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Jun 26th, 2017
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  1. Hero Concept - Aluna (v2)
  2.  
  3. Ranged (600), Caster, Intelligence.
  4. - Roaming Ganker
  5. - Primarily played mid, or could be side kill lane (similar role to Torturer)
  6.  
  7. _____________________________
  8. Q === Single-target Nuke / Stun
  9. >>> Low cooldown, spammable projectile nuke which deals minor damage and stuns. Gains strength when unused for longer durations.
  10. Example #'s: Single-target, short cd (4 seconds). Deals 70/80/90/100 magic damage, and stuns for 0.5s. Gains +5/10/15/20dmg, and .3s stun duration per second when unused. Maximum 5s bonus charges (Total max strength: 95/130/165/200dmg, 2s stun).
  11. Low cost (~80), projectile animation (similar to andro's comet), 350/400/450/500 cast range
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  13. _____________________________
  14. W === AoE Nuke / Snare
  15. >>> AoE Damage, Short immediate Ministun, decent snare after a medium delay
  16. Example #'s: Deals 80/160/240/320 damage, stuns for 0.1s, then slows after a 2s delay by 20/30/30/40% for 3 seconds.
  17. 14s cd, 110/120/130/140 mana. Cast AoE & speed similar to Pyro stun
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  19. _____________________________
  20. E === Active heal / buff (Channel)
  21. >>> Allies gain hp/s in a PBAoE. Additionally adds damage to allies for a medium buff duration (Strength based on length of channel).
  22. Example #'s: Max 5s channel, gains buff for 10s after channel, 35s cd. Heals 25/50/75/100hp per second (Max 125/250/375/500), gains +3/6/9/12 damage per second channeled (Max +15/30/45/60dmg).
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  25. R === Active Self buff
  26. >>> On active, gains aerial movement for a short duration. Additionally allows her to detect nearby enemies within an expanding radius (Shows hero indistinguishable hero silhouette on minimap & on screen. Similar to bloodhunter, but the only restriction would be proximity, not current hp)
  27. Example #'s: Active: Gains aerial movement & +30/60/90 ms while active. Mana cost = Drains 40/60/80 mana per second. Detects nearby fogged enemies, starting in an initial radius of 500, expanding to 1000/2000/3000 radius over 3/4/5 seconds. Maintains max vision range until deactivated.
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