MartinTornqvist

Relevant commits for v22.0.0-beta3

Nov 7th, 2022
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  1. ==================================================
  2. RELEVANT COMMITS FOR v22.0.0-beta3
  3. ==================================================
  4. commit 357c40a2
  5. Author: Martin Törnqvist <[email protected]>
  6. Date: Mon Nov 7 20:06:24 2022 +0100
  7.  
  8. Slightly reduce duration of Galvanization
  9.  
  10. Decreased regen from 4-8 turns to 4-6 turns.
  11.  
  12. commit 977c6e1f
  13. Author: Martin Törnqvist <[email protected]>
  14. Date: Mon Nov 7 19:34:33 2022 +0100
  15.  
  16. Mark corpses that will rise again
  17.  
  18. A position that contains a corpse that will rise again, and which has
  19. multiple corpses, or something obscuring the corpses (e.g. an item), is
  20. now drawn with a different background color compared to such a position
  21. with only "regular" corpses.
  22.  
  23. commit 6326600d
  24. Author: Martin Törnqvist <[email protected]>
  25. Date: Sun Nov 6 17:27:16 2022 +0100
  26.  
  27. Fix magic trap triggering messages
  28.  
  29. * The curse magic trap never printed a trigger message ("A beam of light
  30. shoots out [...]").
  31. * Added a "[space]" prompt after the magic trap trigger message.
  32. * Refactored the magic trap message code (moved duplicated code a
  33. separate function)
  34.  
  35. commit e07f4d25
  36. Author: Martin Törnqvist <[email protected]>
  37. Date: Sun Nov 6 15:01:18 2022 +0100
  38.  
  39. Alarm traps emit global sound
  40.  
  41. Alarm traps now emit a sound with "global" range, instead of just a
  42. "loud" sound (although creatures with short hearing range such as Worm
  43. Masses still needs to be very near to hear the sound).
  44.  
  45. commit 473f8304
  46. Author: Martin Törnqvist <[email protected]>
  47. Date: Sun Nov 6 14:23:59 2022 +0100
  48.  
  49. Allow spawning magic traps anywhere
  50.  
  51. Magic traps may now spawn anywhere (previously they were not allowed to
  52. spawn next to blocking terrain, which made these trap types a bit rare).
  53.  
  54. commit bbffaf3e
  55. Author: Martin Törnqvist <[email protected]>
  56. Date: Sun Nov 6 14:14:11 2022 +0100
  57.  
  58. Destroy traps when triggered
  59.  
  60. Traps are always destroyed after they are triggered (i.e. they can only
  61. ever be triggered once).
  62.  
  63. commit f37c29da
  64. Author: Martin Törnqvist <[email protected]>
  65. Date: Sun Nov 6 14:09:00 2022 +0100
  66.  
  67. Prevent disarming triggered traps
  68.  
  69. It is no longer possible to disarm a trap that has started triggering
  70. ("I hear a click...").
  71.  
  72. commit 0f0f2172
  73. Author: Martin Törnqvist <[email protected]>
  74. Date: Sun Nov 6 14:06:35 2022 +0100
  75.  
  76. Only tick time when actually disarming trap
  77.  
  78. Previously time would be ticked when attempting to disarm a trap, even
  79. if it was not possible (e.g. a non-Occultist attempting to disarm a
  80. magic trap).
  81.  
  82. commit 2a70f53e
  83. Author: Martin Törnqvist <[email protected]>
  84. Date: Sat Nov 5 10:44:34 2022 +0100
  85.  
  86. Make some trap types always trigger instantly
  87.  
  88. Dart traps, spear traps, and alarm traps now always trigger instantly
  89. when a creature steps on them.
  90.  
  91. commit 8480dcb3
  92. Author: Martin Törnqvist <[email protected]>
  93. Date: Sat Nov 5 10:28:17 2022 +0100
  94.  
  95. Remove all gas trap types (confusion gas etc)
  96.  
  97. commit eda5f2b2
  98. Author: Martin Törnqvist <[email protected]>
  99. Date: Sat Nov 5 10:22:44 2022 +0100
  100.  
  101. Remove chance of spell failure for the Cursed effect
  102.  
  103. The Cursed status effect no longer causes a chance to fail spell casting
  104. (but "Doomed" still causes a chance to fail).
  105.  
  106. commit 5fdcd403
  107. Author: Martin Törnqvist <[email protected]>
  108. Date: Sat Nov 5 10:12:40 2022 +0100
  109.  
  110. Update the Sacrifice Life spell
  111.  
  112. * Increased SP gained from 50%/100%/150%/200% of HP sacrificed, to
  113. 100%/200%/300%/400%.
  114. * Updated the spell description to say that a maximum of 8 HP is
  115. sacrificed.
  116.  
  117. commit e4a3399f
  118. Author: Martin Törnqvist <[email protected]>
  119. Date: Sat Nov 5 09:51:30 2022 +0100
  120.  
  121. Fix crash bug for casting domain-less spells
  122.  
  123. Casting spells without a "spell domain", such as Ghoul Frenzy or
  124. Exorcist Purge would crash the game, since there was no shock type
  125. mapped to these spells.
  126.  
  127. Fixed by adding a new shock type "cast_intr_spell_general".
  128.  
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