Guest User

Marth DK JMU Export

a guest
Dec 21st, 2020
224
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.56 KB | None | 0 0
  1. Welcome to the beginning of the #marthvsdkjmu channel.
  2. Jink - 03/27/2017
  3. hi
  4. MrLz - 03/27/2017
  5. hi
  6. Asriel Dreemurr - 03/27/2017
  7. ayy
  8. EpitomeOfCake - 03/27/2017
  9. o/
  10. Arasz - 03/27/2017
  11. o/
  12. Shifty | 19 - 03/27/2017
  13. well met 4Head
  14. MrLz - 03/27/2017
  15. how does marth beat dk
  16. how do u do the edgegaurd
  17. Shifty | 19 - 03/27/2017
  18. I've never played against a good dk in my life
  19. but i assume given good spacing, the marth can grab ledge and do an instant ledge hop down air to cover everything
  20. (that also assumes that DK is using up B at the ledge or below the ledge)
  21. fsmash is probably fine if he's above the ledge
  22. Asriel Dreemurr - 03/27/2017
  23. Marth does edgeguard DK like a mofo
  24. MrLz - 03/27/2017
  25. what do when they recover high
  26. theres like 1 dk in fl thats good
  27. Asriel Dreemurr - 03/27/2017
  28. You laugh at them because a DK that recovers high against marth is a failure
  29. MrLz - 03/27/2017
  30. and i never want to lose to him
  31. Asriel Dreemurr - 03/27/2017
  32. It's a free f smash
  33. MrLz - 03/27/2017
  34. plats :o
  35. Asriel Dreemurr - 03/27/2017
  36. fair then
  37. MrLz - 03/27/2017
  38. cc
  39. Asriel Dreemurr - 03/27/2017
  40. Tru
  41. MrLz - 03/27/2017
  42. hes got good di then recovers to plat
  43. feel like best thing to do is fthrow/dthrow offstage then 50/50 kill
  44. :thinking:
  45. Jerek - 03/27/2017
  46. if he's recovering to platforms can't you just upair us forever
  47. Asriel Dreemurr - 03/27/2017
  48. IMO the hardest thing for DK in this matchup is getting edgeguarded, and there's a lot of hard things for DK in here, which shows just how hellish it is
  49. Jerek - 03/27/2017
  50. I feel like DK is very combo-able by marth once the marth adjusts to what DK is
  51. Shifty | 19 - 03/27/2017
  52. true. I don't think dk recovering high is all that good. I mean, DK doesn't have a good way down against a marth that can juggle. shitty aerial drift as well
  53. Asriel Dreemurr - 03/27/2017
  54. Your best bet is a mid or low, probably low
  55. Because I'm not sure but the hitbox miiight keep you safe against a dair, probably now tho
  56. It's disjointed as fuck
  57. Legend of Lando - 03/27/2017
  58. @Shifty | 19 to add what you just said Marth has enough speed to shark with aerials and catch dk recovering high..
  59. Asriel Dreemurr - 03/27/2017
  60. And dtilt is very safe, given Dk has a completely horizontal recovery
  61. Legend of Lando - 03/27/2017
  62. @Asriel Dreemurr v tru
  63. Asriel Dreemurr - 03/27/2017
  64. Like I said, this is the worst part of the matchup
  65. Dk can actually kinda do shit on ground but is so awful getting back to ledge it's pretty much a guaranteed ko
  66. Arasz - 03/27/2017
  67. ok, what are dks option in neutral, esp on the ground? what are his tools to get in and pressure
  68. Shifty | 19 - 03/27/2017
  69. @Asriel Dreemurr the thing is, though, is that yeah dtilt is safe and everything but it doesn't reach low enough to hit DK. Not confirmed on that but I'm pretty sure\
  70. Asriel Dreemurr - 03/27/2017
  71. Depends on if they go straight to the ledge or need a bit of lift
  72. Dk practically has a straight horzontal
  73. Arasz - 03/27/2017
  74. is there a link to all his hitboxes somewhere? dks i meant
  75. :eyes:
  76. Asriel Dreemurr - 03/27/2017
  77. I think so, somewhere on smashboards
  78. On mobile rn so I can't get digging
  79. Arasz - 03/27/2017
  80. found it
  81. https://smashboards.com/threads/donkey-kong-hitboxes-and-frame-data.298620/
  82. Smashboards
  83. Donkey Kong Hitboxes and Frame Data
  84. Credits to SuperDoodleMan for most of the frame data. Head Butt Escape Speed Formula from Mew2King. Images Compiled and Edited by Strong Bad. "Hitbox...
  85.  
  86. I wanna see the ledgegrabrange out of his upb
  87. Arasz - 03/27/2017
  88. if anyone from eu actually wants to netplay the mu over the course of the week, dm me
  89. Jerek - 03/27/2017
  90. I think the dtilt doesn't hit the lowest possible sweetspot except on yoshis
  91. The Man - 03/27/2017
  92. Heelloooo
  93. Ringler - 03/27/2017
  94. aight i can be up for a bit
  95. dttam
  96. down to talk about marth
  97. The Man - 03/27/2017
  98. Alrighty, DK's combo game on Marth is pretty solid at low percents, and d tilt has the "hit confirm" thing at mid percents
  99. DK's range and frame data are weaker than Marth's, but he can still counter his approaches with enough distance to go about
  100. Ringler - 03/27/2017
  101. pretty much all of dks grounded moves are tricks
  102. dtilt wont lead into much but if you get conditioned to hold shield you get grabbed super easy
  103. The Man - 03/27/2017
  104. DK becomes better the less he has to approach the enemy
  105. D tilt combos into JC grab at around 40-50 percent
  106. Ringler - 03/27/2017
  107. when i do a tilt against marth its because i want them to feel like they have to change something about there play
  108. if theyre using downtilt, il downtilt pre-emptivly to try to get them to stop
  109. The Man - 03/27/2017
  110. Our dtilt is one frame faster to be fair
  111. Ringler - 03/27/2017
  112. shorter range, worse disjoint but its point isnt to beat downtilt, but to make you think i can beat downtilt
  113. if im downtilting its because i want the marth to stop doing something
  114. The Man - 03/27/2017
  115. I can see that
  116. Ringler - 03/27/2017
  117. i dont really use any of dks other tilts, but ftilt might be something to look out for as marth
  118. The Man - 03/27/2017
  119. DK's f tilt has more range, but is even slower
  120. Ringler - 03/27/2017
  121. i dont really use any of dks other tilts, but ftilt might be something to look out for as marth
  122. not really something to be scared of, just be aware of the range it has
  123. The Man - 03/27/2017
  124. More distance between both characters is necessary for it to work
  125. Ringler - 03/27/2017
  126. yeah
  127. if i use ftilt, its because i feel forced to use it due to the spacing
  128. The Man - 03/27/2017
  129. Again, it's an approach stuffer, combined with dd and wd back, it does its job well
  130. DK's DD is amazing vs Marth, he can even avoid an f smash by simply DDing
  131. Ringler - 03/27/2017
  132. the better the dk, the less likely it will be for them to be put in a situation where ftilt is good
  133. yeah marths biggest worry is dash dance grab
  134. The Man - 03/27/2017
  135. F tilt can be angled too, making it useful to stuff out attacks from above, but again, spacing is everything
  136. Ringler - 03/27/2017
  137. when i play against marth, i want them to be throwing out all the aerials they feel comfertable with, then i just dd grab
  138. The Man - 03/27/2017
  139. Our down b def out ranges anything he has, the first two quakes are disjointed as hell
  140. Ringler - 03/27/2017
  141. unless you are significantly better than the dk, marth should mostly use defensive aerials like retreating fair
  142. approaching fair is super easy to grab
  143. also its mandatory you autocancel your fairs and can dash back fast
  144. The Man - 03/27/2017
  145. Agreed, but remember neither character has to approach each other, I NEVER approach vs Marth, you'll find he's significantly easier to fight when he comes to you
  146. Ringler - 03/27/2017
  147. otherwise il be able to get a grab easily
  148. to me this matchup boils down to who is making the opponent feel more threatened
  149. The Man - 03/27/2017
  150. Yeah, whoever makes the first mistake, followed by who can apply the most mental pressure
  151. Ringler - 03/27/2017
  152. i threaten marth by charging my punch and bairing/grabbing anything that isnt well spaced
  153. marth threatens me by being able to control stage
  154. The Man - 03/27/2017
  155. DK takes this on Dreamland imo
  156. Ringler - 03/27/2017
  157. i dont like dreamland against marth because it makes this matchup even more of a waiting game then it already is
  158. but i dont think its a bad stage in the mu
  159. The Man - 03/27/2017
  160. It gives you more room however, you gotta go defense vs Marth
  161. Ringler - 03/27/2017
  162. true
  163. The Man - 03/27/2017
  164. I agree otherwise though, avoid small stages vs Marth however
  165. Yoshi's, no good
  166. His sword will destroy you on there
  167. Ringler - 03/27/2017
  168. one thing i think marths could do better is realizing that they dont necessarily need to be throwing out aerials to control stage and pressure dk
  169. you can pressure dk just by avoiding his bairs and throwing out aerials in places he's likely to go
  170. The Man - 03/27/2017
  171. They can do it on Yoshi's, this forces DK in his shield, or on a plat, which they can cover with up tilt or uair(edited)
  172. Ringler - 03/27/2017
  173. if dks on a platform, you can jump while in center stage and fair.
  174. the point of the fair isnt to hit dk, but to limit his ability to control center
  175. The Man - 03/27/2017
  176. Right, but he could shield that, then wd oos off the plat
  177. Ringler - 03/27/2017
  178. im not getting the visual across correctly
  179. marth never goes onto a platform
  180. The Man - 03/27/2017
  181. I know what you're saying, pressure the DK by limiting his movement, eventually backing him into a corner
  182. Ringler - 03/27/2017
  183. marth just places his aerials so if dk tries to run off a platform he gets hit
  184. yeah
  185. The Man - 03/27/2017
  186. DK's back throw kills early on Yoshi's right?
  187. Ringler - 03/27/2017
  188. yeah
  189. especially with bad di
  190. dks backthrow becomes a true kill throw on yoshis
  191. The Man - 03/27/2017
  192. I like this
  193. Ringler - 03/27/2017
  194. backthrow is busted on yoshis
  195. The Man - 03/27/2017
  196. That's if you can grab a Marth though
  197. Ringler - 03/27/2017
  198. when a spacie dis backthrow down at ledge they can die at like 60
  199. The Man - 03/27/2017
  200. Both characters can edge guard rather well ofc
  201. Ringler - 03/27/2017
  202. yeah, marths dtilt is good cause it can call out a lazy recovery from dk
  203. fsmash can cover an attempt to avoid a downtilt
  204. The Man - 03/27/2017
  205. It's a good idea to start up up b when you're right in his face offstage, otherwise he can predict you like going below the ledge to use magnet, and dair you for your efforts
  206. Ringler - 03/27/2017
  207. but dk can recover lower than dtilt hits so grabbing ledge and dairing can be good
  208. edgegaurding dk is a big mixup
  209. The Man - 03/27/2017
  210. That's what I'm saying
  211. Btw, aerial up b is frame 2
  212. Ringler - 03/27/2017
  213. its a really good idea to grab ledge when you can against dk
  214. yeah dks aerial up b just straight beats marths
  215. The Man - 03/27/2017
  216. That move is busted, if only DK had a faster jump squat
  217. Ringler - 03/27/2017
  218. i drop from ledge and up b marths recovery attempt, preferably with some extra ledge invuln
  219. it gimps at super low percents
  220. The Man - 03/27/2017
  221. Bair is amazing offstage as well vs Marth
  222. It's too bad we can't turn around off stage
  223. I would love to spam bair to get back
  224. Ringler - 03/27/2017
  225. thatd be sick
  226. if im recovering from super high sometimes il charge cancel turnaround
  227. The Man - 03/27/2017
  228. Yes...it would
  229. Shit, I forgot about that
  230. Ringler - 03/27/2017
  231. it would be nice if we were like puff
  232. dk mid tier?!?!?
  233. The Man - 03/27/2017
  234. We kind of are tbh
  235. Ringler - 03/27/2017
  236. i just mean getting to turn around with double jump
  237. The Man - 03/27/2017
  238. We have the air speed and bair, it's just nerfed
  239. At least we have a better fall speed
  240. ...
  241. EE Dusty MD - 03/27/2017
  242. Wrong chat lol
  243. The Man - 03/27/2017
  244. Ahh
  245. Carry on dear heart
  246. ...what else was there?
  247. DK's punch is great in neutral vs Marth, again as long as he has the space to use it, it can go right through basically any move Marth does
  248. Ringler - 03/27/2017
  249. at early percents tech chasing with throws is probably your best bet at punishing marth
  250. The Man - 03/27/2017
  251. It's invincible, and quite long iirc
  252. Ringler - 03/27/2017
  253. i mean punishing with marth
  254. The Man - 03/27/2017
  255. Yeah, I can see that
  256. D tilt stuffs his grab, sh bair might not be enough tbh
  257. Sh bair is 12 frames all together, simple math an all that
  258. Ringler - 03/27/2017
  259. at early percents as marth cc dtilt dks bairs
  260. bair leads into grab super easily against marth until suprisingly high percents
  261. cc while the options available
  262. The Man - 03/27/2017
  263. I see, so bair to grab then?
  264. Ringler - 03/27/2017
  265. yeah thats my general combo starter
  266. The Man - 03/27/2017
  267. I like that, but grab goes right through CC
  268. So watch out for it in neutral
  269. Ringler - 03/27/2017
  270. cc grab or cc dtilt should stuff the grab attempt
  271. also when getting comboed ding behind dk might be your best bet
  272. it just adds a little bit extra room for something to go wrong for the dk
  273. and when you're at higher percents where dk might want to upthrow fair, mixup your di
  274. The Man - 03/27/2017
  275. I was actually talking about Marth
  276. Ringler - 03/27/2017
  277. no di on upthrow at like 80 can actually be a silly di mixup
  278. dks cc is amazing in this mu
  279. The Man - 03/27/2017
  280. Ahh(edited)
  281. Besides what's already been mentioned, what else can you do with DK's CC?
  282. In this MU specifically
  283. Ringler - 03/27/2017
  284. i mean, cc grab is the best thing possible in like any situation
  285. up b
  286. oh yeah, as marth if i bair your shield you should know its safe on shield, and up b comes out frame 3 with invuln, so shield grabbing or attempting an aerial wont work
  287. and the up b might shield poke
  288. The Man - 03/27/2017
  289. I like dem odds
  290. Boulders - 03/27/2017
  291. Is ftilt viable to use? It looks like it has no hit box on his hand and it just extends hit hurtbox
  292. So marth could just poke it
  293. The Man - 03/27/2017
  294. It depends on the distance between you and Marth
  295. When I said f tilt can be angled, I meant upwards, not downwards btw
  296. Like, never use down angled f tilt unless you're trolling basically
  297. Boulders - 03/27/2017
  298. Is the normal ftilt decent?
  299. The Man - 03/27/2017
  300. Yes
  301. Angled f tilt is pretty good for intercepting aerials too, since the topic is Marth, expect lots of sh nairs and rising fairs(edited)
  302. Sh nair can be stuffed with d tilt
  303. Boulders - 03/27/2017
  304. That's really good to know
  305. donkswagmaster (Meme'd!) - 03/27/2017
  306. i find myself really liking sh dairs or side b's for edgeguarding a marth trying to sweetspot, should i just do the marth killer instead?
  307. rip in no response
  308. The Man - 03/27/2017
  309. Side b is slow, unless you fight lvl 1 or 3 CPU's
  310. And it can be meteor cancelled
  311. Sh dair can be meteor cancelled as well, but it actually goes below the ledge, so it can be a useful poke
  312. It's better to just bair them, and keep them away with it
  313. Back throw is great to get them offstage, it's actually surprisingly strong, and even a legit kill throw on Yoshi's
  314. donkswagmaster (Meme'd!) - 03/27/2017
  315. i see. thank you!
  316. shOok! - 03/27/2017
  317. It's sad that his fingers are left out
  318. DK's punish game on Marth is so fun
  319. And the edgeguarding is braindead
  320. I don't find the neutral too bad if the Marth respects you, but you have to earn it
  321. Which is what someone said about the dtilt earlier. You don't get much, but a lot of players just don't like getting hit at all. If you get to play a more patient game it's alright.
  322. Also use up b if you think you're going to trade with Marth when he's falling. You'll straight up win and if he's at a good percentage you could probably make it to ledge before he can.
  323. If the Marth is recovering it should be really flow charty for you.
  324. The Man - 03/27/2017
  325. ^
  326. Just watch out for his up b
  327. shOok! - 03/27/2017
  328. If they're a bit far away, up b. If from below, you can sometimes get up b, but I've had them go between dk's hurtboxes and just grab the ledge.
  329. The Man - 03/27/2017
  330. The thing I like most about this MU is that Marth is forced to come to you, which is what makes this a decent MU for DK
  331. shOok! - 03/27/2017
  332. But Marth's up b has landing lag. He can fade back to grab ledge if you just get up too, unless you're past 100%
  333. The Man - 03/27/2017
  334. I prefer DL usually vs Marth, but smaller stages can work too, his sword becomes more dangerous the less room you have to move about and evade it(edited)
  335. shOok! - 03/27/2017
  336. I think it's best to dair onto the stage to cover the landing and the fade back, and then either giant punch or fair. You gotta have refreshed invincibility to do that tho
  337. Or just go off stage and up b him, that will
  338. Killl
  339. The Man - 03/27/2017
  340. All good suggestions, back throw is great at mid-high percents though, and an unstaled sweetspot bair should seal the deal offstage
  341. shOok! - 03/27/2017
  342. Yeah I don't see why Marth has to rush you down, the only thing I can think of is to stop you getting giant punch if you're charging it
  343. You don't need much to kill him tho. You just need a little tap to push him back most the time
  344. The Man - 03/27/2017
  345. Well neither character has to approach, but Marth is better at walling out imo than he is at rushing down
  346. shOok! - 03/27/2017
  347. Up b being invincible means he can't even trade tho. He has to go down to dodge. Which will probably kill him and you can make it back first
  348. The Man - 03/27/2017
  349. That said, don't let Marth get in, he can do scary things to DK up close
  350. shOok! - 03/27/2017
  351. Marth is quite a good defensive character. He's versatile, which is a reason why he's top tier
  352. shOok! - 03/27/2017
  353. I do think Dreamland is best stage for DK
  354. Just because he survives for so long
  355. The Man - 03/27/2017
  356. Yes, it also gives you a lot of room to move about and play keep away
  357. shOok! - 03/27/2017
  358. And when recovering, Marth can't really cover all your landing options from up b
  359. The Man - 03/27/2017
  360. Marth's sword controls stage like a mofo on Yoshi's
  361. shOok! - 03/27/2017
  362. Yeah. I get a lot of jank on that stage tho. Like, more guaranteed kills from grab, up b through platforms, etc
  363. The Man - 03/27/2017
  364. Yeah, but it's easier said than done considering the stage is so small
  365. That said, DK's DD can actually evade moves from Marth if done at the right time
  366. shOok! - 03/27/2017
  367. Yeah, saw the gif
  368. The Man - 03/27/2017
  369. And THAT was on Yoshi's
  370. shOok! - 03/27/2017
  371. My problem with DK in this mu and in general is to do with how much he needs to cc and how big his dash dance is
  372. The Man - 03/27/2017
  373. Gotta say, I underestimated DK's punish game on non fast fallers
  374. CC is the best thing for him in this MU, according to Ringler at least
  375. shOok! - 03/27/2017
  376. Like, the Marth in that gif could have ftilted and it would have been safe
  377. It's true, but Marths can recognise when you're gonna do it I think
  378. You gotta work hard at making it not obvious, or you're probably just gonna get dair'd
  379. Which you can get a grab from when shielded, but still. I just personally find sneaking in CCs hard without changing the way I move
  380. The Man - 03/27/2017
  381. It all depends on play style I suppose
  382. Me and Donk are super defensive players, we tend to just counter attack, rather than press an attack on the opponent
  383. shOok! - 03/27/2017
  384. Also yes. Sheik, Marth and Peach get rekt by DK's combos. I think it's their size, but then Samus doesn't
  385. The Man - 03/27/2017
  386. I'm not sure about Peach
  387. Sheik gets destroyed though, cargo throw fair is even guaranteed iirc
  388. shOok! - 03/27/2017
  389. C up throw fair is guaranteed, but they might as well DI back and mash to fair cos the timing is strict for DK and it's hard to react to that DI well
  390. The Man - 03/27/2017
  391. It's still pretty cool to consider
  392. FD takes away Marth's platform movement
  393. shOok! - 03/27/2017
  394. Peach does, I've said this a lot here. She diea guaranteed regardless of DI from a cargo up throw up air after 80%. It's my favourite mu. But bit of a tangent lol
  395. FD is bad for DK
  396. The Man - 03/27/2017
  397. Why is this so?
  398. shOok! - 03/27/2017
  399. Just because he's faster, has better moves, has big grab, he can just control your space well and much much better than you can
  400. I just think platforms give an excuse to use up air and up b more
  401. Which is a point, recovering is harder without platforms
  402. The Man - 03/27/2017
  403. I see
  404. shOok! - 03/27/2017
  405. Also said early sh dair can be meteored: this is ok. Meteors have much much more hitstun than spikes do if used vs grounded opponents
  406. This is why a lot of Marths prefer PAL dair when they get used to it.
  407. The Man - 03/27/2017
  408. Punch is a great tool in this MU, you can just let it rip from a distance, and it'll go through any move Marth tried to throw out because it's invincible
  409. If I'm not mistaken, doesn't it have even more range than Bair?(edited)
  410. shOok! - 03/27/2017
  411. Dair can be ok if you have a read. It's also great for tech chasing. And if they're at low percents and you c up throw dair, you get a free tech chase
  412. I think it's about the same but I don't know. It's fat tho.
  413. The Man - 03/27/2017
  414. Still invincible, which is amazing
  415. shOok! - 03/27/2017
  416. I'm pretty sure it has more range, just only horizontally. It's a little short
  417. The Man - 03/27/2017
  418. I see
  419. Down b can be good if used right, that move has crazy reach
  420. shOok! - 03/27/2017
  421. You wouldn't want to use it until mid percents. I think there's a better option most the time, it's such a hard commit.
  422. The Man - 03/27/2017
  423. It's fine as long as they don't jump
  424. It out ranges everything Marth has just about, the best way to use DK's ground tools is out of DD, followed by WD, this puts distance between you and your opponent, just enough so that DK's moves can contest with Marth's if timed just right
  425. I gotta get back to Ringler on this shit, he seems to know this MU better than anyone(edited)
  426. shOok! - 03/27/2017
  427. Yeah I just mean they can react and punish a whiff from a good distance
  428. The Man - 03/27/2017
  429. I'll admit I overrated this MU a tad bit, but it still feels at least somewhat even to me
  430. donkswagmaster (Meme'd!) - 03/27/2017
  431. rip we nabbed a sweet JMU and 74 people are offline
  432. im gonna @.everyone
  433. i need more donglage
  434. so what is marths dair on shield? if its -1 or less i might just try to shield it
  435. runescapedk - 03/27/2017
  436. what does JMU mean
  437. donkswagmaster (Meme'd!) - 03/27/2017
  438. joint matchup
  439. so what happens is we contact another discord, and we invite their members over
  440. then we talk through the ins and outs of a mu from both all points of view
  441. The Man - 03/27/2017
  442. Let er rip Rune
  443. donkswagmaster (Meme'd!) - 03/27/2017
  444. it is a great way to advance the average meta
  445. The Man - 03/27/2017
  446. So what do you think about this MU Rune?
  447. donkswagmaster (Meme'd!) - 03/27/2017
  448. i notice you put it at even, how do you approach this mu?
  449. Chandy - 03/27/2017
  450. i don't see any marths in here
  451. they're probably afraid to learn something new
  452. The Man - 03/27/2017
  453. I know right?
  454. Unexplored lower characters are so dark and scary
  455. The Man - 03/27/2017
  456. What do you think about the MU?
  457. runescapedk - 03/27/2017
  458. It is an even matchup
  459. The Man - 03/27/2017
  460. Noticed you put it as even, any reason why?
  461. runescapedk - 03/27/2017
  462. in my opinion, of course
  463. The Man - 03/27/2017
  464. Chandy thinks so too
  465. According to the spread sheet at least
  466. runescapedk - 03/27/2017
  467. both characters can do dirty things to each other, but their neutrals are pretty even due to the tools they have
  468. donkswagmaster (Meme'd!) - 03/27/2017
  469. i agree
  470. The Man - 03/27/2017
  471. Finally, edged it out
  472. runescapedk - 03/27/2017
  473. of course marth has a few more options due to being able to face forward safer
  474. but dk gets so much more off of neutral hits than marth imo
  475. well, maybe no SO much more, but he gets more
  476. donkswagmaster (Meme'd!) - 03/27/2017
  477. i think our dashdance does wonders for us not having to face him
  478. The Man - 03/27/2017
  479. Right, their frame data is remarkably similar as well(edited)
  480. donkswagmaster (Meme'd!) - 03/27/2017
  481. our dtilt is 1 frame faster and of equivalent range
  482. runescapedk - 03/27/2017
  483. well our punch does wonders for not having to face him as well
  484. donkswagmaster (Meme'd!) - 03/27/2017
  485. also we can stuff a grounded marth with our down b if spaced correctly, it has surprising range
  486. The Man - 03/27/2017
  487. Marth's moves otherwise, not counting aerials are more or less the same as our own
  488. Difference being he has IASA frames
  489. donkswagmaster (Meme'd!) - 03/27/2017
  490. and we can stuff an aerial marth with upward f tilt
  491. what is an IASA frame?
  492. The Man - 03/27/2017
  493. All depends on distance, spacing an shit
  494. runescapedk - 03/27/2017
  495. interuptable as soon as
  496. for example, marth dtilt
  497. donkswagmaster (Meme'd!) - 03/27/2017
  498. i see
  499. runescapedk - 03/27/2017
  500. he can spam dtilt quickly
  501. but you can't shield quickly after one
  502. The Man - 03/27/2017
  503. Interruptible as soon as active
  504. runescapedk - 03/27/2017
  505. that's because IASA means the animation continues for a while even though you can technically move to interrupt the ending
  506. but you can't shield to interrupt the ending
  507. The Man - 03/27/2017
  508. ^
  509. donkswagmaster (Meme'd!) - 03/27/2017
  510. i see. thank you!
  511. runescapedk - 03/27/2017
  512. it's why sheik ftilt is annoying
  513. and some moves like that
  514. donkswagmaster (Meme'd!) - 03/27/2017
  515. rip
  516. The Man - 03/27/2017
  517. Marth's sword out ranges our tilts due to disjoint, but d tilt is faster than both his f and d tilts at least
  518. donkswagmaster (Meme'd!) - 03/27/2017
  519. i see
  520. The Man - 03/27/2017
  521. Up tilt comes out at roughly the same frame though
  522. Watch out for his CC, in general this MU is about getting the better of him in terms of exchanges
  523. He rushes in, back away from him and try to block his advance with an attack
  524. donkswagmaster (Meme'd!) - 03/27/2017
  525. i see
  526. The Man - 03/27/2017
  527. The thing is Marth can do this as well, but even better due to his sword
  528. So, don't approach him
  529. donkswagmaster (Meme'd!) - 03/27/2017
  530. i am a fairly patient man
  531. im so excited for tonight
  532. gonna take all this donglage to the bank
  533. so what if we are on the ledge and the marth is right there? what should i do?
  534. runescapedk - 03/27/2017
  535. kys
  536. donkswagmaster (Meme'd!) - 03/27/2017
  537. i know we have the best single button press options from ledge, but what should i use?
  538. we have the best tournament winner, roll, and getup attack (below 100 at least)
  539. runescapedk - 03/27/2017
  540. bowser's might be better(edited)
  541. Asriel Dreemurr - 03/27/2017
  542. I'd say not get up attack because of swordsman spike
  543. donkswagmaster (Meme'd!) - 03/27/2017
  544. but our buttslam is invuln during half iirc
  545. Asriel Dreemurr - 03/27/2017
  546. Counter tho
  547. donkswagmaster (Meme'd!) - 03/27/2017
  548. i see
  549. Asriel Dreemurr - 03/27/2017
  550. It can spike if used right
  551. donkswagmaster (Meme'd!) - 03/27/2017
  552. i suppose its just we need to mixup then
  553. runescapedk - 03/27/2017
  554. ive never seen a marth counter that
  555. that's punishable country
  556. donkswagmaster (Meme'd!) - 03/27/2017
  557. oh my
  558. runescapedk - 03/27/2017
  559. I can't think of a time when a marth would want to counter something on reaction like that
  560. it's only good vs firefox because they have no other options imo
  561. but a dk on ledge... why the hell counter that
  562. if he doesnt' do that option, you're just fucked
  563. donkswagmaster (Meme'd!) - 03/27/2017
  564. a few months back i was facing a marth that was countering my uairs after uthrow and cargo uthrow
  565. runescapedk - 03/27/2017
  566. that sounds like smash 4
  567. just treat it like an airdodge
  568. or do the uair fast enough so that doesn't happen
  569. donkswagmaster (Meme'd!) - 03/27/2017
  570. it was weird
  571. really threw me off
  572. runescapedk - 03/27/2017
  573. I guess I wouldn't have had that problem because I do my uairs correctly :ok_hand:
  574. donkswagmaster (Meme'd!) - 03/27/2017
  575. lel rip me
  576. runescapedk - 03/27/2017
  577. uair seems pretty ez for me
  578. timing fair vs marth is hard tho
  579. c-uthrow to fair is risk city if you aren't on point
  580. but most marths will just blow their load (jump) so if it hits they are rip
  581. donkswagmaster (Meme'd!) - 03/27/2017
  582. nice
  583. Shifty | 19 - 03/27/2017
  584. all getup attacks from the ledge can be crouch cancelled indefinitely
  585. not a lot of people know that, but it has set knockback on every character
  586. (except for game and watch's, of course)
  587. do keep that in mind if you're relying on getup attack
  588. Green Ranger - 03/27/2017
  589. Anyone ever try ledgehop aerial upb to get back?
  590. I feel like sometimes it works sometimes it doesn't work
  591. Shifty | 19 - 03/27/2017
  592. would probably be a good mixup with good aerial drift, but ofc marth has enough disjoint to deal with it
  593. I feel like the reward for DK if it works is pretty good
  594. Noghrilla - 03/27/2017
  595. I've done it a little good mixup
  596. Not super great
  597. Green Ranger - 03/27/2017
  598. Yeaah, there is no silver bullet for getting back from the ledge. Nothing is going to work 100% of the time (especially if your opponent knows what you're going to do). It's good to know all the little options though
  599. You might catch someone by surprise
  600. runescapedk - 03/27/2017
  601. ledgedash to upB is technically invinc
  602. but yeah it leaves you open if you fail
  603. aerial upB is a strange idea
  604. although it would work best if they scurred and held shield the whole time
  605. Chandy - 03/27/2017
  606. sounds like an invitation to get forward smashed
  607. mixing up between haxdash, ledgedash shield -> roll or jump, and tournament winner -> waveland on side platform seems to work for me
  608. The Man - 03/27/2017
  609. Dafuq's a tournament winner? Unplugging the opponent's controller?
  610. donkswagmaster (Meme'd!) - 03/27/2017
  611. hop from ledge
  612. so you just tap x
  613. no ledge dash
  614. we have the best straight up jump from edge in the game
  615. Shifty | 19 - 03/27/2017
  616. (It's called a tournament winner because it's generally a bad option and it's also incredibly common when people are under pressure at the ledge, and flubbing something at the ledge commonly results in just jumping from the ledge and dying, hence "Tournament Winner"(edited)
  617. )
  618. The Man - 03/27/2017
  619. Ahhh
  620. Shifty | 19 - 03/27/2017
  621. wins the tournament for your opponent :wink:
  622. March 28, 2017
  623. Ruki - 03/28/2017
  624. This matchup mostly comes down to DK's ability to win neutral against an opponent with several more options
  625. So if the other marth knows what DK does then it's really difficult for the DK
  626. Other than that punish / juggling game is pretty similar across both sides
  627. Ringler - 03/28/2017
  628. dk def wins the punish
  629. which is why you wanna avoid swinging alot against dk
  630. the majority of dks hits will set up into a grab
  631. Ruki - 03/28/2017
  632. They do? huh
  633. Ringler - 03/28/2017
  634. well bair does at low to mid
  635. Ruki - 03/28/2017
  636. I can kinda get nair to go into grab
  637. Ringler - 03/28/2017
  638. and im not gonna hit you with anything else unless im grabbing or up bing
  639. nair is a gimmick but other dks might use it more than me
  640. fair should clean beat it
  641. also dont hit dk if you cc a nair cause dk probably wants to cc grab anything you try to punish nair with
  642. nairs endlag sucks just grab it(edited)
  643. Ruki - 03/28/2017
  644. DK is ultimately 1-dimensional, so hitting the DK at 0% and setting up an edgeguard off a predicted bair or called out dashdance seems very feasible
  645. Ringler - 03/28/2017
  646. yeah
  647. dks so fat and his recovery is so predictable its in your best interest to just gimp
  648. no point in trying to combo to death
  649. plus if i make it past like 120 or so percent youve got no good way of kill confirming
  650. Ruki - 03/28/2017
  651. my friends always try to hit his upb and just get hit and give me a free recovery lol
  652. Ringler - 03/28/2017
  653. ive lived to 250% against marth because i get to a point where hes pretty much got to read me with fsmash to kill
  654. dks up b gimps marth very well so youve got to mixup all your recovery timing well
  655. even using your up b super early can be good
  656. cause if i up b you off stage you're pretty much guranteed dead at any percent
  657. plus i can up b with ledge invuln
  658. but dks up b clean beats marth if theyre started on the same frame anyway
  659. marths will get pissed cause they hear their up b sound but get hit anyway(edited)
  660. Arasz - 03/28/2017
  661. anyone from eu wanna play the mu a bit?
  662. donkswagmaster (Meme'd!) - 03/28/2017
  663. i think Ook! is from britain, he might be down
  664. Asriel Dreemurr - 03/28/2017
  665. @shOok!
  666. March 29, 2017
  667. Arasz - 03/29/2017
  668. :ook: :ook:
  669. shOok! - 03/29/2017
  670. o hai
  671. sorry I've been travelling around
  672. but would like to. I think we could do with an EU netplay page
  673. Arasz - 03/29/2017
  674. when are you gonna be up again?
  675. March 30, 2017
  676. shOok! - Last Thursday at 3:41 PM
  677. I'm back now if you fancy games
  678. Arasz - Last Thursday at 11:37 PM
  679. Always so late q.q
  680. April 3, 2017
  681. Asriel Dreemurr - Last Monday at 6:37 PM
  682. it done
  683.  
Advertisement
Add Comment
Please, Sign In to add comment