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- ;Ball11's high setting INIs. Main use for a ENB.
- ;Remember to edit card name sD3DDevice="NVIDIA GeForce GTX 980" in SkyrimPrefs.ini
- [General]
- fDefaultFOV=90
- fBrightLightColorB=1.0000
- fBrightLightColorG=1.0000
- fBrightLightColorR=1.0000
- iStoryManagerLoggingEvent=-1
- bEnableStoryManagerLogging=0
- bUseThreadedParticleSystem=1
- bUseThreadedBlood=1
- bUseThreadedMorpher=1
- bUseThreadedTempEffects=1
- bUseThreadedTextures=1
- bUseThreadedMeshes=1
- bUseThreadedLOD=1
- bUseThreadedAI=1
- bUseThreadedMorpher=1
- bRunHighLevelProcess=1
- [BackgroundLoad]
- bBackgroundLoadLipFiles=1
- bLoadBackgroundFaceGen=1
- bUseMultiThreadedFaceGen=1
- bBackgroundCellLoads=1
- bLoadHelmetsInBackground=1
- bUseMultiThreadedTrees=1
- [Imagespace]
- iRadialBlurLevel=2
- bDoDepthOfField=1
- [Display]
- iBlurDeferredShadowMask=4
- fInteriorShadowDistance=3000.0000
- fShadowDistance=6000.0000
- iShadowMapResolutionSecondary=4096
- iShadowMapResolutionPrimary=4096
- iShadowSplitCount=2
- iMaxAnisotropy=16
- fLeafAnimDampenDistEnd=4600.0000
- fLeafAnimDampenDistStart=3600.0000
- fTreesMidLODSwitchDist=9999999.0000
- fGamma=1.0000
- fDecalLOD2=3000.0000
- fDecalLOD1=2000.0000
- fSpecularLODStartFade=1910.0000
- fShadowLODStartFade=400.0000
- fLightLODStartFade=3335.0000
- bUse Shaders=1
- iActorShadowCountInt=6
- iActorShadowCountExt=4
- iTexMipMapMinimum=4
- iTexMipMapSkip=0
- iWaterMultiSamples=4
- iMultiSample=8
- iShadowMode=4
- bUseRefractionShader=1
- bDrawShadows=1
- bTreesReceiveShadows=1
- bDrawLandShadows=1
- bShadowsOnGrass=1
- bFull Screen=1
- iSize H=1080
- iSize W=1920
- fMeshLODFadePercentDefault=0.6000
- fMeshLODFadeBoundDefault=128.0000
- fMeshLODLevel2FadeTreeDistance=4096.0000
- fMeshLODLevel1FadeTreeDistance=5688.0000
- fMeshLODLevel2FadeDist =10000000.0000
- fMeshLODLevel1FadeDist =10000000.0000
- iScreenShotIndex=2
- bShadowMaskZPrepass=0
- bMainZPrepass=0
- iMaxSkinDecalsPerFrame=250
- iMaxDecalsPerFrame=800
- bFloatPointRenderTarget=1
- sD3DDevice="NVIDIA GeForce GTX 780" ;change to your card name can be found in render.txt in the same folder where these INIs are
- bFXAAEnabled=1
- iShadowMapResolution=4096
- fShadowBiasScale=0.2500
- iShadowMaskQuarter=4
- iShadowFilter=4
- iAdapter=0
- bTransparencyMultisampling=0
- bDeferredShadows=1
- [Grass]
- b30GrassVS=0
- fGrassStartFadeDistance=14000.0000
- fGrassMaxStartFadeDistance=14000.0000
- fGrassMinStartFadeDistance=0.0000
- iGrassCellRadius=2
- [MAIN]
- fSkyCellRefFadeDistance=250000.0000
- bGamepadEnable=0
- bCrosshairEnabled=1
- fHUDOpacity=1.0000
- bSaveOnPause=1
- bSaveOnTravel=1
- bSaveOnWait=1
- bSaveOnRest=1
- [GamePlay]
- bShowFloatingQuestMarkers=1
- bShowQuestMarkers=1
- iDifficulty=4
- [Interface]
- fMouseCursorSpeed=1.0000
- bDialogueSubtitles=1
- bGeneralSubtitles=1
- bShowCompass=1
- [Controls]
- fGamepadHeadingSensitivity=1.0000
- fMouseHeadingSensitivity=0.0125
- bAlwaysRunByDefault=1
- bInvertYValues=0
- bGamePadRumble=1
- bMouseAcceleration=0 ;To disable mouse acceleration set to 0, enabled=1
- bUseKinect=0
- [Particles]
- iMaxDesired=750
- [SaveGame]
- fAutosaveEveryXMins=20.0000
- [AudioMenu]
- fAudioMasterVolume=0.5000
- fVal7=1.0000
- uID7=0
- fVal6=1.0000
- uID6=0
- fVal5=1.0000
- uID5=3954
- fVal4=1.0000
- uID4=1107712113
- fVal3=0.6500
- uID3=94881
- fVal2=0.2000
- uID2=466532
- fVal1=1.0000
- uID1=554685
- fVal0=1.0000
- uID0=1007612
- [Clouds]
- fCloudLevel2Distance=262144.0000
- fCloudLevel1Distance=32768.0000
- fCloudLevel0Distance=16384.0000
- fCloudNearFadeDistance=9000.0000
- [TerrainManager]
- fTreeLoadDistance=150000.0000
- fBlockMaximumDistance=500000.0000
- fBlockLevel1Distance=140000.0000
- fBlockLevel0Distance=70000.0000
- fSplitDistanceMult=3.0000
- bShowLODInEditor=0
- [NavMesh]
- fObstacleAlpha=0.5000
- fCoverSideHighAlpha=0.8000
- fCoverSideLowAlpha=0.6500
- fEdgeFullAlpha=1.0000
- fEdgeHighAlpha=0.7500
- fEdgeLowAlpha=0.5000
- fTriangleFullAlpha=0.7000
- fTriangleHighAlpha=0.3500
- fTriangleLowAlpha=0.2000
- fLedgeBoxHalfHeight=25.0000
- fEdgeDistFromVert=10.0000
- fEdgeThickness=10.0000
- fPointSize=2.5000
- [Trees]
- bAllowLoadTree=0
- bEnableTreeAnimations=1
- bUseMultiThreadedTrees=1
- bShadowMaskZPrePass=1
- bRenderSkinnedTrees=1
- uiMaxSkinnedTreesToRender=25
- [Decals]
- bDecalMultithreaded=1
- uMaxDecals=1000
- bDecals=1
- bSkinnedDecals=1
- uMaxSkinDecals=100
- uMaxSkinDecalsPerActor=60
- iMaxDecalsPerFrame=350 ;increases the number of blood decals per scene (from "Enhanced Blood Textures")
- bDecalsOnSkinnedGeometry=1 ;Enable higher-res blood on NPCs (insignificant performance impact)
- [Water]
- iWaterReflectHeight=512
- iWaterReflectWidth=512
- bUseWaterDisplacements=1
- bUseWaterRefractions=1
- bUseWaterReflections=1
- bUseWaterDepth=1
- [LOD]
- fLODFadeOutMultObjects=15.0000
- fLODFadeOutMultItems=15.0000
- fLODFadeOutMultActors=15.0000
- fLODFadeOutMultSkyCell=1.0000
- [Launcher]
- bEnableFileSelection=1
- bShowAllResolutions=1
- uLastAspectRatio=3
- [BlurShaderHDR]
- bDoHighDynamicRange=1
- [BlurShader]
- bUseBlurShader=1
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