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Dec 22nd, 2015
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  1. m_clothProxyMeshList =
  2. {
  3. _class = "CVClothProxyMeshList"
  4. m_flClothEnableThreshold = 0.050000
  5. m_bCreateStaticBone = false
  6. m_nMaxBonesPerVertex = 4
  7. m_bRemoveUnusedBonesEnabled = false
  8. m_bDriveMeshesWithBacksolvedJointsOnly = true
  9. m_flMatchProxiesToMeshes = 1.000000
  10. m_flReservedFloat = 0.000000
  11. m_nReservedInt = 0
  12. m_bReservedBool1 = false
  13. m_bReservedBool2 = false
  14. m_bReservedBool3 = false
  15. m_bReservedBool4 = false
  16. m_clothProxyMeshList =
  17. [
  18. ]
  19. }
  20. m_physicsMeshList =
  21. {
  22. _class = "CVphysicsMeshList"
  23. m_meshList =
  24. [
  25. ]
  26. }
  27. m_pModelInfo = null
  28. m_pBoneFlagList =
  29. {
  30. _class = "CVBoneFlagListReference"
  31. m_pObject = null
  32. }
  33. m_pHitBoxSetLists =
  34. [
  35. {
  36. _class = "CVhitBoxSetListReference"
  37. m_pObject =
  38. {
  39. _class = "CVhitBoxSetList"
  40. m_HitBoxSets =
  41. [
  42. {
  43. _class = "CVhitBoxSet"
  44. m_name = "default"
  45. m_HitBoxes =
  46. [
  47. {
  48. _class = "CVhitBox"
  49. m_name = "Cube"
  50. m_sSurfaceProperty = ""
  51. m_nGroupId = 0
  52. m_sBoneName = "Cube"
  53. m_vMinBounds =
  54. [
  55. -50.000000,
  56. -50.000000,
  57. -50.000000,
  58. ]
  59. m_vMaxBounds =
  60. [
  61. 50.000000,
  62. 50.000000,
  63. 50.000000,
  64. ]
  65. m_bTranslationOnly = false
  66. m_cRenderColor =
  67. [
  68. 0,
  69. 0,
  70. 0,
  71. 0,
  72. ]
  73. },
  74. ]
  75. },
  76. ]
  77. m_AutoCreateSetName = ""
  78. }
  79. },
  80. ]
  81. m_pAttachmentLists =
  82. [
  83. ]
  84. m_pAnimGroup =
  85. {
  86. _class = "CVanimGroupReference"
  87. m_pObject =
  88. {
  89. _class = "CVanimGroup"
  90. m_Name = ""
  91. m_pReferenceSkeleton =
  92. {
  93. _class = "CVReferenceSkeletonReference"
  94. m_pObject = null
  95. }
  96. m_pBoneFlagList =
  97. {
  98. _class = "CVBoneFlagListReference"
  99. m_pObject = null
  100. }
  101. m_pSeqGroup =
  102. {
  103. _class = "CVseqGroupReference"
  104. m_pObject = null
  105. }
  106. m_pAnimGroups =
  107. [
  108. ]
  109. m_Vanim =
  110. [
  111. {
  112. _class = "CVanim"
  113. m_Animationname = "Cube"
  114. m_Filepath = "models/Cube.dmx"
  115. m_nStartframe = 0
  116. m_nEndframe = 0
  117. m_flFps = 30.000000
  118. m_Loop =
  119. {
  120. _class = "CAnimationLoop"
  121. m_bLoop = false
  122. m_bSmoothLoop = false
  123. m_nSmoothLoopStart = 0
  124. m_nSmoothLoopEnd = 0
  125. m_StartLoop =
  126. {
  127. _class = "CVAnimCmdStartLoop"
  128. m_bEnabled = false
  129. m_nLoopRestart = 0
  130. }
  131. }
  132. m_bHidden = false
  133. m_bDisable = false
  134. m_Activities =
  135. [
  136. ]
  137. m_AnimationEvents =
  138. [
  139. ]
  140. m_MotionFrames =
  141. [
  142. ]
  143. m_pIkRules =
  144. [
  145. ]
  146. m_pAlignAnimation = null
  147. m_adjustAnimation =
  148. {
  149. _class = "CAdjustAnimation"
  150. m_translation =
  151. [
  152. 0.000000,
  153. 0.000000,
  154. 0.000000,
  155. ]
  156. m_rotation =
  157. [
  158. 0.000000,
  159. 0.000000,
  160. 0.000000,
  161. ]
  162. }
  163. m_Keywords =
  164. [
  165. ]
  166. m_sequenceParams =
  167. {
  168. _class = "CVAnimResourceSequenceParams"
  169. m_flFadeInTime = 0.200000
  170. m_flFadeOutTime = 0.200000
  171. }
  172. m_folderName = ""
  173. m_MotionFramesRootBone = ""
  174. },
  175. ]
  176. m_sScripts =
  177. [
  178. ]
  179. m_folderNames =
  180. [
  181. ]
  182. }
  183. }
  184. m_pMaterialGroupList =
  185. {
  186. _class = "CVNodeMaterialGroupListReference"
  187. m_pObject = null
  188. }
  189. m_pMeshGroupList =
  190. {
  191. _class = "CVMeshGroupListReference"
  192. m_pObject = null
  193. }
  194. m_pLodGroupList =
  195. {
  196. _class = "CVLODGroupListReference"
  197. m_pObject = null
  198. }
  199. m_pPropBreakableList =
  200. {
  201. _class = "CVpropBreakableListReference"
  202. m_pObject = null
  203. }
  204. m_pPropDataList =
  205. {
  206. _class = "CVpropDataListReference"
  207. m_pObject = null
  208. }
  209. m_pConstraintLists =
  210. [
  211. ]
  212. m_collision = ""
  213. m_softbody = ""
  214. m_sMDLFilename = ""
  215. m_sOffsetHitboxSets =
  216. [
  217. ]
  218. m_vHitboxSetOffset =
  219. [
  220. 0.000000,
  221. 0.000000,
  222. 0.000000,
  223. ]
  224. m_scriptFiles =
  225. [
  226. ]
  227. m_pMaterialRemapList = null
  228. m_flFbxScale = 1.000000
  229. m_flQCScale = 1.000000
  230. m_vOrigin =
  231. [
  232. 0.000000,
  233. 0.000000,
  234. 0.000000,
  235. ]
  236. m_pPsfList = null
  237. m_keyValueText = ""
  238. m_bStaticProp = false
  239. m_bEnableClothProcessing = true
  240. m_flClothEnableThreshold = 0.050000
  241. m_nMaxClothVertsPerMesh = 2048
  242. m_bBuildClothBoneHierarchy = false
  243. m_nNavType = "AUTH_NAV_MESH"
  244. m_bMakeUniqueVMeshes = false
  245. m_bMakeImplicitBindPoseSequence = false
  246. m_bAdjustSkeletonFromBoneFlags = false
  247. m_pAnimGroups =
  248. [
  249. ]
  250. }
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