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- Name: Urb
- Player: Sylver
- NOTES: He's a Kroot rekroot.
- WS: 25
- BS: 50 (+10 from laser sight)
- S: 20
- T: 35
- Ag: 35
- Int: 30
- Per: 30
- WP: 30
- Fel: 45
- Wounds: 15
- AP: 3 (Grox Hides)
- Species: Kroot
- Subspecies: Chameleon Adaptation.
- Fate Points: 5
- Insanity:
- Corruption:
- Thrones: 10
- Divination: Gain Two Wounds
- Traits:
- Field Craft (Vegetation never counts as difficult terrain)
- Hunters Physiology (natural weapon + unnatural strength (x2) + unnatural perception (x2)
- Leaps and Bounds (double the distance travelled by any jump or leap check)
- Primitive
- Skills:
- Speak Language (Low Gothic) (Int)
- Awareness (Per)
- Dodge (Ag)
- Concealment (Ag) +10 (+20 Innate)
- Survival (Int)
- Silent Move +20
- Tracking
- Survival
- Talents:
- Basic Weapons Training (Flame)
- Melee Weapons Training (Primitive)
- Ballistics Training (Kroot and Pulse)
- Rifle Training (Kroot)
- Ambidextrous (innate)
- Ballistic Skill Increase I & II (+10)
- Agility Skill Increase I (+5)
- Intelligence Skill Increase I (+5)
- Mighty Shot
- Rapid Reload
- Crack Shot
- Gear:
- Kroot Hunting Rifle (1d10+5 dmg, see below)
- 16 Kroot Hunting Rifle rounds
- Knife
- Slugga
- 16 Slugga rounds
- 3 doses of Stimm
- Charm (Corpse Hair)
- Black Bodyglove (Common quality Clothing)
- NATURAL WEAPON: Beak - 1d5 + S rending damage.
- Red Laser Sight (+10 BS with specific weapon)
- Grox Hides
- Camo thingy that Drakkar didn't fully explain
- 1450xp
- Kroot Hunting RifleE
- Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
- Kroot Hunting Rifle Basic 150m S/-/- 1d10+5 (+2 CS) E 4 5 Full Accurate 7.5kg 350 Scarce
- A Kroot Hunting Rifle may use a standard round instead of charged pulse rounds, dealing 1d10+3 I damage with a Pen of 2. Treat these as standard slugs in terms of cost.
- Note: The weapon profile is for use by a Kroot warrior, if being used by an Imperial citizen it would be significantly more expensive as well as Very Rare.
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