal with big later
  32. 4-5 : A, No miss, COOL, grind chain to 94
  33.  
  34. 5-1 : M, No miss, COOL, HT after incision
  35. 5-2 : A, No miss, COOL, do the patches first, raise vitals to MAX at end
  36. 5-3 : A, No miss, COOL, do the clots first, raise vitals to MAX at end
  37. 5-4 : A, No miss, BAD, raise vitals mid op, COOL if more than 49 seconds
  38. 5-5 : A, No miss, COOL
  39. 5-6 : V, No miss, BAD, HT on berserk, raise vitals mid op
  40. 5-7 : A, Just do the puzzle
  41.  
  42. A-3 : V, No miss, BAD, HT on patient 2, no heal before op 4, BAD all bandages
  43. 6-1 : A, No miss, BAD
  44. 6-2 : M, No miss, BAD, HT after incision, vitals before incision, keep over 70
  45. 6-3 : A, No miss, COOL, grind 160 chain
  46. 6-4 : V, No miss, NONE, HT after random fibrillation, start on right
  47. 6-5 : V, No miss, BAD, HT on patient 1, drop chain on bandage 2, vitals before incision 3, 5
  48. 6-6 : M, No miss, BAD, HT on Cheir op 2, need 95 chain, get 2 tumors op 1
  49.  
  50. 7-1 : V, No miss, COOL, HT on wave 3 blackout, raise vitals to 70 on end
  51. 7-2 : M, No miss, BAD, HT on op 2 start, break chain on Brachion
  52. 7-3 : A, No miss, NONE, HT is forbidden, careful with homing star
  53. 7-4 : V, No miss, COOL, HT after 5, raise vitals to 70 on end
  54. 7-5 : M, No miss, COOL, HT whenever, 120 chain chip removed, 2 cool fibr, vitals to 80
  55. 7-6 : M, No miss, BAD, HT to kill, do skip on phase 2, single until 130 chain
  56.  
  57. A-4 : M, No miss, COOL, HT on op 4 savato, 6 lacerations cheir, vitals if <3 minutes left
  58. X-1 : A, No miss, COOL, HT is forbidden, tumor one alive with 2 damage, 50 vitals at end
  59. X-2 : A, No miss, BAD, HT is forbidden, take tumors out first, 40 vitals at end
  60. X-3 : A, No miss, COOL, HT is forbidden, chain at 225, vitals at MAX
  61. X-4 : A, No miss, BAD, HT is forbidden, just find the thing, vitals when you can
  62. X-5 : A, No miss, BAD, HT is forbidden, no need for chain, 50 vitals at end
  63. X-6 : M, No miss, COOL, HT after wave 3, grind chain for a bit on phase 1
  64.  
  65. ===== GLOBAL SCORE STUFF =====
  66.  
  67. Time Bonus: 1 point / 200ms
  68. Vital Bonus: 1 point / 0.2 vital
  69.  
  70. +-------------------+------+------+-----+------+
  71. | Stuff | Cool | Good | Bad | Ep # |
  72. +-------------------+------+------+-----+------+
  73. | Incision | 200 | 120 | 80 | 1-1 |
  74. | Suture | 240 | 150 | 90 | 1-1 |
  75. | Bandage | 260 | 180 | 100 | 1-1 |
  76. | Laceration | 120 | 70 | 30 | 1-1 |
  77. | Bone Removal | 110 | 60 | 20 | 1-1 |
  78. | Tumor Extraction | 170 | 110 | 60 | 1-2 |
  79. | Bullet Hole Heal | 80 | 50 | 30 | 1-3 |
  80. | Heart Hole Heal | 100 | 50 | 30 | 1-3 |
  81. | Take Half Bullet | 180 | 120 | 60 | 1-3 |
  82. | Glass Removal | 110 | 60 | 20 | A-1 |
  83. | Pacemaker Remove | 240 | 150 | 80 | 2-2 |
  84. | Pacemaker Replace | 250 | 160 | 100 | 2-2 |
  85. | Deep Cut Suture | 150 | 80 | 40 | 2-3 |
  86. | Cheir Laceration | 10 | 5 | 0 | 2-4 |
  87. | Burn Heal | 80 | 50 | 20 | 2-5 |
  88. | Bile Duct Removal | 220 | 120 | 50 | 3-1 |
  89. | Heart Gauze Place | 250 | 140 | 80 | 3-3 |
  90. | Aneurysm Suture | 170 | 120 | 60 | 3-5 |
  91. | Appendice Remove | 120 | 80 | 40 | 4-1 |
  92. | Big Aneurysm Cure | 310 | 260 | 210 | 4-4 |
  93. |Hockey Stick Remove| 140 | 100 | 60 | 5-1 |
  94. | Arm Hole Suture | 110 | 60 | 30 | 5-1 |
  95. | Ligament Suture | 110 | 60 | 30 | 5-1 |
  96. | Onyx Laceration | 10 | 5 | 0 | 5-4 |
  97. | Bullet Hole Heal | 80 | 50 | 30 | 5-5 |
  98. |Round Bullet Remove| 120 | 80 | 40 | 5-5 |
  99. +-------------------+------+------+-----+------+
  100.  
  101. +-------------------+------+------+---------------+--------+------+
  102. | Stuff | OK | Ep # | Stuff | Defeat | Ep # |
  103. +-------------------+------+------+---------------+--------+------+
  104. | Small Cut | 20 | 1-1 | Cheir | 500 | 2-4 |
  105. | Reposition Bone | 100 | 1-1 | Soma | 800 | 3-4 |
  106. | Place Bone | 30 | 1-1 | Ops | 400 | 4-5 |
  107. | Bone Gel | 10 | 1-1 | Ops Cloud | 0 | 4-5 |
  108. | Laser Small Tumor | 5 | 1-2 | Onyx | 800 | 5-4 |
  109. | Tumor Cut | 30 | 1-2 | Brachion | 600 | 6-1 |
  110. | Tumor Drain | 40 | 1-2 +---------------+--------+------+
  111. | Tumor Excise | 40 | 1-2 |
  112. | Tumor Heal | 30 | 1-2 |
  113. | Bullet Hole Gauze | 20 | 1-3 |
  114. | Open Bullet Hole | 50 | 1-3 |
  115. | Gel Blood Pool | 10 | 1-4 |
  116. | Pump Chip Laser | 20 | 1-4 |
  117. | Pump Chip Cut | 50 | 1-4 |
  118. | Pump Chip Extract | 50 | 1-4 |
  119. | Pump Chip Replace | 80 | 1-4 |
  120. | Inflammation Heal | 40 | 1-5 |
  121. | Cut Internal Clot | 80 | 1-6 |
  122. | Drain Clot Blood | 10 | 1-6 |
  123. | Gel Lead | 10 | 2-2 |
  124. | Cut Lead / Hole | 20 | 2-2 |
  125. | Take / Place Hole | 30 | 2-2 |
  126. | Suture Cut / Lead | 50 | 2-2 |
  127. | Take / Place Lead | 30 | 2-2 |
  128. | Pacemaker Place | 100 | 2-2 |
  129. | Deep Cut Join | 50 | 2-3 |
  130. | Place Skin Graft | 10 | 2-5 |
  131. | Gel Skin Graft | 10 | 2-5 |
  132. | Cool Super Burn | 10 | 2-5 |
  133. | Excise Super Burn | 10 | 2-5 |
  134. | Remove Super Burn | 20 | 2-5 |
  135. | Gallstone Laser | 10 | 3-1 |
  136. | Bile Duct Serum | 30 | 3-1 |
  137. | Bile Duct Cut | 20 | 3-1 |
  138. | Heart Tissue Gel | 50 | 3-3 |
  139. | Soma Red Tumor | 10 | 3-4 |
  140. | Soma Blue Tumor | 20 | 3-4 |
  141. | Fake Soma Drain | 200 | 3-4 |
  142. | Aneurysm Serum | 30 | 3-5 |
  143. | Aneurysm Cut | 50 | 3-5 |
  144. | Aneurysm Remove | 50 | 3-5 |
  145. | Vein Join | 40 | 3-5 |
  146. | Appendice Serum | 20 | 4-1 |
  147. | Appendice Cut | 20 | 4-1 |
  148. | Appendice Snare | 50 | 4-1 |
  149. | Appendice Excise | 20 | 4-1 |
  150. | Appendice Gauze | 20 | 4-1 |
  151. | Appendice Heal | 30 | 4-1 |
  152. | Big Aneurysm Cut | 50 | 4-4 |
  153. |Big Aneurysm Remove| 50 | 4-4 |
  154. | Fake Vein Place | 40 | 4-4 |
  155. | Fake Vein Suture | 80 | 4-4 |
  156. | Blue Ops Tumor | 10 | 4-5 |
  157. | Red Ops Tumor | 20 | 4-5 |
  158. | Star Ops Tumor | 30 | 4-5 |
  159. | Ops Core Damage | 50 | 4-5 |
  160. | Ops Core Split | 200 | 4-5 |
  161. | Ligament Join | 20 | 5-1 |
  162. | Liver Gauze Place | 10 | 5-2 |
  163. | Onyx Cut | 100 | 5-4 |
  164. | Bullet Hole Gauze | 20 | 5-5 |
  165. | Bullet Hole Cut | 50 | 5-5 |
  166. | Brachion Damage | 120 | 6-1 |
  167. +-------------------+------+------+
  168.  
  169. ===== Score Template =====
  170.  
  171. N <Action that gives score>: <Bad Value x N> - <Cool Value x N>
  172. K <Action that gives score>: <OK Value x K>
  173.  
  174. MAX Stage Score: <Sum previous values, assuming all COOLs>
  175. MAX Vital Bonus: <Stage vitals cap x 5>
  176. MAX Chain Bonus: <MAX Chain x 5>
  177. MAX Cool Bonus: <MAX Cool x 100> (Challenge only)
  178. MAX Good Bonus: <MAX Good x 50> (Challenge only) (Zero since we go for cools)
  179. MAX Patient Bonus: <MAX Patient x 1000> (Challenge only)
  180.  
  181. <Bonus requirement>: <Bonus multipliers>
  182.  
  183. XS Score Threshold: <Need this many points for XS>
  184. MAX Score: <MAX Stage Score + (MAX Bonuses) * (Multiplier Bonuses Added)>
  185. Theoretical time required to XS: <Clear the op this fast with MAX Score to get XS>
  186. Time/Vital+Chain required for XS: <Takes bonus time limit into account, each second you need
  187. to go faster compared to theoretical value means 1 less
  188. vital point / chain you need at the end of the operation>
  189.  
  190. <Explains whether you need a COOL Bandage and/or COOL Incision to get an XS>
  191. <Sometimes you need them to fill a bonus criteria, such as chain>
  192. In case some of them is not necessary, further calculation is done:
  193.  
  194. Stage: <MAX Stage Score minus the missed COOLs>
  195. Time + Vitals + Chain must be at least <Remaining points to reach XS threshold>
  196. MAX vitals/chain, time required: <Clear the op this fast with MAX vitals/chain to get XS>
  197. MIN vitals/chain, time required: <How low you can go with vitals/chain to still get an XS, and
  198. how fast you need to clear the op to get an XS>
  199.  
  200. Remember! 1 second equals 1 vital point / chain in terms of score! (Each 10 points)
  201.  
  202. ===== Episode 1-1 =====
  203.  
  204. 4 Lacerations: 120 - 480
  205. 3 Small Cuts: 60
  206. 6 Bone Shards: 480 - 1020
  207. 1 Bone Reposition: 100
  208. 1 Incision: 80 - 200
  209. 1 Incision Suture: 90 - 240
  210. 1 Bandage: 100 - 260
  211. MAX Chain: 43
  212.  
  213. MAX Stage Score: 2360
  214. MAX Vital Bonus: 375
  215. MAX Chain Bonus: 215
  216.  
  217. No Mistakes: x1.4
  218. Time >240: x1.1
  219. Chain >40: x1.2
  220. 12 COOLs: x1.3
  221.  
  222. XS Score Threshold: 6000
  223. MAX Score: 3540
  224. Theoretical time required to XS: 0'54"
  225. Time/Vital+Chain required for XS: 0'54" / 118 (75+43)
  226.  
  227. COOL Incision and Bandage are REQUIRED for XS because there's no reason not to.
  228. You're forced to disinfect the incision area and the bandage area as a tutorial.
  229.  
  230. ===== Episode 1-2 =====
  231.  
  232. 1 Capped Tumor: 200 - 250
  233. 3 Tumors: 600 - 930
  234. 13 Small Tumors: 65
  235. 1 Incision: 80 - 200
  236. 1 Incision Suture: 90 - 240
  237. 1 Bandage: 100 - 260
  238. MAX Chain: 55
  239.  
  240. MAX Stage Score: 1945
  241. MAX Vital Bonus: 495
  242. MAX Chain Bonus: 275
  243.  
  244. No Mistakes: x1.4
  245. Time >240: x1.1
  246. Chain >50: x1.2
  247. Vitals >75: x1.3
  248.  
  249. XS Threshold: 5950
  250. MAX Score: 3485
  251. Theoretical time required to XS: 0'53"
  252. Time/Vital required for XS: 0'53" / 154 (99+55)
  253.  
  254. COOL Incision and Bandage are NOT REQUIRED for XS:
  255. Stage: 1665 (-4 chain, -280 score)
  256. Time + Vitals + Chain must be at least 429
  257. MAX vitals/chain, time required: 0'21" (99+51)
  258. MIN vitals/chain, time required: (78+51) / 0'00"
  259.  
  260. ===== Episode 1-3 =====
  261.  
  262. 1 Bullet Hole: 50 - 100
  263. 1 Heart Hole: 50 - 120
  264. 3 Lacerations: 90 - 360
  265. 2 Half Bullets: 220 - 460
  266. 1 Incision: 80 - 200
  267. 1 Incision Suture: 90 - 240
  268. 1 Bandage: 100 - 260
  269. MAX Chain: 39 (Can grind extra sub blood pools with no penalty)
  270.  
  271. MAX Stage Score: 1740
  272. MAX Vital Bonus: 150
  273. MAX Chain Bonus: 195
  274.  
  275. No Mistakes: x1.3
  276. Time >260: x1.3
  277. Defibrilator <2: x1.2
  278. COOL >5: x1.2
  279.  
  280. XS Threshold: 5000
  281. MAX Score: 2430
  282. Theoretical time required to XS: 0'43"
  283. Time/Vital+Chain required for XS: 0'40" / 66 (27+39)
  284.  
  285. COOL Incision and Bandage are NOT REQUIRED for XS:
  286. Stage: 1460 (-4 chain, -280 score)
  287. Time + Vitals + Chain must be at least 354
  288. MAX vitals/chain, time required: 0'11" (30+35)
  289. MIN vitals/chain, time required: (19+35) / 0'00"
  290.  
  291. ===== Episode 1-4 =====
  292.  
  293. 4 Chip Replacements: 800
  294. 11 Blood Pools: 110 (More will spawn for sure)
  295. 1 Incision: 80 - 200
  296. MAX Chain: 47 (More since small blood pools spawn)
  297.  
  298. MAX Stage Score: 1110
  299. MAX Vital Bonus: 495
  300. MAX Chain Bonus: 235 (More since small blood pools spawn)
  301.  
  302. No Mistakes: x1.3
  303. Time >255: x1.2
  304. Chain >45: x1.2
  305. Blood spawn <18: x1.3
  306.  
  307. XS Threshold: 5200
  308. MAX Score: 2570
  309. Theoretical time required to XS: 0'37"
  310. Time/Vital+Chain required for XS: 0'37" / 146 (99+47)
  311.  
  312. (You gain 20pts [2 seconds/vitals] per extra small blood pool)
  313.  
  314. COOL Incision is NOT REQUIRED for XS:
  315. Stage: 990 (-2 chain, -120 score)
  316. Time + Vitals + Chain must be at least 421
  317. MAX vitals/chain, time required: 0'23" (99+45)
  318. MIN vitals/chain, time required: (76+45) / 0'00"
  319.  
  320. ===== Episode 1-5 =====
  321.  
  322. 24 Inflammations: 960
  323. 5 Tumors: 1000 - 1550
  324. 1 Incision: 80 - 200
  325. 1 Incision Suture: 90 - 240
  326. 1 Bandage: 100 - 260
  327. MAX Chain: 59
  328.  
  329. MAX Stage Score: 3210
  330. MAX Vital Bonus: 495
  331. MAX Chain Bonus: 295
  332.  
  333. No Mistakes: x1.3
  334. Time >195: x1.2
  335. Chain >52: x1.2
  336. Vitals >55: x1.3
  337.  
  338. XS Threshold: 6800
  339. MAX Score: 4790
  340. Theoretical time required to XS: 1'39"
  341. Time/Vital+Chain required for XS: 1'39" / 158 (99+59)
  342.  
  343. COOL Incision and Bandage are NOT REQUIRED for XS:
  344. Stage: 2930 (-4 chain, -280 score)
  345. Time + Vitals + Chain must be at least 387
  346. MAX vitals/chain, time required: 1'07" (99+55)
  347. MIN vitals/chain, time required: (32+55) / 0'00"
  348.  
  349. ===== Episode 1-6 =====
  350.  
  351. 3 Small Cuts: 60
  352. 11 Lacerations: 330 - 1320
  353. 12 Blood Clots: 1440 - 2520
  354. 1 Incision: 80 - 200
  355. 1 Incision Suture: 90 - 240
  356. 1 Bandage: 100 - 260
  357. MAX Chain: 80 (Can grind extra sub blood pools with no penalty)
  358.  
  359. MAX Stage Score: 4600
  360. MAX Vital Bonus: 325
  361. MAX Chain Bonus: 400
  362.  
  363. No Mistakes: x1.3
  364. Time >220: x1.2
  365. Chain >70: x1.2
  366. Rupture <2: x1.3
  367.  
  368. XS Threshold: 8100
  369. MAX Score: 6050
  370. Theoretical time required to XS: 1'35"
  371. Time/Vital+Chain required for XS: 1'20" / (50+80)
  372.  
  373. COOL Incision and Bandage are NOT REQUIRED for XS:
  374. Stage: 4320 (-4 chain, -280 score)
  375. Time + Vitals + Chain must be at least 378
  376. MAX vitals/chain, time required: 1'03" (65+76)
  377. MIN vitals/chain, time required: (2+76) / 0'00"
  378.  
  379. ===== Episode A-1 =====
  380.  
  381. 8 Glass Shards: 320 - 1040
  382. 52 Lacerations: 1560 - 6240
  383. 26 Inflammations: 1040
  384. 6 Tumors: 1200 - 1860
  385. 30 Small Tumors: 150
  386. 15 Small Blood Pools: 150
  387. 3 Incisions: 240 - 600
  388. 3 Incision Sutures: 270 - 720
  389. 3 Bandages: 300 - 780
  390. MAX Chain: 248
  391.  
  392. MAX Stage Score: 12580
  393. MAX Vital Bonus: 495
  394. MAX Chain Bonus: 1240
  395. MAX Cool Bonus: 7500
  396. MAX Patient Bonus: 3000
  397.  
  398. No Mistakes: x1.5
  399.  
  400. XS Threshold: 30000
  401. MAX Score: 30932
  402. Theoretical time required to XS: 7'05" (Always if MAX Score)
  403. Time/Vital+Chain required for XS: 3'43" / (0+0) (Always if MAX Score w/ 223 vitals+chain)
  404.  
  405. COOL Incisions and Bandages are NOT REQUIRED for XS:
  406. MAX Chain Bonus: 615 (-125 chain)
  407. MAX Cool Bonus: 6900 (-6 cools)
  408. MAX Stage Score: 11740 (-840 score)
  409. New MAX Score: 28255
  410. Theoretical time required to XS: 1'07"
  411. Time/Vital+Chain required for XS: 0'00" / (32+123)
  412.  
  413. ===== Episode 2-1 =====
  414.  
  415. 6 Tumors: 1200 - 1860
  416. 3 Inflammations: 120 (Can be grinded with extra pus)
  417. 1 Incision: 80 - 200
  418. 1 Incision Suture: 90 - 240
  419. 1 Bandage: 100 - 260
  420. MAX Chain: 79 (Can grind more with extra pus)
  421.  
  422. MAX Stage Score: 2680
  423. MAX Vital Bonus: 425
  424. MAX Chain Bonus: 395
  425.  
  426. No Mistakes: x1.5
  427. Time >200: x1.1
  428. Chain >75: x1.2
  429. Pus <50: x1.2
  430.  
  431. XS Threshold: 6500
  432. MAX Score: 4320
  433. Theoretical time required to XS: 1'22"
  434. Time/Vital required for XS: 1'22" / 85
  435.  
  436. COOL Incision and Bandage are NOT REQUIRED for XS:
  437. Stage + Chain: 3150 (-4 chain, -280 score)
  438. Time + Vitals must be at least 1675
  439. MAX vitals, time required: 0'50"
  440. MIN vitals, time required: 35 / 0'00"
  441.  
  442. ===== Episode 2-2 =====
  443.  
  444. 1 Pacemaker Remove: 360 - 520
  445. 1 Pacemaker Place: 410 - 560
  446. 1 Incision: 80 - 200
  447. 1 Incision Suture: 90 - 240
  448. 1 Bandage: 100 - 260
  449. MAX Chain: 47+9 (Need RNG fibrilation) (Can grind more with fibrilations)
  450.  
  451. MAX Stage Score: 1780
  452. MAX Vital Bonus: 495
  453. MAX Chain Bonus: 280
  454.  
  455. No Mistakes: x1.4
  456. Time >210: x1.3
  457. Chain >55: x1.2
  458. Massage <26: x1.1
  459.  
  460. XS Threshold: 5300
  461. MAX Score: 3330
  462. Theoretical time required to XS: 1'43"
  463. Time/Vital required for XS: 1'30" / 86
  464.  
  465. COOL Incision and Bandage are REQUIRED for XS because of chain.
  466.  
  467. ===== Episode 2-3 =====
  468.  
  469. 1 Deep Cut: 90 - 200
  470. 17 Lacerations: 510 - 2040
  471. 5 Small Cuts: 100
  472. 6 Bone Shards: 360 - 900
  473. 1 Incision Suture: 90 - 240
  474. 1 Bandage: 100 - 260
  475. MAX Chain: 74 (Can grind some blood pools)
  476.  
  477. MAX Stage Score: 3740
  478. MAX Vital Bonus: 225
  479. MAX Chain Bonus: 370
  480.  
  481. No Mistakes: x1.4
  482. Time >190: x1.2
  483. Chain >48: x1.2
  484. Defibrilator <3: x1.2
  485.  
  486. XS Threshold: 6800
  487. MAX Score: 2970
  488. Theoretical time required to XS: 1'53"
  489. Time/Vital required for XS: 1'50" / 42
  490.  
  491. COOL Bandage is NOT REQUIRED for XS:
  492. Stage + Chain: 4300 (-2 chain, -160 score)
  493. Time + Vitals must be at least 1250
  494. MAX vitals, time required: 1'35"
  495. MIN vitals, time required: 0 / 0'50"
  496.  
  497. ===== Episode 2-4 =====
  498.  
  499. 5 Lacerations: 150 - 600
  500. 4 Cheir Bodies: 2000
  501. 0 Cheir Lacerations: 0 - 0(10) (Can be grinded if Cheir left alive)
  502. 1 Incision: 80 - 200
  503. 1 Incision Suture: 90 - 240
  504. 1 Bandage: 100 - 260
  505. MAX Chain: 23 (Can grind lacerations)
  506.  
  507. MAX Stage Score: 3300
  508. MAX Vital Bonus: 400
  509. MAX Chain Bonus: 115
  510.  
  511. No Mistakes: x1.3
  512. Time >150: x1.2
  513. Chain >23: x1.2
  514. Cool >8: x1.3
  515.  
  516. XS Threshold: 6400
  517. MAX Score: 4330
  518. Theoretical time required to XS: 1'33"
  519. Time/Vital required for XS: 1'33" / 80
  520.  
  521. COOL Incision and Bandage are REQUIRED for XS because of chain.
  522.  
  523. ===== Episode 2-5 =====
  524.  
  525. 6 Burns: 600 - 960
  526. 3 Super Burns: 420 - 600
  527. MAX Chain: 174 (Can be grinded by letting blood destroy tissue)
  528.  
  529. MAX Stage Score: 1560
  530. MAX Vital Bonus: 275
  531. MAX Chain Bonus: 870
  532.  
  533. No Mistakes: x1.3
  534. Time >150: x1.3
  535. Chain >160: x1.2
  536. Blood spawn <25: x1.2
  537.  
  538. XS Threshold: 5400
  539. MAX Score: 3850
  540. Theoretical time required to XS: 2'25"
  541. Time/Vital required for XS: 2'25" / 55
  542.  
  543. ===== Episode 3-1 =====
  544.  
  545. 1 Bile Duct Remove: 160 - 330
  546. 1 Gallstone: 10
  547. 6 Blood Pools: 60
  548. 1 Incision: 80 - 200
  549. 1 Incision Suture: 90 - 240
  550. 1 Bandage: 100 - 260
  551. MAX Chain: 31 (Can be grinded with gallstones and blood regen)
  552.  
  553. MAX Stage Score: 1110
  554. MAX Vital Bonus: 495
  555. MAX Chain Bonus: 155
  556.  
  557. No Mistakes: x1.4
  558. Time >240: x1.2
  559. Chain >30: x1.3
  560. Gallstones Passed <1: x1.1
  561.  
  562. XS Threshold: 4900
  563. MAX Score: 2410
  564. Theoretical time required to XS: 0'51"
  565. Time/Vital required for XS: 0'51" / 99
  566.  
  567. COOL Bandage is NOT REQUIRED for XS (needs 1 more stone):
  568. Stage + Chain: 3150 (-1 chain, -150 score)
  569. Time + Vitals must be at least 1675
  570. MAX vitals, time required: 0'35"
  571. MIN vitals, time required: 64 / 0'00"
  572.  
  573. ===== Episode 3-2 =====
  574.  
  575. 9 Lacerations: 270 - 1080
  576. 9 Glass Shards: 180 - 990
  577. 10 Small Cuts: 200
  578. 4 Deep Cuts: 360 - 800
  579. 8 Blood Pools: 80
  580. 1 Incision: 80 - 200
  581. 1 Incision Suture: 90 - 240
  582. 1 Bandage: 100 - 260
  583. MAX Chain: 75
  584.  
  585. MAX Stage Score: 3850
  586. MAX Vital Bonus: 325
  587. MAX Chain Bonus: 375
  588.  
  589. No Mistakes: x1.3
  590. Time >225: x1.2
  591. Chain >65: x1.2
  592. Cool >8: x1.3
  593.  
  594. XS Threshold: 7600
  595. MAX Score: 5250
  596. Theoretical time required to XS: 1'05"
  597. Time/Vital required for XS: 1'05" / 65
  598.  
  599. COOL Incision and Bandage are NOT REQUIRED for XS:
  600. Stage + Chain: 4280 (-4 chain, -280 score)
  601. Time + Vitals must be at least 1675
  602. MAX vitals, time required: 0'33"
  603. MIN vitals, time required: 32 / 0'00"
  604.  
  605. ===== Episode 3-3 =====
  606.  
  607. 3 Heart Gauze: 390 - 900
  608. 0 Blood Pools: 0 (10) (More if taking too long)
  609. 1 Incision: 80 - 200
  610. 1 Incision Suture: 90 - 240
  611. 1 Bandage: 100 - 260
  612. MAX Chain: 11
  613.  
  614. MAX Stage Score: 1600
  615. MAX Vital Bonus: 495
  616. MAX Chain Bonus: 55
  617.  
  618. No Mistakes: x1.4
  619. Time >270: x1.4
  620. Chain >11: x1.1
  621. Cardiac Arrest <1: x1.1
  622.  
  623. XS Threshold: 5500
  624. MAX Score: 2700
  625. Theoretical time required to XS: 0'20"
  626. Time/Vital required for XS: 0'20" / 99
  627.  
  628. COOL Incision and Bandage are REQUIRED for XS because of chain.
  629.  
  630. ===== Episode 3-4 =====
  631.  
  632. 7 Red Soma Tumors: 70
  633. 12 Blue Soma Tumors: 240
  634. 2 Fake Somas: 400
  635. 1 Soma Core: 800
  636. 1 Incision: 80 - 200
  637. 1 Incision Suture: 90 - 240
  638. 1 Bandage: 100 - 260
  639. MAX Chain: 60
  640.  
  641. MAX Stage Score: 2210
  642. MAX Vital Bonus: 495
  643. MAX Chain Bonus: 300
  644.  
  645. No Mistakes: x1.3
  646. Time >190: x1.2
  647. Chain >60: x1.3
  648. Tumor Burst <2: x1.2
  649.  
  650. XS Threshold: 5750
  651. MAX Score: 3800
  652. Theoretical time required to XS: 1'45"
  653. Time/Vital required for XS: 1'45" / 99
  654.  
  655. COOL Incision and Bandage are REQUIRED for XS because of chain.
  656.  
  657. ===== Episode 3-5 =====
  658.  
  659. 13 Aneurysms: 2990 - 4420 (+30 per extra sedation, minus time)
  660. MAX Cain: 85
  661.  
  662. MAX Stage Score: 4420
  663. MAX Vital Bonus: 300
  664. MAX Chain Bonus: 425
  665.  
  666. No Mistakes: x1.3
  667. Time >160: x1.2
  668. Chain >85: x1.2
  669. No Bursts: x1.3
  670.  
  671. XS Threshold: 7700
  672. MAX Score: 5870
  673. Theoretical time required to XS: 1'57"
  674. Time/Vital required for XS: 1'57" / 60
  675.  
  676. ===== Episode A-2 =====
  677.  
  678. 10 Blood Clots: 1200 - 2100
  679. 6 Aneurysms: 1380 - 2040 (+30 per extra sedation, minus time)
  680. 10 Blood Pools: 100
  681. 3 Tumors: 600 - 930
  682. 15 Small Tumors: 75
  683. 7 Inflammations: 280 (Can be grinded with pus)
  684. 3 Incisions: 240 - 600
  685. 3 Incision Sutures: 270 - 720
  686. 3 Bandages: 300 - 780
  687. MAX Chain: 169
  688.  
  689. MAX Stage Score: 7625
  690. MAX Vital Bonus: 495
  691. MAX Chain Bonus: 845
  692. MAX Cool Bonus: 2800
  693. MAX Patient Bonus: 3000
  694.  
  695. No Mistakes: x1.5
  696.  
  697. XS Threshold: 20000
  698. MAX Score: 18335
  699. Theoretical time required to XS: 1'18"
  700. Time/Vital required for XS: 0'00" / 21
  701.  
  702. COOL Incisions and Bandages are REQUIRED for XS because of score.
  703.  
  704. ===== Episode 4-1 =====
  705.  
  706. 2 Appendice Removals: 500 - 660
  707. 23 Inflammations: 920
  708. 2 Incisions: 80 - 200
  709. 2 Incision Sutures: 90 - 240
  710. 2 Bandages: 100 - 260
  711. MAX Chain: 66
  712.  
  713. MAX Stage Score: 2980
  714. MAX Vital Bonus: 375
  715. MAX Chain Bonus: 330
  716.  
  717. No Mistakes: x1.3
  718. Time >200: x1.2
  719. Chain >40: x1.2
  720. Pus <15: x1.3
  721.  
  722. XS Threshold: 6050
  723. MAX Score: 4390
  724. Theoretical time required to XS: 2'14"
  725. Time/Vital required for XS: 1'40" / 41
  726.  
  727. First COOL Incision and Final COOL Bandage are NOT REQUIRED for XS:
  728. Stage + Chain: 3320 (-4 chain, -280 score)
  729. Time + Vitals must be at least 1365
  730. MAX vitals, time required: 1'42"
  731. MIN vitals, time required: 0 / 0'27"
  732.  
  733. ===== Episode 4-2 =====
  734.  
  735. 9 Lacerations: 270 - 1080
  736. 9 Glass Shards: 180 - 990
  737. 11 Small Cuts: 220
  738. 4 Deep Cuts: 360 - 800
  739. 7 Blood Pools: 70
  740. 5 Blood Clots: 600 - 1050
  741. 1 Incision: 80 - 200
  742. 1 Incision Suture: 90 - 240
  743. 1 Bandage: 100 - 260
  744. MAX Chain: 93
  745.  
  746. MAX Stage Score: 4910
  747. MAX Vital Bonus: 300
  748. MAX Chain Bonus: 465
  749.  
  750. No Mistakes: x1.3
  751. Time >180: x1.2
  752. Chain >85: x1.2
  753. Cool >22: x1.3
  754.  
  755. XS Threshold: 8300
  756. MAX Score: 6440
  757. Theoretical time required to XS: 1'54"
  758. Time/Vital required for XS: 1'54" / 60
  759.  
  760. COOL Bandage is NOT REQUIRED for XS, but Incision is because of chain:
  761. Stage + Chain: 5660 (-2 chain, -160 score)
  762. Time + Vitals must be at least 1320
  763. MAX vitals, time required: 1'36"
  764. MIN vitals, time required: 0 / 0'36"
  765.  
  766. ===== Episode 4-3 =====
  767.  
  768. 11 Tumors: 2200 - 3410
  769. 33 Small Tumors: 165
  770. 1 Incision: 80 - 200
  771. 1 Incision Suture: 90 - 240
  772. 1 Bandage: 100 - 260
  773. MAX Chain: 196
  774.  
  775. MAX Stage Score: 4275
  776. MAX Vital Bonus: 495
  777. MAX Chain Bonus: 980
  778.  
  779. No Mistakes: x1.3
  780. Time >110: x1.2
  781. Chain >190: x1.2
  782. Cool >12: x1.3
  783.  
  784. XS Threshold: 8500
  785. MAX Score: 7225
  786. Theoretical time required to XS: 2'52"
  787. Time/Vital required for XS: 2'52" / 99
  788.  
  789. COOL Incision and Bandage are NOT REQUIRED for XS:
  790. Stage + Chain: 5915 (-4 chain, -280 score)
  791. Time + Vitals must be at least 1293
  792. MAX vitals, time required: 2'20"
  793. MIN vitals, time required: 0 / 0'41"
  794.  
  795. ===== Episode 4-4 =====
  796.  
  797. 6 Aneurysms: 1380 - 2040 (+30 per extra sedation, minus time)
  798. 4 Big Aneurysms: 2360 - 2760
  799. 1 Incision: 80 - 200
  800. 1 Incision Suture: 90 - 240
  801. 1 Bandage: 100 - 260
  802. MAX Chain: 81
  803.  
  804. MAX Stage Score: 5500
  805. MAX Vital Bonus: 495
  806. MAX Chain Bonus: 405
  807.  
  808. No Mistakes: x1.3
  809. Time >130: x1.2
  810. Chain >60: x1.2
  811. No bursts: x1.3
  812.  
  813. XS Threshold: 8700
  814. MAX Score: 7300
  815. Theoretical time required to XS: 2'40"
  816. Time/Vital required for XS: 2'40" / 99
  817.  
  818. COOL Incision and Bandage are NOT REQUIRED for XS:
  819. Stage + Chain: 5990 (-4 chain, -280 score)
  820. Time + Vitals must be at least 1355
  821. MAX vitals, time required: 2'08"
  822. MIN vitals, time required: 0 / 0'29"
  823.  
  824. ===== Episode 4-5 =====
  825.  
  826. 50 Blue Ops Tumors: 500
  827. 9 Red Ops Tumors: 180
  828. 7 Star Ops Tumors: 210
  829. 1 Ops Core (4-3-3): 1350
  830. 1 Incision Suture: 90 - 240
  831. 1 Bandage: 100 - 260
  832. MAX Chain: 65
  833.  
  834. MAX Stage Score: 2740
  835. MAX Vital Bonus: 400
  836. MAX Chain Bonus: 325
  837.  
  838. Time >190: x1.3
  839. Chain >65: x1.2
  840. Core fed <1: x1.3
  841. Star burst <1: x1.2
  842.  
  843. XS Threshold: 6900
  844. MAX Score: 4190
  845. Theoretical time required to XS: 0'29"
  846. (Pretty much impossible to get XS without chain grinding)
  847.  
  848. For each extra tumor, you get this many points / time:
  849. 1 Blue Tumor = 10 pts + 1 chain = +20pts / +2 seconds
  850. 1 Red Tumor = 20 pts + 1 chain = +30pts / +3 seconds
  851. 1 Star Tumor = 30 pts + 1 chain = +40pts / +4 seconds
  852. Check how fast you can beat the level to adjust ideal grind length.
  853.  
  854. COOL Bandage is REQUIRED for XS because of score.
  855.  
  856. ===== Episode 5-1 =====
  857.  
  858. 2 Lacerations: 60 - 240
  859. 1 Small Cut: 20
  860. 1 Hockey Stick: 60 - 140
  861. 1 Arm Hole: 30 - 110
  862. 3 Ligament Batches: 330 - 570
  863. 1 Incision: 80 - 200
  864. 1 Incision Suture: 90 - 240
  865. 1 Bandage: 100 - 260
  866. MAX Chain: 32
  867.  
  868. MAX Stage Score: 1780
  869. MAX Vital Bonus: 495
  870. MAX Chain Bonus: 160
  871.  
  872. No Mistakes: x1.3
  873. Time >245: x1.2
  874. Chain >32: x1.2
  875. Convulsion <2: x1.3
  876.  
  877. XS Threshold: 5500
  878. MAX Score: 3090
  879. Theoretical time required to XS: 0'59"
  880. Time/Vital required for XS: 0'55" / 94
  881.  
  882. COOL Incision and Bandage are REQUIRED for XS because of chain.
  883.  
  884. ===== Episode 5-2 =====
  885.  
  886. 6 Lacerations: 180 - 720
  887. 8 Liver Gauzes: 80
  888. 1 Incision: 80 - 200
  889. 1 Incision Suture: 90 - 240
  890. 1 Bandage: 100 - 260
  891. MAX Chain: 33
  892.  
  893. MAX Stage Score: 1500
  894. MAX Vital Bonus: 375
  895. MAX Chain Bonus: 165
  896.  
  897. No Mistakes: x1.3
  898. Time >245: x1.2
  899. Chain >32: x1.2
  900. Membrane detach <3: x1.3
  901.  
  902. XS Threshold: 5100
  903. MAX Score: 2580
  904. Theoretical time required to XS: 0'48"
  905. Time/Vital required for XS: 0'48" / 75
  906.  
  907. COOL Incision and Bandage are REQUIRED for XS because of chain.
  908.  
  909. ===== Episode 5-3 =====
  910.  
  911. 7 Blood Clots: 840 - 1470
  912. 8 Liver Gauzes: 80
  913. 1 Incision: 80 - 200
  914. 1 Incision Suture: 90 - 240
  915. 1 Bandage: 100 - 260
  916. MAX Chain: 65
  917.  
  918. MAX Stage Score: 2250
  919. MAX Vital Bonus: 450
  920. MAX Chain Bonus: 320
  921.  
  922. No Mistakes: x1.3
  923. Time >190: x1.2
  924. Chain >60: x1.2
  925. Membrane detach <6: x1.3
  926.  
  927. XS Threshold: 6000
  928. MAX Score: 3790
  929. Theoretical time required to XS: 1'19"
  930. Time/Vital required for XS: 1'19" / 90
  931.  
  932. COOL Incision and Bandage are REQUIRED for XS because of chain.
  933.  
  934. ===== Episode 5-4 =====
  935.  
  936. 1 Onyx: 1400
  937. 0 Lacerations: 0 - 0(10) (Touch clones or take too long)
  938. 1 Incision: 80 - 200
  939. 1 Incision Suture: 90 - 240
  940. 1 Bandage: 100 - 260
  941. MAX Chain: 18
  942.  
  943. MAX Stage Score: 2100
  944. MAX Vital Bonus: 495
  945. MAX Chain Bonus: 90
  946.  
  947. No Mistakes: x1.2
  948. Time >230: x1.3
  949. Chain >15: x1.1
  950. Onyx attack <1: x1.4
  951.  
  952. XS Threshold: 5600
  953. MAX Score: 3270
  954. Theoretical time required to XS: 1'07"
  955. Time/Vital required for XS: 1'07" / 99
  956.  
  957. COOL Bandage is NOT REQUIRED for XS but Incision is because of chain:
  958. Stage + Chain: 2100 (-2 chain, -160 score)
  959. Time + Vitals must be at least 1750
  960. MAX vitals, time required: 0'49"
  961. MIN vitals, time required: 50 / 0'00"
  962.  
  963. ===== Episode 5-5 =====
  964.  
  965. 10 Bullet Holes: 500 - 1000
  966. 6 Bullets: 240 - 720
  967. 2 Bullet Cuts: 100
  968. 1 Incision: 80 - 200
  969. 1 Incision Suture: 90 - 240
  970. 1 Bandage: 100 - 260
  971. MAX Chain: 61
  972.  
  973. MAX Stage Score: 2520
  974. MAX Vital Bonus: 250
  975. MAX Chain Bonus: 305
  976.  
  977. No Mistakes: x1.3
  978. Time >190: x1.2
  979. Chain >60: x1.2
  980. Gel all membranes: x1.3
  981.  
  982. XS Threshold: 6000
  983. MAX Score: 3630
  984. Theoretical time required to XS: 1'03"
  985. Time/Vital required for XS: 1'03" / 50
  986.  
  987. COOL Incision and Bandage are REQUIRED for XS because of chain.
  988.  
  989. ===== Episode 5-6 =====
  990.  
  991. 1 Onyx: 1400
  992. 0 Lacerations: 0 - 0(10) (Touch clones or take too long)
  993. 1 Incision: 80 - 200
  994. 1 Incision Suture: 90 - 240
  995. 1 Bandage: 100 - 260
  996. MAX Chain: 18
  997.  
  998. MAX Stage Score: 2100
  999. MAX Vital Bonus: 450
  1000. MAX Chain Bonus: 90
  1001.  
  1002. No Mistakes: x1.3
  1003. Time >225: x1.2
  1004. Chain >15: x1.2
  1005. Onyx attack <1: x1.3
  1006.  
  1007. XS Threshold: 5300
  1008. MAX Score: 3180
  1009. Theoretical time required to XS: 1'28"
  1010. Time/Vital required for XS: 1'15" / 75
  1011.  
  1012. COOL Bandage is NOT REQUIRED for XS but Incision is because of chain:
  1013. Stage + Chain: 2100 (-2 chain, -160 score)
  1014. Time + Vitals must be at least 1600
  1015. MAX vitals, time required: 1'10"
  1016. MIN vitals, time required: 20 / 0'00"
  1017.  
  1018. ===== Episode 5-7 =====
  1019.  
  1020. Time >60: x1.5
  1021. Used pieces <18: x1.5
  1022.  
  1023. XS Threshold: 800
  1024. MAX Score: Only time
  1025. Time required to XS: 0'40"
  1026.  
  1027. ===== Episode A-3 =====
  1028.  
  1029. 1 Appendice Removal: 250 - 330
  1030. 12 Inflammations: 480
  1031. 9 Tumors: 1800 - 2790
  1032. 62 Small Tumors: 310
  1033. 4 Deep Cuts: 360 - 800
  1034. 13 Lacerations: 390 - 1560
  1035. 5 Big Aneurysms: 2950 - 3450
  1036. 12 Glass Shards: 480 - 1560
  1037. 4 Incisions: 320 - 800
  1038. 4 Incision Sutures: 360 - 960
  1039. 4 Bandages: 400 - 1040
  1040. MAX Chain: 389 86+73+171+59
  1041.  
  1042. MAX Stage Score: 14080
  1043. MAX Vital Bonus: 495
  1044. MAX Chain Bonus: 1945
  1045. MAX Cool Bonus: 5600
  1046. MAX Patient Bonus: 4000
  1047.  
  1048. No Mistakes: x1.5
  1049.  
  1050. XS Threshold: 30000
  1051. MAX Score: 32140
  1052. Theoretical time required to XS: 14'45" (Always if MAX Score)
  1053. Time/Vital required for XS: 10'00" / 0 (Always if MAX Score w/ 0 vitals)
  1054.  
  1055. COOL Incisions and Bandages are NOT REQUIRED for XS:
  1056. MAX Chain Bonus: 845 (-220 chain)
  1057. MAX Cool Bonus: 4800 (-8 cools)
  1058. MAX Stage Score: 13040 (-1040 score)
  1059. Stage + Bonuses: 27507
  1060. Time + Vitals must be at least 1662
  1061. MAX vitals, time required: 6'06"
  1062. MIN vitals, time required: 0 / 4'27"
  1063.  
  1064. ===== Episode 6-1 =====
  1065.  
  1066. 1 Brachion: 1080
  1067. 1 Incision: 80 - 200
  1068. 1 Incision Suture: 90 - 240
  1069. 1 Bandage: 100 - 260
  1070. MAX Chain: 20
  1071.  
  1072. MAX Stage Score: 1780
  1073. MAX Vital Bonus: 425
  1074. MAX Chain Bonus: 100
  1075.  
  1076. No Mistakes: x1.3
  1077. Time >150: x1.2
  1078. Chain >18: x1.2
  1079. Arms regen <1: x1.3
  1080.  
  1081. XS Threshold: 4400
  1082. MAX Score: 2830
  1083. Theoretical time required to XS: 2'23"
  1084. Time/Vital required for XS: 2'23" / 85
  1085.  
  1086. COOL Bandage is NOT REQUIRED for XS but Incision is because of chain:
  1087. Stage + Chain: 1800 (-2 chain, -160 score)
  1088. Time + Vitals must be at least 1345
  1089. MAX vitals, time required: 2'05"
  1090. MIN vitals, time required: 0 / 0'40"
  1091.  
  1092. ===== Episode 6-2 =====
  1093.  
  1094. [...]
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