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Test (31)

Baldeagle22 Sep 14th, 2018 70 Never
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5.     script.Parent = Player.Character
  6.     local CAS = {Actions={}}
  7.     local Event = Instance.new("RemoteEvent")
  8.     Event.Name = "UserInput_Event"
  9.     Event.Parent = Player.Character
  10.     local fakeEvent = function()
  11.         local t = {_fakeEvent=true}
  12.         t.Connect = function(self,f)self.Function=f end
  13.         t.connect = t.Connect
  14.         return t
  15.     end
  16.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18.     function CAS:BindAction(name,fun,touch,...)
  19.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20.     end
  21.     function CAS:UnbindAction(name)
  22.         CAS.Actions[name] = nil
  23.     end
  24.     local function te(self,ev,...)
  25.         local t = m[ev]
  26.         if t and t._fakeEvent and t.Function then
  27.             t.Function(...)
  28.         end
  29.     end
  30.     m.TrigEvent = te
  31.     UIS.TrigEvent = te
  32.     Event.OnServerEvent:Connect(function(plr,io)
  33.         if plr~=Player then return end
  34.         if io.isMouse then
  35.             m.Target = io.Target
  36.             m.Hit = io.Hit
  37.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38.             if io.UserInputState == Enum.UserInputState.Begin then
  39.                 m:TrigEvent("Button1Down")
  40.             else
  41.                 m:TrigEvent("Button1Up")
  42.             end
  43.         else
  44.             for n,t in pairs(CAS.Actions) do
  45.                 for _,k in pairs(t.Keys) do
  46.                     if k==io.KeyCode then
  47.                         t.Function(t.Name,io.UserInputState,io)
  48.                     end
  49.                 end
  50.             end
  51.             if io.UserInputState == Enum.UserInputState.Begin then
  52.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53.                 UIS:TrigEvent("InputBegan",io,false)
  54.             else
  55.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56.                 UIS:TrigEvent("InputEnded",io,false)
  57.             end
  58.         end
  59.     end)
  60.     NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.    
  63.     local Char = Player.Character
  64.     local Event = Char:WaitForChild("UserInput_Event")
  65.    
  66.     local UIS = game:GetService("UserInputService")
  67.    
  68.     local input = function(io,a)
  69.         if a then return end
  70.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71.         Event:FireServer(io)
  72.     end
  73.     UIS.InputBegan:Connect(input)
  74.     UIS.InputEnded:Connect(input)
  75.     local Changed = false
  76.  
  77.     local h,t = Mouse.Hit,Mouse.Target
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81.             h,t=Mouse.Hit,Mouse.Target
  82.         end
  83.     end
  84.     ]==],Player.Character)
  85.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. SIZE = 1
  121. local SINE = 0
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --[[
  140.     local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  141. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. --]]
  144. --Credit To Rufus14
  145. --I just edit it a bit ^_^
  146.  
  147. function ragdoll()
  148. owner.Character.Archivable = true
  149. clone = owner.Character:Clone()
  150. clone.Parent = workspace
  151. for i,v in pairs(clone:GetChildren()) do
  152.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  153.         v:destroy()
  154.     end
  155.     for i,p in pairs(v:GetChildren()) do
  156.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  157.         p:destroy()
  158.     end
  159. end
  160. end
  161. for i,t in pairs(owner:GetChildren()) do
  162.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  163.         t:destroy()
  164.     end
  165. end
  166. vel = Instance.new("BodyVelocity", clone.Torso)
  167. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  168. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  169. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  170. using = false
  171. hit = Instance.new("Sound", clone.Torso)
  172. hit.SoundId = "rbxassetid://260430060"
  173. hit.Volume = 5
  174. hit1 = Instance.new("Sound", clone.Torso)
  175. hit1.SoundId = "rbxassetid://138087186"
  176. hit1.Volume = 5
  177. hit2 = Instance.new("Sound", clone.Torso)
  178. hit2.SoundId = "rbxassetid://131237241"
  179. hit2.Volume = 5
  180. hit3 = Instance.new("Sound", clone.Torso)
  181. hit3.SoundId = "rbxassetid://278062209"
  182. hit3.Volume = 5
  183. hit3.TimePosition = 0.33
  184. ded = Instance.new("Sound", clone.Torso)
  185. ded.SoundId = "rbxassetid://163154423"
  186. ded.Volume = 5
  187. local leftarm = clone:findFirstChild("Left Arm")
  188. local rightrm = clone:findFirstChild("Right Arm")
  189. local leftleg = clone:findFirstChild("Left Leg")
  190. local rightleg = clone:findFirstChild("Right Leg")
  191. local head = clone:findFirstChild("Head")
  192. local welding = Instance.new("Weld", clone.Torso)
  193. welding.Part0 = clone.Torso
  194. welding.Part1 = head
  195. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  196. for i, g in pairs(game.Players.owner:GetChildren()) do
  197.     if g.ClassName == "Part" then
  198.         g:destroy()
  199.     end
  200. end
  201. for i, h in pairs(game.Players.ownerGetChildren()) do
  202.     if h.ClassName == "Accesory" then
  203.         h:destroy()
  204.     end
  205. end
  206. game.Workspace.CurrentCamera.CameraSubject = head
  207. if leftleg ~= nil then
  208. local glue = Instance.new("Glue", clone.Torso)
  209. glue.Part0 = clone.Torso
  210. glue.Part1 = leftleg
  211. glue.Name = "Left leg"
  212. local collider = Instance.new("Part", leftleg)
  213. collider.Position = Vector3.new(0,999,0)
  214. collider.Size = Vector3.new(1.7, 1, 1)
  215. collider.Shape = "Cylinder"
  216. local weld = Instance.new("Weld", collider)
  217. weld.Part0 = leftleg
  218. weld.Part1 = collider
  219. weld.C0 = CFrame.Angles(0, 0, 80)
  220. collider.TopSurface = "Smooth"
  221. collider.BottomSurface = "Smooth"
  222. collider.formFactor = "Symmetric"
  223. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. collider.Transparency = 1
  226. end
  227. ------------
  228. if rightleg ~= nil then
  229. local glue1 = Instance.new("Glue", clone.Torso)
  230. glue1.Part0 = clone.Torso
  231. glue1.Part1 = rightleg
  232. glue1.Name = "Right leg"
  233. local collider1 = Instance.new("Part", rightleg)
  234. collider1.Position = Vector3.new(0,999,0)
  235. collider1.Size = Vector3.new(1.7, 1, 1)
  236. collider1.Shape = "Cylinder"
  237. local weld1 = Instance.new("Weld", collider1)
  238. weld1.Part0 = rightleg
  239. weld1.Part1 = collider1
  240. weld1.C0 = CFrame.Angles(0, 0, 80)
  241. collider1.TopSurface = "Smooth"
  242. collider1.BottomSurface = "Smooth"
  243. collider1.formFactor = "Symmetric"
  244. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. collider1.Transparency = 1
  247. end
  248. ------------
  249. if rightrm ~= nil then
  250. local glue11 = Instance.new("Glue", clone.Torso)
  251. glue11.Part0 = clone.Torso
  252. glue11.Part1 = rightrm
  253. glue11.Name = "Right shoulder"
  254. local collider11 = Instance.new("Part", rightrm)
  255. collider11.Position = Vector3.new(0,9999,0)
  256. collider11.Size = Vector3.new(1.8,1,1)
  257. collider11.Shape = "Cylinder"
  258. local weld11 = Instance.new("Weld", collider11)
  259. weld11.Part0 = rightrm
  260. weld11.Part1 = collider11
  261. weld11.C0 = CFrame.Angles(0, 0, 80)
  262. collider11.TopSurface = "Smooth"
  263. collider11.BottomSurface = "Smooth"
  264. collider11.formFactor = "Symmetric"
  265. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. collider11.Transparency = 1
  268. end
  269. ------------
  270. if leftarm ~= nil then
  271. local glue111 = Instance.new("Glue", clone.Torso)
  272. glue111.Part0 = clone.Torso
  273. glue111.Part1 = leftarm
  274. glue111.Name = "Left shoulder"
  275. local collider111 = Instance.new("Part", leftarm)
  276. collider111.Position = Vector3.new(0,9999,0)
  277. collider111.Size = Vector3.new(1.8,1,1)
  278. collider111.Shape = "Cylinder"
  279. local weld111 = Instance.new("Weld", collider111)
  280. weld111.Part0 = leftarm
  281. weld111.Part1 = collider111
  282. weld111.C0 = CFrame.Angles(0, 0, 80)
  283. collider111.TopSurface = "Smooth"
  284. collider111.BottomSurface = "Smooth"
  285. collider111.formFactor = "Symmetric"
  286. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. collider111.Transparency = 1
  289. ----------------
  290. sensoring = Instance.new("Part", clone.Torso)
  291. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  292. sensoring.CanCollide = false
  293. sensoring.Position = clone.Torso.Position
  294. local welder = Instance.new("Weld", sensoring)
  295. welder.Part0 = clone.Torso
  296. welder.Part1 = sensoring
  297. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  298. sensoring.Transparency = 1
  299. -----------------
  300. sensoring1 = Instance.new("Part", clone.Torso)
  301. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  302. sensoring1.CanCollide = false
  303. sensoring1.Position = clone.Torso.Position
  304. local welder1 = Instance.new("Weld", sensoring)
  305. welder1.Part0 = clone.Torso
  306. welder1.Part1 = sensoring1
  307. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  308. sensoring1.Transparency = 1
  309. end
  310. clone.Name = owner.Character.Name.." (DEAD)"
  311. ded:Play()
  312. vel:destroy()
  313. wait(0.5)
  314. local function touch()
  315.     if not using then
  316.         using = true
  317.         local Math = math.random(1,4)
  318.         if Math == 1 then
  319.             hit:Play()
  320.         end
  321.         if Math == 2 then
  322.             hit1:Play()
  323.         end
  324.         if Math == 3 then
  325.             hit2:Play()
  326.         end
  327.         if Math == 4 then
  328.             hit3:Play()
  329.         end
  330.         wait(0.1)
  331.         using = false
  332.     end
  333. end
  334. sensoring.Touched:connect(touch)
  335. sensoring1.Touched:connect(touch)
  336. wait(4.47)
  337. hit1.Volume = 0
  338. hit2.Volume = 0
  339. hit3.Volume = 0
  340. hit.Volume = 0
  341.         end
  342.  
  343. owner.Character.Humanoid.Died:connect(ragdoll)
  344.  
  345. --di ent
  346. ---------------------------------------
  347. local insanityface={"1895698679"}
  348. local sine=0
  349. Animation_Speed = 1.5
  350. local CHANGE = 2 / Animation_Speed
  351. -----------------------
  352. --[[ Name : WAOV2.2 ]]--
  353. -------------------------------------------------------
  354. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  355.  
  356. --Discord Creterisk#2958 <- makhail07's discord
  357.  
  358. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  359. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  360. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  361. --YOU FUCKING SKIDS,
  362. --For Those who log/decompile this, If you sell or trade this,
  363. --and I find out who you are, i will take massive action.
  364. --:b:
  365. --Also, minor edit by xXKiutbXx.
  366. -------------------------------------------------------
  367.  
  368. local FavIDs = {
  369.     340106355, --Nefl Crystals
  370.     927529620, --Dimension
  371.     876981900, --Fantasy
  372.     398987889, --Ordinary Days
  373.     1117396305, --Oh wait, it's you.
  374.     885996042, --Action Winter Journey
  375.     919231299, --Sprawling Idiot Effigy
  376.     743466274, --Good Day Sunshine
  377.     727411183, --Knife Fight
  378.     1402748531, --The Earth Is Counting On You!
  379.     595230126 --Robot Language
  380.     }
  381.  
  382.  
  383.  
  384. --The reality of my life isn't real but a Universe -Creterisk
  385. --All people can be nice, Even if you don't think so. -2003boobear
  386. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  387. wait()
  388. local plr = owner
  389. local char = plr.Character
  390. local hum = char.Humanoid
  391. local hed = char.Head
  392. local root = char.HumanoidRootPart
  393. local rootj = root.RootJoint
  394. local tors = char.Torso
  395. local ra = char["Right Arm"]
  396. local la = char["Left Arm"]
  397. local rl = char["Right Leg"]
  398. local ll = char["Left Leg"]
  399. local neck = tors["Neck"]
  400.  
  401. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  402. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  403. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  404. local maincolor = BrickColor.new("Really black")
  405. exploitable = true
  406. local Player = owner
  407. local Character = Player.Character
  408. local Humanoid = Character.Humanoid
  409.  
  410. local LeftArm = Character["Left Arm"]
  411. local RightArm = Character["Right Arm"]
  412. local LeftLeg = Character["Left Leg"]
  413. local RightLeg = Character["Right Leg"]
  414. local Head = Character.Head
  415. local Torso = Character.Torso
  416.  
  417. local FE = Workspace.FilteringEnabled
  418.  
  419. IT = Instance.new
  420. CF = CFrame.new
  421. VT = Vector3.new
  422. RAD = math.rad
  423. C3 = Color3.new
  424. UD2 = UDim2.new
  425. BRICKC = BrickColor.new
  426. ANGLES = CFrame.Angles
  427. EULER = CFrame.fromEulerAnglesXYZ
  428. COS = math.cos
  429. ACOS = math.acos
  430. SIN = math.sin
  431. ASIN = math.asin
  432. ABS = math.abs
  433. MRANDOM = math.random
  434. FLOOR = math.floor
  435. -------------------------------------------------------
  436. --Start Whitelist and Invincibility--
  437. -------------------------------------------------------
  438. ff = Instance.new("ForceField",char)
  439. ff.Visible = false
  440. hum.Name = "Base"
  441. hum.MaxHealth = 14214999999999999
  442. hum.Health = 999999999999999
  443. -------------------------------------------------------
  444. --End Whitelist and Invincibility--
  445. -------------------------------------------------------
  446.  
  447.  
  448.  
  449. -------------------------------------------------------
  450. for i,v in pairs(char:children()) do
  451. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  452. v:Remove()
  453. end
  454. end
  455. shirt = Instance.new("Shirt", char)
  456. shirt.Name = "Shirt"
  457. pants = Instance.new("Pants", char)
  458. pants.Name = "Pants"
  459. char.Shirt.ShirtTemplate = "rbxassetid://451644755"
  460. char.Pants.PantsTemplate = "rbxassetid://358183960"
  461. -------------------------------------------------------
  462. --------------
  463.  
  464. warn("(#)")
  465.  
  466. warn("I hope you enjoy.")
  467.  
  468. warn("Wish I knew who to give credit")
  469.  
  470. warn("SUBSCRIBE")
  471.  
  472. warn("SPOOKY SCARY RETEXTURE")
  473.  
  474. -------------------------------------------------------
  475. --Start Good Stuff--
  476. -------------------------------------------------------
  477. cam = game.Workspace.CurrentCamera
  478. CF = CFrame.new
  479. VT = Vector3.new
  480. angles = CFrame.Angles
  481. attack = false
  482. Euler = CFrame.fromEulerAnglesXYZ
  483. Rad = math.rad
  484. IT = Instance.new
  485. BrickC = BrickColor.new
  486. Cos = math.cos
  487. COS = math.cos
  488. Acos = math.acos
  489. Sin = math.sin
  490. Asin = math.asin
  491. Abs = math.abs
  492. Mrandom = math.random
  493. Floor = math.floor
  494. -------------------------------------------------------
  495. --End Good Stuff--
  496. -------------------------------------------------------
  497. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  498. RSH, LSH = nil, nil
  499. RW = Instance.new("Weld")
  500. LW = Instance.new("Weld")
  501. RH = tors["Right Hip"]
  502. LH = tors["Left Hip"]
  503. RSH = tors["Right Shoulder"]
  504. LSH = tors["Left Shoulder"]
  505. RSH.Parent = nil
  506. LSH.Parent = nil
  507. RW.Name = "RW"
  508. RW.Part0 = tors
  509. RW.C0 = CF(1.5, 0.5, 0)
  510. RW.C1 = CF(0, 0.5, 0)
  511. RW.Part1 = ra
  512. RW.Parent = tors
  513. LW.Name = "LW"
  514. LW.Part0 = tors
  515. LW.C0 = CF(-1.5, 0.5, 0)
  516. LW.C1 = CF(0, 0.5, 0)
  517. LW.Part1 = la
  518. LW.Parent = tors
  519. Effects = {}
  520. -------------------------------------------------------
  521. --Start HeartBeat--
  522. -------------------------------------------------------
  523. ArtificialHB = Instance.new("BindableEvent", script)
  524. ArtificialHB.Name = "Heartbeat"
  525. script:WaitForChild("Heartbeat")
  526.  
  527. frame = 1 / 60
  528. tf = 0
  529. allowframeloss = false
  530. tossremainder = false
  531.  
  532.  
  533. lastframe = tick()
  534. script.Heartbeat:Fire()
  535.  
  536.  
  537. game:GetService("RunService").Heartbeat:connect(function(s, p)
  538.     tf = tf + s
  539.     if tf >= frame then
  540.         if allowframeloss then
  541.             script.Heartbeat:Fire()
  542.             lastframe = tick()
  543.         else
  544.             for i = 1, math.floor(tf / frame) do
  545.                 script.Heartbeat:Fire()
  546.             end
  547.             lastframe = tick()
  548.         end
  549.         if tossremainder then
  550.             tf = 0
  551.         else
  552.             tf = tf - frame * math.floor(tf / frame)
  553.         end
  554.     end
  555. end)
  556. -------------------------------------------------------
  557. --End HeartBeat--
  558. -------------------------------------------------------
  559.  
  560. local ohno = Instance.new("Sound")
  561. ohno.Parent = hed
  562. ohno.Volume = 8
  563. ohno.Pitch = 1
  564. ohno.Looped = true
  565.  
  566. local bass = Instance.new("Sound") --why
  567. bass.Parent = hed
  568. bass.Volume = 4
  569. bass.Pitch = 1
  570. bass.SoundId = "http://www.roblox.com/asset/?id=1"
  571. bass.Looped = true
  572.  
  573. local newnoob = Instance.new("Sound") --why
  574. newnoob.Parent = hed
  575. newnoob.Volume = 7
  576. newnoob.Pitch = 1
  577. newnoob.SoundId = "http://www.roblox.com/asset/?id=2008936933"
  578. newnoob.Looped = false
  579. meme = Instance.new("Sound", hed)
  580. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  581. meme.Volume = 8
  582. meme.Pitch = 1
  583. meme.Looped = true
  584. meme.TimePosition = 1
  585.  
  586. TAUNT = Instance.new("Sound", tors)
  587. TAUNT.SoundId = "http://www.roblox.com/asset/?id=130781067"
  588. TAUNT.Volume = 8
  589. TAUNT.Pitch = 1
  590. TAUNT.Looped = false
  591. TAUNT.TimePosition = 0.12
  592.  
  593. TAUNT2 = Instance.new("Sound", tors)
  594. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  595. TAUNT2.Volume = 8
  596. TAUNT2.Pitch = 1
  597. TAUNT2.Looped = false
  598. TAUNT2.TimePosition = 0.12
  599.  
  600. chargeup = Instance.new("Sound", hed)
  601. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  602. chargeup.Volume = 8
  603. chargeup.Pitch = 1
  604. chargeup.Looped = true
  605. chargeup.TimePosition = 1
  606.  
  607. BTAUNT = Instance.new("Sound", tors)
  608. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  609. BTAUNT.Volume = 8
  610. BTAUNT.Pitch = 1
  611. BTAUNT.Looped = false
  612. BTAUNT.TimePosition = 0.2
  613.  
  614. NOTAUNT = Instance.new("Sound", tors)
  615. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1759712659"
  616. NOTAUNT.Volume = 8
  617. NOTAUNT.Pitch = 1
  618. NOTAUNT.Looped = false
  619. NOTAUNT.TimePosition = 0.2
  620.  
  621. NOSOUND = Instance.new("Sound", tors)
  622. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=1436014982"
  623. NOSOUND.Volume = 12
  624. NOSOUND.Pitch = 1
  625. NOSOUND.Looped = false
  626. NOSOUND.TimePosition = 0.2
  627.  
  628. ITAUNT = Instance.new("Sound", tors)
  629. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1735284953"
  630. ITAUNT.Volume = 500
  631. ITAUNT.Pitch = 1
  632. ITAUNT.Looped = false
  633. ITAUNT.TimePosition = 0
  634.  
  635. BATAUNT = Instance.new("Sound", tors)
  636. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=903003684"
  637. BATAUNT.Volume = 10
  638. BATAUNT.Pitch = 1
  639. BATAUNT.Looped = false
  640. BATAUNT.TimePosition = 0
  641.  
  642. pop = Instance.new("Sound", tors)
  643. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  644. pop.Volume = 15
  645. pop.Pitch = 1
  646. pop.Looped = false
  647. pop.TimePosition = 0
  648.  
  649. STAUNT = Instance.new("Sound", tors)
  650. STAUNT.SoundId = "http://www.roblox.com/asset/?id=391350681"
  651. STAUNT.Volume = 15
  652. STAUNT.Pitch = 1
  653. STAUNT.Looped = false
  654. STAUNT.TimePosition = 0.05
  655.  
  656. DTAUNT = Instance.new("Sound", tors)
  657. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=2046473281"
  658. DTAUNT.Volume = 15
  659. DTAUNT.Pitch = 1
  660. DTAUNT.Looped = false
  661. DTAUNT.TimePosition = 0
  662.  
  663. sex = Instance.new("Sound", tors)
  664. sex.SoundId = "http://www.roblox.com/asset/?id=1202779791"
  665. sex.Volume = 15
  666. sex.Pitch = 1
  667. sex.Looped = false
  668. sex.TimePosition = 0
  669.  
  670. so = Instance.new("Sound", tors)
  671. so.SoundId = "http://www.roblox.com/asset/?id=862558323"
  672. so.Volume = 15
  673. so.Pitch = 1
  674. so.Looped = false
  675. so.TimePosition = 0
  676.  
  677. LAZOR = Instance.new("Sound", ra)
  678. LAZOR.SoundId = "http://www.roblox.com/asset/?id=521633128"
  679. LAZOR.Volume = 15
  680. LAZOR.Pitch = 0.7
  681. LAZOR.Looped = false
  682. LAZOR.TimePosition = 0
  683.  
  684.  WTF = Instance.new("Sound", tors)
  685.  WTF.SoundId = "http://www.roblox.com/asset/?id=513919776"
  686.  WTF.Volume = 15
  687.  WTF.Pitch = 1
  688.  WTF.Looped = false
  689.  WTF.TimePosition = 0
  690.  
  691. MERKIO = Instance.new("Sound", tors) --why
  692. MERKIO.SoundId = "http://www.roblox.com/asset/?id=319667428"
  693. MERKIO.Volume = 5467543465
  694. MERKIO.Pitch = 1
  695. MERKIO.Looped = false
  696. MERKIO.TimePosition = 0
  697.  
  698. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  699. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  700. Cause_Im_having_a_good_time_having_a_good_time.Volume = 8
  701. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  702. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  703. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  704.  
  705. -------------------------------------------------------
  706. --Start Important Functions--
  707. -------------------------------------------------------
  708. function MakeForm(PART,TYPE)
  709.     if TYPE == "Cyl" then
  710.         local MSH = IT("CylinderMesh",PART)
  711.     elseif TYPE == "Ball" then
  712.         local MSH = IT("SpecialMesh",PART)
  713.         MSH.MeshType = "Sphere"
  714.     elseif TYPE == "Wedge" then
  715.         local MSH = IT("SpecialMesh",PART)
  716.         MSH.MeshType = "Wedge"
  717.     end
  718. end
  719.  
  720. function chatfunc(text, color)
  721.     local chat = coroutine.wrap(function()
  722.         if char:FindFirstChild("TalkingBillBoard") ~= nil then
  723.             char:FindFirstChild("TalkingBillBoard"):destroy()
  724.         end
  725.         local naeeym2 = Instance.new("BillboardGui", char)
  726.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  727.         naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  728.         naeeym2.Adornee = hed
  729.         naeeym2.Name = "TalkingBillBoard"
  730.         local tecks2 = Instance.new("TextLabel", naeeym2)
  731.         tecks2.BackgroundTransparency = 1
  732.         tecks2.BorderSizePixel = 0
  733.         tecks2.Text = ""
  734.         tecks2.Font = "SciFi"
  735.         tecks2.TextSize = 30
  736.         tecks2.TextStrokeTransparency = 0
  737.         tecks2.TextColor3 = color
  738.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  739.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  740.         local tecks3 = Instance.new("TextLabel", naeeym2)
  741.         tecks3.BackgroundTransparency = 1
  742.         tecks3.BorderSizePixel = 0
  743.         tecks3.Text = ""
  744.         tecks3.Font = "SciFi"
  745.         tecks3.TextSize = 30
  746.         tecks3.TextStrokeTransparency = 0
  747.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  748.         tecks3.TextStrokeColor3 = color
  749.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  750.         coroutine.resume(coroutine.create(function()
  751.             while true do
  752.                 swait(1)
  753.                     tecks2.TextColor3 = BrickColor.random().Color
  754.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  755.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  756.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  757.                 tecks2.Rotation = math.random(-5, 5)
  758.                 tecks3.Rotation = math.random(-5, 5)
  759.             end
  760.         end))
  761.         for i = 1, string.len(text) do
  762.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  763.             tecks2.Text = string.sub(text, 1, i)
  764.             tecks3.Text = string.sub(text, 1, i)
  765.             swait(1)
  766.         end
  767.         wait(1)
  768.         local randomrot = math.random(1, 2)
  769.         if randomrot == 1 then
  770.             for i = 1, 50 do
  771.                 swait()
  772.                 tecks2.Rotation = tecks2.Rotation - 0.75
  773.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  774.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  775.                 tecks3.Rotation = tecks2.Rotation + 0.75
  776.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  777.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  778.             end
  779.         elseif randomrot == 2 then
  780.             for i = 1, 50 do
  781.                 swait()
  782.                 tecks2.Rotation = tecks2.Rotation + 0.75
  783.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  784.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  785.                 tecks3.Rotation = tecks2.Rotation - 0.75
  786.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  787.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  788.             end
  789.         end
  790.         naeeym2:Destroy()
  791.     end)
  792.     chat()
  793. end
  794.  
  795. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  796.     local type = type
  797.     local rng = Instance.new("Part", char)
  798.     rng.Anchored = true
  799.     rng.BrickColor = color
  800.     rng.CanCollide = false
  801.     rng.FormFactor = 3
  802.     rng.Name = "Ring"
  803.     rng.Material = "Neon"
  804.     rng.Size = Vector3.new(1, 1, 1)
  805.     rng.Transparency = 0
  806.     rng.TopSurface = 0
  807.     rng.BottomSurface = 0
  808.     rng.CFrame = pos
  809.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  810.     local rngm = Instance.new("SpecialMesh", rng)
  811.     rngm.MeshType = "Sphere"
  812.     rngm.Scale = Vector3.new(x1, y1, z1)
  813.     local scaler2 = 1
  814.     local speeder = FastSpeed
  815.     if type == "Add" then
  816.         scaler2 = 1 * value
  817.     elseif type == "Divide" then
  818.         scaler2 = 1 / value
  819.     end
  820.     coroutine.resume(coroutine.create(function()
  821.         for i = 0, 10 / bonuspeed, 0.1 do
  822.             swait()
  823.             if type == "Add" then
  824.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  825.             elseif type == "Divide" then
  826.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  827.             end
  828.                         rng.BrickColor = BrickColor.random()
  829.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  830.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  831.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  832.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  833.         end
  834.         rng:Destroy()
  835.     end))
  836. end
  837.  
  838. function SoulSteal(dude)
  839. if dude.Name ~= char then
  840. local bgf = IT("BodyGyro", dude.Head)
  841. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  842. local val = IT("BoolValue", dude)
  843. val.Name = "IsHit"
  844. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  845. local soulst = coroutine.wrap(function()
  846. local soul = Instance.new("Part",dude)
  847. soul.Size = Vector3.new(1,1,1)
  848. soul.CanCollide = false
  849. soul.Anchored = false
  850. soul.Position = torso.Position
  851. soul.Transparency = 1
  852. local PartEmmit1 = IT("ParticleEmitter", soul)
  853. PartEmmit1.LightEmission = 1
  854. PartEmmit1.Texture = "rbxassetid://569507414"
  855. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  856. PartEmmit1.Rate = 250
  857. PartEmmit1.Lifetime = NumberRange.new(1.6)
  858. PartEmmit1.Size = NumberSequence.new({
  859.     NumberSequenceKeypoint.new(0, 1, 0),
  860.     NumberSequenceKeypoint.new(1, 0, 0)
  861. })
  862. PartEmmit1.Transparency = NumberSequence.new({
  863.     NumberSequenceKeypoint.new(0, 0, 0),
  864.     NumberSequenceKeypoint.new(1, 1, 0)
  865. })
  866. PartEmmit1.Speed = NumberRange.new(0, 0)
  867. PartEmmit1.VelocitySpread = 30000
  868. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  869. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  870. local BodPoss = IT("BodyPosition", soul)
  871. BodPoss.P = 3000
  872. BodPoss.D = 1000
  873. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  874. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  875. wait(1.6)
  876. soul.Touched:connect(function(hit)
  877.     if hit.Parent == char then
  878.     soul:Destroy()
  879.     end
  880. end)
  881. wait(1.2)
  882. while soul do
  883.     swait()
  884.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  885.     BodPoss.Position = tors.Position
  886. end
  887. end)
  888.     soulst()
  889.     end
  890. end
  891. function FaceMouse()
  892. local   Cam = workspace.CurrentCamera
  893.     return {
  894.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  895.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  896.     }
  897. end
  898.  
  899. function Clerp(a, b, t)
  900.     local qa = {QuaternionFromCFrame(a)}
  901.     local qb = {QuaternionFromCFrame(b)}
  902.     local ax, ay, az = a.x, a.y, a.z
  903.     local bx, by, bz = b.x, b.y, b.z
  904.     local _t = 1 - t
  905.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  906. end
  907.  
  908. function Eviscerate(dude)
  909.     if dude.Name ~= char then
  910.         local bgf = IT("BodyGyro", dude.Head)
  911.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  912.         local val = IT("BoolValue", dude)
  913.         val.Name = "IsHit"
  914.         local ds = coroutine.wrap(function()
  915.             dude:WaitForChild("Head"):BreakJoints()
  916.             wait(0.5)
  917.             target = nil
  918.             coroutine.resume(coroutine.create(function()
  919.                 for i, v in pairs(dude:GetChildren()) do
  920.                     if v:IsA("Accessory") then
  921.                         v:Destroy()
  922.                     end
  923.                     if v:IsA("Humanoid") then
  924.                         v:Destroy()
  925.                     end
  926.                     if v:IsA("CharacterMesh") then
  927.                         v:Destroy()
  928.                     end
  929.                     if v:IsA("Model") then
  930.                         v:Destroy()
  931.                     end
  932.                     if v:IsA("Part") or v:IsA("MeshPart") then
  933.                         for x, o in pairs(v:GetChildren()) do
  934.                             if o:IsA("Decal") then
  935.                                 o:Destroy()
  936.                             end
  937.                         end
  938.                         coroutine.resume(coroutine.create(function()
  939.                             v.Material = "Neon"
  940.                             v.CanCollide = false
  941.                             local PartEmmit1 = IT("ParticleEmitter", v)
  942.                             PartEmmit1.LightEmission = 1
  943.                             PartEmmit1.Texture = "rbxassetid://284205403"
  944.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  945.                             PartEmmit1.Rate = 150
  946.                             PartEmmit1.Lifetime = NumberRange.new(1)
  947.                             PartEmmit1.Size = NumberSequence.new({
  948.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  949.                                 NumberSequenceKeypoint.new(1, 0, 0)
  950.                             })
  951.                             PartEmmit1.Transparency = NumberSequence.new({
  952.                                 NumberSequenceKeypoint.new(0, 0, 0),
  953.                                 NumberSequenceKeypoint.new(1, 1, 0)
  954.                             })
  955.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  956.                             PartEmmit1.VelocitySpread = 30000
  957.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  958.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  959.                             local BodPoss = IT("BodyPosition", v)
  960.                             BodPoss.P = 3000
  961.                             BodPoss.D = 1000
  962.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  963.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  964.                             v.Color = maincolor.Color
  965.                             coroutine.resume(coroutine.create(function()
  966.                                 for i = 0, 49 do
  967.                                     swait(1)
  968.                                     v.Transparency = v.Transparency + 0.08
  969.                                 end
  970.                                 wait(0.5)
  971.                                 PartEmmit1.Enabled = false
  972.                                 wait(3)
  973.                                 v:Destroy()
  974.                                 dude:Destroy()
  975.                             end))
  976.                         end))
  977.                     end
  978.                 end
  979.             end))
  980.         end)
  981.         ds()
  982.     end
  983. end
  984.  
  985. function killnearest(position,range,maxstrength)
  986.     for i,v in ipairs(workspace:GetChildren()) do
  987.     local body = v:GetChildren()
  988.         for part = 1, #body do
  989.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  990.                 if(body[part].Position - position).Magnitude < range then
  991.                     if v.ClassName == "Model" then
  992.                         v:BreakJoints()
  993.                     end
  994.                     table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  995.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  996.                 end
  997.             end
  998.         end
  999.         if v.ClassName == "Part" then
  1000.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1001.                 table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1002.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1003.             end
  1004.         end
  1005.     end
  1006. end
  1007.  
  1008.  
  1009. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1010.     local NEWPART = IT("Part")
  1011.     NEWPART.formFactor = FORMFACTOR
  1012.     NEWPART.Reflectance = REFLECTANCE
  1013.     NEWPART.Transparency = TRANSPARENCY
  1014.     NEWPART.CanCollide = false
  1015.     NEWPART.Locked = true
  1016.     NEWPART.Anchored = true
  1017.     if ANCHOR == false then
  1018.         NEWPART.Anchored = false
  1019.     end
  1020.     NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1021.     NEWPART.Name = NAME
  1022.     NEWPART.Size = SIZE
  1023.     NEWPART.Position = Torso.Position
  1024.     NEWPART.Material = MATERIAL
  1025.     NEWPART:BreakJoints()
  1026.     NEWPART.Parent = PARENT
  1027.     return NEWPART
  1028. end
  1029.  
  1030.         local joyemoji = Instance.new('ParticleEmitter', tors)
  1031.         joyemoji.VelocitySpread = 2000
  1032.         joyemoji.Lifetime = NumberRange.new(1)
  1033.         joyemoji.Speed = NumberRange.new(40)
  1034. joy= {}
  1035. for i=0, 19 do
  1036.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1037. end
  1038. joyemoji.Size = NumberSequence.new(joy)
  1039.         joyemoji.Rate = 0
  1040.         joyemoji.LockedToPart = false
  1041.         joyemoji.LightEmission = 0
  1042.         joyemoji.Texture = "rbxassetid://1176402123"
  1043.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1044.  
  1045.         local LIT = Instance.new('ParticleEmitter', tors)
  1046.         LIT.VelocitySpread = 2000
  1047.         LIT.Lifetime = NumberRange.new(1)
  1048.         LIT.Speed = NumberRange.new(45)
  1049. nani= {}
  1050. for i=0, 19 do
  1051.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1052. end
  1053. LIT.Size = NumberSequence.new(nani)
  1054.         LIT.Rate = 0
  1055.         LIT.LockedToPart = false
  1056.         LIT.LightEmission = 0
  1057.         LIT.Texture = "rbxassetid://1492670151"
  1058.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1059.  
  1060.         local ok = Instance.new('ParticleEmitter', tors)
  1061.         ok.VelocitySpread = 2000
  1062.         ok.Lifetime = NumberRange.new(1)
  1063.         ok.Speed = NumberRange.new(50)
  1064. cool= {}
  1065. for i=0, 19 do
  1066.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1067. end
  1068. ok.Size = NumberSequence.new(cool)
  1069.         ok.Rate = 0
  1070.         ok.LockedToPart = false
  1071.         ok.LightEmission = 0
  1072.         ok.Texture = "rbxassetid://636768448"
  1073.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1074.  
  1075.         local toast = Instance.new('ParticleEmitter', tors)
  1076.         toast.VelocitySpread = 2000
  1077.         toast.Lifetime = NumberRange.new(1)
  1078.         toast.Speed = NumberRange.new(60)
  1079. toasterstoasttoast= {}
  1080. for i=0, 19 do
  1081.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1082. end
  1083. toast.Size = NumberSequence.new(toasterstoasttoast)
  1084.         toast.Rate = 0
  1085.         toast.LockedToPart = false
  1086.         toast.LightEmission = 0
  1087.         toast.Texture = "rbxassetid://436096230"
  1088.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1089.  
  1090. function WhatHuh()
  1091.     attack = true
  1092.     hum.WalkSpeed = 140
  1093.     CreateSound("130766865", hed, 10, 1)
  1094.         Character.Head.face.Texture = "rbxassetid://324333317"
  1095.     for i = 0,4,0.1 do
  1096.         swait()
  1097.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1098.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1099.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1102.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1103.     end
  1104.     for i = 0,6.7,0.1 do
  1105.         swait()
  1106.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1107.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1108.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1109.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1111.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1112.     end
  1113.     for i = 0,8.1,0.1 do
  1114.         swait()
  1115.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1116.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1117.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1120.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1121.     end
  1122.     for i = 0,1,0.1 do
  1123.         swait()
  1124.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1125.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1126.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1129.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1130.     end
  1131.     for i = 0,1,0.1 do
  1132.         swait()
  1133.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1134.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1135.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1138.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1139.     end
  1140.     for i = 0,4,0.1 do
  1141.         swait()
  1142.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1143.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1144.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1145.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1147.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1148.     end
  1149.     attack = false
  1150.         Character.Head.face.Texture = "rbxassetid://324333317"
  1151.     hum.WalkSpeed = 140
  1152. end
  1153.  
  1154. function EndMySufferingV3() --why
  1155.     attack = true
  1156.     hum.WalkSpeed = 140
  1157.         Character.Head.face.Texture = "rbxassetid://324333317"
  1158.         local A = math.random(1,5)
  1159.         if A == 1 then
  1160.             meme.SoundId = "rbxassetid://295810519"
  1161.         end
  1162.         if A == 2 then
  1163.             meme.SoundId = "rbxassetid://1124778077"
  1164.         end
  1165.         if A == 3 then
  1166.             meme.SoundId = "rbxassetid://464157070"
  1167.         end
  1168.         if A == 4 then
  1169.             meme.SoundId = "rbxassetid://146334595"
  1170.         end
  1171.         if A == 5 then
  1172.             meme.SoundId = "rbxassetid://145536915"
  1173.         end
  1174.         meme:Play()
  1175.         bass:Play()
  1176.         joyemoji.Rate = 70
  1177.         LIT.Rate = 70
  1178.         ok.Rate = 70
  1179.         toast.Rate = 70
  1180.        
  1181.     for i = 0,50,0.1 do
  1182.         swait()
  1183.     CameraEnshaking(1, 10)
  1184.         bass.Parent = hed
  1185.         meme.Parent = hed
  1186.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1187.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1188.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1189.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1190.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1191.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1192.     end
  1193.         bass:Stop()
  1194.         meme:Stop()
  1195.         joyemoji.Rate = 0
  1196.         LIT.Rate = 0
  1197.         ok.Rate = 0
  1198.         toast.Rate = 0
  1199.         Character.Head.face.Texture = "rbxassetid://324333317"
  1200.     attack = false
  1201.     hum.WalkSpeed = 140
  1202. end
  1203.  
  1204. function slap()
  1205.     attack = true
  1206.     hum.WalkSpeed = 140
  1207.     local icri = CreateSound("1205111204", hed, 10, 1)
  1208.     swait(165)
  1209.     local FRAME = tors.CFrame
  1210.     repeat
  1211.         swait()
  1212.                 Character.Head.face.Texture = "rbxassetid://324333317"
  1213.         CameraEnshaking(1, 10)
  1214.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1215.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1216.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1218.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1219.         tors.CFrame = FRAME * CF(0,1,0)
  1220.         swait()
  1221.         tors.CFrame = FRAME
  1222.     until icri.Playing == false
  1223.         Character.Head.face.Texture = "rbxassetid://324333317"
  1224.     attack = false
  1225.     hum.WalkSpeed = 140
  1226. end
  1227.  
  1228. function EndMySufferingV2()
  1229. attack = true
  1230.     for i = 0,6,0.1 do
  1231.         swait()
  1232.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1233.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1234.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1237.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1238.     end
  1239.     CreateSound("1093102664", hed, 10, 1)
  1240.     CameraEnshaking(3, 8)
  1241.     for i = 0,2,0.1 do
  1242.         swait()
  1243.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1244.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1245.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1246.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1247.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1248.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1249.     end
  1250. hum.MaxHealth = 0
  1251. ragdoll(char)
  1252. CreateSound("135488453", hed, 5, 1)
  1253. error("Seems like you just died.")
  1254. end
  1255.  
  1256. function Clerp(a, b, t)
  1257.     local qa = {
  1258.         QuaternionFromCFrame(a)
  1259.     }
  1260.     local qb = {
  1261.         QuaternionFromCFrame(b)
  1262.     }
  1263.     local ax, ay, az = a.x, a.y, a.z
  1264.     local bx, by, bz = b.x, b.y, b.z
  1265.     local _t = 1 - t
  1266.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1267. end
  1268.  
  1269. function Swait(NUMBER)
  1270.     if NUMBER == 0 or NUMBER == nil then
  1271.         ArtificialHB.Event:wait()
  1272.     else
  1273.         for i = 1, NUMBER do
  1274.             ArtificialHB.Event:wait()
  1275.         end
  1276.     end
  1277. end
  1278.  
  1279. function swait(num)
  1280.     if num == 0 or num == nil then
  1281.         game:service("RunService").Stepped:wait(0)
  1282.     else
  1283.         for i = 0, num do
  1284.             game:service("RunService").Stepped:wait(0)
  1285.         end
  1286.     end
  1287. end
  1288. function thread(f)
  1289.     coroutine.resume(coroutine.create(f))
  1290. end
  1291. function clerp(a, b, t)
  1292.     local qa = {
  1293.         QuaternionFromCFrame(a)
  1294.     }
  1295.     local qb = {
  1296.         QuaternionFromCFrame(b)
  1297.     }
  1298.     local ax, ay, az = a.x, a.y, a.z
  1299.     local bx, by, bz = b.x, b.y, b.z
  1300.     local _t = 1 - t
  1301.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1302. end
  1303. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1304.     coroutine.resume(coroutine.create(function()
  1305.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1306.         wave.Anchored = true
  1307.         wave.CFrame = Part.CFrame * cframe1
  1308.         local Msh = Create("SpecialMesh"){
  1309.             Parent = wave,
  1310.             MeshType = "Sphere"
  1311.         }
  1312.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1313.         for i = 0, 1, 0.2 do
  1314.             wait()
  1315.             local dir = wave.CFrame.lookVector * -1
  1316.             local pos = rayCast(wave.Position, dir, 5, Character)
  1317.             wave.CFrame = wave.CFrame * cframe2
  1318.                         table.insert(Effects, {
  1319.                                 wave,
  1320.                                 "Sphere",
  1321.                                 0.01,
  1322.                                 .03,
  1323.                                 .03,
  1324.                                 .03,
  1325.                         })
  1326.         end
  1327.     end))
  1328. end
  1329.  
  1330. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1331. MakeForm(RightHole,"Cyl")
  1332. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1333. MakeForm(LeftHole,"Cyl")
  1334.  
  1335. function getbloody(victim,amount)
  1336.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1337.     PART.CFrame = victim.CFrame
  1338.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1339.     Debris:AddItem(PART,5)
  1340.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1341.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1342.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1343.     local prtcl = asd:Clone()
  1344.     prtcl.Parent = PART
  1345.     prtcl:Emit(amount*10)
  1346. end
  1347.  
  1348. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1349. local type = type
  1350. local rng = Instance.new("Part", char)
  1351.         rng.Anchored = true
  1352.         rng.BrickColor = color
  1353.         rng.CanCollide = false
  1354.         rng.FormFactor = 3
  1355.         rng.Name = "Ring"
  1356.         rng.Material = "Neon"
  1357.         rng.Size = Vector3.new(1, 1, 1)
  1358.         rng.Transparency = 0
  1359.         rng.TopSurface = 0
  1360.         rng.BottomSurface = 0
  1361.         rng.CFrame = pos
  1362. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1363.         local rngm = Instance.new("SpecialMesh", rng)
  1364.         rngm.MeshType = "Brick"
  1365. rngm.Scale = VT(x1,y1,z1)
  1366. if rainbowmode == true then
  1367. rng.Color = Color3.new(r/255,g/255,b/255)
  1368. end
  1369. local scaler2 = 1
  1370. local speeder = FastSpeed/10
  1371. if type == "Add" then
  1372. scaler2 = 1*value
  1373. elseif type == "Divide" then
  1374. scaler2 = 1/value
  1375. end
  1376. coroutine.resume(coroutine.create(function()
  1377. for i = 0,10/bonuspeed,0.1 do
  1378. swait()
  1379. if type == "Add" then
  1380. scaler2 = scaler2 - 0.01*value/bonuspeed
  1381. elseif type == "Divide" then
  1382. scaler2 = scaler2 - 0.01/value*bonuspeed
  1383. end
  1384. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1385. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1386. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1387. end
  1388. rng:Destroy()
  1389. end))
  1390. end
  1391. New = function(Object, Parent, Name, Data)
  1392.     local Object = Instance.new(Object)
  1393.     for Index, Value in pairs(Data or {}) do
  1394.         Object[Index] = Value
  1395.     end
  1396.     Object.Parent = Parent
  1397.     Object.Name = Name
  1398.     return Object
  1399. end
  1400. function QuaternionFromCFrame(cf)
  1401.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1402.     local trace = m00 + m11 + m22
  1403.     if trace > 0 then
  1404.         local s = math.sqrt(1 + trace)
  1405.         local recip = 0.5 / s
  1406.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1407.     else
  1408.         local i = 0
  1409.         if m00 < m11 then
  1410.             i = 1
  1411.         end
  1412.         if m22 > (i == 0 and m00 or m11) then
  1413.             i = 2
  1414.         end
  1415.         if i == 0 then
  1416.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1417.             local recip = 0.5 / s
  1418.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1419.         elseif i == 1 then
  1420.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1421.             local recip = 0.5 / s
  1422.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1423.         elseif i == 2 then
  1424.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1425.             local recip = 0.5 / s
  1426.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1427.         end
  1428.     end
  1429. end
  1430. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1431.     local xs, ys, zs = x + x, y + y, z + z
  1432.     local wx, wy, wz = w * xs, w * ys, w * zs
  1433.     local xx = x * xs
  1434.     local xy = x * ys
  1435.     local xz = x * zs
  1436.     local yy = y * ys
  1437.     local yz = y * zs
  1438.     local zz = z * zs
  1439.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1440. end
  1441.  
  1442. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1443. function WACKYEFFECT(Table)
  1444.     local TYPE = (Table.EffectType or "Sphere")
  1445.     local SIZE = (Table.Size or VT(1,1,1))
  1446.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1447.     local TRANSPARENCY = (Table.Transparency or 0)
  1448.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1449.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1450.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1451.     local ROTATION1 = (Table.RotationX or 0)
  1452.     local ROTATION2 = (Table.RotationY or 0)
  1453.     local ROTATION3 = (Table.RotationZ or 0)
  1454.     local MATERIAL = (Table.Material or "Neon")
  1455.     local COLOR = (Table.Color or C3(1,1,1))
  1456.     local TIME = (Table.Time or 45)
  1457.     local SOUNDID = (Table.SoundID or nil)
  1458.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1459.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1460.     coroutine.resume(coroutine.create(function()
  1461.         local PLAYSSOUND = false
  1462.         local SOUND = nil
  1463.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1464.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1465.             PLAYSSOUND = true
  1466.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1467.         end
  1468.         EFFECT.Color = COLOR
  1469.         local MSH = nil
  1470.         if TYPE == "Sphere" then
  1471.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1472.         elseif TYPE == "Block" then
  1473.             MSH = IT("BlockMesh",EFFECT)
  1474.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1475.         elseif TYPE == "Wave" then
  1476.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1477.         elseif TYPE == "Ring" then
  1478.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1479.         elseif TYPE == "Slash" then
  1480.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1481.         elseif TYPE == "Round Slash" then
  1482.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1483.         elseif TYPE == "Swirl" then
  1484.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1485.         elseif TYPE == "Skull" then
  1486.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1487.         elseif TYPE == "Crystal" then
  1488.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1489.         end
  1490.         if MSH ~= nil then
  1491.             local MOVESPEED = nil
  1492.             if MOVEDIRECTION ~= nil then
  1493.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1494.             end
  1495.             local GROWTH = SIZE - ENDSIZE
  1496.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1497.             if TYPE == "Block" then
  1498.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1499.             else
  1500.                 EFFECT.CFrame = CFRAME
  1501.             end
  1502.             for LOOP = 1, TIME+1 do
  1503.                 Swait()
  1504.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1505.                 if TYPE == "Wave" then
  1506.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1507.                 end
  1508.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1509.                 if TYPE == "Block" then
  1510.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1511.                 else
  1512.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1513.                 end
  1514.                 if MOVEDIRECTION ~= nil then
  1515.                     local ORI = EFFECT.Orientation
  1516.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1517.                     EFFECT.Orientation = ORI
  1518.                 end
  1519.             end
  1520.             if PLAYSSOUND == false then
  1521.                 EFFECT:remove()
  1522.             else
  1523.                 repeat Swait() until SOUND.Playing == false
  1524.                 EFFECT:remove()
  1525.             end
  1526.         else
  1527.             if PLAYSSOUND == false then
  1528.                 EFFECT:remove()
  1529.             else
  1530.                 repeat Swait() until SOUND.Playing == false
  1531.                 EFFECT:remove()
  1532.             end
  1533.         end
  1534.     end))
  1535. end
  1536.  
  1537.  
  1538. function QuaternionSlerp(a, b, t)
  1539.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1540.     local startInterp, finishInterp
  1541.     if cosTheta >= 1.0E-4 then
  1542.         if 1 - cosTheta > 1.0E-4 then
  1543.             local theta = math.acos(cosTheta)
  1544.             local invSinTheta = 1 / Sin(theta)
  1545.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1546.             finishInterp = Sin(t * theta) * invSinTheta
  1547.         else
  1548.             startInterp = 1 - t
  1549.             finishInterp = t
  1550.         end
  1551.     elseif 1 + cosTheta > 1.0E-4 then
  1552.         local theta = math.acos(-cosTheta)
  1553.         local invSinTheta = 1 / Sin(theta)
  1554.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1555.         finishInterp = Sin(t * theta) * invSinTheta
  1556.     else
  1557.         startInterp = t - 1
  1558.         finishInterp = t
  1559.     end
  1560.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1561. end
  1562. function rayCast(Position, Direction, Range, Ignore)
  1563.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1564. end
  1565. local RbxUtility = LoadLibrary("RbxUtility")
  1566. local Create = RbxUtility.Create
  1567.  
  1568. -------------------------------------------------------
  1569. --Start Damage Function--
  1570. -------------------------------------------------------
  1571. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1572.     local type = type
  1573.     local rng = Instance.new("Part", char)
  1574.     rng.Anchored = true
  1575.     rng.BrickColor = color
  1576.     rng.CanCollide = false
  1577.     rng.FormFactor = 3
  1578.     rng.Name = "Ring"
  1579.     rng.Material = "Neon"
  1580.     rng.Size = Vector3.new(1, 1, 1)
  1581.     rng.Transparency = 0
  1582.     rng.TopSurface = 0
  1583.     rng.BottomSurface = 0
  1584.     rng.CFrame = pos
  1585.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1586.     local rngm = Instance.new("SpecialMesh", rng)
  1587.     rngm.MeshType = "Sphere"
  1588.     rngm.Scale = Vector3.new(x1, y1, z1)
  1589.     local scaler2 = 1
  1590.     local speeder = FastSpeed
  1591.     if type == "Add" then
  1592.         scaler2 = 1 * value
  1593.     elseif type == "Divide" then
  1594.         scaler2 = 1 / value
  1595.     end
  1596.     coroutine.resume(coroutine.create(function()
  1597.         for i = 0, 10 / bonuspeed, 0.1 do
  1598.             swait()
  1599.             if type == "Add" then
  1600.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1601.             elseif type == "Divide" then
  1602.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1603.             end
  1604.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1605.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1606.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1607.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1608.         end
  1609.         rng:Destroy()
  1610.     end))
  1611. end
  1612. -----------------------------
  1613. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1614.     if hit.Parent == nil then
  1615.         return
  1616.     end
  1617.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1618.     for _, v in pairs(hit.Parent:children()) do
  1619.         if v:IsA("Humanoid") then
  1620.             h = v
  1621.         end
  1622.     end
  1623.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1624.    
  1625.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1626.          end
  1627.  
  1628.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1629.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1630.             if hit.Parent.DebounceHit.Value == true then
  1631.                 return
  1632.             end
  1633.         end
  1634.          if insta == true then
  1635.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1636.          end
  1637.         local c = Create("ObjectValue"){
  1638.             Name = "creator",
  1639.             Value = owner,
  1640.             Parent = h,
  1641.         }
  1642.         game:GetService("Debris"):AddItem(c, .5)
  1643.         if HitSound ~= nil and HitPitch ~= nil then
  1644.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1645.         end
  1646.         local Damage = math.random(minim, maxim)
  1647.         local blocked = false
  1648.         local block = hit.Parent:findFirstChild("Block")
  1649.         if block ~= nil then
  1650.             if block.className == "IntValue" then
  1651.                 if block.Value > 0 then
  1652.                     blocked = true
  1653.                     block.Value = block.Value - 1
  1654.                     print(block.Value)
  1655.                 end
  1656.             end
  1657.         end
  1658.         if blocked == false then
  1659.             h.Health = h.Health - Damage
  1660.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1661.         else
  1662.             h.Health = h.Health - (Damage / 2)
  1663.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1664.         end
  1665.         if Type == "Knockdown" then
  1666.             local hum = hit.Parent.Humanoid
  1667.             hum.PlatformStand = true
  1668.             coroutine.resume(coroutine.create(function(HHumanoid)
  1669.                 swait(1)
  1670.                 HHumanoid.PlatformStand = false
  1671.             end), hum)
  1672.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1673.             local bodvol = Create("BodyVelocity"){
  1674.                 velocity = angle * knockback,
  1675.                 P = 5000,
  1676.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1677.                 Parent = hit,
  1678.             }
  1679.             local rl = Create("BodyAngularVelocity"){
  1680.                 P = 3000,
  1681.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1682.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1683.                 Parent = hit,
  1684.             }
  1685.             game:GetService("Debris"):AddItem(bodvol, .5)
  1686.             game:GetService("Debris"):AddItem(rl, .5)
  1687.         elseif Type == "Random Guy" then
  1688.             local vp = Create("BodyVelocity"){
  1689.                 P = 500,
  1690.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1691.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1692.             }
  1693.             if knockback > 0 then
  1694.                 vp.Parent = hit.Parent.Torso
  1695.             end
  1696.             game:GetService("Debris"):AddItem(vp, .5)
  1697.         elseif Type == "Up" then
  1698.             local bodyVelocity = Create("BodyVelocity"){
  1699.                 velocity = Vector3.new(0, 20, 0),
  1700.                 P = 5000,
  1701.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1702.                 Parent = hit,
  1703.             }
  1704.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1705.         elseif Type == "DarkUp" then
  1706.             coroutine.resume(coroutine.create(function()
  1707.                 for i = 0, 1, 0.1 do
  1708.                     swait()
  1709.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1710.                 end
  1711.             end))
  1712.             local bodyVelocity = Create("BodyVelocity"){
  1713.                 velocity = Vector3.new(0, 20, 0),
  1714.                 P = 5000,
  1715.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1716.                 Parent = hit,
  1717.             }
  1718.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1719.         elseif Type == "Snare" then
  1720.             local bp = Create("BodyPosition"){
  1721.                 P = 2000,
  1722.                 D = 100,
  1723.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1724.                 position = hit.Parent.Torso.Position,
  1725.                 Parent = hit.Parent.Torso,
  1726.             }
  1727.             game:GetService("Debris"):AddItem(bp, 1)
  1728.         elseif Type == "Freeze" then
  1729.             local BodPos = Create("BodyPosition"){
  1730.                 P = 50000,
  1731.                 D = 1000,
  1732.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1733.                 position = hit.Parent.Torso.Position,
  1734.                 Parent = hit.Parent.Torso,
  1735.             }
  1736.             local BodGy = Create("BodyGyro") {
  1737.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1738.                 P = 20e+003,
  1739.                 Parent = hit.Parent.Torso,
  1740.                 cframe = hit.Parent.Torso.CFrame,
  1741.             }
  1742.             hit.Parent.Torso.Anchored = true
  1743.             coroutine.resume(coroutine.create(function(Part)
  1744.                 swait(1.5)
  1745.                 Part.Anchored = false
  1746.             end), hit.Parent.Torso)
  1747.             game:GetService("Debris"):AddItem(BodPos, 3)
  1748.             game:GetService("Debris"):AddItem(BodGy, 3)
  1749.         end
  1750.         local debounce = Create("BoolValue"){
  1751.             Name = "DebounceHit",
  1752.             Parent = hit.Parent,
  1753.             Value = true,
  1754.         }
  1755.         game:GetService("Debris"):AddItem(debounce, Delay)
  1756.         c = Create("ObjectValue"){
  1757.             Name = "creator",
  1758.             Value = Player,
  1759.             Parent = h,
  1760.         }
  1761.         game:GetService("Debris"):AddItem(c, .5)
  1762.     end
  1763. end
  1764. -------------------------------------------------------
  1765. --End Damage Function--
  1766. -------------------------------------------------------
  1767.  
  1768. -------------------------------------------------------
  1769. --Start Damage Function Customization--
  1770. -------------------------------------------------------
  1771. function ShowDamage(Pos, Text, Time, Color)
  1772.     local Rate = (1 / 30)
  1773.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1774.     local Text = (Text or "")
  1775.     local Time = (Time or 2)
  1776.     local Color = (Color or Color3.new(1, 0, 1))
  1777.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1778.     EffectPart.Anchored = true
  1779.     local BillboardGui = Create("BillboardGui"){
  1780.         Size = UDim2.new(3, 0, 3, 0),
  1781.         Adornee = EffectPart,
  1782.         Parent = EffectPart,
  1783.     }
  1784.     local TextLabel = Create("TextLabel"){
  1785.         BackgroundTransparency = 1,
  1786.         Size = UDim2.new(1, 0, 1, 0),
  1787.         Text = Text,
  1788.         Font = "Bodoni",
  1789.         TextColor3 = Color,
  1790.         TextScaled = true,
  1791.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1792.         Parent = BillboardGui,
  1793.     }
  1794.     game.Debris:AddItem(EffectPart, (Time))
  1795.     EffectPart.Parent = game:GetService("Workspace")
  1796.     delay(0, function()
  1797.         local Frames = (Time / Rate)
  1798.         for Frame = 1, Frames do
  1799.             wait(Rate)
  1800.             local Percent = (Frame / Frames)
  1801.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1802.             TextLabel.TextTransparency = Percent
  1803.         end
  1804.         if EffectPart and EffectPart.Parent then
  1805.             EffectPart:Destroy()
  1806.         end
  1807.     end)
  1808. end
  1809.  
  1810. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1811.     local type = type
  1812.     local rng = Instance.new("Part", char)
  1813.     rng.Anchored = true
  1814.     rng.BrickColor = color
  1815.     rng.CanCollide = false
  1816.     rng.FormFactor = 3
  1817.     rng.Name = "Ring"
  1818.     rng.Material = "Neon"
  1819.     rng.Size = Vector3.new(1, 1, 1)
  1820.     rng.Transparency = 0
  1821.     rng.TopSurface = 0
  1822.     rng.BottomSurface = 0
  1823.     rng.CFrame = pos
  1824.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1825.     local rngm = Instance.new("SpecialMesh", rng)
  1826.     rngm.MeshType = "Brick"
  1827.     rngm.Scale = Vector3.new(x1,y1,z1)
  1828.     local scaler2 = 1
  1829.     local speeder = FastSpeed/10
  1830.     if type == "Add" then
  1831.         scaler2 = 1*value
  1832.     elseif type == "Divide" then
  1833.         scaler2 = 1/value
  1834.     end
  1835.     coroutine.resume(coroutine.create(function()
  1836.         for i = 0,10/bonuspeed,0.1 do
  1837.             swait()
  1838.             if type == "Add" then
  1839.                 scaler2 = scaler2 - 0.01*value/bonuspeed
  1840.             elseif type == "Divide" then
  1841.                 scaler2 = scaler2 - 0.01/value*bonuspeed
  1842.             end
  1843.             speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1844.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1845.             rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1846.             rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1847.         end
  1848.     rng:Destroy()
  1849.     end))
  1850. end
  1851.  
  1852. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1853. local p = Instance.new("Part",EffectModel)
  1854. p.BrickColor = BrickColor.new(colour)
  1855. p.Size = Vector3.new()
  1856. p.Anchored = true
  1857. p.CanCollide = false
  1858. p.CFrame = cf
  1859. if inverse == true then
  1860. p.Transparency = 1
  1861. else
  1862. p.Transparency = 0
  1863. end
  1864. local m = Instance.new("SpecialMesh",p)
  1865. m.MeshId = meshid
  1866. m.TextureId = textid
  1867. m.Scale = meshstart
  1868. coroutine.wrap(function()
  1869. for i=0,1,factor do
  1870. swait()
  1871. if inverse == true then
  1872. p.Transparency = 1-i
  1873. else
  1874. p.Transparency = i
  1875. end
  1876. m.Scale = m.Scale + meshadd
  1877. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1878. end
  1879. p:Destroy()
  1880. end)()
  1881. return p
  1882. end
  1883. -------------------------------------------------------
  1884. --End Damage Function Customization--
  1885. -------------------------------------------------------
  1886.  
  1887. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1888.   for _, c in pairs(workspace:children()) do
  1889.     local hum = c:findFirstChild("Humanoid")
  1890.     if hum ~= nil then
  1891.       local head = c:findFirstChild("Head")
  1892.       if head ~= nil then
  1893.         local targ = head.Position - Part.Position
  1894.         local mag = targ.magnitude
  1895.         if magni >= mag and c.Name ~= Player.Name then
  1896.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1897.         end
  1898.       end
  1899.     end
  1900.   end
  1901. end
  1902.  
  1903.  
  1904. CFuncs = {
  1905.     Part = {
  1906.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1907.             local Part = Create("Part")({
  1908.                 Parent = Parent,
  1909.                 Reflectance = Reflectance,
  1910.                 Transparency = Transparency,
  1911.                 CanCollide = false,
  1912.                 Locked = true,
  1913.                 BrickColor = BrickColor.new(tostring(BColor)),
  1914.                 Name = Name,
  1915.                 Size = Size,
  1916.                 Material = Material
  1917.             })
  1918.             RemoveOutlines(Part)
  1919.             return Part
  1920.         end
  1921.     },
  1922.     Mesh = {
  1923.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1924.             local Msh = Create(Mesh)({
  1925.                 Parent = Part,
  1926.                 Offset = OffSet,
  1927.                 Scale = Scale
  1928.             })
  1929.             if Mesh == "SpecialMesh" then
  1930.                 Msh.MeshType = MeshType
  1931.                 Msh.MeshId = MeshId
  1932.             end
  1933.             return Msh
  1934.         end
  1935.     },
  1936.     Mesh = {
  1937.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1938.             local Msh = Create(Mesh)({
  1939.                 Parent = Part,
  1940.                 Offset = OffSet,
  1941.                 Scale = Scale
  1942.             })
  1943.             if Mesh == "SpecialMesh" then
  1944.                 Msh.MeshType = MeshType
  1945.                 Msh.MeshId = MeshId
  1946.             end
  1947.             return Msh
  1948.         end
  1949.     },
  1950.     Weld = {
  1951.         Create = function(Parent, Part0, Part1, C0, C1)
  1952.             local Weld = Create("Weld")({
  1953.                 Parent = Parent,
  1954.                 Part0 = Part0,
  1955.                 Part1 = Part1,
  1956.                 C0 = C0,
  1957.                 C1 = C1
  1958.             })
  1959.             return Weld
  1960.         end
  1961.     },
  1962.     Sound = {
  1963.         Create = function(id, par, vol, pit)
  1964.             coroutine.resume(coroutine.create(function()
  1965.                 local S = Create("Sound")({
  1966.                     Volume = vol,
  1967.                     Pitch = pit or 1,
  1968.                     SoundId = id,
  1969.                     Parent = par or workspace
  1970.                 })
  1971.                 wait()
  1972.                 S:play()
  1973.                 game:GetService("Debris"):AddItem(S, 6)
  1974.             end))
  1975.         end
  1976.     },
  1977.     ParticleEmitter = {
  1978.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1979.             local fp = Create("ParticleEmitter")({
  1980.                 Parent = Parent,
  1981.                 Color = ColorSequence.new(Color1, Color2),
  1982.                 LightEmission = LightEmission,
  1983.                 Size = Size,
  1984.                 Texture = Texture,
  1985.                 Transparency = Transparency,
  1986.                 ZOffset = ZOffset,
  1987.                 Acceleration = Accel,
  1988.                 Drag = Drag,
  1989.                 LockedToPart = LockedToPart,
  1990.                 VelocityInheritance = VelocityInheritance,
  1991.                 EmissionDirection = EmissionDirection,
  1992.                 Enabled = Enabled,
  1993.                 Lifetime = LifeTime,
  1994.                 Rate = Rate,
  1995.                 Rotation = Rotation,
  1996.                 RotSpeed = RotSpeed,
  1997.                 Speed = Speed,
  1998.                 VelocitySpread = VelocitySpread
  1999.             })
  2000.             return fp
  2001.         end
  2002.     }
  2003. }
  2004. function RemoveOutlines(part)
  2005.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2006. end
  2007. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2008.     local Part = Create("Part")({
  2009.         formFactor = FormFactor,
  2010.         Parent = Parent,
  2011.         Reflectance = Reflectance,
  2012.         Transparency = Transparency,
  2013.         CanCollide = false,
  2014.         Locked = true,
  2015.         BrickColor = BrickColor.new(tostring(BColor)),
  2016.         Name = Name,
  2017.         Size = Size,
  2018.         Material = Material
  2019.     })
  2020.     RemoveOutlines(Part)
  2021.     return Part
  2022. end
  2023. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2024.     local Msh = Create(Mesh)({
  2025.         Parent = Part,
  2026.         Offset = OffSet,
  2027.         Scale = Scale
  2028.     })
  2029.     if Mesh == "SpecialMesh" then
  2030.         Msh.MeshType = MeshType
  2031.         Msh.MeshId = MeshId
  2032.     end
  2033.     return Msh
  2034. end
  2035. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2036.     local Weld = Create("Weld")({
  2037.         Parent = Parent,
  2038.         Part0 = Part0,
  2039.         Part1 = Part1,
  2040.         C0 = C0,
  2041.         C1 = C1
  2042.     })
  2043.     return Weld
  2044. end
  2045.  
  2046. abss = Instance.new("BillboardGui",char)
  2047. abss.Size = UDim2.new(10,0,10,0)
  2048. abss.Enabled = false
  2049. imgl = Instance.new("ImageLabel",abss)
  2050. imgl.Position = UDim2.new(0,0,0,0)
  2051. imgl.Size = UDim2.new(1,0,1,0)
  2052. imgl.Image = "rbxassetid://153485522"
  2053. imgl.BackgroundTransparency = 1
  2054. imgl.ImageColor3 = Color3.new(.9,0,0)
  2055. img2 = Instance.new("ImageLabel",abss)
  2056. img2.Position = UDim2.new(0,0,0,0)
  2057. img2.Size = UDim2.new(1,0,1,0)
  2058. img2.Image = "rbxassetid://153485522"
  2059. img2.BackgroundTransparency = 1
  2060. img2.ImageColor3 = Color3.new(.9,0,0)
  2061.  
  2062. function TargetSelect(person)
  2063. local dd=coroutine.wrap(function()
  2064. if targetted ~= person then
  2065. targetted = person
  2066. img2.Size = UDim2.new(1,0,1,0)
  2067. img2.ImageTransparency = 0
  2068. img2.Position = UDim2.new(0,0,0,0)
  2069. for i = 0, 2, 0.1 do
  2070. swait()
  2071. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2072. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2073. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2074. end
  2075. end
  2076. end)
  2077. dd()
  2078. end
  2079.  
  2080. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2081.     local NEWWELD = IT(TYPE)
  2082.     NEWWELD.Part0 = PART0
  2083.     NEWWELD.Part1 = PART1
  2084.     NEWWELD.C0 = C0
  2085.     NEWWELD.C1 = C1
  2086.     NEWWELD.Parent = PARENT
  2087.     return NEWWELD
  2088. end
  2089.  
  2090. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2091.  
  2092. local Blood1 = Create("ParticleEmitter")({
  2093.   Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2094.   Transparency = NumberSequence.new(0.1, 1),
  2095.   Size = NumberSequence.new(0.5, 0),
  2096.   Texture = "rbxassetid://602578593",
  2097.   Lifetime = NumberRange.new(0.8),
  2098.   Rate = 255,
  2099.   VelocitySpread = 40,
  2100.   Rotation = NumberRange.new(100),
  2101.   Speed = NumberRange.new(5),
  2102.   LightEmission = 0,
  2103.   LockedToPart = false,
  2104.   Acceleration = Vector3.new(0, -10, 0),
  2105.   EmissionDirection = "Bottom"
  2106. })
  2107. function Sayonara()
  2108.     local target = nil
  2109.     local targettorso = nil
  2110.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2111.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2112.             target = mouse.Target.Parent.Humanoid
  2113.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2114.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2115.             targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2116.             targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2117.         end
  2118.     end
  2119.     if target ~= nil then
  2120.         targettorso.Anchored = true
  2121.         attack = true
  2122.         hum.WalkSpeed = 140
  2123.         root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2124.         for i = 0,6.2,0.1 do
  2125.             swait()
  2126.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2127.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2128.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2129.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2130.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2131.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2132.         end
  2133.         do
  2134.         CreateSound("429400881", targettorso, 5, 1)
  2135.         local ModelArm02 = New("Model", char, "Arm", {})
  2136.         local ModelArm03 = New("Model", char, "Arm", {})
  2137.         local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2138.         local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2139.         local Arm02 = targetleftarm:Clone()
  2140.         local Arm03 = targetrightarm:Clone()
  2141.         targetleftarm.Transparency = 1
  2142.         targetrightarm.Transparency = 1
  2143.         Arm02.Parent = ModelArm02
  2144.         Arm03.Parent = ModelArm03
  2145.         for i, v in pairs(Arm02:GetChildren()) do
  2146.           v:Destroy()
  2147.         end
  2148.         for i, v in pairs(Arm03:GetChildren()) do
  2149.           v:Destroy()
  2150.         end
  2151.         local weldArm02 = Instance.new("Weld")
  2152.         weldArm02.Parent = Arm02
  2153.         weldArm02.Part0 = targetleftarm
  2154.         weldArm02.Part1 = Arm02
  2155.         weldArm02.C1 = CFrame.new(0, 0, 0)
  2156.         local weldArm03 = Instance.new("Weld")
  2157.         weldArm03.Parent = Arm03
  2158.         weldArm03.Part0 = targetrightarm
  2159.         weldArm03.Part1 = Arm03
  2160.         weldArm03.C1 = CFrame.new(0, 0, 0)
  2161.         for i, v in pairs(target:GetChildren()) do
  2162.           if v:IsA("Shirt") then
  2163.             v:clone().Parent = ModelArm02
  2164.           end
  2165.         end
  2166.         for i, v in pairs(target:GetChildren()) do
  2167.           if v:IsA("Shirt") then
  2168.             v:clone().Parent = ModelArm03
  2169.           end
  2170.         end
  2171.         weldArm02.Part0 = la
  2172.         weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2173.         weldArm03.Part0 = ra
  2174.         weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2175.         local BE1 = Blood1:Clone()
  2176.         BE1.Parent = targetleftarm
  2177.         game:GetService("Debris"):AddItem(BE1, 3)
  2178.         BE1.Rate = 255
  2179.         local BE2 = Blood1:Clone()
  2180.         BE2.Parent = targetrightarm
  2181.         game:GetService("Debris"):AddItem(BE2, 3)
  2182.         BE2.Rate = 255
  2183.         for i = 0,6.2,0.1 do
  2184.             swait()
  2185.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2186.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2187.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2188.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2189.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2190.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2191.         end
  2192.         for i = 0,6.2,0.1 do
  2193.             swait()
  2194.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2195.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2196.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2197.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2198.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2199.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2200.         end
  2201.         CreateSound("541909763", targettorso, 5, .8)
  2202.         weldArm02:Destroy()
  2203.         Arm02.CanCollide = true
  2204.         weldArm03:Destroy()
  2205.         Arm03.CanCollide = true
  2206.         local bodyVelocity2 = Create("BodyVelocity")({
  2207.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2208.           P = 5000,
  2209.           maxForce = Vector3.new(8000, 8000, 8000),
  2210.           Parent = Arm02
  2211.         })
  2212.         local bodyVelocity3 = Create("BodyVelocity")({
  2213.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2214.           P = 5000,
  2215.           maxForce = Vector3.new(8000, 8000, 8000),
  2216.           Parent = Arm03
  2217.         })
  2218.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2219.         game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2220.         for i = 0,6.2,0.1 do
  2221.             swait()
  2222.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2223.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2225.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2226.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2227.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2228.         end
  2229.         for i = 0,6.2,0.1 do
  2230.             swait()
  2231.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2232.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2233.         RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2234.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2235.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2236.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2237.         end
  2238.         targettorso:Remove()
  2239.         for i = 0,6.2,0.1 do
  2240.             swait()
  2241.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2242.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2243.         RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2244.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2245.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2246.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2247.         end
  2248.         end
  2249.         targettorso.Anchored = false
  2250.         attack = false
  2251.         hum.WalkSpeed = 140
  2252.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2253.     end
  2254. end
  2255.  
  2256. -------------------------------------------------------
  2257. --Start Effect Function--
  2258. -------------------------------------------------------
  2259. EffectModel = Instance.new("Model", char)
  2260. Effects = {
  2261.   Block = {
  2262.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2263.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2264.       prt.Anchored = true
  2265.       prt.CFrame = cframe
  2266.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2267.       game:GetService("Debris"):AddItem(prt, 10)
  2268.       if Type == 1 or Type == nil then
  2269.         table.insert(Effects, {
  2270.           prt,
  2271.           "Block1",
  2272.           delay,
  2273.           x3,
  2274.           y3,
  2275.           z3,
  2276.           msh
  2277.         })
  2278.       elseif Type == 2 then
  2279.         table.insert(Effects, {
  2280.           prt,
  2281.           "Block2",
  2282.           delay,
  2283.           x3,
  2284.           y3,
  2285.           z3,
  2286.           msh
  2287.         })
  2288.       else
  2289.         table.insert(Effects, {
  2290.           prt,
  2291.           "Block3",
  2292.           delay,
  2293.           x3,
  2294.           y3,
  2295.           z3,
  2296.           msh
  2297.         })
  2298.       end
  2299.     end
  2300.   },
  2301.   Sphere = {
  2302.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2303.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2304.       prt.Anchored = true
  2305.       prt.CFrame = cframe
  2306.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2307.       game:GetService("Debris"):AddItem(prt, 10)
  2308.       table.insert(Effects, {
  2309.         prt,
  2310.         "Cylinder",
  2311.         delay,
  2312.         x3,
  2313.         y3,
  2314.         z3,
  2315.         msh
  2316.       })
  2317.     end
  2318.   },
  2319.   Cylinder = {
  2320.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2321.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2322.       prt.Anchored = true
  2323.       prt.CFrame = cframe
  2324.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2325.       game:GetService("Debris"):AddItem(prt, 10)
  2326.       table.insert(Effects, {
  2327.         prt,
  2328.         "Cylinder",
  2329.         delay,
  2330.         x3,
  2331.         y3,
  2332.         z3,
  2333.         msh
  2334.       })
  2335.     end
  2336.   },
  2337.   Wave = {
  2338.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2339.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2340.       prt.Anchored = true
  2341.       prt.CFrame = cframe
  2342.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2343.       game:GetService("Debris"):AddItem(prt, 10)
  2344.       table.insert(Effects, {
  2345.         prt,
  2346.         "Cylinder",
  2347.         delay,
  2348.         x3 / 60,
  2349.         y3 / 60,
  2350.         z3 / 60,
  2351.         msh
  2352.       })
  2353.     end
  2354.   },
  2355.   Ring = {
  2356.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2357.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2358.       prt.Anchored = true
  2359.       prt.CFrame = cframe
  2360.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2361.       game:GetService("Debris"):AddItem(prt, 10)
  2362.       table.insert(Effects, {
  2363.         prt,
  2364.         "Cylinder",
  2365.         delay,
  2366.         x3,
  2367.         y3,
  2368.         z3,
  2369.         msh
  2370.       })
  2371.     end
  2372.   },
  2373.   Break = {
  2374.     Create = function(brickcolor, cframe, x1, y1, z1)
  2375.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2376.       prt.Anchored = true
  2377.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2378.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2379.       local num = math.random(10, 50) / 1000
  2380.       game:GetService("Debris"):AddItem(prt, 10)
  2381.       table.insert(Effects, {
  2382.         prt,
  2383.         "Shatter",
  2384.         num,
  2385.         prt.CFrame,
  2386.         math.random() - math.random(),
  2387.         0,
  2388.         math.random(50, 100) / 100
  2389.       })
  2390.     end
  2391.   },
  2392. Spiral = {
  2393.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2394.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2395.       prt.Anchored = true
  2396.       prt.CFrame = cframe
  2397.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2398.       game:GetService("Debris"):AddItem(prt, 10)
  2399.       table.insert(Effects, {
  2400.         prt,
  2401.         "Cylinder",
  2402.         delay,
  2403.         x3,
  2404.         y3,
  2405.         z3,
  2406.         msh
  2407.       })
  2408.     end
  2409.   },
  2410. Push = {
  2411.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2412.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2413.       prt.Anchored = true
  2414.       prt.CFrame = cframe
  2415.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2416.       game:GetService("Debris"):AddItem(prt, 10)
  2417.       table.insert(Effects, {
  2418.         prt,
  2419.         "Cylinder",
  2420.         delay,
  2421.         x3,
  2422.         y3,
  2423.         z3,
  2424.         msh
  2425.       })
  2426.     end
  2427.   }
  2428. }
  2429. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2430.     local fp = IT("Part")
  2431.     fp.formFactor = formfactor
  2432.     fp.Parent = parent
  2433.     fp.Reflectance = reflectance
  2434.     fp.Transparency = transparency
  2435.     fp.CanCollide = false
  2436.     fp.Locked = true
  2437.     fp.BrickColor = brickcolor
  2438.     fp.Name = name
  2439.     fp.Size = size
  2440.     fp.Position = tors.Position
  2441.     RemoveOutlines(fp)
  2442.     fp.Material = "Neon"
  2443.     fp:BreakJoints()
  2444.     return fp
  2445. end
  2446.  
  2447. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2448.     local mesh = IT(Mesh)
  2449.     mesh.Parent = part
  2450.     if Mesh == "SpecialMesh" then
  2451.         mesh.MeshType = meshtype
  2452.     if meshid ~= "nil" then
  2453.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2454.         end
  2455.     end
  2456.     mesh.Offset = offset
  2457.     mesh.Scale = scale
  2458.     return mesh
  2459. end
  2460.  
  2461. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2462.     local type = type
  2463.     local rng = Instance.new("Part", char)
  2464.     rng.Anchored = true
  2465.     rng.BrickColor = color
  2466.     rng.CanCollide = false
  2467.     rng.FormFactor = 3
  2468.     rng.Name = "Ring"
  2469.     rng.Material = "Neon"
  2470.     rng.Size = Vector3.new(1, 1, 1)
  2471.     rng.Transparency = 1
  2472.     rng.TopSurface = 0
  2473.     rng.BottomSurface = 0
  2474.     rng.CFrame = pos
  2475.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2476.     local rngm = Instance.new("SpecialMesh", rng)
  2477.     rngm.MeshType = MType
  2478.     rngm.Scale = Vector3.new(x1, y1, z1)
  2479.     local scaler2 = 1
  2480.     local speeder = FastSpeed
  2481.     if type == "Add" then
  2482.         scaler2 = 1 * value
  2483.     elseif type == "Divide" then
  2484.         scaler2 = 1 / value
  2485.     end
  2486.     coroutine.resume(coroutine.create(function()
  2487.         for i = 0, 10 / bonuspeed, 0.1 do
  2488.             swait()
  2489.             if type == "Add" then
  2490.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2491.             elseif type == "Divide" then
  2492.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2493.             end
  2494.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2495.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2496.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2497.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2498.         end
  2499.         rng:Destroy()
  2500.     end))
  2501. end
  2502.  
  2503. local PlayerSize = 1
  2504. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2505. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2506. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2507. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2508. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2509. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2510.  
  2511. function Cryo_Freeze()
  2512.     attack = true
  2513.     for i = 0,5.2,0.03 do
  2514.         swait()
  2515.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2516.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2517.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2518.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2519.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2520.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2521.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2522.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2523.     end
  2524.     CreateSound("331666100", tors, 10, 1)
  2525.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2526.     for i = 1,3,0.1 do
  2527.     hum.WalkSpeed = 140
  2528.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2529.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2530.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2531.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2532.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2533.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2534.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2535.     end
  2536.     for i = 1,10,0.1 do
  2537.         swait(10)
  2538.     hum.WalkSpeed = 140
  2539.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2540.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2541.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2542.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2543.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2544.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2545.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2546.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2547.     end
  2548.     wait(.6)
  2549.     attack = false
  2550. end
  2551.  
  2552. function HAAAAA() --HTGJHYG
  2553.     attack = true
  2554.     hum.WalkSpeed = 0.30
  2555.     CreateSound("794081034", hed, 10, 1)
  2556.         Character.Head.face.Texture = "rbxassetid://324333317"
  2557.     for i = 0,2,0.1 do
  2558.         swait()
  2559.         CameraEnshaking(1, 2)
  2560.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2562.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2565.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2566.     end
  2567.     for i = 0,14.7,0.1 do
  2568.         swait()
  2569.         CameraEnshaking(1, 3)
  2570.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2571.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2572.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2573.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2574.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2575.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2576.     end
  2577.     attack = false
  2578.         Character.Head.face.Texture = "rbxassetid://324333317"
  2579.     hum.WalkSpeed = 16
  2580. end
  2581.  
  2582. function Hell_From_Above()
  2583.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2584.     attack = true
  2585.     hum.WalkSpeed = 3.01
  2586.     for i = 0,6.3,0.1 do
  2587.         swait()
  2588.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2589.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2590.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2591.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2592.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2593.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2594.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2595.     end
  2596.     CreateSound("142070127", tors, 10, 1)
  2597.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2598.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2599.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2600.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2601.     for i = 0,3.8,0.1 do
  2602.         swait()
  2603.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2604.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2605.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2606.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2607.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2608.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2609.     end
  2610.     CreateSound("224339201", tors, 10, 0.5)
  2611.     for i = 1, 3 do
  2612.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2613.     UhhhhThing.CFrame = mouse.Hit
  2614.     Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2615.     Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2616.     end
  2617.     UhhhhThing:Destroy()
  2618.     attack = false
  2619.     hum.WalkSpeed = 16
  2620. end
  2621.  
  2622. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2623.     local type = type
  2624.     local rng = Instance.new("Part", char)
  2625.     rng.Anchored = true
  2626.     rng.BrickColor = color
  2627.     rng.CanCollide = false
  2628.     rng.FormFactor = 3
  2629.     rng.Name = "Ring"
  2630.     rng.Material = "Neon"
  2631.     rng.Size = Vector3.new(1, 1, 1)
  2632.     rng.Transparency = 0
  2633.     rng.TopSurface = 0
  2634.     rng.BottomSurface = 0
  2635.     rng.CFrame = pos
  2636.     local rngm = Instance.new("SpecialMesh", rng)
  2637.     rngm.MeshType = MType
  2638.     rngm.Scale = scale
  2639.     local scaler2 = 1
  2640.     if type == "Add" then
  2641.         scaler2 = 1 * value
  2642.     elseif type == "Divide" then
  2643.         scaler2 = 1 / value
  2644.     end
  2645.     coroutine.resume(coroutine.create(function()
  2646.         for i = 0, 10 / bonuspeed, 0.1 do
  2647.             swait()
  2648.             if type == "Add" then
  2649.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2650.             elseif type == "Divide" then
  2651.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2652.             end
  2653.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2654.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2655.         end
  2656.         rng:Destroy()
  2657.     end))
  2658. end
  2659.  
  2660. function Eviscerate(dude)
  2661.     if dude.Name ~= char then
  2662.         local bgf = IT("BodyGyro", dude.Head)
  2663.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2664.         local val = IT("BoolValue", dude)
  2665.         val.Name = "IsHit"
  2666.         local ds = coroutine.wrap(function()
  2667.             dude:WaitForChild("Head"):BreakJoints()
  2668.             wait(0.5)
  2669.             target = nil
  2670.             coroutine.resume(coroutine.create(function()
  2671.                 for i, v in pairs(dude:GetChildren()) do
  2672.                     if v:IsA("Accessory") then
  2673.                         v:Destroy()
  2674.                     end
  2675.                     if v:IsA("Humanoid") then
  2676.                         v:Destroy()
  2677.                     end
  2678.                     if v:IsA("CharacterMesh") then
  2679.                         v:Destroy()
  2680.                     end
  2681.                     if v:IsA("Model") then
  2682.                         v:Destroy()
  2683.                     end
  2684.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2685.                         for x, o in pairs(v:GetChildren()) do
  2686.                             if o:IsA("Decal") then
  2687.                                 o:Destroy()
  2688.                             end
  2689.                         end
  2690.                         coroutine.resume(coroutine.create(function()
  2691.                             v.Material = "Neon"
  2692.                             v.CanCollide = false
  2693.                             local PartEmmit1 = IT("ParticleEmitter", v)
  2694.                             PartEmmit1.LightEmission = 1
  2695.                             PartEmmit1.Texture = "rbxassetid://284205403"
  2696.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2697.                             PartEmmit1.Rate = 150
  2698.                             PartEmmit1.Lifetime = NumberRange.new(1)
  2699.                             PartEmmit1.Size = NumberSequence.new({
  2700.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2701.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2702.                             })
  2703.                             PartEmmit1.Transparency = NumberSequence.new({
  2704.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2705.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2706.                             })
  2707.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  2708.                             PartEmmit1.VelocitySpread = 30000
  2709.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2710.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2711.                             local BodPoss = IT("BodyPosition", v)
  2712.                             BodPoss.P = 3000
  2713.                             BodPoss.D = 1000
  2714.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2715.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2716.                             v.Color = maincolor.Color
  2717.                             coroutine.resume(coroutine.create(function()
  2718.                                 for i = 0, 49 do
  2719.                                     swait(1)
  2720.                                     v.Transparency = v.Transparency + 0.08
  2721.                                 end
  2722.                                 wait(0.5)
  2723.                                 PartEmmit1.Enabled = false
  2724.                                 wait(3)
  2725.                                 v:Destroy()
  2726.                                 dude:Destroy()
  2727.                             end))
  2728.                         end))
  2729.                     end
  2730.                 end
  2731.             end))
  2732.         end)
  2733.         ds()
  2734.     end
  2735. end
  2736.  
  2737. function FindNearestHead(Position, Distance, SinglePlayer)
  2738.     if SinglePlayer then
  2739.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2740.     end
  2741.     local List = {}
  2742.     for i, v in pairs(workspace:GetChildren()) do
  2743.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2744.             table.insert(List, v)
  2745.         end
  2746.     end
  2747.     return List
  2748. end
  2749.  
  2750. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2751.     local type = type
  2752.     local rng = Instance.new("Part", char)
  2753.     rng.Anchored = true
  2754.     rng.BrickColor = color
  2755.     rng.CanCollide = false
  2756.     rng.FormFactor = 3
  2757.     rng.Name = "Ring"
  2758.     rng.Material = "Neon"
  2759.     rng.Size = Vector3.new(1, 1, 1)
  2760.     rng.Transparency = 0
  2761.     rng.TopSurface = 0
  2762.     rng.BottomSurface = 0
  2763.     rng.CFrame = pos
  2764.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2765.     local rngm = Instance.new("SpecialMesh", rng)
  2766.     rngm.MeshType = MType
  2767.     rngm.Scale = Vector3.new(x1, y1, z1)
  2768.     local scaler2 = 1
  2769.     local speeder = FastSpeed
  2770.     if type == "Add" then
  2771.         scaler2 = 1 * value
  2772.     elseif type == "Divide" then
  2773.         scaler2 = 1 / value
  2774.     end
  2775.     coroutine.resume(coroutine.create(function()
  2776.         for i = 0, 10 / bonuspeed, 0.1 do
  2777.             swait()
  2778.             if type == "Add" then
  2779.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2780.             elseif type == "Divide" then
  2781.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2782.             end
  2783.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2784.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2785.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2786.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2787.         end
  2788.         rng:Destroy()
  2789.     end))
  2790. end
  2791.  
  2792. function SoulSteal(dude)
  2793. if dude.Name ~= char then
  2794. local bgf = IT("BodyGyro", dude.Head)
  2795. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2796. local val = IT("BoolValue", dude)
  2797. val.Name = "IsHit"
  2798. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2799. local soulst = coroutine.wrap(function()
  2800. local soul = Instance.new("Part",dude)
  2801. soul.Size = Vector3.new(1,1,1)
  2802. soul.CanCollide = false
  2803. soul.Anchored = false
  2804. soul.Position = torso.Position
  2805. soul.Transparency = 1
  2806. local PartEmmit1 = IT("ParticleEmitter", soul)
  2807. PartEmmit1.LightEmission = 1
  2808. PartEmmit1.Texture = "rbxassetid://569507414"
  2809. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2810. PartEmmit1.Rate = 250
  2811. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2812. PartEmmit1.Size = NumberSequence.new({
  2813.     NumberSequenceKeypoint.new(0, 1, 0),
  2814.     NumberSequenceKeypoint.new(1, 0, 0)
  2815. })
  2816. PartEmmit1.Transparency = NumberSequence.new({
  2817.     NumberSequenceKeypoint.new(0, 0, 0),
  2818.     NumberSequenceKeypoint.new(1, 1, 0)
  2819. })
  2820. PartEmmit1.Speed = NumberRange.new(0, 0)
  2821. PartEmmit1.VelocitySpread = 30000
  2822. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2823. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2824. local BodPoss = IT("BodyPosition", soul)
  2825. BodPoss.P = 3000
  2826. BodPoss.D = 1000
  2827. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2828. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2829. wait(1.6)
  2830. soul.Touched:connect(function(hit)
  2831.     if hit.Parent == char then
  2832.     soul:Destroy()
  2833.     end
  2834. end)
  2835. wait(1.2)
  2836. while soul do
  2837.     swait()
  2838.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2839.     BodPoss.Position = tors.Position
  2840. end
  2841. end)
  2842.     soulst()
  2843.     end
  2844. end
  2845. function FaceMouse()
  2846. local   Cam = workspace.CurrentCamera
  2847.     return {
  2848.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2849.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2850.     }
  2851. end
  2852. -------------------------------------------------------
  2853. --End Effect Function--
  2854. -------------------------------------------------------
  2855. function Cso(ID, PARENT, VOLUME, PITCH)
  2856.     local NSound = nil
  2857.     coroutine.resume(coroutine.create(function()
  2858.         NSound = IT("Sound", PARENT)
  2859.         NSound.Volume = VOLUME
  2860.         NSound.Pitch = PITCH
  2861.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2862.         swait()
  2863.         NSound:play()
  2864.         game:GetService("Debris"):AddItem(NSound, 10)
  2865.     end))
  2866.     return NSound
  2867. end
  2868. function CameraEnshaking(Length, Intensity)
  2869.     coroutine.resume(coroutine.create(function()
  2870.         local intensity = 1 * Intensity
  2871.         local rotM = 0.01 * Intensity
  2872.         for i = 0, Length, 0.1 do
  2873.             swait()
  2874.             intensity = intensity - 0.05 * Intensity / Length
  2875.             rotM = rotM - 5.0E-4 * Intensity / Length
  2876.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2877.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2878.         end
  2879.         hum.CameraOffset = Vector3.new(0, 0, 0)
  2880.     end))
  2881. end
  2882. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2883. local Hitboxpart = Instance.new("Part", EffectModel)
  2884.   RemoveOutlines(Hitboxpart)
  2885.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2886.   Hitboxpart.CanCollide = false
  2887.   Hitboxpart.Transparency = 1
  2888.   Hitboxpart.Anchored = true
  2889.   Hitboxpart.CFrame = Pose
  2890.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2891.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2892. end
  2893. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2894.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2895.   prt.Anchored = true
  2896.   prt.CFrame = cframe
  2897.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2898.   game:GetService("Debris"):AddItem(prt, 10)
  2899.   if Type == 1 or Type == nil then
  2900.     table.insert(Effects, {
  2901.       prt,
  2902.       "Block1",
  2903.       delay,
  2904.       x3,
  2905.       y3,
  2906.       z3,
  2907.       msh
  2908.     })
  2909.   elseif Type == 2 then
  2910.     table.insert(Effects, {
  2911.       prt,
  2912.       "Block2",
  2913.       delay,
  2914.       x3,
  2915.       y3,
  2916.       z3,
  2917.       msh
  2918.     })
  2919.   elseif Type == 3 then
  2920.     table.insert(Effects, {
  2921.       prt,
  2922.       "Block3",
  2923.       delay,
  2924.       x3,
  2925.       y3,
  2926.       z3,
  2927.       msh
  2928.     })
  2929.   end
  2930. end
  2931.  
  2932. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2933.     local Part = Create("Part"){
  2934.         Parent = Parent,
  2935.         Reflectance = Reflectance,
  2936.         Transparency = Transparency,
  2937.         CanCollide = false,
  2938.         Locked = true,
  2939.         BrickColor = BrickColor.new(tostring(BColor)),
  2940.         Name = Name,
  2941.         Size = Size,
  2942.         Material = Material,
  2943.     }
  2944.     RemoveOutlines(Part)
  2945.     return Part
  2946. end
  2947.    
  2948. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2949.     local Msh = Create(Mesh){
  2950.         Parent = Part,
  2951.         Offset = OffSet,
  2952.         Scale = Scale,
  2953.     }
  2954.     if Mesh == "SpecialMesh" then
  2955.         Msh.MeshType = MeshType
  2956.         Msh.MeshId = MeshId
  2957.     end
  2958.     return Msh
  2959. end
  2960.  
  2961. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2962. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2963. prt.Anchored = true
  2964. prt.CFrame = cframe
  2965. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2966. game:GetService("Debris"):AddItem(prt,2)
  2967. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2968. for i=0,1,delay do
  2969. swait()
  2970. Part.Transparency=i
  2971. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2972. end
  2973. Part.Parent=nil
  2974. end),prt,msh,(math.random(0,1)+math.random())/5)
  2975. end
  2976. -------------------------------------------------------
  2977. --End Important Functions--
  2978. -------------------------------------------------------
  2979. -------------------------------------------------------
  2980.  
  2981.  
  2982. --[[
  2983.         Thanks for using Build-To-Lua by jarredbcv.
  2984. ]]--
  2985.  
  2986. New = function(Object, Parent, Name, Data)
  2987.     local Object = Instance.new(Object)
  2988.     for Index, Value in pairs(Data or {}) do
  2989.         Object[Index] = Value
  2990.     end
  2991.     Object.Parent = Parent
  2992.     Object.Name = Name
  2993.     return Object
  2994. end
  2995.    
  2996. Gaunty = New("Model",char,"Gaunty",{})
  2997. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2998. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2999. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3000. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3004. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3016. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3017. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3025. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3026. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3050. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3054. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091.  
  3092. Gaunty2 = New("Model",char,"Gaunty2",{})
  3093. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3095. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3100. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3108. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3113. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3121. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3122. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3138. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3140. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3142. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3172. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3176. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3178. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3180. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3182. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3184. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3186. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187.  
  3188.  
  3189. NewInstance = function(instance,parent,properties)
  3190.     local inst = Instance.new(instance,parent)
  3191.     if(properties)then
  3192.         for i,v in next, properties do
  3193.             pcall(function() inst[i] = v end)
  3194.         end
  3195.     end
  3196.     return inst;
  3197. end
  3198.  
  3199. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3200. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3201.  
  3202. for _,v in next, Gaunty:children() do
  3203.     v.CanCollide = false
  3204. end
  3205. for _,v in next, Gaunty2:children() do
  3206.     v.CanCollide = false
  3207. end
  3208. local all, last = {}, nil
  3209. ArmourParts = {}
  3210. NeonParts = {}
  3211. function scan(p)
  3212.   for _, v in pairs(p:GetChildren()) do
  3213.     if v:IsA("BasePart") then
  3214.       if v.BrickColor == BrickColor.new("Black") then
  3215.         table.insert(ArmourParts, v)
  3216.       end
  3217.       if v.BrickColor == BrickColor.new("Institutional white") then
  3218.         table.insert(NeonParts, v)
  3219.       end
  3220.       if last then
  3221.         local w = Instance.new("Weld")
  3222.         w.Part0, w.Part1 = last, v
  3223.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3224.         w.Parent = last
  3225.       end
  3226.       table.insert(all, v)
  3227.       last = v
  3228.     end
  3229.     scan(v)
  3230.   end
  3231. end
  3232. scan(Gaunty)
  3233. local all2, last2 = {}, nil
  3234. ArmourParts2 = {}
  3235. NeonParts2 = {}
  3236. function scan2(p)
  3237.   for _, v in pairs(p:GetChildren()) do
  3238.     if v:IsA("BasePart") then
  3239.       if v.BrickColor == BrickColor.new("Black") then
  3240.         table.insert(ArmourParts2, v)
  3241.       end
  3242.       if v.BrickColor == BrickColor.new("Institutional white") then
  3243.         table.insert(NeonParts2, v)
  3244.       end
  3245.       if last2 then
  3246.         local w = Instance.new("Weld")
  3247.         w.Part0, w.Part1 = last2, v
  3248.         w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3249.         w.Parent = last2
  3250.       end
  3251.       table.insert(all2, v)
  3252.       last2 = v
  3253.     end
  3254.     scan2(v)
  3255.   end
  3256. end
  3257. scan2(Gaunty2)
  3258. for i, v in pairs(ArmourParts) do
  3259.      v.BrickColor = BrickC("Black")
  3260.         end
  3261. for i, v in pairs(NeonParts) do
  3262.      v.BrickColor = BrickC("Dark stone grey")
  3263.         end
  3264. for i, v in pairs(ArmourParts2) do
  3265.      v.BrickColor = BrickC("Black")
  3266.         end
  3267. for i, v in pairs(NeonParts2) do
  3268.      v.BrickColor = BrickC("Dark stone grey")
  3269.         end
  3270. local EyeSizes={
  3271.     NumberSequenceKeypoint.new(0,0.65,0),
  3272.     NumberSequenceKeypoint.new(0.5,0.7,0),
  3273.     NumberSequenceKeypoint.new(1,0,0)
  3274. }
  3275. local EyeTrans={
  3276.     NumberSequenceKeypoint.new(0,0,0),
  3277.     NumberSequenceKeypoint.new(0.5,0,0),
  3278.     NumberSequenceKeypoint.new(1,1,0)
  3279. }
  3280. local PE2=Instance.new("ParticleEmitter", ra)
  3281. PE2.LightEmission=.2
  3282. PE2.Color = ColorSequence.new(BrickC("Blue").Color,BrickC("Red").Color)
  3283. PE2.Transparency=NumberSequence.new(EyeTrans)
  3284. PE2.Lifetime=NumberRange.new(0.35)
  3285. PE2.Rotation=NumberRange.new(0,360)
  3286. PE2.Rate=999
  3287. PE2.VelocitySpread = 10000
  3288. PE2.Acceleration = Vector3.new(0,25,0)
  3289. PE2.ZOffset = 0.5
  3290. PE2.Drag = 0
  3291. PE2.Speed = NumberRange.new(0,0,0)
  3292. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3293. PE2.Name = "PE2"
  3294. PE2.Enabled = true
  3295. PE2.LockedToPart = true
  3296. --
  3297. local EyeSizes={
  3298.     NumberSequenceKeypoint.new(0,0.65,0),
  3299.     NumberSequenceKeypoint.new(0.5,0.7,0),
  3300.     NumberSequenceKeypoint.new(1,0,0)
  3301. }
  3302. local EyeTrans={
  3303.     NumberSequenceKeypoint.new(0,0,0),
  3304.     NumberSequenceKeypoint.new(0.5,0,0),
  3305.     NumberSequenceKeypoint.new(1,1,0)
  3306. }
  3307. local PE3=Instance.new("ParticleEmitter", la)
  3308. PE3.LightEmission=.9
  3309. PE3.Color = ColorSequence.new(BrickC("Blue").Color,BrickC("Red").Color)
  3310. PE3.Transparency=NumberSequence.new(EyeTrans)
  3311. PE3.Lifetime=NumberRange.new(0.35)
  3312. PE3.Rotation=NumberRange.new(0,360)
  3313. PE3.Rate=999
  3314. PE2.VelocitySpread = 10000
  3315. PE3.Acceleration = Vector3.new(0,25,0)
  3316. PE3.ZOffset = 0.5
  3317. PE3.Drag = 0
  3318. PE3.Speed = NumberRange.new(0,0,0)
  3319. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3320. PE3.Name = "PE3"
  3321. PE3.Enabled = true
  3322. PE3.LockedToPart = true
  3323. --
  3324. -------------------------------------------------------
  3325. --Start Customization--
  3326. -------------------------------------------------------
  3327.  
  3328. ---------------------------------------------
  3329. local Player_Size = 1
  3330. if Player_Size ~= 1 then
  3331. root.Size = root.Size * Player_Size
  3332. tors.Size = tors.Size * Player_Size
  3333. hed.Size = hed.Size * Player_Size
  3334. ra.Size = ra.Size * Player_Size
  3335. la.Size = la.Size * Player_Size
  3336. rl.Size = rl.Size * Player_Size
  3337. ll.Size = ll.Size * Player_Size
  3338. ----------------------------------------------------------------------------------
  3339. rootj.Parent = root
  3340. neck.Parent = tors
  3341. RW.Parent = tors
  3342. LW.Parent = tors
  3343. RH.Parent = tors
  3344. LH.Parent = tors
  3345. ----------------------------------------------------------------------------------
  3346. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3347. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3348. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3349. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3350. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3351. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3352. ----------------------------------------------------------------------------------
  3353. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3354. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3355. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3356. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3357. --hat.Parent = Character
  3358. end
  3359. ----------------------------------------------------------------------------------
  3360. local SONG = 711527448
  3361. local SONG2 = 0
  3362. local Music = Instance.new("Sound",tors)
  3363. Music.Volume = 7
  3364. Music.Looped = true
  3365. Music.Pitch = 0.6 --Pitcher
  3366. ----------------------------------------------------------------------------------
  3367. local equipped = false
  3368. local idle = 0
  3369. local change = 1
  3370. local val = 0
  3371. local toim = 0
  3372. local idleanim = 0.4
  3373. local sine = 0
  3374. local Mode = 1
  3375. ----------------------------------------------------------------------------------
  3376. hum.WalkSpeed = 140
  3377. hum.JumpPower = 500
  3378. hum.Animator.Parent = nil
  3379. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  3380. local naeeym2 = IT("BillboardGui",char)
  3381. naeeym2.AlwaysOnTop = true
  3382. naeeym2.Size = UDim2.new(5,35,2,15)
  3383. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3384. naeeym2.MaxDistance = 75
  3385. naeeym2.Adornee = hed
  3386. naeeym2.Name = "Name"
  3387. --naeeym2.PlayerToHideFrom = Player
  3388. local tecks2 = IT("TextLabel",naeeym2)
  3389. tecks2.BackgroundTransparency = 1
  3390. tecks2.TextScaled = true
  3391. tecks2.BorderSizePixel = 0
  3392. tecks2.Text = "Ultra Chara LVL ?"
  3393. tecks2.Font = "Fantasy"
  3394. tecks2.TextSize = 50
  3395. tecks2.TextStrokeTransparency = 0
  3396. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3397. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3398. tecks2.Size = UDim2.new(1,0,0.5,0)
  3399. tecks2.Parent = naeeym2
  3400. -------------------------------------------------------
  3401. --End Customization--
  3402. -------------------------------------------------------
  3403.  
  3404. -----------------------------------------------------
  3405. --Start Attacks N Stuff--
  3406. -------------------------------------------------------
  3407. function resetmode()
  3408.     tecks2.Text = "GoodBye_SunShine..."
  3409.     tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3410.     tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3411.   for i, v in pairs(ArmourParts) do
  3412.     v.BrickColor = BrickColor.new("Black")
  3413.     v.Material = "Neon"
  3414.     v.Transparency = 0
  3415.   end
  3416.   for i, v in pairs(NeonParts) do
  3417.     maincolor = BrickColor.new("Dark stone grey")
  3418.     v.BrickColor = maincolor
  3419.     v.Material = "Neon"
  3420.     v.Transparency = 0
  3421.   end
  3422.   for i, v in pairs(ArmourParts2) do
  3423.     v.BrickColor = BrickColor.new("Black")
  3424.     v.Material = "Neon"
  3425.     v.Transparency = 0
  3426.   end
  3427.   for i, v in pairs(NeonParts2) do
  3428.     maincolor = BrickColor.new("Dark stone grey")
  3429.     v.BrickColor = maincolor
  3430.     v.Material = "Neon"
  3431.     v.Transparency = 0
  3432.   end
  3433.     Mode = 1
  3434.   SONG = 711527448
  3435. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  3436. end
  3437.  
  3438. function Taunt10000()
  3439.     attack = true
  3440.     Cso("649634100", hed, 10, 0.5)
  3441.     for i = 0, 6, 0.1 do
  3442.         swait()
  3443.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3444.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3445.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3446.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3447.         RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3448.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3449.     end
  3450.     attack = false
  3451. end
  3452.  
  3453. function Taunt2()
  3454.     attack = true
  3455.     hum.WalkSpeed = 0
  3456.         TAUNT2:Play()
  3457.     repeat
  3458.         swait()
  3459.         TAUNT.Parent = tors
  3460.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3461.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3462.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3463.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3464.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3465.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3466.     until TAUNT2.Playing == false
  3467.     attack = false
  3468.     hum.WalkSpeed = 16
  3469. end
  3470.  
  3471. function AnnoyingSink()
  3472.     coroutine.resume(coroutine.create(function()
  3473.         attack = true
  3474.         for i = 0, 6, 0.1 do
  3475.         swait()
  3476.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3477.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3478.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3479.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3480.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3481.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3482.         end
  3483.         local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3484.         Hole2.Color = Color3.new(0,0,0)
  3485.         local MESH = MakeForm(Hole2,"Cyl")
  3486.         MESH.Scale = Vector3.new(0,1,0)
  3487.         Hole2.CFrame = CF(mouse.Hit.p)
  3488.         Cso("154955269", Hole2, 10, .7)
  3489.         for i = 0, 3, 0.1 do
  3490.         swait()
  3491.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3492.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3493.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3494.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3495.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3496.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3497.         end
  3498.         attack = false
  3499.         for i = 1, 50 do
  3500.             swait()
  3501.             MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3502.         end
  3503.         for i = 1, 200 do
  3504.             swait()
  3505.             Sink(Hole2.Position,Hole2.Size.X/2.2)
  3506.         end
  3507.         swait(100)
  3508.         for i = 1, 50 do
  3509.             swait()
  3510.             Trail(Hole2)
  3511.             MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3512.         end
  3513.         Hole2:remove()
  3514.     end))
  3515. end
  3516.  
  3517. function Taunt()
  3518.     attack = true
  3519.     hum.WalkSpeed = 0
  3520.         TAUNT:Play()
  3521.     repeat
  3522.         swait()
  3523.         TAUNT.Parent = tors
  3524.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3525.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3526.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3527.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3528.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3529.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3530.     until TAUNT.Playing == false
  3531.     attack = false
  3532.     hum.WalkSpeed = 16
  3533. end
  3534. function attackone()
  3535.     attack = true
  3536.     hum.WalkSpeed = 3.01
  3537.     for i = 0, 1.7, 0.1 do
  3538.         swait()
  3539.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3540.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3541.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3542.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3543.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3544.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3545.     end
  3546.     Cso("203426541", ra, 10, 1)
  3547.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3548.     CameraEnshaking(2, 5)
  3549.     for i = 0, 1.4, 0.1 do
  3550.         swait()
  3551.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3552.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3553.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3554.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3555.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3556.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3557.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3558.     end
  3559.     hum.WalkSpeed = 16
  3560.     attack = false
  3561. end
  3562.  
  3563.  
  3564.  
  3565. function attacktwo()
  3566.     attack = true
  3567.     hum.WalkSpeed = 3.01
  3568.     for i = 0, 1.7, 0.1 do
  3569.         swait()
  3570.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3571.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3572.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3573.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3574.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3575.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3576.     end
  3577.     Cso("203426541", rl, 10, 1)
  3578.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3579.     CameraEnshaking(2, 3)
  3580.     for i = 0, 1.4, 0.1 do
  3581.         swait()
  3582.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3583.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3584.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3585.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3586.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3587.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3588.     end
  3589.     hum.WalkSpeed = 16
  3590.     attack = false
  3591. end
  3592. function attackthree()
  3593.     attack = true
  3594.     hum.WalkSpeed = 3.01
  3595.     for i = 0, 1.4, 0.1 do
  3596.         swait()
  3597.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3598.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3599.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3600.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3601.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3602.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3603.     end
  3604.     Cso("203426541", hed, 10, 1)
  3605.     for i = 0, 1.7, 0.1 do
  3606.         swait()
  3607.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3608.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3609.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3610.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3611.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3612.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3613.     end
  3614.     CameraEnshaking(2, 8)
  3615.     Cso("260435136", hed, 10, .9)
  3616.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3617.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3618.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3619.     for i = 0, 1.8, 0.1 do
  3620.         swait()
  3621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3623.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3624.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3625.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3626.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3627.     end
  3628.     hum.WalkSpeed = 16
  3629.     attack = false
  3630. end
  3631.  
  3632. function somuchcancerwhy() --o no
  3633.     attack = true
  3634.     hum.WalkSpeed = 0.10
  3635.         Character.Head.face.Texture = "rbxassetid://324333317"
  3636.         local A = math.random(1,13)
  3637.         if A == 1 then
  3638.             ohno.SoundId = "rbxassetid://295810519"
  3639.             ohno.TimePosition = 1
  3640.         end
  3641.         if A == 2 then
  3642.             ohno.SoundId = "rbxassetid://488472970"
  3643.             ohno.TimePosition = 2
  3644.         end
  3645.         if A == 3 then
  3646.             ohno.SoundId = "rbxassetid://917045199"
  3647.             ohno.TimePosition = 3
  3648.         end
  3649.         if A == 4 then
  3650.             ohno.SoundId = "rbxassetid://324205173"
  3651.             ohno.TimePosition = 1
  3652.         end
  3653.         if A == 5 then
  3654.             ohno.SoundId = "rbxassetid://376134741"
  3655.             ohno.TimePosition = 8
  3656.         end
  3657.         if A == 6 then
  3658.             ohno.SoundId = "rbxassetid://164147183"
  3659.             ohno.TimePosition = 0
  3660.         end
  3661.         if A == 7 then
  3662.             ohno.SoundId = "rbxassetid://825526716"
  3663.             ohno.TimePosition = 1
  3664.         end
  3665.         if A == 8 then
  3666.             ohno.SoundId = "rbxassetid://185460366"
  3667.             ohno.TimePosition = 0
  3668.         end
  3669.         if A == 9 then
  3670.             ohno.SoundId = "rbxassetid://273319633"
  3671.             ohno.TimePosition = 1
  3672.         end
  3673.         if A == 10 then
  3674.             ohno.SoundId = "rbxassetid://506212392"
  3675.             ohno.TimePosition = 2
  3676.         end
  3677.         if A == 11 then
  3678.             ohno.SoundId = "rbxassetid://708297448"
  3679.             ohno.TimePosition = 4
  3680.         end
  3681.         if A == 12 then
  3682.             ohno.SoundId = "rbxassetid://497199103"
  3683.             ohno.TimePosition = 9
  3684.         end
  3685.         if A == 13 then
  3686.             ohno.SoundId = "rbxassetid://152833989"
  3687.             ohno.TimePosition = 1
  3688.         end
  3689.         ohno:Play()
  3690.     for i = 0,100,0.1 do
  3691.         swait()
  3692.             CameraEnshaking(2, 3)
  3693.                 ohno.Parent = hed
  3694.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3695.     end
  3696.     attack = false
  3697.         ohno:Stop()
  3698.         Character.Head.face.Texture = "rbxassetid://324333317"
  3699.     hum.WalkSpeed = 16
  3700. end
  3701.  
  3702. function Power_Burst()
  3703.     hum.WalkSpeed = 4
  3704.     attack = true
  3705.     Cso("163619849", Handle, 10, 1.35)
  3706.     for i = 0,4.3,0.1 do
  3707.         swait()
  3708. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3709.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3710.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3711.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3712.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3713.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3714.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3715.     end
  3716.     CameraEnshaking(2.5, 20)
  3717.     Cso("539294959", Handle, 10, .9)
  3718.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3719.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3720.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3721.     for i = 0,3,0.1 do
  3722.         swait()
  3723.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3724.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3725.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3726.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3727.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3728.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3729.     end
  3730.     hum.WalkSpeed = 16
  3731.     attack = false
  3732. end
  3733.  
  3734. function Eruption2()
  3735.     attack = true
  3736.     hum.WalkSpeed = 2
  3737.         hum.JumpPower = 500
  3738.     for i = 0,7,0.1 do
  3739.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3740.         swait()
  3741.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3742.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3743.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3744.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3745.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3746.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3747.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3748.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3749.     end
  3750.     CreateSound("144699494", tors, 10, 1)
  3751.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3752.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3753.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3754.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3755.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3756.     coroutine.resume(coroutine.create(function()
  3757.         for i = 0,1.8,0.1 do
  3758.             swait()
  3759.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3760.         end
  3761.         for i = 0,1.8,0.1 do
  3762.             swait()
  3763.         hum.CameraOffset = Vector3.new(0,0,0)
  3764.         end
  3765.     end))
  3766.         local vel2 = Instance.new("BodyVelocity",tors)
  3767.         vel2.Velocity = Vector3.new(0,55,0)
  3768.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3769.     for i = 0,4,0.1 do
  3770.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3771.         swait()
  3772.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3773.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3774.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3775.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3776.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3777.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3778.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3779.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3780.     end
  3781.     hum.WalkSpeed = 16
  3782.         vel2:Destroy()
  3783.         hum.JumpPower = 500
  3784.     attack = false
  3785. end
  3786.  
  3787. function Magic_Bombs()
  3788.     attack = true
  3789.     hum.WalkSpeed = 0
  3790. local GYRO = IT("BodyGyro",root)
  3791. GYRO.D = 100
  3792. GYRO.P = 2000
  3793. GYRO.MaxTorque = VT(0,4000000,0)
  3794. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3795.     for i = 0,3.6,0.1 do
  3796.             swait()
  3797.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3798.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3799.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3800.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3801.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3802.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3803.     end
  3804.     CameraEnshaking(1, 6)
  3805.         GYRO:Destroy()
  3806.     Cso("588734356", Handle, 10, 1.05)
  3807.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3808.     BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3809.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3810.     for i = 0,2,0.1 do
  3811.             swait()
  3812.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3813.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3814.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3815.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3816.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3817.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3818.     end
  3819. local GYRO = IT("BodyGyro",root)
  3820. GYRO.D = 100
  3821. GYRO.P = 2000
  3822. GYRO.MaxTorque = VT(0,4000000,0)
  3823. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3824.     for i = 0,2.4,0.1 do
  3825.             swait()
  3826.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3827.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3828.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3829.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3830.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3831.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3832.     end
  3833.         GYRO:Destroy()
  3834.     CameraEnshaking(1, 6)
  3835.     Cso("588734356", Handle, 10, 1.05)
  3836.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3837.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3838.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3839.     for i = 0,2,0.1 do
  3840.             swait()
  3841.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3842.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3843.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3844.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3845.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3846.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3847.     end
  3848. local GYRO = IT("BodyGyro",root)
  3849. GYRO.D = 100
  3850. GYRO.P = 2000
  3851. GYRO.MaxTorque = VT(0,4000000,0)
  3852. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3853.     for i = 0,2.4,0.1 do
  3854.             swait()
  3855.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3856.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3857.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3858.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3859.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3860.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3861.     end
  3862.         GYRO:Destroy()
  3863.     CameraEnshaking(1, 6)
  3864.     Cso("588734356", Handle, 10, 1.05)
  3865.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3866.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3867.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3868.     for i = 0,2,0.1 do
  3869.             swait()
  3870.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3871.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3872.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3873.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3874.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3875.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3876.     end
  3877.     attack = false
  3878.     hum.WalkSpeed = 16
  3879. end
  3880.  
  3881. function Dangerous_Field()
  3882.     attack = true
  3883.     hum.WalkSpeed = 0
  3884.     for i = 0,10,0.1 do
  3885.             swait()
  3886.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3887.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3888.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3889.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3890.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3891.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3892.     CameraEnshaking(1, 7)
  3893.     Cso("588734356", Handle, 10, 1.2)
  3894.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3895.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3896.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3897.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3898.         end
  3899.     attack = false
  3900.     hum.WalkSpeed = 16
  3901. end
  3902. function Field()
  3903.     attack = true
  3904.     hum.WalkSpeed = 0
  3905.     for i = 0,10,0.1 do
  3906.             swait()
  3907.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3908.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3909.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3910.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3911.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3912.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3913.     CameraEnshaking(1, 7)
  3914.     Cso("588734356", Handle, 10, 1.2)
  3915.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3916.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3917.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3918.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3919.         end
  3920.     attack = false
  3921.     hum.WalkSpeed = 16
  3922. end
  3923. function Shockwave()
  3924.     attack = true
  3925.     hum.WalkSpeed = 0
  3926.     for i = 0,4,0.1 do
  3927.         swait()
  3928.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3929.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3930.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3931.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3932.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3933.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3934.     end
  3935.     coroutine.resume(coroutine.create(function()
  3936.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3937.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3938.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3939.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3940.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3941.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3942.     CameraEnshaking(1, 7)
  3943.         wait(0.05)
  3944.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3945.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3946.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3947.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3948.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3949.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3950.     CameraEnshaking(1, 7)
  3951.         wait(0.05)
  3952.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3954.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3956.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3957.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3958.     CameraEnshaking(1, 7)
  3959.         wait(0.05)
  3960.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3961.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3962.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3964.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3965.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3966.     CameraEnshaking(1, 7)
  3967.         wait(0.05)
  3968.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3969.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3972.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3973.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3974.     CameraEnshaking(1, 7)
  3975.         wait(0.05)
  3976.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3977.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3979.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3980.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3981.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3982.     CameraEnshaking(1, 7)
  3983.     end))
  3984.     Cso("440145223", Handle, 10, 1.05)
  3985.     for i = 1,7,0.1 do
  3986.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3987.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3988.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3989.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3990.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3991.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3992.     end
  3993.     wait(.6)
  3994.     hum.WalkSpeed = 16
  3995.     attack = false
  3996. end
  3997. function Pulse()
  3998.     attack = true
  3999.     hum.WalkSpeed = 0
  4000. local GYRO = IT("BodyGyro",root)
  4001. GYRO.D = 100
  4002. GYRO.P = 2000
  4003. GYRO.MaxTorque = VT(0,4000000,0)
  4004. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4005.     for i = 0,4,0.1 do
  4006.         swait()
  4007.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4008.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4009.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4010.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4011.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4012.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4013.     end
  4014.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4015.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4016.     CameraEnshaking(1, 25)
  4017.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4018.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4019.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4020.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4021.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4022.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4023.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4024.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4025.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4026.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4027.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4028.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4029.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4031.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4032.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4033.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4034.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4035.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4036.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4037.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4038.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4039.     Cso("440145223", Handle, 10, 1.05)
  4040.         GYRO:Destroy()
  4041.     for i = 1,2,0.1 do
  4042.         swait()
  4043. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4044.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4045.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4046.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4047.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4048.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4049.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4050.     end
  4051.     hum.WalkSpeed = 16
  4052.     attack = false
  4053. end
  4054.  
  4055. function Technobeam()
  4056.     attack = true
  4057.     hum.WalkSpeed = 3.01
  4058.     for i = 0, 4, 0.1 do
  4059.         swait()
  4060.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4061.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4062.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4063.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4064.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4065.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4066.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4067.     end
  4068.     for i = 0, 2, 0.1 do
  4069.         swait()
  4070.         hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4071.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4072.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4073.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4074.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4075.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4076.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4077.     end
  4078.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4079.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4080.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4081.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4082.     CameraEnshaking(4, 5)
  4083.     Cso("206049428", char, 10, 1)
  4084.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4085.         if v:FindFirstChild("Head") then
  4086.             Eviscerate(v)
  4087.         end
  4088.     end
  4089.     for i = 0, 2, 0.1 do
  4090.         swait()
  4091.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4092.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4093.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4094.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4095.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4096.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4097.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4098.     end
  4099.     hum.WalkSpeed = 16
  4100.     attack = false
  4101. end
  4102.  
  4103. function Painful_Stomp2()
  4104.     attack = true
  4105.     for i = 0,5.2,0.1 do
  4106.         swait()
  4107.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4108.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4109.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4110.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4111.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4112.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4113.     end
  4114.     CreateSound("331666100", char, 10, 1)
  4115.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4116.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4117.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4118.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4119.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4120.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4121.     Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4122.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4123.         if v:FindFirstChild("Head") then
  4124.             Eviscerate(v)
  4125.         end
  4126.     end
  4127.     coroutine.resume(coroutine.create(function()
  4128.         for i = 0,2.8,0.1 do
  4129.             swait()
  4130.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4131.         end
  4132.         for i = 0,1.8,0.1 do
  4133.             swait()
  4134.         hum.CameraOffset = Vector3.new(0,0,0)
  4135.         end
  4136.     end))
  4137.     for i = 0,3.7,0.1 do
  4138.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4139.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4140.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4141.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4142.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4143.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4144.     end
  4145.     wait(.6)
  4146.     attack = false
  4147. end
  4148.  
  4149. function Painful_Stomp()
  4150.     attack = true
  4151.     for i = 0,5.2,0.1 do
  4152.         swait()
  4153.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4154.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4155.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4156.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4157.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4158.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4159.     end
  4160.     CreateSound("331666100", char, 10, 1)
  4161.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4162.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4163.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4164.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4165.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4166.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4167.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4168.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4169.         if v:FindFirstChild("Head") then
  4170.             Eviscerate(v)
  4171.         end
  4172.     end
  4173.     coroutine.resume(coroutine.create(function()
  4174.         for i = 0,2.8,0.1 do
  4175.             swait()
  4176.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4177.         end
  4178.         for i = 0,1.8,0.1 do
  4179.             swait()
  4180.         hum.CameraOffset = Vector3.new(0,0,0)
  4181.         end
  4182.     end))
  4183.     for i = 0,3.7,0.1 do
  4184.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4185.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4186.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4187.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4188.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4189.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4190.     end
  4191.     wait(.6)
  4192.     attack = false
  4193. end
  4194.  
  4195.  
  4196. function LAZER()
  4197.     attack = true
  4198.     hum.WalkSpeed = 0.03
  4199.     for i = 0,4,0.1 do
  4200.         swait()
  4201.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4202.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4203.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4204.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4205.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4206.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4207.     end
  4208.         LAZOR:Play()
  4209. local GYRO = IT("BodyGyro",root)
  4210. GYRO.D = 100
  4211. GYRO.P = 2000
  4212. GYRO.MaxTorque = VT(0,4000000,0)
  4213. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4214.         repeat
  4215.         swait(2)
  4216. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4217. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4218.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4219.         LAZOR.Parent = ra
  4220.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4221.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4222.     CameraEnshaking(1, 7)
  4223.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4248.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4249.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4250.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4251.     until LAZOR.Playing == false
  4252.         GYRO:Destroy()
  4253.     hum.WalkSpeed = 16
  4254.     attack = false
  4255. end
  4256. function new()
  4257.     attack = true
  4258.     hum.WalkSpeed = 0.03
  4259.     for i = 0,4,0.1 do
  4260.         swait()
  4261.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4262.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4263.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4264.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4265.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4266.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4267.     end
  4268.         LAZOR:Play()
  4269. local GYRO = IT("BodyGyro",root)
  4270. GYRO.D = 100
  4271. GYRO.P = 2000
  4272. GYRO.MaxTorque = VT(0,4000000,0)
  4273. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4274.         repeat
  4275.         swait(2)
  4276. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4277. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4278.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4279.         LAZOR.Parent = ra
  4280.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4281.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4282.     CameraEnshaking(1, 7)
  4283.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4284.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4285.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4286.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4287.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4288.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4289.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4290.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4291.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4292.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4293.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4294.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4295.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4297.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4298.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4299.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4301.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4302.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4303.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4304.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4305.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4306.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4307.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4308.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4309.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4310.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4311.     until LAZOR.Playing == false
  4312.         GYRO:Destroy()
  4313.     hum.WalkSpeed = 16
  4314.     attack = false
  4315. end
  4316.  
  4317. function Tauntmelon()
  4318.     attack = true
  4319.     hum.WalkSpeed = 0
  4320.     for i = 0, 9, 0.1 do
  4321.         swait()
  4322.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4323.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4324.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4325.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4326.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4327.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4328.     end
  4329.     attack = false
  4330.     hum.WalkSpeed = 16
  4331. end
  4332.  
  4333. function Purity_Slam()
  4334.     attack = true
  4335.     for i = 0,5.2,0.1 do
  4336.         swait()
  4337.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4338.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4339.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4340.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4341.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4342.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4343.     end
  4344.     CreateSound("331666100", tors, 10, 1)
  4345.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4346.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4347.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4348.     Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4349.     MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4350.     coroutine.resume(coroutine.create(function()
  4351.         for i = 0,1.8,0.1 do
  4352.             swait()
  4353.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4354.         end
  4355.         for i = 0,1.8,0.1 do
  4356.             swait()
  4357.         hum.CameraOffset = Vector3.new(0,0,0)
  4358.         end
  4359.     end))
  4360.     for i = 1,4.7,0.1 do
  4361.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4362.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4363.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4364.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4365.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4366.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4367.     end
  4368.     wait(.6)
  4369.     attack = false
  4370. end
  4371.  
  4372. function Spirit_Beam()
  4373.         attack = true
  4374.     hum.WalkSpeed = 0
  4375. local GYRO = IT("BodyGyro",root)
  4376. GYRO.D = 100
  4377. GYRO.P = 2000
  4378. GYRO.MaxTorque = VT(0,4000000,0)
  4379. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4380.     for i = 0,5,0.1 do
  4381.         swait()
  4382.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4383.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4384.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4385.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4386.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4387.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4388.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4389.         end
  4390.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4391.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4392.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4393.     local beam = Instance.new("Part", workspace)
  4394.     beam.BrickColor = BrickColor.new("Fog")
  4395.     beam.FormFactor = "Custom"
  4396.     beam.Material = "Neon"
  4397.     beam.Transparency = 0.5
  4398.     beam.Anchored = true
  4399.     beam.Locked = true
  4400.     beam.CanCollide = false
  4401.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4402.     beam.Size = Vector3.new(1.05, 1.05, distance)
  4403.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4404.     game:GetService("Debris"):AddItem(beam, 0.14)
  4405.     local sound = Instance.new('Sound',Handle)
  4406.     sound.SoundId = 'rbxassetid://588697948'
  4407.     sound.Volume = 7
  4408.     sound.EmitterSize = 40
  4409.     sound.MaxDistance = 450
  4410.     sound:Play()
  4411.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4412.         GYRO:Destroy()
  4413. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4414. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4415. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4416. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4417. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4418. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4419. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4420. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4421. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4422. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4423.         wait(0.3)
  4424.         attack = false
  4425.     hum.WalkSpeed = 16
  4426.         ref:Destroy()
  4427. end
  4428. function Distort()
  4429.     attack = true
  4430.     hum.WalkSpeed = 0
  4431.         local pos = root.Position
  4432.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4433.     Cso("261227592", tors, 10, 0.85)
  4434.     for i = 1,2.5,0.1 do
  4435.         swait()
  4436.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4437.         end
  4438.     attack = false
  4439.     hum.WalkSpeed = 8
  4440. end
  4441. function Ancient_Rage()
  4442.     attack = true
  4443.     hum.WalkSpeed = 4
  4444.     Cso("135017578", tors, 10, 1.05)
  4445.     for i = 1,14,0.1 do
  4446.         swait()
  4447.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4448.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4449.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4450.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4451.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4452.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4453.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4454.         if v:FindFirstChild("Head") then
  4455.                         Eviscerate(v)
  4456.         end
  4457.     end
  4458.         end
  4459.     attack = false
  4460.     hum.WalkSpeed = 16
  4461. end
  4462. function Ancient_Ragu()
  4463.     attack = true
  4464.     hum.WalkSpeed = 4
  4465.     Cso("1028044973", tors, 10, 1.05)
  4466.     for i = 1,14,0.1 do
  4467.         swait()
  4468.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4469.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4470.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4471.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4472.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4473.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4474.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4475.         if v:FindFirstChild("Head") then
  4476.                         Eviscerate(v)
  4477.         end
  4478.     end
  4479.         end
  4480.     attack = false
  4481.     hum.WalkSpeed = 16
  4482. end
  4483. function TTTTTTTTTTGaunt()
  4484.     attack = true
  4485.     hum.WalkSpeed = 0
  4486.         sex:Play()
  4487.         repeat
  4488.         swait()
  4489.         sex.Parent = tors
  4490.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4491.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4492.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4493.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4494.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4495.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4496.     until sex.Playing == false
  4497.     attack = false
  4498.     hum.WalkSpeed = 16
  4499. end
  4500. function TTTTTTTTTTTaunt()
  4501.     attack = true
  4502.     hum.WalkSpeed = 0
  4503.         DTAUNT:Play()
  4504.         repeat
  4505.         swait()
  4506.         DTAUNT.Parent = tors
  4507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4509.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4510.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4511.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4512.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4513.     until DTAUNT.Playing == false
  4514.     attack = false
  4515.     hum.WalkSpeed = 16
  4516. end
  4517.  
  4518. function Taunt3()
  4519.     attack = true
  4520.     hum.WalkSpeed = 0
  4521.         newnoob:Play()
  4522.         repeat
  4523.         swait()
  4524.         newnoob.Parent = tors
  4525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4527.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4528.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4529.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4530.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4531.     until newnoob.Playing == false
  4532.     attack = false
  4533.     hum.WalkSpeed = 16
  4534. end
  4535.  
  4536.  
  4537. function Multi_Bombs()
  4538.     attack = true
  4539.     hum.WalkSpeed = 3.01
  4540.     for i = 0,3,0.1 do
  4541.         swait()
  4542.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4543.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4544.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4545.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4546.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4547.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4548.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4549.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4550.     end
  4551.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4552.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4553.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4554.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4555.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4556.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4557.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4558.     CreateSound("142070127", tors, 10, 1)
  4559.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4560.     for i = 0,1,0.1 do
  4561.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4562.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4563.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4564.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4565.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4566.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4567.     end
  4568.     for i = 0,2,0.1 do
  4569.         swait()
  4570.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4571.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4572.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4573.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4574.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4575.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4576.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4577.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4578.     end
  4579.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4580.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4581.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4582.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4583.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4584.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4585.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4586.     CreateSound("142070127", tors, 10, 1)
  4587.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4588.     for i = 0,1,0.1 do
  4589.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4590.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4591.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4592.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4593.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4594.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4595.     end
  4596.     for i = 0,2,0.1 do
  4597.         swait()
  4598.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4599.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4600.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4601.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4602.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4603.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4604.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4605.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4606.     end
  4607.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4608.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4609.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4610.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4611.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4612.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4613.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4614.     CreateSound("142070127", tors, 10, 1)
  4615.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4616.     for i = 0,1,0.1 do
  4617.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4618.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4619.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4620.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4621.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4622.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4623.     end
  4624.     wait(.6)
  4625.     attack = false
  4626.     hum.WalkSpeed = 16
  4627. end
  4628.  
  4629. function Universal_Crush()
  4630.     attack = true
  4631.     for i = 0,5.2,0.05 do
  4632.         swait()
  4633.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4634.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4635.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4636.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4637.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4638.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4639.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4640.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4641.     end
  4642.     CreateSound("331666100", tors, 10, 1)
  4643.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4644.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4645.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4646.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4647.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4648.     coroutine.resume(coroutine.create(function()
  4649.         for i = 0,1.8,0.1 do
  4650.             swait()
  4651.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4652.         end
  4653.         for i = 0,1.8,0.1 do
  4654.             swait()
  4655.         hum.CameraOffset = Vector3.new(0,0,0)
  4656.         end
  4657.     end))
  4658.     for i = 1,4.7,0.1 do
  4659.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4660.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4661.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4662.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4663.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4664.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4665.     end
  4666.     wait(.6)
  4667.     attack = false
  4668. end
  4669.  
  4670. function HAAH()
  4671.     attack = true
  4672.     hum.WalkSpeed = 0
  4673.     Cso("300208779", hed, 10, 1)
  4674.     for i = 0,9,0.1 do
  4675.         swait()
  4676.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4677.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4678.         if Mrandom(1,15) == 1 then
  4679.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4680.         end
  4681.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4682.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4683.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4684.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4685.     end
  4686.     attack = false
  4687.     hum.WalkSpeed = 16
  4688. end
  4689. function again()
  4690.         attack = true
  4691.     hum.WalkSpeed = 0
  4692.         ITAUNT:Play()
  4693.         repeat
  4694.         swait()
  4695.         ITAUNT.Parent = tors
  4696.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4697.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4698.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4699.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4700.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4701.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4702.     until ITAUNT.Playing == false
  4703.         attack = false
  4704.     hum.WalkSpeed = 16
  4705. end
  4706. function LunarSpin()
  4707.     attack = true
  4708.     hum.WalkSpeed = 0
  4709.     for i = 0,17,0.05 do
  4710.         CameraEnshaking(1, 5)
  4711.             MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4712.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4713.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4714.         swait()
  4715.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4716.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4717.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4718.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4719.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4720.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4721.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4722.     end
  4723.     hum.WalkSpeed = 16
  4724.     attack = false
  4725. end
  4726. function Decapitate()
  4727.     local target = nil
  4728.     local targettorso = nil
  4729.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4730.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4731.             target = mouse.Target.Parent.Humanoid
  4732.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4733.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  4734.         end
  4735.     end
  4736.     if target ~= nil then
  4737.         targettorso.Anchored = true
  4738.         attack = true
  4739.         hum.WalkSpeed = 0
  4740.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4741.         for i = 0,4.2,0.1 do
  4742.             swait()
  4743.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4744.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4745.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4746.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4747.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4748.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4749.         end
  4750.         local ModelHead01 = New("Model", char, "", {})
  4751.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4752.         local Head01 = targethead:Clone()
  4753.         targethead.Transparency = 1
  4754.         Head01.Parent = ModelHead01
  4755.         local weldHead01 = Instance.new("Weld")
  4756.         weldHead01.Parent = Head01
  4757.         weldHead01.Part0 = targethead
  4758.         weldHead01.Part1 = Head01
  4759.         weldHead01.C1 = CFrame.new(0, 0, 0)
  4760.         targethead.face:Remove()
  4761.         weldHead01.Part0 = ra
  4762.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4763.         targettorso:BreakJoints()
  4764.         CreateSound("314390675", targettorso, 5, .7)
  4765.         for i = 0,3.2,0.1 do
  4766.             swait()
  4767.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4768.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4769.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4770.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4771.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4772.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4773.         end
  4774.         for i = 0,4.2,0.1 do
  4775.             swait()
  4776.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4777.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4778.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4779.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4780.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4781.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4782.         end
  4783.         CreateSound("541909763", targettorso, 5, .8)
  4784.         weldHead01:Destroy()
  4785.         Head01.CanCollide = true
  4786.         local bodyVelocity2 = Create("BodyVelocity")({
  4787.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4788.           P = 5000,
  4789.           maxForce = Vector3.new(8000, 8000, 8000),
  4790.           Parent = Head01
  4791.         })
  4792.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4793.         for i = 0,6.2,0.1 do
  4794.             swait()
  4795.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4796.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4797.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4798.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4799.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4800.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4801.         end
  4802.         targettorso.Anchored = false
  4803.         attack = false
  4804.         hum.WalkSpeed = 16
  4805.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4806.     end
  4807. end
  4808. function BalanceSpin()
  4809.     attack = true
  4810.     hum.WalkSpeed = 2
  4811.     for i = 0,17,0.07 do
  4812.         CameraEnshaking(1, 5)
  4813.         MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4814.         swait()
  4815.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4816.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4817.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4819.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4820.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4821.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4822.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4823.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4824.     end
  4825.     hum.WalkSpeed = 16
  4826.     attack = false
  4827. end
  4828.  
  4829. function lolik()
  4830.     attack = true
  4831.     hum.WalkSpeed = 0
  4832.     pop:Play()
  4833.     repeat
  4834.     pop.Parent = tors
  4835.     swait()
  4836.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4837.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4838.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4839.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4840.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4841.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4842.     until pop.Playing == false
  4843.     attack = false
  4844.     hum.WalkSpeed = 16
  4845. end
  4846.  
  4847. function BARK()
  4848.     attack = true
  4849.     hum.WalkSpeed = 0
  4850.     BATAUNT:Play()
  4851.     repeat
  4852.     BATAUNT.Parent = tors
  4853.     swait()
  4854.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4855.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4856.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4857.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4858.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4859.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4860.     until BATAUNT.Playing == false
  4861.     attack = false
  4862.     hum.WalkSpeed = 16
  4863. end
  4864.  
  4865. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4866.     local NSound = nil
  4867.     coroutine.resume(coroutine.create(function()
  4868.         NSound = Instance.new("Sound", PARENT)
  4869.         NSound.Volume = VOLUME
  4870.         NSound.Pitch = PITCH
  4871.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4872.         swait()
  4873.         NSound:play()
  4874.         game:GetService("Debris"):AddItem(NSound, 10)
  4875.     end))
  4876.     return NSound
  4877. end
  4878. function nope()
  4879.     attack = true
  4880.     hum.WalkSpeed = 0
  4881.     NOTAUNT:Play()
  4882.     repeat
  4883.     NOTAUNT.Parent = tors
  4884.     swait()
  4885.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4886.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4887.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4888.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4889.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4890.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4891.     until NOTAUNT.Playing == false
  4892.     attack = false
  4893.     hum.WalkSpeed = 16
  4894. end
  4895. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4896.     local NSound = nil
  4897.     coroutine.resume(coroutine.create(function()
  4898.         NSound = Instance.new("Sound", PARENT)
  4899.         NSound.Volume = VOLUME
  4900.         NSound.Pitch = PITCH
  4901.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4902.         swait()
  4903.         NSound:play()
  4904.         game:GetService("Debris"):AddItem(NSound, 10)
  4905.     end))
  4906.     return NSound
  4907. end
  4908. function Anime_Splosion()
  4909.     attack = true
  4910.     for i = 0,2,0.05 do
  4911.         swait()
  4912.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4913.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4914.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4915.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4916.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4917.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4918.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4919.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4920.     end
  4921.     CreateSound("331666100", tors, 10, 1)
  4922.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4923.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4924.     CameraEnshaking(1.5, 10)  
  4925.     for i = 1,2,0.1 do
  4926.         swait()
  4927.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4928.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4929.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4930.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4931.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4932.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4933.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4934.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4935.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4936.     end
  4937.     wait(.6)
  4938.     attack = false
  4939. end
  4940. corrupted = false
  4941. function Bark_Splosion()
  4942.     attack = true
  4943.     for i = 0,2,0.05 do
  4944.         swait()
  4945.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4946.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4947.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4948.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4949.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4950.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4951.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4952.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4953.     end
  4954.     CreateSound("331666100", tors, 10, 1)
  4955.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4956.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4957.     CameraEnshaking(1.5, 10)  
  4958.     for i = 1,2,0.1 do
  4959.         swait()
  4960.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4961.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4962.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4963.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4964.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4965.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4966.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4967.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4968.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4969.     end
  4970.     wait(.6)
  4971.     attack = false
  4972. end
  4973. corrupted = false
  4974.  
  4975. function Taunt1000()
  4976.     attack = true
  4977.     hum.WalkSpeed = 0
  4978.     for i = 0, 9, 0.1 do
  4979.         swait()
  4980.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4981.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4982.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4983.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4984.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4985.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4986.     end
  4987.     attack = false
  4988.     hum.WalkSpeed = 16
  4989. end
  4990.  
  4991. function Pixel_Corrupt()
  4992.     attack = true
  4993.         corrupted = true
  4994.     for i = 0,3,0.05 do
  4995.         swait()
  4996.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4997.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4998.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4999.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5000.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5001.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5002.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5003.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5004.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5005.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5006.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5007.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5008.     end
  5009.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5010.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5011.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5012.     CreateSound("331666100", refa, 10, 1)
  5013.     CameraEnshaking(1.5, 10)  
  5014.     coroutine.resume(coroutine.create(function()
  5015.     for i = 1,20,0.1 do
  5016.         swait(5)
  5017. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5018. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5019. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5020. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5021.     CreateSound("331666100", refa, 10, 1)
  5022.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5023.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5024.         end
  5025.         refa:Destroy()
  5026.         corrupted = false
  5027.         end))
  5028.     for i = 1,2.5,0.1 do
  5029.         swait()
  5030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5031.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5032.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5033.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5034.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5035.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5036.     end
  5037.     wait(.3)
  5038.     attack = false
  5039. end
  5040.  
  5041. function FearMe()
  5042.     attack = true
  5043.     hum.WalkSpeed = 0
  5044.         so:Play()
  5045.         repeat
  5046.         swait()
  5047.         so.Parent = tors
  5048.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5049.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5050.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5051.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5052.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5053.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5054.     until so.Playing == false
  5055.     attack = false
  5056.     hum.WalkSpeed = 16
  5057. end
  5058.  
  5059. function heregoes()
  5060.     attack = true
  5061.     hum.WalkSpeed = 0
  5062.     Cso("134978657", hed, 10, 1)
  5063.     for i = 0,9,0.1 do
  5064.         swait()
  5065.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5066.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5067.         if Mrandom(1,15) == 1 then
  5068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5069.         end
  5070.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5071.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5072.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5073.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5074.     end
  5075.     attack = false
  5076.     hum.WalkSpeed = 16
  5077. end
  5078. function again()
  5079.         attack = true
  5080.     hum.WalkSpeed = 0
  5081.         ITAUNT:Play()
  5082.         repeat
  5083.         swait()
  5084.         ITAUNT.Parent = tors
  5085.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5086.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5087.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5088.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5089.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5090.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5091.     until ITAUNT.Playing == false
  5092.         attack = false
  5093.     hum.WalkSpeed = 16
  5094. end
  5095.  
  5096. function thing()
  5097.     attack = true
  5098.         timetofly = false
  5099.     hum.WalkSpeed = 0.05
  5100.         Character.Head.face.Texture = "rbxassetid://324333317"
  5101.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  5102.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5103.         Humanoid.JumpPower = 0
  5104.     for i = 0,300,0.1 do --thatsalongtime
  5105.         swait()
  5106.         CameraEnshaking(1, 7)
  5107.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5108.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5109.                 root.Velocity = root.CFrame.lookVector * 225
  5110.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5111.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5112.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5113.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5114.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5115.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5116.     end
  5117.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5118.     attack = false
  5119.         Humanoid.JumpPower = 500
  5120.         Character.Head.face.Texture = "rbxassetid://324333317"
  5121.     hum.WalkSpeed = 16
  5122.         wait(45)
  5123.         timetofly = true
  5124.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5125. end
  5126.  
  5127. function DANCEFORME()
  5128.     attack = true
  5129.         Character.Head.face.Texture = "rbxassetid://324333317"
  5130.         MERKIO:Play()
  5131.         repeat
  5132.     for i = 0,0.7,0.2 do
  5133.         swait()
  5134.                 MERKIO.Parent = tors
  5135.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5136.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5137.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5138.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5139.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5140.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5141.     end
  5142.         for i = 0,0.7,0.2 do
  5143.                 swait()
  5144.                 MERKIO.Parent = tors
  5145.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5146.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5147.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5148.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5149.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5150.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5151.         end
  5152.         until MERKIO.Playing == false
  5153.         MERKIO:Stop()
  5154.         Character.Head.face.Texture = "rbxassetid://324333317"
  5155.     attack = false
  5156.     hum.WalkSpeed = 16
  5157. end
  5158.  
  5159. function HAA55() --ik
  5160.     attack = true
  5161.     hum.WalkSpeed = 1.01
  5162.         Character.Head.face.Texture = "rbxassetid://111523405"
  5163.     CreateSound("1395854043", hed, 10, 1)
  5164.     for i = 0,14,0.1 do
  5165.         swait()
  5166.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5167.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5168.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5169.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5170.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5171.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5172.     end
  5173.     attack = false
  5174.         Character.Head.face.Texture = "rbxassetid://324333317"
  5175.     hum.WalkSpeed = 16
  5176. end
  5177.  
  5178. function DistortThem()
  5179.     CanUse = false
  5180.     local HIT = tors.Touched:Connect(function(hit)
  5181.     Kill(hit.Parent)
  5182.     end)
  5183.     for i = 1, 350 do
  5184.                     swait()
  5185.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5186.                     CreateSound("333430981", hed, 1.5, 1)
  5187.                     RA.Parent = ra
  5188.                     LA.Parent = la
  5189.                     FT.Parent = tors
  5190.                     RL.Parent = rl
  5191.                     LL.Parent = ll
  5192.         for _,v in next, char:GetDescendants() do
  5193.             if(v:IsA'DataModelMesh')then
  5194.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5195.             end
  5196.         end
  5197.         end
  5198.         FT.Parent = nil
  5199.         RA.Parent = nil
  5200.         LA.Parent = nil
  5201.         RL.Parent = nil
  5202.         LL.Parent = nil
  5203.         for _,v in next, char:GetDescendants() do
  5204.             if(v:IsA'DataModelMesh')then
  5205.                 v.Offset = Vector3.new(0,0,0)
  5206.             end
  5207.         end
  5208.         HIT:Disconnect()
  5209.         wait(3.5)
  5210.         CanUse = true
  5211. end
  5212.  
  5213. function targett()
  5214. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5215. TargetSelect(mouse.Target.Parent)
  5216. CreateSound("743521450", char, 1, .8)
  5217. end
  5218. end
  5219.  
  5220. function un_fun()
  5221.         attack = true
  5222.     hum.WalkSpeed = 0
  5223.         BTAUNT:Play()
  5224.         repeat
  5225.         swait()
  5226.         BTAUNT.Parent = tors
  5227.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5228.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5229.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5230.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5231.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5232.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5233.     until BTAUNT.Playing == false
  5234.         attack = false
  5235.     hum.WalkSpeed = 16
  5236. end
  5237. function thisisit()
  5238.         attack = true
  5239.     hum.WalkSpeed = 0
  5240.         STAUNT:Play()
  5241.         repeat
  5242.         swait()
  5243.         STAUNT.Parent = tors
  5244.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5245.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5246.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5247.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5248.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5249.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5250.     until STAUNT.Playing == false
  5251.         attack = false
  5252.     hum.WalkSpeed = 16
  5253. end
  5254. function PENIS()
  5255.         attack = true
  5256.     hum.WalkSpeed = 0
  5257.         NOSOUND:Play()
  5258.         repeat
  5259.         swait()
  5260.         NOSOUND.Parent = tors
  5261.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5262.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5263.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5264.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5265.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5266.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5267.     until NOSOUND.Playing == false
  5268.         attack = false
  5269.     hum.WalkSpeed = 16
  5270. end
  5271. function Exploit()
  5272.         exploitable = false
  5273.     Cso("907332670", tors, 10, 1.05)
  5274.     coroutine.resume(coroutine.create(function()
  5275.     for i = 1,20,0.1 do
  5276.         swait()
  5277.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5278.         end
  5279.     Cso("12222030", tors, 10, 1.05)
  5280.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5281.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5282.         if v:FindFirstChild("Head") then
  5283.                         Eviscerate(v)
  5284.                         SoulSteal(v)
  5285.         end
  5286.     end
  5287.         wait(15)
  5288.         exploitable = true
  5289.         end))
  5290. end
  5291. function wutdefaq()
  5292.         attack = true
  5293.     hum.WalkSpeed = 0
  5294.         WTF:Play()
  5295.         repeat
  5296.         swait()
  5297.         WTF.Parent = tors
  5298.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5299.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5300.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5301.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5302.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5303.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5304.     until STAUNT.Playing == false
  5305.         attack = false
  5306.     hum.WalkSpeed = 16
  5307. end
  5308. function Exploit()
  5309.         exploitable = false
  5310.     Cso("135017578", tors, 10, 1.05)
  5311.     coroutine.resume(coroutine.create(function()
  5312.     for i = 1,20,0.1 do
  5313.         swait()
  5314.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5315.         end
  5316.     Cso("160718677", tors, 10, 1.05)
  5317.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5318.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5319.         if v:FindFirstChild("Head") then
  5320.                         Eviscerate(v)
  5321.                         SoulSteal(v)
  5322.         end
  5323.     end
  5324.         wait(15)
  5325.         exploitable = true
  5326.         end))
  5327. end
  5328. function ASCENTION()
  5329.     attack = true
  5330.     hum.WalkSpeed = 0
  5331.     Cso("987502413", tors, 10, 1.05)
  5332.         local vel2 = Instance.new("BodyVelocity",tors)
  5333.         vel2.Velocity = Vector3.new(0,30,0)
  5334.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5335.     for i = 0,20,0.1 do
  5336.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5337.         swait()
  5338.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5339.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5340.         CameraEnshaking(1, 4)
  5341.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5342.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5343.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5344.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5345.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5346.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5347.     end
  5348.     hum.WalkSpeed = 16
  5349.         vel2:Destroy()
  5350.     attack = false
  5351. end
  5352.  
  5353. function Taunt1()
  5354.     attack = true
  5355.     hum.WalkSpeed = 3.01
  5356.     Cso("1535994137", hed, 10, 1)
  5357.     for i = 0, 9, 0.1 do
  5358.         swait()
  5359.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5360.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5361.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5362.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5363.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5364.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5365.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5366.     end
  5367.     hum.WalkSpeed = 16
  5368.     attack = false
  5369. end
  5370.  
  5371. function Destruction()
  5372.     attack = true
  5373.     local Ring1 = Instance.new("Part", char)
  5374.     Ring1.Anchored = true
  5375.     Ring1.BrickColor = maincolor
  5376.     Ring1.CanCollide = false
  5377.     Ring1.FormFactor = 3
  5378.     Ring1.Name = "Ring"
  5379.     Ring1.Material = "Neon"
  5380.     Ring1.Size = Vector3.new(1, 0.05, 1)
  5381.     Ring1.Transparency = 1
  5382.     Ring1.TopSurface = 0
  5383.     Ring1.BottomSurface = 0
  5384.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5385.     Ring1Mesh.MeshType = "Brick"
  5386.     Ring1Mesh.Name = "SizeMesh"
  5387.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5388.     local InnerRing1 = Ring1:Clone()
  5389.     InnerRing1.Parent = char
  5390.     InnerRing1.Transparency = 0
  5391.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5392.     InnerRing1.Size = Vector3.new(1, 1, 1)
  5393.     local InnerRing1Mesh = InnerRing1.SizeMesh
  5394.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5395.     InnerRing1Mesh.MeshType = "Sphere"
  5396.     Ring1:Destroy()
  5397.     for i = 0, 5, 0.1 do
  5398.         swait()
  5399.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5400.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5401.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5402.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5403.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5404.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5405.         RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5406.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5407.         root.CFrame = FaceMouse()[1]
  5408.     end
  5409.     InnerRing1.Transparency = 1
  5410.     InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5411.     CreateSound("294188875", char, 2.3, 1)
  5412.     local a = IT("Part", char)
  5413.     a.Name = "Direction"
  5414.     a.Anchored = true
  5415.     a.BrickColor = maincolor
  5416.     a.Material = "Neon"
  5417.     a.Transparency = 0
  5418.     a.Shape = "Cylinder"
  5419.     a.CanCollide = false
  5420.     local a2 = IT("Part", char)
  5421.     a2.Name = "Direction"
  5422.     a2.Anchored = true
  5423.     a2.BrickColor = maincolor
  5424.     a2.Color = maincolor.Color
  5425.     a2.Material = "Neon"
  5426.     a2.Transparency = 0.5
  5427.     a2.Shape = "Cylinder"
  5428.     a2.CanCollide = false
  5429.     local ba = IT("Part", char)
  5430.     ba.Name = "HitDirect"
  5431.     ba.Anchored = true
  5432.     ba.BrickColor = maincolor
  5433.     ba.Material = "Neon"
  5434.     ba.Transparency = 1
  5435.     ba.CanCollide = false
  5436.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5437.     local ignore = char
  5438.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5439.     a.BottomSurface = 10
  5440.     a.TopSurface = 10
  5441.     a2.BottomSurface = 10
  5442.     a2.TopSurface = 10
  5443.     local distance = (InnerRing1.CFrame.p - position).magnitude
  5444.     a.Size = Vector3.new(distance, 1, 1)
  5445.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5446.     a2.Size = Vector3.new(distance, 1, 1)
  5447.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5448.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5449.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5450.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5451.     game:GetService("Debris"):AddItem(a, 20)
  5452.     game:GetService("Debris"):AddItem(a2, 20)
  5453.     game:GetService("Debris"):AddItem(ba, 20)
  5454.     local msh = Instance.new("SpecialMesh", a)
  5455.     msh.MeshType = "Sphere"
  5456.     msh.Scale = Vector3.new(1, 25, 25)
  5457.     local msh2 = Instance.new("SpecialMesh", a2)
  5458.     msh2.MeshType = "Sphere"
  5459.     msh2.Scale = Vector3.new(1, 30, 30)
  5460.     for i = 0, 10, 0.1 do
  5461.         swait()
  5462.         root.CFrame = FaceMouse()[1]
  5463.         hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5464.         a2.Color = maincolor.Color
  5465.         InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5466.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5467.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5468.         distance = (InnerRing1.CFrame.p - position).magnitude
  5469.         a.Size = Vector3.new(distance, 1, 1)
  5470.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5471.         a2.Size = Vector3.new(distance, 1, 1)
  5472.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5473.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5474.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5475.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5476.         msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5477.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5478.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5479.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5480.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5481.         if v:FindFirstChild("Head") then
  5482.             Eviscerate(v)
  5483.             SoulSteal(v)
  5484.         end
  5485.     end
  5486.     end
  5487.     a:Destroy()
  5488.     a2:Destroy()
  5489.     ba:Destroy()
  5490.     InnerRing1:Destroy()
  5491.     attack = false
  5492.     hum.CameraOffset = Vector3.new(0,0,0)
  5493. end
  5494.  
  5495. function Flame_Burst()
  5496.     local target = nil
  5497.     local targettorso = nil
  5498.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5499.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5500.             target = mouse.Target.Parent.Humanoid
  5501.             target2 = mouse.Target.Parent
  5502.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5503.         end
  5504.     end
  5505.     if target ~= nil then
  5506.         attack = true
  5507.         hum.WalkSpeed = 0
  5508.         for i = 0, 3.4, 0.1 do
  5509.             swait()
  5510.             hum.WalkSpeed = 0
  5511.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5512.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5513.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5514.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5515.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5516.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5517.         end
  5518.         --targettorso:BreakJoints()
  5519.         for i = 0, 3.4, 0.1 do
  5520.             swait()
  5521.             hum.WalkSpeed = 0
  5522.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5523.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5524.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5525.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5526.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5527.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5528.         end
  5529.         for i, v in pairs(target2:GetChildren()) do
  5530.             if(not char:IsAncestorOf(v))then
  5531.                 local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5532.                 local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5533.                 if(hum and hedder and hum.Health > 0)then
  5534.                 Eviscerate(v.Parent)
  5535.             end
  5536.             end
  5537.         end
  5538.         attack = false
  5539.         hum.WalkSpeed = 16
  5540.     end
  5541. end
  5542.  
  5543. function GIMME_THOSE()
  5544.     attack = true
  5545.     chatfunc("BURN....", BrickColor.random().Color)
  5546.     for i = 0,5.2,0.1 do
  5547.         swait()
  5548.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5549.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5550.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5551.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5552.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5553.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5554.     end
  5555.     chatfunc("IN....", BrickColor.random().Color)
  5556.     wait(2)
  5557.     CreateSound("331666100", char, 10, 1)
  5558.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5559.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5560.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5561.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5562.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5563.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5564.     chatfunc("HELL!!!!!", BrickColor.random().Color)
  5565.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5566.         if v:FindFirstChild("Head") then
  5567.             Eviscerate(v)
  5568.             SoulSteal(v)
  5569.         end
  5570.     end
  5571.     coroutine.resume(coroutine.create(function()
  5572.         for i = 0,2.8,0.1 do
  5573.             swait()
  5574.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5575.         end
  5576.         for i = 0,1.8,0.1 do
  5577.             swait()
  5578.         hum.CameraOffset = Vector3.new(0,0,0)
  5579.         end
  5580.     end))
  5581.     for i = 0,3.7,0.1 do
  5582.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5583.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5584.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5585.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5586.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5587.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5588.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5589.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5590.     end
  5591.     wait(.6)
  5592.     CreateSound("907332997", hed, 10, 1)
  5593.     attack = false
  5594. end
  5595.  
  5596. function Eruption()
  5597.     attack = true
  5598.     hum.WalkSpeed = 2
  5599.         hum.JumpPower = 0
  5600.     for i = 0,7,0.1 do
  5601.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5602.         swait()
  5603.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5604.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5605.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5606.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5607.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5608.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5609.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5610.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5611.     end
  5612.     CreateSound("144699494", tors, 10, 1)
  5613.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5614.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5615.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5616.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5617.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5618.     coroutine.resume(coroutine.create(function()
  5619.         for i = 0,1.8,0.1 do
  5620.             swait()
  5621.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5622.         end
  5623.         for i = 0,1.8,0.1 do
  5624.             swait()
  5625.         hum.CameraOffset = Vector3.new(0,0,0)
  5626.         end
  5627.     end))
  5628.         local vel2 = Instance.new("BodyVelocity",tors)
  5629.         vel2.Velocity = Vector3.new(0,55,0)
  5630.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5631.     for i = 0,4,0.1 do
  5632.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5633.         swait()
  5634.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5635.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5636.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5637.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5638.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5639.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5640.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5641.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5642.     end
  5643.     hum.WalkSpeed = 16
  5644.         vel2:Destroy()
  5645.         hum.JumpPower = 500
  5646.     attack = false
  5647. end
  5648.  
  5649. function Solar_Flare2()
  5650.     attack = true
  5651.     hum.WalkSpeed = 2
  5652.         hum.JumpPower = 500
  5653.         hum.Jump = true
  5654.         wait(0.4)
  5655.     CreateSound("144699494", tors, 10, 1)
  5656.         hum.JumpPower = 0
  5657.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5658.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5659.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5660.     for i = 0,20,0.1 do
  5661.                 root.Velocity = root.CFrame.lookVector * 60
  5662.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5663.         swait()
  5664.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5665.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5666.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5667.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5668.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5669.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5670.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5671.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5672.     end
  5673.     hum.WalkSpeed = 16
  5674.         hum.JumpPower = 500
  5675.     attack = false
  5676. end
  5677.  
  5678. function Solar_Flare()
  5679.     attack = true
  5680.     hum.WalkSpeed = 2
  5681.         hum.JumpPower = 500
  5682.         hum.Jump = true
  5683.         wait(0.4)
  5684.     CreateSound("144699494", tors, 10, 1)
  5685.         hum.JumpPower = 0
  5686.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5687.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5688.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5689.     for i = 0,20,0.1 do
  5690.                 root.Velocity = root.CFrame.lookVector * 60
  5691.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5692.         swait()
  5693.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5694.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5695.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5696.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5697.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5698.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5699.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5700.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5701.     end
  5702.     hum.WalkSpeed = 16
  5703.         hum.JumpPower = 500
  5704.     attack = false
  5705. end
  5706. function dmg(dude)
  5707. if dude.Name ~= char then
  5708. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5709. local bgf = Instance.new("BodyGyro",dude.Head)
  5710. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5711. local val = Instance.new("BoolValue",dude)
  5712. val.Name = "IsHit"
  5713. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5714. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5715. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5716. partasdeff.LightEmission = .1
  5717. partasdeff.Size = NumberSequence.new(0.2)
  5718. partasdeff.Texture = "rbxassetid://771221224"
  5719. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5720. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5721. partasdeff.Transparency = bbb
  5722. partasdeff.Size = aaa
  5723. partasdeff.ZOffset = .9
  5724. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5725. partasdeff.LockedToPart = false
  5726. partasdeff.EmissionDirection = "Back"
  5727. partasdeff.Lifetime = NumberRange.new(1, 2)
  5728. partasdeff.Rate = 1000
  5729. partasdeff.Rotation = NumberRange.new(-100, 100)
  5730. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5731. partasdeff.Speed = NumberRange.new(6)
  5732. partasdeff.VelocitySpread = 10000
  5733. partasdeff.Enabled=false
  5734. partasdeff:Emit(30)
  5735. coroutine.wrap(function()
  5736. targetted = nil
  5737. swait(30)
  5738. dude:BreakJoints()
  5739. swait(5)
  5740. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5741. for i=0,1,.05 do
  5742. for a,v in pairs(dude:GetChildren()) do
  5743. if v:IsA("BasePart") then
  5744. v.Transparency = i
  5745. end
  5746. end
  5747. swait()
  5748. end
  5749. for a,v in pairs(dude:GetChildren()) do
  5750. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5751. v.ParticleEmitter.Enabled = false
  5752. end
  5753. game:service'Debris':AddItem(v,2)
  5754. end
  5755. end)()
  5756. end
  5757. end
  5758. function kdown(dd)
  5759. if dd.Name ~= char then
  5760. dd.Humanoid.PlatformStand = true
  5761. local bgf = Instance.new("BodyGyro",dd.Head)
  5762. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5763. local val = Instance.new("BoolValue",dd)
  5764. val.Name = "IsHit"
  5765. end
  5766. end
  5767. function TargetSelect(person)
  5768. local dd=coroutine.wrap(function()
  5769. if targetted ~= person then
  5770. targetted = person
  5771. img2.Size = UDim2.new(1,0,1,0)
  5772. img2.ImageTransparency = 0
  5773. img2.Position = UDim2.new(0,0,0,0)
  5774. for i = 0, 2, 0.1 do
  5775. swait()
  5776. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5777. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5778. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5779. end
  5780. end
  5781. end)
  5782. dd()
  5783. end
  5784. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5785.     attack = true
  5786.     hum.WalkSpeed = 0
  5787.     if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "baldeagle22" then
  5788.         local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5789.             local partasdeff = Instance.new("ParticleEmitter",torsy)
  5790.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5791.             partasdeff.LightEmission = .1
  5792.             partasdeff.Size = NumberSequence.new(0.2)
  5793.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5794.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5795.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5796.             partasdeff.Transparency = bbb
  5797.             partasdeff.Size = aaa
  5798.             partasdeff.ZOffset = .9
  5799.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5800.             partasdeff.LockedToPart = false
  5801.             partasdeff.EmissionDirection = "Back"
  5802.             partasdeff.Lifetime = NumberRange.new(1, 2)
  5803.             partasdeff.Rate = 1000
  5804.             partasdeff.Rotation = NumberRange.new(-100, 100)
  5805.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5806.             partasdeff.Speed = NumberRange.new(6)
  5807.             partasdeff.VelocitySpread = 10000
  5808.             partasdeff.Enabled=false
  5809.     for i = 0, 1.4, 0.1 do
  5810.         swait()
  5811.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5812.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5813.         if Mrandom(1,15) == 1 then
  5814.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5815.         end
  5816.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5817.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5818.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5819.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5820.     end
  5821.     dmg(targetted)
  5822.     partasdeff.Enabled=true
  5823. CreateSound("429400881", torsy, 10, .8)
  5824.     for i = 0, 1.4, 0.1 do
  5825.         swait()
  5826.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5827.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5828.         if Mrandom(1,15) == 1 then
  5829.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5830.         end
  5831.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5832.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5833.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5834.         LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5835.     end
  5836.     partasdeff.Enabled=false
  5837.     for i = 0, 1.4, 0.1 do
  5838.         swait()
  5839.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5840.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5841.         if Mrandom(1,15) == 1 then
  5842.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5843.         end
  5844.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5845.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5846.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5847.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5848.         end
  5849.     attack = false
  5850.     hum.WalkSpeed = 16
  5851.     elseif targetted.Name == "makhail07" then
  5852.     for i = 0, 2.4, 0.1 do
  5853.         swait()
  5854.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5855.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5856.         if Mrandom(1,15) == 1 then
  5857.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5858.         end
  5859.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5860.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5861.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5862.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5863.     end
  5864.     for i = 0, 2.4, 0.1 do
  5865.         swait()
  5866.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5867.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5868.         if Mrandom(1,15) == 1 then
  5869.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5870.         end
  5871.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5872.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5873.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5874.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5875.     end
  5876.     coroutine.wrap(function()
  5877.     wait(2)
  5878.     --partasdeff:Remove()
  5879.     end)()
  5880.     local sel = Mrandom(1,3)
  5881.     if sel == 1 then  
  5882.     chatfunc("Hmhmhm, Why try?")
  5883.     elseif sel == 2 then  
  5884.     chatfunc("Stop it that's my creator.")
  5885.     elseif sel == 3 then
  5886.     chatfunc("I can't do that...")
  5887.     end
  5888.     wait(2)
  5889.     hum.WalkSpeed = 16
  5890.     attack = false
  5891.     elseif targetted.Name == "Salvo_Starly" then
  5892.         for i = 0, 2.4, 0.1 do
  5893.         swait()
  5894.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5895.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5896.         if Mrandom(1,15) == 1 then
  5897.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5898.         end
  5899.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5900.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5901.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5902.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5903.     end
  5904.         for i = 0, 2.4, 0.1 do
  5905.         swait()
  5906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5907.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5908.         if Mrandom(1,15) == 1 then
  5909.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5910.         end
  5911.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5912.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5913.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5914.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5915.     end
  5916.     coroutine.wrap(function()
  5917.     wait(2)
  5918.     --partasdeff:Remove()
  5919.     end)()
  5920.     local sel = Mrandom(1,3)
  5921.     if sel == 1 then  
  5922.     chatfunc("Sorry about that.")
  5923.     elseif sel == 2 then  
  5924.     chatfunc("H-Hello. I almost killed you.")
  5925.     elseif sel == 3 then
  5926.     chatfunc("OwO?")
  5927.     end
  5928.     wait(2)
  5929.     hum.WalkSpeed = 16
  5930.     attack = false
  5931.     elseif targetted.Name == "Nebula_Zorua" then
  5932.         for i = 0, 2.4, 0.1 do
  5933.         swait()
  5934.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5935.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5936.         if Mrandom(1,15) == 1 then
  5937.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5938.         end
  5939.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5940.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5941.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5942.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5943.     end
  5944.         for i = 0, 2.4, 0.1 do
  5945.         swait()
  5946.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5947.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5948.         if Mrandom(1,15) == 1 then
  5949.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5950.         end
  5951.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5952.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5953.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5954.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5955.     end
  5956.     coroutine.wrap(function()
  5957.     wait(2)
  5958.     --partasdeff:Remove()
  5959.     end)()
  5960.     local sel = Mrandom(1,3)
  5961.     if sel == 1 then  
  5962.     chatfunc("Sorry, Nebula.")
  5963.     elseif sel == 2 then  
  5964.     chatfunc("Theres no need to harm you. Yet...")
  5965.     elseif sel == 3 then
  5966.     chatfunc("My mistake.")
  5967.     end
  5968.     wait(2)
  5969.     hum.WalkSpeed = 16
  5970.     attack = false
  5971.     elseif targetted.Name == "baldeagle22" then
  5972.         for i = 0, 2.4, 0.1 do
  5973.         swait()
  5974.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5975.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5976.         if Mrandom(1,15) == 1 then
  5977.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5978.         end
  5979.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5980.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5981.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5982.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5983.     end
  5984.         for i = 0, 2.4, 0.1 do
  5985.         swait()
  5986.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5987.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5988.         if Mrandom(1,15) == 1 then
  5989.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5990.         end
  5991.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5992.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5993.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5994.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5995.     end
  5996.     coroutine.wrap(function()
  5997.     wait(2)
  5998.     --partasdeff:Remove()
  5999.     end)()
  6000.     local sel = Mrandom(1,3)
  6001.     if sel == 1 then  
  6002.     chatfunc("What Is This?")
  6003.     elseif sel == 2 then  
  6004.     chatfunc("No need for an Oof!")
  6005.     elseif sel == 3 then
  6006.     chatfunc("xD")
  6007.     end
  6008.     wait(2)
  6009.     hum.WalkSpeed = 140
  6010.     attack = false
  6011.     end
  6012. end
  6013. function HAAHHHHHH()
  6014.     attack = true
  6015.     hum.WalkSpeed = 0
  6016.     Cso("300208779", hed, 10, 1)
  6017.     for i = 0,9,0.1 do
  6018.         swait()
  6019.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6020.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6021.         if Mrandom(1,15) == 1 then
  6022.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6023.         end
  6024.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6025.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6026.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6027.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6028.     end
  6029.     attack = false
  6030.     hum.WalkSpeed = 16
  6031. end
  6032. -------------------------------------------------------
  6033. --End Attacks N Stuff--
  6034. -------------------------------------------------------
  6035.  
  6036. Sprinting = false
  6037. mouse.KeyDown:connect(function(key)
  6038.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6039.         Swing = 2
  6040.         hum.WalkSpeed = 38.82
  6041.         Sprinting = true
  6042.     end
  6043. end)
  6044. mouse.KeyUp:connect(function(key)
  6045.     if string.byte(key) == 48 and attack == false then
  6046.         Swing = 1
  6047.         Sprinting = false
  6048.         hum.WalkSpeed = 16
  6049.     end
  6050. end)
  6051. mouse.KeyDown:connect(function(key)
  6052.     if attack == false then
  6053.         if key == 'q' and Mode == 1 then
  6054.                         Power_Burst()
  6055.         elseif key == 'e' and Mode == 1 then
  6056.             Mode = 2
  6057.             SONG = 205254380
  6058.             tecks2.Text = "KFC LIES"
  6059.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6060.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6061.         for i, v in pairs(ArmourParts) do
  6062.         v.BrickColor = BrickColor.new("Bright red")
  6063.         v.Material = "Neon"
  6064.         v.Transparency = 0
  6065.         end
  6066.   for i, v in pairs(NeonParts) do
  6067.     maincolor = BrickColor.new("New Yeller")
  6068.     v.BrickColor = maincolor
  6069.     v.Material = "Neon"
  6070.     v.Transparency = 0
  6071.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6072.   end
  6073.   for i, v in pairs(ArmourParts2) do
  6074.     v.BrickColor = BrickColor.new("Bright red")
  6075.     v.Material = "Neon"
  6076.     v.Transparency = 0
  6077.   end
  6078.   for i, v in pairs(NeonParts2) do
  6079.     maincolor = BrickColor.new("New Yeller")
  6080.     v.BrickColor = maincolor
  6081.     v.Material = "Neon"
  6082.     v.Transparency = 0
  6083.   end
  6084.         elseif key == 'e' and Mode == 2 then
  6085.             resetmode()
  6086.         elseif key == 't' and Mode == 1 then
  6087.                         Taunt()
  6088.         elseif key == 'q' and Mode == 2 then
  6089.                         Magic_Bombs()
  6090.         elseif key == 'e' and Mode == 2 then
  6091.                         Dangerous_Field()
  6092.         elseif key == 't' and Mode == 2 then
  6093.                         HAAH()
  6094.         end
  6095.     ---------------------------------------------------------------------
  6096.     if key == 'r' and Mode == 1 then
  6097.         Mode = 98534
  6098.         SONG = 486598641
  6099.         tecks2.Text = "Square Body"
  6100.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6101.         tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6102.  for i, v in pairs(ArmourParts) do
  6103.     v.BrickColor = BrickColor.new("Really black")
  6104.     v.Material = "Neon"
  6105.     v.Transparency = 0
  6106.   end
  6107.   for i, v in pairs(NeonParts) do
  6108.     maincolor = BrickColor.new("Royal purple")
  6109.     v.BrickColor = maincolor
  6110.     v.Material = "Neon"
  6111.     v.Transparency = 0
  6112.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6113.   end
  6114.  for i, v in pairs(ArmourParts2) do
  6115.     v.BrickColor = BrickColor.new("Really black")
  6116.     v.Material = "Neon"
  6117.     v.Transparency = 0
  6118.   end
  6119.   for i, v in pairs(NeonParts2) do
  6120.     maincolor = BrickColor.new("Royal purple")
  6121.     v.BrickColor = maincolor
  6122.     v.Material = "Neon"
  6123.     v.Transparency = 0
  6124.   end
  6125.         elseif key == 'q' and Mode == 98534 then
  6126.             targett()
  6127.         elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6128.             Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6129.         elseif key == 't' and Mode == 98534 then
  6130.             HAAHHHHHH()
  6131.         elseif key == 'r' and Mode == 98534  then
  6132.             resetmode()
  6133.     end
  6134.     ---------------------------------------------------------------------
  6135.     if key == 'm' and Mode == 1 then
  6136.         Mode = pIXELATED
  6137.         SONG = 906627463
  6138.         tecks2.Text = "(#)"
  6139.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6140.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6141.  for i, v in pairs(ArmourParts) do
  6142.     v.BrickColor = BrickColor.new("Really black")
  6143.     v.Material = "Neon"
  6144.     v.Transparency = 0
  6145.   end
  6146.   for i, v in pairs(NeonParts) do
  6147.     maincolor = BrickColor.new("Lapis")
  6148.     v.BrickColor = maincolor
  6149.     v.Material = "Neon"
  6150.     v.Transparency = 0
  6151.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6152.   end
  6153.  for i, v in pairs(ArmourParts2) do
  6154.     v.BrickColor = BrickColor.new("Really black")
  6155.     v.Material = "Neon"
  6156.     v.Transparency = 0
  6157.   end
  6158.   for i, v in pairs(NeonParts2) do
  6159.     maincolor = BrickColor.new("Lapis")
  6160.     v.BrickColor = maincolor
  6161.     v.Material = "Neon"
  6162.     v.Transparency = 0
  6163.   end
  6164.         elseif key == 'm' and Mode == pIXELATED then
  6165.             resetmode()
  6166.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6167.             Pixel_Corrupt()
  6168.         elseif key == 'm' and Mode == pIXELATED then
  6169.             resetmode()
  6170.     end
  6171.     ---------------------------------------------------------------------
  6172.     if key == 'y' and Mode == 1 then
  6173.         Mode = 3
  6174.         SONG = 145616154
  6175.         tecks2.Text = "ILLUMINATI"
  6176. while true do
  6177.       tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6178.         tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6179. wait (0.6)
  6180.  tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6181.         tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6182. wait (0.6)
  6183.  tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6184.         tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6185. wait (0.6)
  6186.  tecks2.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  6187.         tecks2.TextStrokeColor3 = Color3.new(math.random(), math.random(), math.random())
  6188. wait (0.6)
  6189. end
  6190.  for i, v in pairs(ArmourParts) do
  6191.     v.BrickColor = BrickColor.new("Black")
  6192.     v.Material = "Neon"
  6193.     v.Transparency = 0
  6194.   end
  6195.   for i, v in pairs(NeonParts) do
  6196.     maincolor = BrickColor.Random()
  6197.     v.BrickColor = maincolor
  6198.     v.Material = "Neon"
  6199.     v.Transparency = 0
  6200.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6201.   end
  6202.  for i, v in pairs(ArmourParts2) do
  6203.     v.BrickColor = BrickColor.Random()
  6204.     v.Material = "Neon"
  6205.     v.Transparency = 0
  6206.   end
  6207.   for i, v in pairs(NeonParts2) do
  6208.     maincolor = BrickColor.new("Royal purple")
  6209.     v.BrickColor = maincolor
  6210.     v.Material = "Neon"
  6211.     v.Transparency = 0
  6212.   end
  6213.         elseif key == 'y' and Mode == 3 then
  6214.             resetmode()
  6215.         elseif key == 'e' and Mode == 3 then
  6216.             Painful_Stomp()
  6217.         elseif key == 'z' and Mode == 3 then
  6218.             Purity_Slam()
  6219.         elseif key == 'x' and Mode == 3 then
  6220.             Tauntmelon()
  6221.         elseif key == 't' and Mode == 3 then
  6222.             un_fun()
  6223.         elseif key == 'q' and Mode == 3 then
  6224.             Shockwave()
  6225.     end
  6226.     ---------------------------------------------------------------------
  6227.     if key == 'u' and Mode == 1 then
  6228.         Mode = 1555
  6229.         SONG = 174706382
  6230.         tecks2.Text = "Sonic"
  6231.         tecks2.TextColor3 = Color3.fromRGB(0,34,255)
  6232.         tecks2.TextStrokeColor3 = Color3.fromRGB(0,34,255)
  6233.  for i, v in pairs(ArmourParts) do
  6234.     v.BrickColor = BrickColor.new("Black")
  6235.     v.Material = "Neon"
  6236.     v.Transparency = 0
  6237.   end
  6238.   for i, v in pairs(NeonParts) do
  6239.     maincolor = BrickColor.new("Dark blue")
  6240.     v.BrickColor = maincolor
  6241.     v.Material = "Neon"
  6242.     v.Transparency = 0
  6243.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6244.   end
  6245.  for i, v in pairs(ArmourParts2) do
  6246.     v.BrickColor = BrickColor.new("Black")
  6247.     v.Material = "Neon"
  6248.     v.Transparency = 0
  6249.   end
  6250.   for i, v in pairs(NeonParts2) do
  6251.     maincolor = BrickColor.new("Carnation pink")
  6252.     v.BrickColor = maincolor
  6253.     v.Material = "Neon"
  6254.     v.Transparency = 0
  6255.   end
  6256.         elseif key == 'u' and Mode == 1555 then
  6257.             resetmode()
  6258.         elseif key == 'y' and Mode == 1555 then
  6259.             Field()
  6260.         elseif key == 't' and Mode == 1555 then
  6261.             lolik()
  6262.         elseif key == 'q' and Mode == 1555 then
  6263.             Pixel_Corrupt()
  6264.         elseif key == 'f' and Mode == 1555 then
  6265.             Anime_Splosion()
  6266.         elseif key == 'z' and Mode == 1555 then
  6267.             Cryo_Freeze()
  6268.         elseif key == 'x' and Mode == 1555 then
  6269.             Painful_Stomp2()
  6270.     end
  6271.     ---------------------------------------------------------------------
  6272.     if key == 'i' and Mode == 1 then
  6273.         Mode = 56565
  6274.         SONG = 1382855234
  6275.         tecks2.Text = "Doctor What"
  6276.         tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6277.         tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6278.  for i, v in pairs(ArmourParts) do
  6279.     v.BrickColor = BrickColor.new("Really black")
  6280.     v.Material = "Neon"
  6281.     v.Transparency = 0
  6282.   end
  6283.   for i, v in pairs(NeonParts) do
  6284.     maincolor = BrickColor.new("Deep orange")
  6285.     v.BrickColor = maincolor
  6286.     v.Material = "Neon"
  6287.     v.Transparency = 0
  6288.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6289.   end
  6290.  for i, v in pairs(ArmourParts2) do
  6291.     v.BrickColor = BrickColor.new("Really black")
  6292.     v.Material = "Neon"
  6293.     v.Transparency = 0
  6294.   end
  6295.   for i, v in pairs(NeonParts2) do
  6296.     maincolor = BrickColor.new("Deep orange")
  6297.     v.BrickColor = maincolor
  6298.     v.Material = "Neon"
  6299.     v.Transparency = 0
  6300.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6301.   end
  6302.         elseif key == 't' and Mode == 56565 then
  6303.             Taunt2()
  6304.         elseif key == 'i' and Mode == 56565 then
  6305.             resetmode()
  6306.         elseif key == 'c' and Mode == 56565 then
  6307.             Eruption2()
  6308.         elseif key == 'x' and Mode == 56565 then
  6309.             Solar_Flare2()
  6310.         elseif key == 'z' and Mode == 56565 then
  6311.             Painful_Stomp()
  6312.     end
  6313.     ---------------------------------------------------------------------
  6314.     if key == 'm' and Mode == 6 then
  6315.         Mode = 1800
  6316.         SONG = 1942920178
  6317.         tecks2.Text = "UmbrA"
  6318.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6319.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6320.  for i, v in pairs(ArmourParts) do
  6321.     v.BrickColor = BrickColor.new("Hot White")
  6322.     v.Material = "Neon"
  6323.     v.Transparency = 0
  6324.   end
  6325.   for i, v in pairs(NeonParts) do
  6326.     maincolor = BrickColor.new("Really black")
  6327.     v.BrickColor = maincolor
  6328.     v.Material = "Neon"
  6329.     v.Transparency = 0
  6330.   end
  6331.  for i, v in pairs(ArmourParts2) do
  6332.     v.BrickColor = BrickColor.new("Hot White")
  6333.     v.Material = "Neon"
  6334.     v.Transparency = 0
  6335.   end
  6336.   for i, v in pairs(NeonParts2) do
  6337.     maincolor = BrickColor.new("Really black")
  6338.     v.BrickColor = maincolor
  6339.     v.Material = "Neon"
  6340.     v.Transparency = 0
  6341.   end
  6342. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6343.         elseif key == 't' and Mode == 1800 then
  6344.             TTTTTTTTTTGaunt()
  6345.         elseif key == 'm' and Mode == 1800 then
  6346.             resetmode()
  6347.         elseif key == 'q' and Mode == 1800 and exploitable == true then
  6348.             Exploit()
  6349.         elseif key == 'y' and Mode == 1800 then
  6350.             Ancient_Rage()
  6351.         elseif key == 'r' and Mode == 1800 then
  6352.             Distort()
  6353.         elseif key == 'g' and Mode == 1800 then
  6354.             Hell_From_Above()
  6355.         elseif key == 'h' and Mode == 1800 then
  6356.             Universal_Crush()
  6357.         elseif key == 'j' and Mode == 1800 then
  6358.             Multi_Bombs()
  6359.         elseif key == 'z' and Mode == 1800 then
  6360.             Eruption()
  6361.         elseif key == 'x' and Mode == 1800 then
  6362.             Solar_Flare()
  6363.     end
  6364.     ---------------------------------------------------------------------
  6365.     if key == 'o' and Mode == 1 then
  6366.         Mode = 4
  6367.         SONG = 143545724
  6368.         tecks2.Text = "(^_^)"
  6369.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6370.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6371.  for i, v in pairs(ArmourParts) do
  6372.     v.BrickColor = BrickColor.new("Black")
  6373.     v.Material = "Neon"
  6374.     v.Transparency = 0
  6375.   end
  6376.   for i, v in pairs(NeonParts) do
  6377.     maincolor = BrickColor.new("Bright yellow")
  6378.     v.BrickColor = maincolor
  6379.     v.Material = "Neon"
  6380.     v.Transparency = 0
  6381. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6382.   end
  6383.  for i, v in pairs(ArmourParts2) do
  6384.     v.BrickColor = BrickColor.new("Black")
  6385.     v.Material = "Neon"
  6386.     v.Transparency = 0
  6387.   end
  6388.   for i, v in pairs(NeonParts2) do
  6389.     maincolor = BrickColor.new("Bright yellow")
  6390.     v.BrickColor = maincolor
  6391.     v.Material = "Neon"
  6392.     v.Transparency = 0
  6393.   end
  6394.         elseif key == 'o' and Mode == 4 then
  6395.             resetmode()
  6396.         elseif key == 't' and Mode == 4 then
  6397.             again()
  6398.         elseif key == 'q' and Mode == 4 then
  6399.             Pulse()
  6400.     end
  6401.     ---------------------------------------------------------------------
  6402.     if key == 'p' and Mode == 1 then
  6403.                 attack = true
  6404.         SONG = 956855019
  6405.                 hum.WalkSpeed = 0
  6406.             for i = 1,20,0.1 do
  6407.                 swait()
  6408.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6409.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6410.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6411.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6412.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6413.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6414.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6415.                 end
  6416.                 hum.WalkSpeed = 16
  6417.                 attack = false
  6418.         Mode = 100
  6419.         tecks2.Text = "('-')/\('-')"
  6420.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6421.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6422.             Cso("244578827", tors, 10, 1.05)
  6423.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6424.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6425.  for i, v in pairs(ArmourParts) do
  6426.     v.BrickColor = BrickColor.new("Really black")
  6427.     v.Material = "Neon"
  6428.     v.Transparency = 0.2
  6429.   end
  6430.   for i, v in pairs(NeonParts) do
  6431.     maincolor = BrickColor.new("Deep orange")
  6432.     v.BrickColor = maincolor
  6433.     v.Material = "Neon"
  6434.     v.Transparency = 0.5
  6435. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6436.   end
  6437.  for i, v in pairs(ArmourParts2) do
  6438.     v.BrickColor = BrickColor.new("Really black")
  6439.     v.Material = "Neon"
  6440.     v.Transparency = 0.2
  6441.   end
  6442.   for i, v in pairs(NeonParts2) do
  6443.     maincolor = BrickColor.new("Deep orange")
  6444.     v.BrickColor = maincolor
  6445.     v.Material = "Neon"
  6446.     v.Transparency = 0.5
  6447.   end
  6448.         elseif key == 'p' and Mode == 100 then
  6449.             resetmode()
  6450.         elseif key == 'q' and Mode == 100 then
  6451.             LAZER()
  6452.     end
  6453.     ---------------------------------------------------------------------
  6454.     if key == 'f' and Mode == 1 then
  6455.         Mode = 5
  6456.         SONG = 274504661
  6457.         tecks2.Text = "Just Do IT!!!"
  6458.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6459.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6460.  for i, v in pairs(ArmourParts) do
  6461.     v.BrickColor = BrickColor.new("Black")
  6462.     v.Material = "Neon"
  6463.     v.Transparency = 0
  6464.   end
  6465.   for i, v in pairs(NeonParts) do
  6466.     maincolor = BrickColor.new("Really red")
  6467.     v.BrickColor = maincolor
  6468.     v.Material = "Neon"
  6469.     v.Transparency = 0
  6470. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6471.   end
  6472.  for i, v in pairs(ArmourParts2) do
  6473.     v.BrickColor = BrickColor.new("Black")
  6474.     v.Material = "Neon"
  6475.     v.Transparency = 0
  6476.   end
  6477.   for i, v in pairs(NeonParts2) do
  6478.     maincolor = BrickColor.new("Really red")
  6479.     v.BrickColor = maincolor
  6480.     v.Material = "Neon"
  6481.     v.Transparency = 0
  6482.   end
  6483.         elseif key == 'f' and Mode == 5 then
  6484.             resetmode()
  6485.         elseif key == 'q' and Mode == 5 and exploitable == true then
  6486.             Exploit()
  6487.         elseif key == 't' and Mode == 5 then
  6488.             PENIS()
  6489.     end
  6490.     ---------------------------------------------------------------------
  6491.     if key == 'g' and Mode == 1 then
  6492.         Mode = 6
  6493.         SONG = 212675193
  6494.         tecks2.Text = "Holy Chicken Fries"
  6495.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6496.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6497.  for i, v in pairs(ArmourParts) do
  6498.     v.BrickColor = BrickColor.new("Black")
  6499.     v.Material = "Metal"
  6500.     v.Transparency = 0
  6501.   end
  6502.   for i, v in pairs(NeonParts) do
  6503.     maincolor = BrickColor.new("Really red")
  6504.     v.BrickColor = maincolor
  6505.     v.Material = "Neon"
  6506.     v.Transparency = 0
  6507.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6508.   end
  6509.  for i, v in pairs(ArmourParts2) do
  6510.     v.BrickColor = BrickColor.new("Black")
  6511.     v.Material = "Metal"
  6512.     v.Transparency = 0
  6513.   end
  6514.   for i, v in pairs(NeonParts2) do
  6515.     maincolor = BrickColor.new("Really red")
  6516.     v.BrickColor = maincolor
  6517.     v.Material = "Neon"
  6518.     v.Transparency = 0
  6519.   end
  6520.         elseif key == 'g' and Mode == 6 then
  6521.             resetmode()
  6522.         elseif key == 'q' and Mode == 6 then
  6523.             Distort()
  6524.         elseif key == 'e' and Mode == 6 then
  6525.             Ancient_Rage()
  6526.         elseif key == 't' and Mode == 6 then
  6527.             TTTTTTTTTTTaunt()
  6528.     end
  6529.     ---------------------------------------------------------------------
  6530.     if key == 'h' and Mode == 1 then
  6531.         Mode = 7
  6532.         SONG = 152828706
  6533.         tecks2.Text = ";-;"
  6534.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6535.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6536.  for i, v in pairs(ArmourParts) do
  6537.     v.BrickColor = BrickColor.new("Cool yellow")
  6538.     v.Material = "Neon"
  6539.     v.Transparency = 0
  6540.   end
  6541.   for i, v in pairs(NeonParts) do
  6542.     maincolor = BrickColor.new("New Yeller")
  6543.     v.BrickColor = maincolor
  6544.     v.Material = "Neon"
  6545.     v.Transparency = 0
  6546.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6547.   end
  6548.  for i, v in pairs(ArmourParts2) do
  6549.     v.BrickColor = BrickColor.new("Cool yellow")
  6550.     v.Material = "Neon"
  6551.     v.Transparency = 0
  6552.   end
  6553.   for i, v in pairs(NeonParts2) do
  6554.     maincolor = BrickColor.new("New Yeller")
  6555.     v.BrickColor = maincolor
  6556.     v.Material = "Neon"
  6557.     v.Transparency = 0
  6558.   end
  6559.     elseif key == 'h' and Mode == 7 then
  6560.         resetmode()
  6561.     elseif key == 't' and Mode == 7 then
  6562.                 BARK()
  6563.     elseif key == 'q' and Mode == 7 then
  6564.                 Bark_Splosion()
  6565.     end
  6566.     if key == 'j' and Mode == 1 then
  6567.         SONG = 432552031
  6568.             attack = true
  6569.             hum.WalkSpeed = 0
  6570.     for i = 0,10,0.08 do
  6571.         swait()
  6572.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6573.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6574.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6575.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6576.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6577.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6578.     end
  6579.     attack = false
  6580.     hum.WalkSpeed = 16
  6581.         Mode = 50
  6582.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6583.         tecks2.Text = "Sith Lord Roblox Filter Guy"
  6584.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6585.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6586.  for i, v in pairs(ArmourParts) do
  6587.     v.BrickColor = BrickColor.new("Magenta")
  6588.     v.Material = "Neon"
  6589.     v.Transparency = 0
  6590.   end
  6591.   for i, v in pairs(NeonParts) do
  6592.     maincolor = BrickColor.new("White")
  6593.     v.BrickColor = maincolor
  6594.     v.Material = "Neon"
  6595.     v.Transparency = 0
  6596.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6597.   end
  6598.  for i, v in pairs(ArmourParts2) do
  6599.     v.BrickColor = BrickColor.new("Magenta")
  6600.     v.Material = "Neon"
  6601.     v.Transparency = 0
  6602.   end
  6603.   for i, v in pairs(NeonParts2) do
  6604.     maincolor = BrickColor.new("White")
  6605.     v.BrickColor = maincolor
  6606.     v.Material = "Neon"
  6607.     v.Transparency = 0
  6608.   end
  6609.         elseif key == 'j' and Mode == 50 then
  6610.             resetmode()
  6611.         elseif key == 'q' and Mode == 50 then
  6612.             ASCENTION()
  6613.         elseif key == 't' and Mode == 50 then
  6614.             nope()
  6615.         elseif key == 'y' and Mode == 50 then
  6616.             EndMySufferingV2()
  6617.     end
  6618.     ---------------------------------------------------------------------
  6619.     if key == 'k' and Mode == 1 then
  6620.         Mode = 6666
  6621.         SONG = 1572000142
  6622.         tecks2.Text = "Meme Republica"
  6623.             BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6624.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6625.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6626.  for i, v in pairs(ArmourParts) do
  6627.     v.BrickColor = BrickColor.new("Black")
  6628.     v.Material = "Neon"
  6629.     v.Transparency = 0
  6630.   end
  6631.   for i, v in pairs(NeonParts) do
  6632.     maincolor = BrickColor.new("Dark blue")
  6633.     v.BrickColor = maincolor
  6634.     v.Material = "Neon"
  6635.     v.Transparency = 0
  6636.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6637.   end
  6638.  for i, v in pairs(ArmourParts2) do
  6639.     v.BrickColor = BrickColor.new("Black")
  6640.     v.Material = "Neon"
  6641.     v.Transparency = 0
  6642.   end
  6643.   for i, v in pairs(NeonParts2) do
  6644.     maincolor = BrickColor.new("Dark blue")
  6645.     v.BrickColor = maincolor
  6646.     v.Material = "Neon"
  6647.     v.Transparency = 0
  6648.   end
  6649.         elseif key == 'y' and Mode == 6666 then
  6650.             somuchcancerwhy()
  6651.         elseif key == 'r' and Mode == 6666 then
  6652.             HAA55()
  6653.         elseif key == 'k' and Mode == 6666 then
  6654.             resetmode()
  6655.         elseif key == 't' and Mode == 6666 then
  6656.             EndMySufferingV3()
  6657.         elseif key == 'f' and Mode == 6666 then
  6658.             WhatHuh()
  6659.         elseif key == 'g' and Mode == 6666 then
  6660.             slap()
  6661.         elseif key == 'h' and Mode == 6666 then
  6662.             HAAAAA()
  6663.         elseif key == 'j' and Mode == 6666 then
  6664.             DANCEFORME()
  6665.         elseif key == 'm' and Mode == 6666 then
  6666.             thing()
  6667.     end
  6668.     ---------------------------------------------------------------------
  6669.     if key == 'l' and Mode == 1 then
  6670.         Mode = 8888
  6671.         SONG = 1051512943
  6672.         tecks2.Text = "OOF"
  6673.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6674.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6675.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6676.  for i, v in pairs(ArmourParts) do
  6677.     v.BrickColor = BrickColor.new("Really black")
  6678.     v.Material = "Neon"
  6679.     v.Transparency = 0
  6680.   end
  6681.   for i, v in pairs(NeonParts) do
  6682.     maincolor = BrickColor.new("Really red")
  6683.     v.BrickColor = maincolor
  6684.     v.Material = "Neon"
  6685.     v.Transparency = 0
  6686.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6687.   end
  6688.  for i, v in pairs(ArmourParts2) do
  6689.     v.BrickColor = BrickColor.new("Black")
  6690.     v.Material = "Neon"
  6691.     v.Transparency = 0
  6692.   end
  6693.   for i, v in pairs(NeonParts2) do
  6694.     maincolor = BrickColor.new("Really red")
  6695.     v.BrickColor = maincolor
  6696.     v.Material = "Neon"
  6697.     v.Transparency = 0
  6698.   end
  6699.         elseif key == 'l' and Mode == 8888 then
  6700.             resetmode()
  6701.         elseif key == 'r' and Mode == 8888 then
  6702.             Technobeam()
  6703.         elseif key == 't' and Mode == 8888 then
  6704.             Taunt1()
  6705.         elseif key == 'y' and Mode == 8888 then
  6706.             Destruction()
  6707.     end
  6708.     ---------------------------------------------------------------------
  6709.     if key == 'z' and Mode == 1 then
  6710.         Mode = 111111112
  6711.         SONG = 2300687273
  6712.         tecks2.Text = "Anime Is Not A Anime"
  6713.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6714.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6715.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6716.  for i, v in pairs(ArmourParts) do
  6717.     v.BrickColor = BrickColor.new("Really black")
  6718.     v.Material = "Neon"
  6719.     v.Transparency = 0
  6720.   end
  6721.   for i, v in pairs(NeonParts) do
  6722.     maincolor = BrickColor.new("Really black")
  6723.     v.BrickColor = maincolor
  6724.     v.Material = "Neon"
  6725.     v.Transparency = 0
  6726.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6727.   end
  6728.  for i, v in pairs(ArmourParts2) do
  6729.     v.BrickColor = BrickColor.new("Really black")
  6730.     v.Material = "Neon"
  6731.     v.Transparency = 0
  6732.   end
  6733.   for i, v in pairs(NeonParts2) do
  6734.     maincolor = BrickColor.new("Really black")
  6735.     v.BrickColor = maincolor
  6736.     v.Material = "Neon"
  6737.     v.Transparency = 0
  6738.   end
  6739.         elseif key == 'z' and Mode == 111111112 then
  6740.             resetmode()
  6741.         elseif key == 'q' and Mode == 111111112 then
  6742.             Flame_Burst()
  6743.         elseif key == 't' and Mode == 111111112 then
  6744.             Taunt10000()
  6745.     end
  6746.     ---------------------------------------------------------------------
  6747.     if key == 'x' and Mode == 1 then
  6748.         Mode = 111111111
  6749.         SONG = 795701916
  6750.         tecks2.Text = "Evil Morty"
  6751.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6752.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6753.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6754.  for i, v in pairs(ArmourParts) do
  6755.     v.BrickColor = BrickColor.new("Really black")
  6756.     v.Material = "Neon"
  6757.     v.Transparency = 0
  6758.   end
  6759.   for i, v in pairs(NeonParts) do
  6760.     maincolor = BrickColor.new("Hot white")
  6761.     v.BrickColor = maincolor
  6762.     v.Material = "Neon"
  6763.     v.Transparency = 0
  6764.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6765.   end
  6766.  for i, v in pairs(ArmourParts2) do
  6767.     v.BrickColor = BrickColor.new("Really black")
  6768.     v.Material = "Neon"
  6769.     v.Transparency = 0
  6770.   end
  6771.   for i, v in pairs(NeonParts2) do
  6772.     maincolor = BrickColor.new("Hot white")
  6773.     v.BrickColor = maincolor
  6774.     v.Material = "Neon"
  6775.     v.Transparency = 0
  6776.   end
  6777.         elseif key == 'x' and Mode == 111111111 then
  6778.             resetmode()
  6779.         elseif key == 'q' and Mode == 111111111 then
  6780.             Destruction()
  6781.         elseif key == 't' and Mode == 111111111 then
  6782.             Taunt1000()
  6783.     end
  6784.     ---------------------------------------------------------------------
  6785.     if key == 'c' and Mode == 1 then
  6786.         Mode = 99900
  6787.         SONG = 1960947032
  6788.         tecks2.Text = "Pro"
  6789.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6790.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6791.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6792.  for i, v in pairs(ArmourParts) do
  6793.     v.BrickColor = BrickColor.new("Really black")
  6794.     v.Material = "Neon"
  6795.     v.Transparency = 0
  6796.   end
  6797.   for i, v in pairs(NeonParts) do
  6798.     maincolor = BrickColor.new("New Yeller")
  6799.     v.BrickColor = maincolor
  6800.     v.Material = "Neon"
  6801.     v.Transparency = 0
  6802.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6803.   end
  6804.  for i, v in pairs(ArmourParts2) do
  6805.     v.BrickColor = BrickColor.new("Really black")
  6806.     v.Material = "Neon"
  6807.     v.Transparency = 0
  6808.   end
  6809.   for i, v in pairs(NeonParts2) do
  6810.     maincolor = BrickColor.new("New Yeller")
  6811.     v.BrickColor = maincolor
  6812.     v.Material = "Neon"
  6813.     v.Transparency = 0
  6814.   end
  6815.         elseif key == 'q' and Mode == 99900 then
  6816.             Sayonara()
  6817.         elseif key == 't' and Mode == 99900 then
  6818.             Taunt3()
  6819.         elseif key == 'c' and Mode == 99900 then
  6820.             resetmode()
  6821.     end
  6822. --------------------------------------------------------
  6823.     if key == 'v' and Mode == 1 then
  6824.         Mode = 7777
  6825.         SONG = 203551205
  6826.         tecks2.Text = "The_Error_Error_Error"
  6827.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6828.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6829.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6830.  for i, v in pairs(ArmourParts) do
  6831.     v.BrickColor = BrickColor.new("Dark blue")
  6832.     v.Material = "Neon"
  6833.     v.Transparency = 0
  6834.   end
  6835.   for i, v in pairs(NeonParts) do
  6836.     maincolor = BrickColor.new("Really red")
  6837.     v.BrickColor = maincolor
  6838.     v.Material = "Neon"
  6839.     v.Transparency = 0
  6840.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"..insanityface[math.random(1,#insanityface)]
  6841.   end
  6842.  for i, v in pairs(ArmourParts2) do
  6843.     v.BrickColor = BrickColor.new("Dark blue")
  6844.     v.Material = "Neon"
  6845.     v.Transparency = 0
  6846.   end
  6847.   for i, v in pairs(NeonParts2) do
  6848.     maincolor = BrickColor.new("Really red")
  6849.     v.BrickColor = maincolor
  6850.     v.Material = "Neon"
  6851.     v.Transparency = 0
  6852.   end
  6853.         elseif key == 'y' and Mode == 7777 then
  6854.             Painful_Stomp()
  6855.         elseif key == 't' and Mode == 7777 then
  6856.             FearMe()
  6857.         elseif key == 'r' and Mode == 7777 then
  6858.             GIMME_THOSE()
  6859.         elseif key == 'v' and Mode == 7777 then
  6860.             resetmode()
  6861.     end
  6862. --------------------------------------------------------
  6863.     if key == 'b' and Mode == 1 then
  6864.         Mode = 25
  6865.         SONG = 517273860
  6866.         tecks2.Text = "Not A Ghost From Halloween"
  6867.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6868.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6869.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6870.  for i, v in pairs(ArmourParts) do
  6871.     v.BrickColor = BrickColor.new("Ghost grey")
  6872.     v.Material = "Neon"
  6873.     v.Transparency = 0.7
  6874.   end
  6875.   for i, v in pairs(NeonParts) do
  6876.     maincolor = BrickColor.new("Fog")
  6877.     v.BrickColor = maincolor
  6878.     v.Material = "Neon"
  6879.     v.Transparency = 0.5
  6880.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6881.   end
  6882.  for i, v in pairs(ArmourParts2) do
  6883.     v.BrickColor = BrickColor.new("Ghost grey")
  6884.     v.Material = "Neon"
  6885.     v.Transparency = 0.7
  6886.   end
  6887.   for i, v in pairs(NeonParts2) do
  6888.     maincolor = BrickColor.new("Fog")
  6889.     v.BrickColor = maincolor
  6890.     v.Material = "Neon"
  6891.     v.Transparency = 0.5
  6892.   end
  6893.         elseif key == 'b' and Mode == 25 then
  6894.             resetmode()
  6895.         elseif key == 't' and Mode == 25 then
  6896.             thisisit()
  6897.         elseif key == 'q' and Mode == 25 then
  6898.             Spirit_Beam()
  6899.     end
  6900.     ---------------------------------------------------------------------
  6901.     if key == 'n' and Mode == 1 then
  6902.         Mode = 8
  6903.         SONG = 1327560343
  6904.         tecks2.Text = "+_OOF_+"
  6905.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6906.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6907.     for i, v in pairs(ArmourParts) do
  6908.     v.BrickColor = BrickColor.new("Cyan")
  6909.     v.Material = "Neon"
  6910.     v.Transparency = 0
  6911.     end
  6912.     for i, v in pairs(NeonParts) do
  6913.     maincolor = BrickColor.new("Institutional white")
  6914.     v.BrickColor = maincolor
  6915.     v.Material = "Neon"
  6916.     v.Transparency = 0
  6917.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6918.     end
  6919.     for i, v in pairs(ArmourParts2) do
  6920.     v.BrickColor = BrickColor.new("Cyan")
  6921.     v.Material = "Neon"
  6922.     v.Transparency = 0
  6923.     end
  6924.     for i, v in pairs(NeonParts2) do
  6925.     maincolor = BrickColor.new("Institutional white")
  6926.     v.BrickColor = maincolor
  6927.     v.Material = "Neon"
  6928.     v.Transparency = 0
  6929.     end
  6930.         elseif key == 'n' and Mode == 8 then
  6931.             resetmode()
  6932.         elseif key == 'q' and Mode == 8 then
  6933.             LunarSpin()
  6934.     end
  6935.     ---------------------------------------------------------------------
  6936.     if key == 'm' and Mode == 8 then
  6937.         Mode = 9
  6938.         SONG = 996116804
  6939.         tecks2.Text = "Your A Wizard"
  6940.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  6941.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6942.  for i, v in pairs(ArmourParts) do
  6943.     v.BrickColor = BrickColor.new("Institutional white")
  6944.     v.Material = "Neon"
  6945.     v.Transparency = 0
  6946.   end
  6947.   for i, v in pairs(NeonParts) do
  6948.     maincolor = BrickColor.new("Really black")
  6949.     v.BrickColor = maincolor
  6950.     v.Material = "Neon"
  6951.     v.Transparency = 0
  6952.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6953.   end
  6954.  for i, v in pairs(ArmourParts2) do
  6955.     v.BrickColor = BrickColor.new("Institutional white")
  6956.     v.Material = "Neon"
  6957.     v.Transparency = 0
  6958.   end
  6959.   for i, v in pairs(NeonParts2) do
  6960.     maincolor = BrickColor.new("Really black")
  6961.     v.BrickColor = maincolor
  6962.     v.Material = "Neon"
  6963.     v.Transparency = 0
  6964.   end
  6965.         elseif key == 'm' and Mode == 9 then
  6966.             resetmode()
  6967.         elseif key == 't' and Mode == 9 then
  6968.             heregoes()
  6969.         elseif key == 'q' and Mode == 9 then
  6970.             BalanceSpin()
  6971.         elseif key == 'y' and Mode == 9 then
  6972.             Ancient_Ragu()
  6973.     end
  6974.     ---------------------------------------------------------------------------
  6975.     if key == 'm' and Mode == 7 then
  6976.         Mode = 10
  6977.         SONG = 1942920178
  6978.         local A = math.random(1,4)
  6979.         if A == 1 then
  6980.     SONG = 1942920178
  6981.         elseif A == 2 then
  6982.     SONG = 1942920178
  6983.         elseif A == 3 then
  6984.     SONG = 1942920178
  6985.         elseif A == 4 then
  6986.     SONG = 1942920178
  6987.         end
  6988.         tecks2.Text = "UmbrA"
  6989.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  6990.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6991.  for i, v in pairs(ArmourParts) do
  6992.     v.BrickColor = BrickColor.random()
  6993.     v.Material = "Neon"
  6994.     v.Transparency = 0
  6995.   end
  6996.   for i, v in pairs(NeonParts) do
  6997.     maincolor = BrickColor.random()
  6998.     v.BrickColor = maincolor
  6999.     v.Material = "Neon"
  7000.     v.Transparency = 0
  7001.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  7002.   end
  7003.  for i, v in pairs(ArmourParts2) do
  7004.     v.BrickColor = BrickColor.new("Hot white")
  7005.     v.Material = "Neon"
  7006.     v.Transparency = 0
  7007.   end
  7008.   for i, v in pairs(NeonParts2) do
  7009.     maincolor = BrickColor.new("Hot white")
  7010.     v.BrickColor = maincolor
  7011.     v.Material = "Neon"
  7012.     v.Transparency = 0
  7013.   end
  7014.     elseif key == 'm' and Mode == 10 then
  7015.         resetmode()
  7016.     elseif key == 'q' and Mode == 10 then
  7017.         Decapitate()
  7018.     elseif key == 't' and Mode == 10 then
  7019.         wutdefaq()
  7020.     elseif key == 'y' and Mode == 10 then
  7021.         Painful_Stomp()
  7022.     end
  7023.     end
  7024. end)
  7025. local Combo = 1
  7026. mouse.Button1Down:connect(function(key)
  7027.     if attack == false then
  7028.         if Combo == 1 then
  7029.             Combo = 2
  7030.             attackone()
  7031.         elseif Combo == 2 then
  7032.             Combo = 3
  7033.             attacktwo()
  7034.         elseif Combo == 3 then
  7035.             Combo = 1
  7036.             attackthree()
  7037.         end
  7038.     end
  7039. end)
  7040.  
  7041.  
  7042.  
  7043.  
  7044.  
  7045.  
  7046.  -------------------------------------------------------
  7047. --Start Animations--
  7048. -------------------------------------------------------
  7049. while true do
  7050.     swait()
  7051.     sine = sine + change
  7052.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7053.     local velderp = root.Velocity.y
  7054.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7055.     if equipped == true or equipped == false then
  7056.         if attack == false then
  7057.             idle = idle + 1
  7058.         else
  7059.             idle = 0
  7060.         end
  7061.         if 1 < root.Velocity.y and hitfloor == nil then
  7062.             Anim = "Jump"
  7063.             if attack == false then
  7064.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7065.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7066.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7067.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7068.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7069.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7070.             end
  7071.         elseif -1 > root.Velocity.y and hitfloor == nil then
  7072.             Anim = "Fall"
  7073.             if attack == false then
  7074.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7075.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7076.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7077.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7078.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7079.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7080.             end
  7081.         elseif torvel < 1 and hitfloor ~= nil then
  7082.             Anim = "Idle"
  7083.             change = 1
  7084.             if attack == false then
  7085.                 if Mode == 1 then --Normal
  7086.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7087.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7088.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7089.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7090.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7091.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7092.                 elseif Mode == 99900 then
  7093.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7094.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7095.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7096.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7097.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7098.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7099.                 elseif Mode == 8888 then --idk
  7100.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7101.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7102.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7103.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7104.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7105.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7106.                 elseif Mode == 98534 then
  7107.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7108.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7109.                 if Mrandom(1,15) == 1 then
  7110.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7111.                 end
  7112.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7113.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7114.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7115.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7116.                 elseif Mode == 56565 then --idk
  7117.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7118.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7119.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7120.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7121.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7122.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7123.                 elseif Mode == pIXELATED then --PIXELATED
  7124.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7125.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7126.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7127.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7128.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7129.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7130.                 elseif Mode == 50 then --ASCENDED
  7131.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7132.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7133.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7134.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7135.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7136.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7137.             elseif Mode == 7777 then --NOTHING SPECIAL
  7138.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7139.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7140.                 if Mrandom(1,15) == 1 then
  7141.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7142.                 end
  7143.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7144.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7145.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7146.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7147.             elseif Mode == 6666 then --MEMER
  7148.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7149.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7150.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7151.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7152.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7153.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7154.             elseif Mode == 2 then --Machinery
  7155.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7156.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7157.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7158.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7159.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7160.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7161.             elseif Mode == 3 then --ICE
  7162. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7163. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7164. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7165. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7166. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7167. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7168.             elseif Mode == 4 then --Infused
  7169.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7170.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7171.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7172.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7173.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7174.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7175.             elseif Mode == 5 then --Cybernetic
  7176.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7177.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7178.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7179.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7180.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7181.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7182.             elseif Mode == 25 then --Spiritual
  7183.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7184.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7185.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7186.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7187.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7188.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7189.             elseif Mode == 6 then --Controlled Beyond Recognition
  7190.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7191.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7192.                 if Mrandom(1,15) == 1 then
  7193.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7194.                 end
  7195.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7196.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7197.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7198.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7199.             elseif Mode == 1800 then --demon
  7200.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7201.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7202.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7203.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7204.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7205.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7206.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia  ----------hdfsfhg
  7207.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7208.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7209.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7210.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7211.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7212.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7213.             elseif Mode == 1555 then --anime
  7214.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7215.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7216.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7217.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7218.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7219.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7220.             elseif Mode == 111111111 then
  7221.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7222.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7223.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7224.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7225.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7226.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7227.             elseif Mode == 100 then --Overclocked
  7228.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7229.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7230.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7231.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7232.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7233.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7234.             elseif Mode == 8 then --Lunarist
  7235.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7236.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7237.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7238.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7239.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7240.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7241.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7242.             elseif Mode == 111111112 then
  7243.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7244.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7245.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7246.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7247.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7248.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7249.             elseif Mode == 10 then --INSANITY
  7250.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7251.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7252.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7253.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7254.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7255.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7256.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7257.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7258.             end
  7259.             end
  7260.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7261.             Anim = "Walk"
  7262.             change = 1.1
  7263.             if attack == false then
  7264.                 if Mode == 6 then
  7265.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7266.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7267.                 if Mrandom(1,15) == 1 then
  7268.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7269.                 end
  7270.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7271.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7272.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7273.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7274.                 elseif Mode == 3 then
  7275.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7276.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7277.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7278.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7280.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,  Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7281.                 elseif Mode == 98534 then
  7282.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7283.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7284.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7286.                 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7287.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70)  * Cos(sine / 7) , Rad(0) ,    Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7288.                 elseif Mode == 111111112 then
  7289.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7290.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7291.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7292.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7293.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7294.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7295.                 elseif Mode == 111111111 then
  7296.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7297.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7298.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7299.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7300.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7301.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7302.                 elseif Mode == 99900 then
  7303.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7304.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7305.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7306.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7307.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7308.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) ,  Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7309.                 elseif Mode == 1 then --Normal
  7310.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7311.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7312.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7313.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7314.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7315.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7316.                 elseif Mode == 7777 then --NORTHING SPECIAL
  7317.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7318.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7319.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7320.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7321.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7322.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  7323.                 elseif Mode == 4 then --Infused
  7324.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7325.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7326.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7327.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7328.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7329.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7330.                 elseif Mode == 56565 then --idk
  7331.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7332.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7333.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7334.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7335.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7336.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7337.                 elseif Mode == 8888 then --ik
  7338.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7339.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7340.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size)  * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7342.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7343.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7344.             elseif Mode == 1555 then --anime
  7345.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7346.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7347.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7349.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7350.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7351.             elseif Mode == 6666 then
  7352.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7353.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7354.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7355.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7356.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7357.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  7358.             elseif Mode == 1800 then
  7359.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7360.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7361.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7362.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7363.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7364.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7365.             elseif Mode == 5 then
  7366.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7367.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7368.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7369.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7370.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7371.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7372.             elseif Mode == 25 then
  7373.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7374.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7375.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7376.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7377.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7378.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7379.             elseif Mode == 100 then
  7380.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7381.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7382.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7383.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7384.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7385.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7386.             elseif Mode == 10 then
  7387.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7388.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7389.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7390.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7391.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7392.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7393.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7394.             elseif Mode == 8 then
  7395.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7396.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7397.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7398.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7399.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7400.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7401.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7402.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7403.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7404.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7405.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7406.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7407.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7408.             end
  7409.             end
  7410.         elseif torvel >= 25 and hitfloor ~= nil then
  7411.             Anim = "Sprint"
  7412.             change = 1.35
  7413.             if attack == false then
  7414.         if Mode == 5 then
  7415.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7416.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7417.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7418.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7419.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7420.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7421.         elseif Mode == 56565 then
  7422.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7423.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7424.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7425.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7426.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7427.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7428.         elseif Mode  == 111111111 then
  7429.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7430.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7431.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7432.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7433.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7434.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7435.         elseif Mode  == 4 then
  7436.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7437.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7438.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7439.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7440.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7441.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7442.         elseif Mode == 1 then
  7443.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7444.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7445.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7446.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7447.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7448.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7449.         elseif Mode == 25 or Mode == 10 then
  7450.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7451.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7452.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7453.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7454.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7455.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7456.         elseif Mode ~= 5 then
  7457.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7458.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7459.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7460.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7461.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7462.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7463.             end
  7464.             end
  7465.         end
  7466.     end
  7467.     Music.SoundId = "rbxassetid://"..SONG
  7468.     Music.Looped = true
  7469.     Music.Pitch = 1
  7470.     Music.Volume = 5
  7471.     Music.Parent = tors
  7472.     Music:Resume()
  7473.     if 0 < #Effects then
  7474.         for e = 1, #Effects do
  7475.             if Effects[e] ~= nil then
  7476.                 local Thing = Effects[e]
  7477.                 if Thing ~= nil then
  7478.                     local Part = Thing[1]
  7479.                     local Mode = Thing[2]
  7480.                     local Delay = Thing[3]
  7481.                     local IncX = Thing[4]
  7482.                     local IncY = Thing[5]
  7483.                     local IncZ = Thing[6]
  7484.                     if 1 >= Thing[1].Transparency then
  7485.                         if Thing[2] == "Block1" then
  7486.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7487.                             local Mesh = Thing[1].Mesh
  7488.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7489.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7490.                         elseif Thing[2] == "Block2" then
  7491.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7492.                             local Mesh = Thing[7]
  7493.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7494.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7495.                         elseif Thing[2] == "Block3" then
  7496.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7497.                             local Mesh = Thing[7]
  7498.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7499.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7500.                         elseif Thing[2] == "Cylinder" then
  7501.                             local Mesh = Thing[1].Mesh
  7502.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7503.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7504.                         elseif Thing[2] == "Blood" then
  7505.                             local Mesh = Thing[7]
  7506.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7507.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7508.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7509.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  7510.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7511.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7512.                         elseif Thing[2] == "Disappear" then
  7513.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7514.                         elseif Thing[2] == "Shatter" then
  7515.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7516.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7517.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7518.                             Thing[6] = Thing[6] + Thing[5]
  7519.                         end
  7520.                     else
  7521.                         Part.Parent = nil
  7522.                         table.remove(Effects, e)
  7523.                     end
  7524.                 end
  7525.             end
  7526.         end
  7527.     end
  7528. end
  7529. -------------------------------------------------------
  7530. --End Animations And Script--
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