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- ===== TL ; DR [TAS] =====
- 1-1 : [Comment]
- ===== TL ; DR [RTA] =====
- 1-1 : A, No miss, COOL, can only miss 1 COOL
- 1-2 : A, No miss, COOL, vitals over 75, treat tumors individually
- 1-3 : A, No miss, COOL, defibrilator at most twice
- 1-4 : M, No miss, NOPE, raise vitals twice before and after last chip to max
- 1-5 : M, No miss, COOL, vitals over 55, raise before incision, HT after wave 1
- 1-6 : V, No miss, COOL, vitals to (max, 36) for waves 1 and 2
- A-1 : V, No miss, COOL, HT after 6 tumors removed on op 2
- 2-1 : V, No miss, BAD, HT after wave 1, heal to full before last
- 2-2 : M, No miss, COOL, HT after fibr 1, 1 GOOD on fibr 1, all GOOD on fibr 2, vitals to 40+
- 2-3 : V, No miss, BAD, HT on final wave, defib at most 3 times
- 2-4 : A, No miss, BAD, get COOL if less than 2 lacerations
- 2-5 : V, No miss, NONE, HT before wave 1 cut
- 3-1 : V, No miss, BAD, HT before serum, do 1.5 stabilizer before stone 1
- 3-2 : V, No miss, COOL, HT after incision, blood pools first, raise vitals >1 GOOD
- 3-3 : A, No miss, COOL, HT after incision
- 3-4 : A, No miss, COOL
- 3-5 : M, No miss, NONE, HT before 4 wave, vital boost twice
- A-2 : V, No miss, COOL, HT on tumors, let pus multiply, 200+ chain on drain
- 4-1 : M, No miss, BAD, HT on patient 2
- 4-2 : V, No miss, COOL, HT after wave 1, blood pool top first, BAD if 0/1 GOOD
- 4-3 : V, No miss, COOL, HT after massage, wave 1 treat tumors, wave 2 top tumors
- 4-4 : M, No miss, BAD, HT after 4th small aneurysm, deal with big later
- 4-5 : A, No miss, COOL, grind chain to 94
- 5-1 : M, No miss, COOL, HT after incision
- 5-2 : A, No miss, COOL, do the patches first, raise vitals to MAX at end
- 5-3 : A, No miss, COOL, do the clots first, raise vitals to MAX at end
- 5-4 : A, No miss, BAD, raise vitals mid op, COOL if more than 49 seconds
- 5-5 : A, No miss, COOL
- 5-6 : V, No miss, BAD, HT on berserk, raise vitals mid op
- 5-7 : A, Just do the puzzle
- A-3 : V, No miss, BAD, HT on patient 2, no heal before op 4, BAD all bandages
- 6-1 : A, No miss, BAD
- 6-2 : M, No miss, BAD, HT after incision, vitals before incision, keep over 70
- 6-3 : A, No miss, COOL, grind 160 chain
- 6-4 : V, No miss, NONE, HT after random fibrillation, start on right
- 6-5 : V, No miss, BAD, HT on patient 1, drop chain on bandage 2, vitals before incision 3, 5
- 6-6 : M, No miss, BAD, HT on Cheir op 2, need 95 chain, get 2 tumors op 1
- 7-1 : V, No miss, COOL, HT on wave 3 blackout, raise vitals to 70 on end
- 7-2 : M, No miss, BAD, HT on op 2 start, break chain on Brachion
- 7-3 : A, No miss, NONE, HT is forbidden, careful with homing star
- 7-4 : V, No miss, COOL, HT after 5, raise vitals to 70 on end
- 7-5 : M, No miss, COOL, HT whenever, 120 chain chip removed, 2 cool fibr, vitals to 80
- 7-6 : M, No miss, BAD, HT to kill, do skip on phase 2, single until 130 chain
- A-4 : M, No miss, COOL, HT on op 4 savato, 6 lacerations cheir, vitals if <3 minutes left
- X-1 : A, No miss, COOL, HT is forbidden, tumor one alive with 2 damage, 50 vitals at end
- X-2 : A, No miss, BAD, HT is forbidden, take tumors out first, 40 vitals at end
- X-3 : A, No miss, COOL, HT is forbidden, chain at 225, vitals at MAX
- X-4 : A, No miss, BAD, HT is forbidden, just find the thing, vitals when you can
- X-5 : A, No miss, BAD, HT is forbidden, no need for chain, 50 vitals at end
- X-6 : M, No miss, COOL, HT after wave 3, grind chain for a bit on phase 1
- ===== GLOBAL SCORE STUFF =====
- Time Bonus: 1 point / 200ms
- Vital Bonus: 1 point / 0.2 vital
- +-------------------+------+------+-----+------+
- | Stuff | Cool | Good | Bad | Ep # |
- +-------------------+------+------+-----+------+
- | Incision | 200 | 120 | 80 | 1-1 |
- | Suture | 240 | 150 | 90 | 1-1 |
- | Bandage | 260 | 180 | 100 | 1-1 |
- | Laceration | 120 | 70 | 30 | 1-1 |
- | Bone Removal | 110 | 60 | 20 | 1-1 |
- | Tumor Extraction | 170 | 110 | 60 | 1-2 |
- | Bullet Hole Heal | 80 | 50 | 30 | 1-3 |
- | Heart Hole Heal | 100 | 50 | 30 | 1-3 |
- | Take Half Bullet | 180 | 120 | 60 | 1-3 |
- | Glass Removal | 110 | 60 | 20 | A-1 |
- | Pacemaker Remove | 240 | 150 | 80 | 2-2 |
- | Pacemaker Replace | 250 | 160 | 100 | 2-2 |
- | Deep Cut Suture | 150 | 80 | 40 | 2-3 |
- | Cheir Laceration | 10 | 5 | 0 | 2-4 |
- | Burn Heal | 80 | 50 | 20 | 2-5 |
- | Bile Duct Removal | 220 | 120 | 50 | 3-1 |
- | Heart Gauze Place | 250 | 140 | 80 | 3-3 |
- | Aneurysm Suture | 170 | 120 | 60 | 3-5 |
- | Appendice Remove | 120 | 80 | 40 | 4-1 |
- | Big Aneurysm Cure | 310 | 260 | 210 | 4-4 |
- |Hockey Stick Remove| 140 | 100 | 60 | 5-1 |
- | Arm Hole Suture | 110 | 60 | 30 | 5-1 |
- | Ligament Suture | 110 | 60 | 30 | 5-1 |
- | Onyx Laceration | 10 | 5 | 0 | 5-4 |
- | Bullet Hole Heal | 80 | 50 | 30 | 5-5 |
- |Round Bullet Remove| 120 | 80 | 40 | 5-5 |
- +-------------------+------+------+-----+------+
- +-------------------+------+------+---------------+--------+------+
- | Stuff | OK | Ep # | Stuff | Defeat | Ep # |
- +-------------------+------+------+---------------+--------+------+
- | Small Cut | 20 | 1-1 | Cheir | 500 | 2-4 |
- | Reposition Bone | 100 | 1-1 | Soma | 800 | 3-4 |
- | Place Bone | 30 | 1-1 | Ops | 400 | 4-5 |
- | Bone Gel | 10 | 1-1 | Ops Cloud | 0 | 4-5 |
- | Laser Small Tumor | 5 | 1-2 | Onyx | 800 | 5-4 |
- | Tumor Cut | 30 | 1-2 | Brachion | 600 | 6-1 |
- | Tumor Drain | 40 | 1-2 +---------------+--------+------+
- | Tumor Excise | 40 | 1-2 |
- | Tumor Heal | 30 | 1-2 |
- | Bullet Hole Gauze | 20 | 1-3 |
- | Open Bullet Hole | 50 | 1-3 |
- | Gel Blood Pool | 10 | 1-4 |
- | Pump Chip Laser | 20 | 1-4 |
- | Pump Chip Cut | 50 | 1-4 |
- | Pump Chip Extract | 50 | 1-4 |
- | Pump Chip Replace | 80 | 1-4 |
- | Inflammation Heal | 40 | 1-5 |
- | Cut Internal Clot | 80 | 1-6 |
- | Drain Clot Blood | 10 | 1-6 |
- | Gel Lead | 10 | 2-2 |
- | Cut Lead / Hole | 20 | 2-2 |
- | Take / Place Hole | 30 | 2-2 |
- | Suture Cut / Lead | 50 | 2-2 |
- | Take / Place Lead | 30 | 2-2 |
- | Pacemaker Place | 100 | 2-2 |
- | Deep Cut Join | 50 | 2-3 |
- | Place Skin Graft | 10 | 2-5 |
- | Gel Skin Graft | 10 | 2-5 |
- | Cool Super Burn | 10 | 2-5 |
- | Excise Super Burn | 10 | 2-5 |
- | Remove Super Burn | 20 | 2-5 |
- | Gallstone Laser | 10 | 3-1 |
- | Bile Duct Serum | 30 | 3-1 |
- | Bile Duct Cut | 20 | 3-1 |
- | Heart Tissue Gel | 50 | 3-3 |
- | Soma Red Tumor | 10 | 3-4 |
- | Soma Blue Tumor | 20 | 3-4 |
- | Fake Soma Drain | 200 | 3-4 |
- | Aneurysm Serum | 30 | 3-5 |
- | Aneurysm Cut | 50 | 3-5 |
- | Aneurysm Remove | 50 | 3-5 |
- | Vein Join | 40 | 3-5 |
- | Appendice Serum | 20 | 4-1 |
- | Appendice Cut | 20 | 4-1 |
- | Appendice Snare | 50 | 4-1 |
- | Appendice Excise | 20 | 4-1 |
- | Appendice Gauze | 20 | 4-1 |
- | Appendice Heal | 30 | 4-1 |
- | Big Aneurysm Cut | 50 | 4-4 |
- |Big Aneurysm Remove| 50 | 4-4 |
- | Fake Vein Place | 40 | 4-4 |
- | Fake Vein Suture | 80 | 4-4 |
- | Blue Ops Tumor | 10 | 4-5 |
- | Red Ops Tumor | 20 | 4-5 |
- | Star Ops Tumor | 30 | 4-5 |
- | Ops Core Damage | 50 | 4-5 |
- | Ops Core Split | 200 | 4-5 |
- | Ligament Join | 20 | 5-1 |
- | Liver Gauze Place | 10 | 5-2 |
- | Onyx Cut | 100 | 5-4 |
- | Bullet Hole Gauze | 20 | 5-5 |
- | Bullet Hole Cut | 50 | 5-5 |
- | Brachion Damage | 120 | 6-1 |
- +-------------------+------+------+
- ===== Score Template =====
- N <Action that gives score>: <Bad Value x N> - <Cool Value x N>
- K <Action that gives score>: <OK Value x K>
- MAX Stage Score: <Sum previous values, assuming all COOLs>
- MAX Vital Bonus: <Stage vitals cap x 5>
- MAX Chain Bonus: <MAX Chain x 5>
- MAX Cool Bonus: <MAX Cool x 100> (Challenge only)
- MAX Good Bonus: <MAX Good x 50> (Challenge only) (Zero since we go for cools)
- MAX Patient Bonus: <MAX Patient x 1000> (Challenge only)
- <Bonus requirement>: <Bonus multipliers>
- XS Score Threshold: <Need this many points for XS>
- MAX Score: <MAX Stage Score + (MAX Bonuses) * (Multiplier Bonuses Added)>
- Theoretical time required to XS: <Clear the op this fast with MAX Score to get XS>
- Time/Vital+Chain required for XS: <Takes bonus time limit into account, each second you need
- to go faster compared to theoretical value means 1 less
- vital point / chain you need at the end of the operation>
- <Explains whether you need a COOL Bandage and/or COOL Incision to get an XS>
- <Sometimes you need them to fill a bonus criteria, such as chain>
- In case some of them is not necessary, further calculation is done:
- Stage: <MAX Stage Score minus the missed COOLs>
- Time + Vitals + Chain must be at least <Remaining points to reach XS threshold>
- MAX vitals/chain, time required: <Clear the op this fast with MAX vitals/chain to get XS>
- MIN vitals/chain, time required: <How low you can go with vitals/chain to still get an XS, and
- how fast you need to clear the op to get an XS>
- Remember! 1 second equals 1 vital point / chain in terms of score! (Each 10 points)
- ===== Episode 1-1 =====
- 4 Lacerations: 120 - 480
- 3 Small Cuts: 60
- 6 Bone Shards: 480 - 1020
- 1 Bone Reposition: 100
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 43
- MAX Stage Score: 2360
- MAX Vital Bonus: 375
- MAX Chain Bonus: 215
- No Mistakes: x1.4
- Time >240: x1.1
- Chain >40: x1.2
- 12 COOLs: x1.3
- XS Score Threshold: 6000
- MAX Score: 3540
- Theoretical time required to XS: 0'54"
- Time/Vital+Chain required for XS: 0'54" / 118 (75+43)
- COOL Incision and Bandage are REQUIRED for XS because there's no reason not to.
- You're forced to disinfect the incision area and the bandage area as a tutorial.
- ===== Episode 1-2 =====
- 1 Capped Tumor: 200 - 250
- 3 Tumors: 600 - 930
- 13 Small Tumors: 65
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 55
- MAX Stage Score: 1945
- MAX Vital Bonus: 495
- MAX Chain Bonus: 275
- No Mistakes: x1.4
- Time >240: x1.1
- Chain >50: x1.2
- Vitals >75: x1.3
- XS Threshold: 5950
- MAX Score: 3485
- Theoretical time required to XS: 0'53"
- Time/Vital required for XS: 0'53" / 154 (99+55)
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage: 1665 (-4 chain, -280 score)
- Time + Vitals + Chain must be at least 429
- MAX vitals/chain, time required: 0'21" (99+51)
- MIN vitals/chain, time required: (78+51) / 0'00"
- ===== Episode 1-3 =====
- 1 Bullet Hole: 50 - 100
- 1 Heart Hole: 50 - 120
- 3 Lacerations: 90 - 360
- 2 Half Bullets: 220 - 460
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 39 (Can grind extra sub blood pools with no penalty)
- MAX Stage Score: 1740
- MAX Vital Bonus: 150
- MAX Chain Bonus: 195
- No Mistakes: x1.3
- Time >260: x1.3
- Defibrilator <2: x1.2
- COOL >5: x1.2
- XS Threshold: 5000
- MAX Score: 2430
- Theoretical time required to XS: 0'43"
- Time/Vital+Chain required for XS: 0'40" / 66 (27+39)
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage: 1460 (-4 chain, -280 score)
- Time + Vitals + Chain must be at least 354
- MAX vitals/chain, time required: 0'11" (30+35)
- MIN vitals/chain, time required: (19+35) / 0'00"
- ===== Episode 1-4 =====
- 4 Chip Replacements: 800
- 11 Blood Pools: 110 (More will spawn for sure)
- 1 Incision: 80 - 200
- MAX Chain: 47 (More since small blood pools spawn)
- MAX Stage Score: 1110
- MAX Vital Bonus: 495
- MAX Chain Bonus: 235 (More since small blood pools spawn)
- No Mistakes: x1.3
- Time >255: x1.2
- Chain >45: x1.2
- Blood spawn <18: x1.3
- XS Threshold: 5200
- MAX Score: 2570
- Theoretical time required to XS: 0'37"
- Time/Vital+Chain required for XS: 0'37" / 146 (99+47)
- (You gain 20pts [2 seconds/vitals] per extra small blood pool)
- COOL Incision is NOT REQUIRED for XS:
- Stage: 990 (-2 chain, -120 score)
- Time + Vitals + Chain must be at least 421
- MAX vitals/chain, time required: 0'23" (99+45)
- MIN vitals/chain, time required: (76+45) / 0'00"
- ===== Episode 1-5 =====
- 24 Inflammations: 960
- 5 Tumors: 1000 - 1550
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 59
- MAX Stage Score: 3210
- MAX Vital Bonus: 495
- MAX Chain Bonus: 295
- No Mistakes: x1.3
- Time >195: x1.2
- Chain >52: x1.2
- Vitals >55: x1.3
- XS Threshold: 6800
- MAX Score: 4790
- Theoretical time required to XS: 1'39"
- Time/Vital+Chain required for XS: 1'39" / 158 (99+59)
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage: 2930 (-4 chain, -280 score)
- Time + Vitals + Chain must be at least 387
- MAX vitals/chain, time required: 1'07" (99+55)
- MIN vitals/chain, time required: (32+55) / 0'00"
- ===== Episode 1-6 =====
- 3 Small Cuts: 60
- 11 Lacerations: 330 - 1320
- 12 Blood Clots: 1440 - 2520
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 80 (Can grind extra sub blood pools with no penalty)
- MAX Stage Score: 4600
- MAX Vital Bonus: 325
- MAX Chain Bonus: 400
- No Mistakes: x1.3
- Time >220: x1.2
- Chain >70: x1.2
- Rupture <2: x1.3
- XS Threshold: 8100
- MAX Score: 6050
- Theoretical time required to XS: 1'35"
- Time/Vital+Chain required for XS: 1'20" / (50+80)
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage: 4320 (-4 chain, -280 score)
- Time + Vitals + Chain must be at least 378
- MAX vitals/chain, time required: 1'03" (65+76)
- MIN vitals/chain, time required: (2+76) / 0'00"
- ===== Episode A-1 =====
- 8 Glass Shards: 320 - 1040
- 52 Lacerations: 1560 - 6240
- 26 Inflammations: 1040
- 6 Tumors: 1200 - 1860
- 30 Small Tumors: 150
- 15 Small Blood Pools: 150
- 3 Incisions: 240 - 600
- 3 Incision Sutures: 270 - 720
- 3 Bandages: 300 - 780
- MAX Chain: 248
- MAX Stage Score: 12580
- MAX Vital Bonus: 495
- MAX Chain Bonus: 1240
- MAX Cool Bonus: 7500
- MAX Patient Bonus: 3000
- No Mistakes: x1.5
- XS Threshold: 30000
- MAX Score: 30932
- Theoretical time required to XS: 7'05" (Always if MAX Score)
- Time/Vital+Chain required for XS: 3'43" / (0+0) (Always if MAX Score w/ 223 vitals+chain)
- COOL Incisions and Bandages are NOT REQUIRED for XS:
- MAX Chain Bonus: 615 (-125 chain)
- MAX Cool Bonus: 6900 (-6 cools)
- MAX Stage Score: 11740 (-840 score)
- New MAX Score: 28255
- Theoretical time required to XS: 1'07"
- Time/Vital+Chain required for XS: 0'00" / (32+123)
- ===== Episode 2-1 =====
- 6 Tumors: 1200 - 1860
- 3 Inflammations: 120 (Can be grinded with extra pus)
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 79 (Can grind more with extra pus)
- MAX Stage Score: 2680
- MAX Vital Bonus: 425
- MAX Chain Bonus: 395
- No Mistakes: x1.5
- Time >200: x1.1
- Chain >75: x1.2
- Pus <50: x1.2
- XS Threshold: 6500
- MAX Score: 4320
- Theoretical time required to XS: 1'22"
- Time/Vital required for XS: 1'22" / 85
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage + Chain: 3150 (-4 chain, -280 score)
- Time + Vitals must be at least 1675
- MAX vitals, time required: 0'50"
- MIN vitals, time required: 35 / 0'00"
- ===== Episode 2-2 =====
- 1 Pacemaker Remove: 360 - 520
- 1 Pacemaker Place: 410 - 560
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 47+9 (Need RNG fibrilation) (Can grind more with fibrilations)
- MAX Stage Score: 1780
- MAX Vital Bonus: 495
- MAX Chain Bonus: 280
- No Mistakes: x1.4
- Time >210: x1.3
- Chain >55: x1.2
- Massage <26: x1.1
- XS Threshold: 5300
- MAX Score: 3330
- Theoretical time required to XS: 1'43"
- Time/Vital required for XS: 1'30" / 86
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 2-3 =====
- 1 Deep Cut: 90 - 200
- 17 Lacerations: 510 - 2040
- 5 Small Cuts: 100
- 6 Bone Shards: 360 - 900
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 74 (Can grind some blood pools)
- MAX Stage Score: 3740
- MAX Vital Bonus: 225
- MAX Chain Bonus: 370
- No Mistakes: x1.4
- Time >190: x1.2
- Chain >48: x1.2
- Defibrilator <3: x1.2
- XS Threshold: 6800
- MAX Score: 2970
- Theoretical time required to XS: 1'53"
- Time/Vital required for XS: 1'50" / 42
- COOL Bandage is NOT REQUIRED for XS:
- Stage + Chain: 4300 (-2 chain, -160 score)
- Time + Vitals must be at least 1250
- MAX vitals, time required: 1'35"
- MIN vitals, time required: 0 / 0'50"
- ===== Episode 2-4 =====
- 5 Lacerations: 150 - 600
- 4 Cheir Bodies: 2000
- 0 Cheir Lacerations: 0 - 0(10) (Can be grinded if Cheir left alive)
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 23 (Can grind lacerations)
- MAX Stage Score: 3300
- MAX Vital Bonus: 400
- MAX Chain Bonus: 115
- No Mistakes: x1.3
- Time >150: x1.2
- Chain >23: x1.2
- Cool >8: x1.3
- XS Threshold: 6400
- MAX Score: 4330
- Theoretical time required to XS: 1'33"
- Time/Vital required for XS: 1'33" / 80
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 2-5 =====
- 6 Burns: 600 - 960
- 3 Super Burns: 420 - 600
- MAX Chain: 174 (Can be grinded by letting blood destroy tissue)
- MAX Stage Score: 1560
- MAX Vital Bonus: 275
- MAX Chain Bonus: 870
- No Mistakes: x1.3
- Time >150: x1.3
- Chain >160: x1.2
- Blood spawn <25: x1.2
- XS Threshold: 5400
- MAX Score: 3850
- Theoretical time required to XS: 2'25"
- Time/Vital required for XS: 2'25" / 55
- ===== Episode 3-1 =====
- 1 Bile Duct Remove: 160 - 330
- 1 Gallstone: 10
- 6 Blood Pools: 60
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 31 (Can be grinded with gallstones and blood regen)
- MAX Stage Score: 1110
- MAX Vital Bonus: 495
- MAX Chain Bonus: 155
- No Mistakes: x1.4
- Time >240: x1.2
- Chain >30: x1.3
- Gallstones Passed <1: x1.1
- XS Threshold: 4900
- MAX Score: 2410
- Theoretical time required to XS: 0'51"
- Time/Vital required for XS: 0'51" / 99
- COOL Bandage is NOT REQUIRED for XS (needs 1 more stone):
- Stage + Chain: 3150 (-1 chain, -150 score)
- Time + Vitals must be at least 1675
- MAX vitals, time required: 0'35"
- MIN vitals, time required: 64 / 0'00"
- ===== Episode 3-2 =====
- 9 Lacerations: 270 - 1080
- 9 Glass Shards: 180 - 990
- 10 Small Cuts: 200
- 4 Deep Cuts: 360 - 800
- 8 Blood Pools: 80
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 75
- MAX Stage Score: 3850
- MAX Vital Bonus: 325
- MAX Chain Bonus: 375
- No Mistakes: x1.3
- Time >225: x1.2
- Chain >65: x1.2
- Cool >8: x1.3
- XS Threshold: 7600
- MAX Score: 5250
- Theoretical time required to XS: 1'05"
- Time/Vital required for XS: 1'05" / 65
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage + Chain: 4280 (-4 chain, -280 score)
- Time + Vitals must be at least 1675
- MAX vitals, time required: 0'33"
- MIN vitals, time required: 32 / 0'00"
- ===== Episode 3-3 =====
- 3 Heart Gauze: 390 - 900
- 0 Blood Pools: 0 (10) (More if taking too long)
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 11
- MAX Stage Score: 1600
- MAX Vital Bonus: 495
- MAX Chain Bonus: 55
- No Mistakes: x1.4
- Time >270: x1.4
- Chain >11: x1.1
- Cardiac Arrest <1: x1.1
- XS Threshold: 5500
- MAX Score: 2700
- Theoretical time required to XS: 0'20"
- Time/Vital required for XS: 0'20" / 99
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 3-4 =====
- 7 Red Soma Tumors: 70
- 12 Blue Soma Tumors: 240
- 2 Fake Somas: 400
- 1 Soma Core: 800
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 60
- MAX Stage Score: 2210
- MAX Vital Bonus: 495
- MAX Chain Bonus: 300
- No Mistakes: x1.3
- Time >190: x1.2
- Chain >60: x1.3
- Tumor Burst <2: x1.2
- XS Threshold: 5750
- MAX Score: 3800
- Theoretical time required to XS: 1'45"
- Time/Vital required for XS: 1'45" / 99
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 3-5 =====
- 13 Aneurysms: 2990 - 4420 (+30 per extra sedation, minus time)
- MAX Cain: 85
- MAX Stage Score: 4420
- MAX Vital Bonus: 300
- MAX Chain Bonus: 425
- No Mistakes: x1.3
- Time >160: x1.2
- Chain >85: x1.2
- No Bursts: x1.3
- XS Threshold: 7700
- MAX Score: 5870
- Theoretical time required to XS: 1'57"
- Time/Vital required for XS: 1'57" / 60
- ===== Episode A-2 =====
- 10 Blood Clots: 1200 - 2100
- 6 Aneurysms: 1380 - 2040 (+30 per extra sedation, minus time)
- 10 Blood Pools: 100
- 3 Tumors: 600 - 930
- 15 Small Tumors: 75
- 7 Inflammations: 280 (Can be grinded with pus)
- 3 Incisions: 240 - 600
- 3 Incision Sutures: 270 - 720
- 3 Bandages: 300 - 780
- MAX Chain: 169
- MAX Stage Score: 7625
- MAX Vital Bonus: 495
- MAX Chain Bonus: 845
- MAX Cool Bonus: 2800
- MAX Patient Bonus: 3000
- No Mistakes: x1.5
- XS Threshold: 20000
- MAX Score: 18335
- Theoretical time required to XS: 1'18"
- Time/Vital required for XS: 0'00" / 21
- COOL Incisions and Bandages are REQUIRED for XS because of score.
- ===== Episode 4-1 =====
- 2 Appendice Removals: 500 - 660
- 23 Inflammations: 920
- 2 Incisions: 80 - 200
- 2 Incision Sutures: 90 - 240
- 2 Bandages: 100 - 260
- MAX Chain: 66
- MAX Stage Score: 2980
- MAX Vital Bonus: 375
- MAX Chain Bonus: 330
- No Mistakes: x1.3
- Time >200: x1.2
- Chain >40: x1.2
- Pus <15: x1.3
- XS Threshold: 6050
- MAX Score: 4390
- Theoretical time required to XS: 2'14"
- Time/Vital required for XS: 1'40" / 41
- First COOL Incision and Final COOL Bandage are NOT REQUIRED for XS:
- Stage + Chain: 3320 (-4 chain, -280 score)
- Time + Vitals must be at least 1365
- MAX vitals, time required: 1'42"
- MIN vitals, time required: 0 / 0'27"
- ===== Episode 4-2 =====
- 9 Lacerations: 270 - 1080
- 9 Glass Shards: 180 - 990
- 11 Small Cuts: 220
- 4 Deep Cuts: 360 - 800
- 7 Blood Pools: 70
- 5 Blood Clots: 600 - 1050
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 93
- MAX Stage Score: 4910
- MAX Vital Bonus: 300
- MAX Chain Bonus: 465
- No Mistakes: x1.3
- Time >180: x1.2
- Chain >85: x1.2
- Cool >22: x1.3
- XS Threshold: 8300
- MAX Score: 6440
- Theoretical time required to XS: 1'54"
- Time/Vital required for XS: 1'54" / 60
- COOL Bandage is NOT REQUIRED for XS, but Incision is because of chain:
- Stage + Chain: 5660 (-2 chain, -160 score)
- Time + Vitals must be at least 1320
- MAX vitals, time required: 1'36"
- MIN vitals, time required: 0 / 0'36"
- ===== Episode 4-3 =====
- 11 Tumors: 2200 - 3410
- 33 Small Tumors: 165
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 196
- MAX Stage Score: 4275
- MAX Vital Bonus: 495
- MAX Chain Bonus: 980
- No Mistakes: x1.3
- Time >110: x1.2
- Chain >190: x1.2
- Cool >12: x1.3
- XS Threshold: 8500
- MAX Score: 7225
- Theoretical time required to XS: 2'52"
- Time/Vital required for XS: 2'52" / 99
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage + Chain: 5915 (-4 chain, -280 score)
- Time + Vitals must be at least 1293
- MAX vitals, time required: 2'20"
- MIN vitals, time required: 0 / 0'41"
- ===== Episode 4-4 =====
- 6 Aneurysms: 1380 - 2040 (+30 per extra sedation, minus time)
- 4 Big Aneurysms: 2360 - 2760
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 81
- MAX Stage Score: 5500
- MAX Vital Bonus: 495
- MAX Chain Bonus: 405
- No Mistakes: x1.3
- Time >130: x1.2
- Chain >60: x1.2
- No bursts: x1.3
- XS Threshold: 8700
- MAX Score: 7300
- Theoretical time required to XS: 2'40"
- Time/Vital required for XS: 2'40" / 99
- COOL Incision and Bandage are NOT REQUIRED for XS:
- Stage + Chain: 5990 (-4 chain, -280 score)
- Time + Vitals must be at least 1355
- MAX vitals, time required: 2'08"
- MIN vitals, time required: 0 / 0'29"
- ===== Episode 4-5 =====
- 50 Blue Ops Tumors: 500
- 9 Red Ops Tumors: 180
- 7 Star Ops Tumors: 210
- 1 Ops Core (4-3-3): 1350
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 65
- MAX Stage Score: 2740
- MAX Vital Bonus: 400
- MAX Chain Bonus: 325
- Time >190: x1.3
- Chain >65: x1.2
- Core fed <1: x1.3
- Star burst <1: x1.2
- XS Threshold: 6900
- MAX Score: 4190
- Theoretical time required to XS: 0'29"
- (Pretty much impossible to get XS without chain grinding)
- For each extra tumor, you get this many points / time:
- 1 Blue Tumor = 10 pts + 1 chain = +20pts / +2 seconds
- 1 Red Tumor = 20 pts + 1 chain = +30pts / +3 seconds
- 1 Star Tumor = 30 pts + 1 chain = +40pts / +4 seconds
- Check how fast you can beat the level to adjust ideal grind length.
- COOL Bandage is REQUIRED for XS because of score.
- ===== Episode 5-1 =====
- 2 Lacerations: 60 - 240
- 1 Small Cut: 20
- 1 Hockey Stick: 60 - 140
- 1 Arm Hole: 30 - 110
- 3 Ligament Batches: 330 - 570
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 32
- MAX Stage Score: 1780
- MAX Vital Bonus: 495
- MAX Chain Bonus: 160
- No Mistakes: x1.3
- Time >245: x1.2
- Chain >32: x1.2
- Convulsion <2: x1.3
- XS Threshold: 5500
- MAX Score: 3090
- Theoretical time required to XS: 0'59"
- Time/Vital required for XS: 0'55" / 94
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 5-2 =====
- 6 Lacerations: 180 - 720
- 8 Liver Gauzes: 80
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 33
- MAX Stage Score: 1500
- MAX Vital Bonus: 375
- MAX Chain Bonus: 165
- No Mistakes: x1.3
- Time >245: x1.2
- Chain >32: x1.2
- Membrane detach <3: x1.3
- XS Threshold: 5100
- MAX Score: 2580
- Theoretical time required to XS: 0'48"
- Time/Vital required for XS: 0'48" / 75
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 5-3 =====
- 7 Blood Clots: 840 - 1470
- 8 Liver Gauzes: 80
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 65
- MAX Stage Score: 2250
- MAX Vital Bonus: 450
- MAX Chain Bonus: 320
- No Mistakes: x1.3
- Time >190: x1.2
- Chain >60: x1.2
- Membrane detach <6: x1.3
- XS Threshold: 6000
- MAX Score: 3790
- Theoretical time required to XS: 1'19"
- Time/Vital required for XS: 1'19" / 90
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 5-4 =====
- 1 Onyx: 1400
- 0 Lacerations: 0 - 0(10) (Touch clones or take too long)
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 18
- MAX Stage Score: 2100
- MAX Vital Bonus: 495
- MAX Chain Bonus: 90
- No Mistakes: x1.2
- Time >230: x1.3
- Chain >15: x1.1
- Onyx attack <1: x1.4
- XS Threshold: 5600
- MAX Score: 3270
- Theoretical time required to XS: 1'07"
- Time/Vital required for XS: 1'07" / 99
- COOL Bandage is NOT REQUIRED for XS but Incision is because of chain:
- Stage + Chain: 2100 (-2 chain, -160 score)
- Time + Vitals must be at least 1750
- MAX vitals, time required: 0'49"
- MIN vitals, time required: 50 / 0'00"
- ===== Episode 5-5 =====
- 10 Bullet Holes: 500 - 1000
- 6 Bullets: 240 - 720
- 2 Bullet Cuts: 100
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 61
- MAX Stage Score: 2520
- MAX Vital Bonus: 250
- MAX Chain Bonus: 305
- No Mistakes: x1.3
- Time >190: x1.2
- Chain >60: x1.2
- Gel all membranes: x1.3
- XS Threshold: 6000
- MAX Score: 3630
- Theoretical time required to XS: 1'03"
- Time/Vital required for XS: 1'03" / 50
- COOL Incision and Bandage are REQUIRED for XS because of chain.
- ===== Episode 5-6 =====
- 1 Onyx: 1400
- 0 Lacerations: 0 - 0(10) (Touch clones or take too long)
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 18
- MAX Stage Score: 2100
- MAX Vital Bonus: 450
- MAX Chain Bonus: 90
- No Mistakes: x1.3
- Time >225: x1.2
- Chain >15: x1.2
- Onyx attack <1: x1.3
- XS Threshold: 5300
- MAX Score: 3180
- Theoretical time required to XS: 1'28"
- Time/Vital required for XS: 1'15" / 75
- COOL Bandage is NOT REQUIRED for XS but Incision is because of chain:
- Stage + Chain: 2100 (-2 chain, -160 score)
- Time + Vitals must be at least 1600
- MAX vitals, time required: 1'10"
- MIN vitals, time required: 20 / 0'00"
- ===== Episode 5-7 =====
- Time >60: x1.5
- Used pieces <18: x1.5
- XS Threshold: 800
- MAX Score: Only time
- Time required to XS: 0'40"
- ===== Episode A-3 =====
- 1 Appendice Removal: 250 - 330
- 12 Inflammations: 480
- 9 Tumors: 1800 - 2790
- 62 Small Tumors: 310
- 4 Deep Cuts: 360 - 800
- 13 Lacerations: 390 - 1560
- 5 Big Aneurysms: 2950 - 3450
- 12 Glass Shards: 480 - 1560
- 4 Incisions: 320 - 800
- 4 Incision Sutures: 360 - 960
- 4 Bandages: 400 - 1040
- MAX Chain: 389 86+73+171+59
- MAX Stage Score: 14080
- MAX Vital Bonus: 495
- MAX Chain Bonus: 1945
- MAX Cool Bonus: 5600
- MAX Patient Bonus: 4000
- No Mistakes: x1.5
- XS Threshold: 30000
- MAX Score: 32140
- Theoretical time required to XS: 14'45" (Always if MAX Score)
- Time/Vital required for XS: 10'00" / 0 (Always if MAX Score w/ 0 vitals)
- COOL Incisions and Bandages are NOT REQUIRED for XS:
- MAX Chain Bonus: 845 (-220 chain)
- MAX Cool Bonus: 4800 (-8 cools)
- MAX Stage Score: 13040 (-1040 score)
- Stage + Bonuses: 27507
- Time + Vitals must be at least 1662
- MAX vitals, time required: 6'06"
- MIN vitals, time required: 0 / 4'27"
- ===== Episode 6-1 =====
- 1 Brachion: 1080
- 1 Incision: 80 - 200
- 1 Incision Suture: 90 - 240
- 1 Bandage: 100 - 260
- MAX Chain: 20
- MAX Stage Score: 1780
- MAX Vital Bonus: 425
- MAX Chain Bonus: 100
- No Mistakes: x1.3
- Time >150: x1.2
- Chain >18: x1.2
- Arms regen <1: x1.3
- XS Threshold: 4400
- MAX Score: 2830
- Theoretical time required to XS: 2'23"
- Time/Vital required for XS: 2'23" / 85
- COOL Bandage is NOT REQUIRED for XS but Incision is because of chain:
- Stage + Chain: 1800 (-2 chain, -160 score)
- Time + Vitals must be at least 1345
- MAX vitals, time required: 2'05"
- MIN vitals, time required: 0 / 0'40"
- ===== Episode 6-2 =====
- [...]
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