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- Welcome to the beginning of the #marthvsdkjmu channel.
- Jink - 03/27/2017
- hi
- MrLz - 03/27/2017
- hi
- Asriel Dreemurr - 03/27/2017
- ayy
- EpitomeOfCake - 03/27/2017
- o/
- Arasz - 03/27/2017
- o/
- Shifty | 19 - 03/27/2017
- well met 4Head
- MrLz - 03/27/2017
- how does marth beat dk
- how do u do the edgegaurd
- Shifty | 19 - 03/27/2017
- I've never played against a good dk in my life
- but i assume given good spacing, the marth can grab ledge and do an instant ledge hop down air to cover everything
- (that also assumes that DK is using up B at the ledge or below the ledge)
- fsmash is probably fine if he's above the ledge
- Asriel Dreemurr - 03/27/2017
- Marth does edgeguard DK like a mofo
- MrLz - 03/27/2017
- what do when they recover high
- theres like 1 dk in fl thats good
- Asriel Dreemurr - 03/27/2017
- You laugh at them because a DK that recovers high against marth is a failure
- MrLz - 03/27/2017
- and i never want to lose to him
- Asriel Dreemurr - 03/27/2017
- It's a free f smash
- MrLz - 03/27/2017
- plats :o
- Asriel Dreemurr - 03/27/2017
- fair then
- MrLz - 03/27/2017
- cc
- Asriel Dreemurr - 03/27/2017
- Tru
- MrLz - 03/27/2017
- hes got good di then recovers to plat
- feel like best thing to do is fthrow/dthrow offstage then 50/50 kill
- :thinking:
- Jerek - 03/27/2017
- if he's recovering to platforms can't you just upair us forever
- Asriel Dreemurr - 03/27/2017
- IMO the hardest thing for DK in this matchup is getting edgeguarded, and there's a lot of hard things for DK in here, which shows just how hellish it is
- Jerek - 03/27/2017
- I feel like DK is very combo-able by marth once the marth adjusts to what DK is
- Shifty | 19 - 03/27/2017
- true. I don't think dk recovering high is all that good. I mean, DK doesn't have a good way down against a marth that can juggle. shitty aerial drift as well
- Asriel Dreemurr - 03/27/2017
- Your best bet is a mid or low, probably low
- Because I'm not sure but the hitbox miiight keep you safe against a dair, probably now tho
- It's disjointed as fuck
- Legend of Lando - 03/27/2017
- @Shifty | 19 to add what you just said Marth has enough speed to shark with aerials and catch dk recovering high..
- Asriel Dreemurr - 03/27/2017
- And dtilt is very safe, given Dk has a completely horizontal recovery
- Legend of Lando - 03/27/2017
- @Asriel Dreemurr v tru
- Asriel Dreemurr - 03/27/2017
- Like I said, this is the worst part of the matchup
- Dk can actually kinda do shit on ground but is so awful getting back to ledge it's pretty much a guaranteed ko
- Arasz - 03/27/2017
- ok, what are dks option in neutral, esp on the ground? what are his tools to get in and pressure
- Shifty | 19 - 03/27/2017
- @Asriel Dreemurr the thing is, though, is that yeah dtilt is safe and everything but it doesn't reach low enough to hit DK. Not confirmed on that but I'm pretty sure\
- Asriel Dreemurr - 03/27/2017
- Depends on if they go straight to the ledge or need a bit of lift
- Dk practically has a straight horzontal
- Arasz - 03/27/2017
- is there a link to all his hitboxes somewhere? dks i meant
- :eyes:
- Asriel Dreemurr - 03/27/2017
- I think so, somewhere on smashboards
- On mobile rn so I can't get digging
- Arasz - 03/27/2017
- found it
- https://smashboards.com/threads/donkey-kong-hitboxes-and-frame-data.298620/
- Smashboards
- Donkey Kong Hitboxes and Frame Data
- Credits to SuperDoodleMan for most of the frame data. Head Butt Escape Speed Formula from Mew2King. Images Compiled and Edited by Strong Bad. "Hitbox...
- I wanna see the ledgegrabrange out of his upb
- Arasz - 03/27/2017
- if anyone from eu actually wants to netplay the mu over the course of the week, dm me
- Jerek - 03/27/2017
- I think the dtilt doesn't hit the lowest possible sweetspot except on yoshis
- The Man - 03/27/2017
- Heelloooo
- Ringler - 03/27/2017
- aight i can be up for a bit
- dttam
- down to talk about marth
- The Man - 03/27/2017
- Alrighty, DK's combo game on Marth is pretty solid at low percents, and d tilt has the "hit confirm" thing at mid percents
- DK's range and frame data are weaker than Marth's, but he can still counter his approaches with enough distance to go about
- Ringler - 03/27/2017
- pretty much all of dks grounded moves are tricks
- dtilt wont lead into much but if you get conditioned to hold shield you get grabbed super easy
- The Man - 03/27/2017
- DK becomes better the less he has to approach the enemy
- D tilt combos into JC grab at around 40-50 percent
- Ringler - 03/27/2017
- when i do a tilt against marth its because i want them to feel like they have to change something about there play
- if theyre using downtilt, il downtilt pre-emptivly to try to get them to stop
- The Man - 03/27/2017
- Our dtilt is one frame faster to be fair
- Ringler - 03/27/2017
- shorter range, worse disjoint but its point isnt to beat downtilt, but to make you think i can beat downtilt
- if im downtilting its because i want the marth to stop doing something
- The Man - 03/27/2017
- I can see that
- Ringler - 03/27/2017
- i dont really use any of dks other tilts, but ftilt might be something to look out for as marth
- The Man - 03/27/2017
- DK's f tilt has more range, but is even slower
- Ringler - 03/27/2017
- i dont really use any of dks other tilts, but ftilt might be something to look out for as marth
- not really something to be scared of, just be aware of the range it has
- The Man - 03/27/2017
- More distance between both characters is necessary for it to work
- Ringler - 03/27/2017
- yeah
- if i use ftilt, its because i feel forced to use it due to the spacing
- The Man - 03/27/2017
- Again, it's an approach stuffer, combined with dd and wd back, it does its job well
- DK's DD is amazing vs Marth, he can even avoid an f smash by simply DDing
- Ringler - 03/27/2017
- the better the dk, the less likely it will be for them to be put in a situation where ftilt is good
- yeah marths biggest worry is dash dance grab
- The Man - 03/27/2017
- F tilt can be angled too, making it useful to stuff out attacks from above, but again, spacing is everything
- Ringler - 03/27/2017
- when i play against marth, i want them to be throwing out all the aerials they feel comfertable with, then i just dd grab
- The Man - 03/27/2017
- Our down b def out ranges anything he has, the first two quakes are disjointed as hell
- Ringler - 03/27/2017
- unless you are significantly better than the dk, marth should mostly use defensive aerials like retreating fair
- approaching fair is super easy to grab
- also its mandatory you autocancel your fairs and can dash back fast
- The Man - 03/27/2017
- Agreed, but remember neither character has to approach each other, I NEVER approach vs Marth, you'll find he's significantly easier to fight when he comes to you
- Ringler - 03/27/2017
- otherwise il be able to get a grab easily
- to me this matchup boils down to who is making the opponent feel more threatened
- The Man - 03/27/2017
- Yeah, whoever makes the first mistake, followed by who can apply the most mental pressure
- Ringler - 03/27/2017
- i threaten marth by charging my punch and bairing/grabbing anything that isnt well spaced
- marth threatens me by being able to control stage
- The Man - 03/27/2017
- DK takes this on Dreamland imo
- Ringler - 03/27/2017
- i dont like dreamland against marth because it makes this matchup even more of a waiting game then it already is
- but i dont think its a bad stage in the mu
- The Man - 03/27/2017
- It gives you more room however, you gotta go defense vs Marth
- Ringler - 03/27/2017
- true
- The Man - 03/27/2017
- I agree otherwise though, avoid small stages vs Marth however
- Yoshi's, no good
- His sword will destroy you on there
- Ringler - 03/27/2017
- one thing i think marths could do better is realizing that they dont necessarily need to be throwing out aerials to control stage and pressure dk
- you can pressure dk just by avoiding his bairs and throwing out aerials in places he's likely to go
- The Man - 03/27/2017
- They can do it on Yoshi's, this forces DK in his shield, or on a plat, which they can cover with up tilt or uair(edited)
- Ringler - 03/27/2017
- if dks on a platform, you can jump while in center stage and fair.
- the point of the fair isnt to hit dk, but to limit his ability to control center
- The Man - 03/27/2017
- Right, but he could shield that, then wd oos off the plat
- Ringler - 03/27/2017
- im not getting the visual across correctly
- marth never goes onto a platform
- The Man - 03/27/2017
- I know what you're saying, pressure the DK by limiting his movement, eventually backing him into a corner
- Ringler - 03/27/2017
- marth just places his aerials so if dk tries to run off a platform he gets hit
- yeah
- The Man - 03/27/2017
- DK's back throw kills early on Yoshi's right?
- Ringler - 03/27/2017
- yeah
- especially with bad di
- dks backthrow becomes a true kill throw on yoshis
- The Man - 03/27/2017
- I like this
- Ringler - 03/27/2017
- backthrow is busted on yoshis
- The Man - 03/27/2017
- That's if you can grab a Marth though
- Ringler - 03/27/2017
- when a spacie dis backthrow down at ledge they can die at like 60
- The Man - 03/27/2017
- Both characters can edge guard rather well ofc
- Ringler - 03/27/2017
- yeah, marths dtilt is good cause it can call out a lazy recovery from dk
- fsmash can cover an attempt to avoid a downtilt
- The Man - 03/27/2017
- It's a good idea to start up up b when you're right in his face offstage, otherwise he can predict you like going below the ledge to use magnet, and dair you for your efforts
- Ringler - 03/27/2017
- but dk can recover lower than dtilt hits so grabbing ledge and dairing can be good
- edgegaurding dk is a big mixup
- The Man - 03/27/2017
- That's what I'm saying
- Btw, aerial up b is frame 2
- Ringler - 03/27/2017
- its a really good idea to grab ledge when you can against dk
- yeah dks aerial up b just straight beats marths
- The Man - 03/27/2017
- That move is busted, if only DK had a faster jump squat
- Ringler - 03/27/2017
- i drop from ledge and up b marths recovery attempt, preferably with some extra ledge invuln
- it gimps at super low percents
- The Man - 03/27/2017
- Bair is amazing offstage as well vs Marth
- It's too bad we can't turn around off stage
- I would love to spam bair to get back
- Ringler - 03/27/2017
- thatd be sick
- if im recovering from super high sometimes il charge cancel turnaround
- The Man - 03/27/2017
- Yes...it would
- Shit, I forgot about that
- Ringler - 03/27/2017
- it would be nice if we were like puff
- dk mid tier?!?!?
- The Man - 03/27/2017
- We kind of are tbh
- Ringler - 03/27/2017
- i just mean getting to turn around with double jump
- The Man - 03/27/2017
- We have the air speed and bair, it's just nerfed
- At least we have a better fall speed
- ...
- EE Dusty MD - 03/27/2017
- Wrong chat lol
- The Man - 03/27/2017
- Ahh
- Carry on dear heart
- ...what else was there?
- DK's punch is great in neutral vs Marth, again as long as he has the space to use it, it can go right through basically any move Marth does
- Ringler - 03/27/2017
- at early percents tech chasing with throws is probably your best bet at punishing marth
- The Man - 03/27/2017
- It's invincible, and quite long iirc
- Ringler - 03/27/2017
- i mean punishing with marth
- The Man - 03/27/2017
- Yeah, I can see that
- D tilt stuffs his grab, sh bair might not be enough tbh
- Sh bair is 12 frames all together, simple math an all that
- Ringler - 03/27/2017
- at early percents as marth cc dtilt dks bairs
- bair leads into grab super easily against marth until suprisingly high percents
- cc while the options available
- The Man - 03/27/2017
- I see, so bair to grab then?
- Ringler - 03/27/2017
- yeah thats my general combo starter
- The Man - 03/27/2017
- I like that, but grab goes right through CC
- So watch out for it in neutral
- Ringler - 03/27/2017
- cc grab or cc dtilt should stuff the grab attempt
- also when getting comboed ding behind dk might be your best bet
- it just adds a little bit extra room for something to go wrong for the dk
- and when you're at higher percents where dk might want to upthrow fair, mixup your di
- The Man - 03/27/2017
- I was actually talking about Marth
- Ringler - 03/27/2017
- no di on upthrow at like 80 can actually be a silly di mixup
- dks cc is amazing in this mu
- The Man - 03/27/2017
- Ahh(edited)
- Besides what's already been mentioned, what else can you do with DK's CC?
- In this MU specifically
- Ringler - 03/27/2017
- i mean, cc grab is the best thing possible in like any situation
- up b
- oh yeah, as marth if i bair your shield you should know its safe on shield, and up b comes out frame 3 with invuln, so shield grabbing or attempting an aerial wont work
- and the up b might shield poke
- The Man - 03/27/2017
- I like dem odds
- Boulders - 03/27/2017
- Is ftilt viable to use? It looks like it has no hit box on his hand and it just extends hit hurtbox
- So marth could just poke it
- The Man - 03/27/2017
- It depends on the distance between you and Marth
- When I said f tilt can be angled, I meant upwards, not downwards btw
- Like, never use down angled f tilt unless you're trolling basically
- Boulders - 03/27/2017
- Is the normal ftilt decent?
- The Man - 03/27/2017
- Yes
- Angled f tilt is pretty good for intercepting aerials too, since the topic is Marth, expect lots of sh nairs and rising fairs(edited)
- Sh nair can be stuffed with d tilt
- Boulders - 03/27/2017
- That's really good to know
- donkswagmaster (Meme'd!) - 03/27/2017
- i find myself really liking sh dairs or side b's for edgeguarding a marth trying to sweetspot, should i just do the marth killer instead?
- rip in no response
- The Man - 03/27/2017
- Side b is slow, unless you fight lvl 1 or 3 CPU's
- And it can be meteor cancelled
- Sh dair can be meteor cancelled as well, but it actually goes below the ledge, so it can be a useful poke
- It's better to just bair them, and keep them away with it
- Back throw is great to get them offstage, it's actually surprisingly strong, and even a legit kill throw on Yoshi's
- donkswagmaster (Meme'd!) - 03/27/2017
- i see. thank you!
- shOok! - 03/27/2017
- It's sad that his fingers are left out
- DK's punish game on Marth is so fun
- And the edgeguarding is braindead
- I don't find the neutral too bad if the Marth respects you, but you have to earn it
- Which is what someone said about the dtilt earlier. You don't get much, but a lot of players just don't like getting hit at all. If you get to play a more patient game it's alright.
- Also use up b if you think you're going to trade with Marth when he's falling. You'll straight up win and if he's at a good percentage you could probably make it to ledge before he can.
- If the Marth is recovering it should be really flow charty for you.
- The Man - 03/27/2017
- ^
- Just watch out for his up b
- shOok! - 03/27/2017
- If they're a bit far away, up b. If from below, you can sometimes get up b, but I've had them go between dk's hurtboxes and just grab the ledge.
- The Man - 03/27/2017
- The thing I like most about this MU is that Marth is forced to come to you, which is what makes this a decent MU for DK
- shOok! - 03/27/2017
- But Marth's up b has landing lag. He can fade back to grab ledge if you just get up too, unless you're past 100%
- The Man - 03/27/2017
- I prefer DL usually vs Marth, but smaller stages can work too, his sword becomes more dangerous the less room you have to move about and evade it(edited)
- shOok! - 03/27/2017
- I think it's best to dair onto the stage to cover the landing and the fade back, and then either giant punch or fair. You gotta have refreshed invincibility to do that tho
- Or just go off stage and up b him, that will
- Killl
- The Man - 03/27/2017
- All good suggestions, back throw is great at mid-high percents though, and an unstaled sweetspot bair should seal the deal offstage
- shOok! - 03/27/2017
- Yeah I don't see why Marth has to rush you down, the only thing I can think of is to stop you getting giant punch if you're charging it
- You don't need much to kill him tho. You just need a little tap to push him back most the time
- The Man - 03/27/2017
- Well neither character has to approach, but Marth is better at walling out imo than he is at rushing down
- shOok! - 03/27/2017
- Up b being invincible means he can't even trade tho. He has to go down to dodge. Which will probably kill him and you can make it back first
- The Man - 03/27/2017
- That said, don't let Marth get in, he can do scary things to DK up close
- shOok! - 03/27/2017
- Marth is quite a good defensive character. He's versatile, which is a reason why he's top tier
- shOok! - 03/27/2017
- I do think Dreamland is best stage for DK
- Just because he survives for so long
- The Man - 03/27/2017
- Yes, it also gives you a lot of room to move about and play keep away
- shOok! - 03/27/2017
- And when recovering, Marth can't really cover all your landing options from up b
- The Man - 03/27/2017
- Marth's sword controls stage like a mofo on Yoshi's
- shOok! - 03/27/2017
- Yeah. I get a lot of jank on that stage tho. Like, more guaranteed kills from grab, up b through platforms, etc
- The Man - 03/27/2017
- Yeah, but it's easier said than done considering the stage is so small
- That said, DK's DD can actually evade moves from Marth if done at the right time
- shOok! - 03/27/2017
- Yeah, saw the gif
- The Man - 03/27/2017
- And THAT was on Yoshi's
- shOok! - 03/27/2017
- My problem with DK in this mu and in general is to do with how much he needs to cc and how big his dash dance is
- The Man - 03/27/2017
- Gotta say, I underestimated DK's punish game on non fast fallers
- CC is the best thing for him in this MU, according to Ringler at least
- shOok! - 03/27/2017
- Like, the Marth in that gif could have ftilted and it would have been safe
- It's true, but Marths can recognise when you're gonna do it I think
- You gotta work hard at making it not obvious, or you're probably just gonna get dair'd
- Which you can get a grab from when shielded, but still. I just personally find sneaking in CCs hard without changing the way I move
- The Man - 03/27/2017
- It all depends on play style I suppose
- Me and Donk are super defensive players, we tend to just counter attack, rather than press an attack on the opponent
- shOok! - 03/27/2017
- Also yes. Sheik, Marth and Peach get rekt by DK's combos. I think it's their size, but then Samus doesn't
- The Man - 03/27/2017
- I'm not sure about Peach
- Sheik gets destroyed though, cargo throw fair is even guaranteed iirc
- shOok! - 03/27/2017
- C up throw fair is guaranteed, but they might as well DI back and mash to fair cos the timing is strict for DK and it's hard to react to that DI well
- The Man - 03/27/2017
- It's still pretty cool to consider
- FD takes away Marth's platform movement
- shOok! - 03/27/2017
- Peach does, I've said this a lot here. She diea guaranteed regardless of DI from a cargo up throw up air after 80%. It's my favourite mu. But bit of a tangent lol
- FD is bad for DK
- The Man - 03/27/2017
- Why is this so?
- shOok! - 03/27/2017
- Just because he's faster, has better moves, has big grab, he can just control your space well and much much better than you can
- I just think platforms give an excuse to use up air and up b more
- Which is a point, recovering is harder without platforms
- The Man - 03/27/2017
- I see
- shOok! - 03/27/2017
- Also said early sh dair can be meteored: this is ok. Meteors have much much more hitstun than spikes do if used vs grounded opponents
- This is why a lot of Marths prefer PAL dair when they get used to it.
- The Man - 03/27/2017
- Punch is a great tool in this MU, you can just let it rip from a distance, and it'll go through any move Marth tried to throw out because it's invincible
- If I'm not mistaken, doesn't it have even more range than Bair?(edited)
- shOok! - 03/27/2017
- Dair can be ok if you have a read. It's also great for tech chasing. And if they're at low percents and you c up throw dair, you get a free tech chase
- I think it's about the same but I don't know. It's fat tho.
- The Man - 03/27/2017
- Still invincible, which is amazing
- shOok! - 03/27/2017
- I'm pretty sure it has more range, just only horizontally. It's a little short
- The Man - 03/27/2017
- I see
- Down b can be good if used right, that move has crazy reach
- shOok! - 03/27/2017
- You wouldn't want to use it until mid percents. I think there's a better option most the time, it's such a hard commit.
- The Man - 03/27/2017
- It's fine as long as they don't jump
- It out ranges everything Marth has just about, the best way to use DK's ground tools is out of DD, followed by WD, this puts distance between you and your opponent, just enough so that DK's moves can contest with Marth's if timed just right
- I gotta get back to Ringler on this shit, he seems to know this MU better than anyone(edited)
- shOok! - 03/27/2017
- Yeah I just mean they can react and punish a whiff from a good distance
- The Man - 03/27/2017
- I'll admit I overrated this MU a tad bit, but it still feels at least somewhat even to me
- donkswagmaster (Meme'd!) - 03/27/2017
- rip we nabbed a sweet JMU and 74 people are offline
- im gonna @.everyone
- i need more donglage
- so what is marths dair on shield? if its -1 or less i might just try to shield it
- runescapedk - 03/27/2017
- what does JMU mean
- donkswagmaster (Meme'd!) - 03/27/2017
- joint matchup
- so what happens is we contact another discord, and we invite their members over
- then we talk through the ins and outs of a mu from both all points of view
- The Man - 03/27/2017
- Let er rip Rune
- donkswagmaster (Meme'd!) - 03/27/2017
- it is a great way to advance the average meta
- The Man - 03/27/2017
- So what do you think about this MU Rune?
- donkswagmaster (Meme'd!) - 03/27/2017
- i notice you put it at even, how do you approach this mu?
- Chandy - 03/27/2017
- i don't see any marths in here
- they're probably afraid to learn something new
- The Man - 03/27/2017
- I know right?
- Unexplored lower characters are so dark and scary
- The Man - 03/27/2017
- What do you think about the MU?
- runescapedk - 03/27/2017
- It is an even matchup
- The Man - 03/27/2017
- Noticed you put it as even, any reason why?
- runescapedk - 03/27/2017
- in my opinion, of course
- The Man - 03/27/2017
- Chandy thinks so too
- According to the spread sheet at least
- runescapedk - 03/27/2017
- both characters can do dirty things to each other, but their neutrals are pretty even due to the tools they have
- donkswagmaster (Meme'd!) - 03/27/2017
- i agree
- The Man - 03/27/2017
- Finally, edged it out
- runescapedk - 03/27/2017
- of course marth has a few more options due to being able to face forward safer
- but dk gets so much more off of neutral hits than marth imo
- well, maybe no SO much more, but he gets more
- donkswagmaster (Meme'd!) - 03/27/2017
- i think our dashdance does wonders for us not having to face him
- The Man - 03/27/2017
- Right, their frame data is remarkably similar as well(edited)
- donkswagmaster (Meme'd!) - 03/27/2017
- our dtilt is 1 frame faster and of equivalent range
- runescapedk - 03/27/2017
- well our punch does wonders for not having to face him as well
- donkswagmaster (Meme'd!) - 03/27/2017
- also we can stuff a grounded marth with our down b if spaced correctly, it has surprising range
- The Man - 03/27/2017
- Marth's moves otherwise, not counting aerials are more or less the same as our own
- Difference being he has IASA frames
- donkswagmaster (Meme'd!) - 03/27/2017
- and we can stuff an aerial marth with upward f tilt
- what is an IASA frame?
- The Man - 03/27/2017
- All depends on distance, spacing an shit
- runescapedk - 03/27/2017
- interuptable as soon as
- for example, marth dtilt
- donkswagmaster (Meme'd!) - 03/27/2017
- i see
- runescapedk - 03/27/2017
- he can spam dtilt quickly
- but you can't shield quickly after one
- The Man - 03/27/2017
- Interruptible as soon as active
- runescapedk - 03/27/2017
- that's because IASA means the animation continues for a while even though you can technically move to interrupt the ending
- but you can't shield to interrupt the ending
- The Man - 03/27/2017
- ^
- donkswagmaster (Meme'd!) - 03/27/2017
- i see. thank you!
- runescapedk - 03/27/2017
- it's why sheik ftilt is annoying
- and some moves like that
- donkswagmaster (Meme'd!) - 03/27/2017
- rip
- The Man - 03/27/2017
- Marth's sword out ranges our tilts due to disjoint, but d tilt is faster than both his f and d tilts at least
- donkswagmaster (Meme'd!) - 03/27/2017
- i see
- The Man - 03/27/2017
- Up tilt comes out at roughly the same frame though
- Watch out for his CC, in general this MU is about getting the better of him in terms of exchanges
- He rushes in, back away from him and try to block his advance with an attack
- donkswagmaster (Meme'd!) - 03/27/2017
- i see
- The Man - 03/27/2017
- The thing is Marth can do this as well, but even better due to his sword
- So, don't approach him
- donkswagmaster (Meme'd!) - 03/27/2017
- i am a fairly patient man
- im so excited for tonight
- gonna take all this donglage to the bank
- so what if we are on the ledge and the marth is right there? what should i do?
- runescapedk - 03/27/2017
- kys
- donkswagmaster (Meme'd!) - 03/27/2017
- i know we have the best single button press options from ledge, but what should i use?
- we have the best tournament winner, roll, and getup attack (below 100 at least)
- runescapedk - 03/27/2017
- bowser's might be better(edited)
- Asriel Dreemurr - 03/27/2017
- I'd say not get up attack because of swordsman spike
- donkswagmaster (Meme'd!) - 03/27/2017
- but our buttslam is invuln during half iirc
- Asriel Dreemurr - 03/27/2017
- Counter tho
- donkswagmaster (Meme'd!) - 03/27/2017
- i see
- Asriel Dreemurr - 03/27/2017
- It can spike if used right
- donkswagmaster (Meme'd!) - 03/27/2017
- i suppose its just we need to mixup then
- runescapedk - 03/27/2017
- ive never seen a marth counter that
- that's punishable country
- donkswagmaster (Meme'd!) - 03/27/2017
- oh my
- runescapedk - 03/27/2017
- I can't think of a time when a marth would want to counter something on reaction like that
- it's only good vs firefox because they have no other options imo
- but a dk on ledge... why the hell counter that
- if he doesnt' do that option, you're just fucked
- donkswagmaster (Meme'd!) - 03/27/2017
- a few months back i was facing a marth that was countering my uairs after uthrow and cargo uthrow
- runescapedk - 03/27/2017
- that sounds like smash 4
- just treat it like an airdodge
- or do the uair fast enough so that doesn't happen
- donkswagmaster (Meme'd!) - 03/27/2017
- it was weird
- really threw me off
- runescapedk - 03/27/2017
- I guess I wouldn't have had that problem because I do my uairs correctly :ok_hand:
- donkswagmaster (Meme'd!) - 03/27/2017
- lel rip me
- runescapedk - 03/27/2017
- uair seems pretty ez for me
- timing fair vs marth is hard tho
- c-uthrow to fair is risk city if you aren't on point
- but most marths will just blow their load (jump) so if it hits they are rip
- donkswagmaster (Meme'd!) - 03/27/2017
- nice
- Shifty | 19 - 03/27/2017
- all getup attacks from the ledge can be crouch cancelled indefinitely
- not a lot of people know that, but it has set knockback on every character
- (except for game and watch's, of course)
- do keep that in mind if you're relying on getup attack
- Green Ranger - 03/27/2017
- Anyone ever try ledgehop aerial upb to get back?
- I feel like sometimes it works sometimes it doesn't work
- Shifty | 19 - 03/27/2017
- would probably be a good mixup with good aerial drift, but ofc marth has enough disjoint to deal with it
- I feel like the reward for DK if it works is pretty good
- Noghrilla - 03/27/2017
- I've done it a little good mixup
- Not super great
- Green Ranger - 03/27/2017
- Yeaah, there is no silver bullet for getting back from the ledge. Nothing is going to work 100% of the time (especially if your opponent knows what you're going to do). It's good to know all the little options though
- You might catch someone by surprise
- runescapedk - 03/27/2017
- ledgedash to upB is technically invinc
- but yeah it leaves you open if you fail
- aerial upB is a strange idea
- although it would work best if they scurred and held shield the whole time
- Chandy - 03/27/2017
- sounds like an invitation to get forward smashed
- mixing up between haxdash, ledgedash shield -> roll or jump, and tournament winner -> waveland on side platform seems to work for me
- The Man - 03/27/2017
- Dafuq's a tournament winner? Unplugging the opponent's controller?
- donkswagmaster (Meme'd!) - 03/27/2017
- hop from ledge
- so you just tap x
- no ledge dash
- we have the best straight up jump from edge in the game
- Shifty | 19 - 03/27/2017
- (It's called a tournament winner because it's generally a bad option and it's also incredibly common when people are under pressure at the ledge, and flubbing something at the ledge commonly results in just jumping from the ledge and dying, hence "Tournament Winner"(edited)
- )
- The Man - 03/27/2017
- Ahhh
- Shifty | 19 - 03/27/2017
- wins the tournament for your opponent :wink:
- March 28, 2017
- Ruki - 03/28/2017
- This matchup mostly comes down to DK's ability to win neutral against an opponent with several more options
- So if the other marth knows what DK does then it's really difficult for the DK
- Other than that punish / juggling game is pretty similar across both sides
- Ringler - 03/28/2017
- dk def wins the punish
- which is why you wanna avoid swinging alot against dk
- the majority of dks hits will set up into a grab
- Ruki - 03/28/2017
- They do? huh
- Ringler - 03/28/2017
- well bair does at low to mid
- Ruki - 03/28/2017
- I can kinda get nair to go into grab
- Ringler - 03/28/2017
- and im not gonna hit you with anything else unless im grabbing or up bing
- nair is a gimmick but other dks might use it more than me
- fair should clean beat it
- also dont hit dk if you cc a nair cause dk probably wants to cc grab anything you try to punish nair with
- nairs endlag sucks just grab it(edited)
- Ruki - 03/28/2017
- DK is ultimately 1-dimensional, so hitting the DK at 0% and setting up an edgeguard off a predicted bair or called out dashdance seems very feasible
- Ringler - 03/28/2017
- yeah
- dks so fat and his recovery is so predictable its in your best interest to just gimp
- no point in trying to combo to death
- plus if i make it past like 120 or so percent youve got no good way of kill confirming
- Ruki - 03/28/2017
- my friends always try to hit his upb and just get hit and give me a free recovery lol
- Ringler - 03/28/2017
- ive lived to 250% against marth because i get to a point where hes pretty much got to read me with fsmash to kill
- dks up b gimps marth very well so youve got to mixup all your recovery timing well
- even using your up b super early can be good
- cause if i up b you off stage you're pretty much guranteed dead at any percent
- plus i can up b with ledge invuln
- but dks up b clean beats marth if theyre started on the same frame anyway
- marths will get pissed cause they hear their up b sound but get hit anyway(edited)
- Arasz - 03/28/2017
- anyone from eu wanna play the mu a bit?
- donkswagmaster (Meme'd!) - 03/28/2017
- i think Ook! is from britain, he might be down
- Asriel Dreemurr - 03/28/2017
- @shOok!
- March 29, 2017
- Arasz - 03/29/2017
- :ook: :ook:
- shOok! - 03/29/2017
- o hai
- sorry I've been travelling around
- but would like to. I think we could do with an EU netplay page
- Arasz - 03/29/2017
- when are you gonna be up again?
- March 30, 2017
- shOok! - Last Thursday at 3:41 PM
- I'm back now if you fancy games
- Arasz - Last Thursday at 11:37 PM
- Always so late q.q
- April 3, 2017
- Asriel Dreemurr - Last Monday at 6:37 PM
- it done
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