tzAria

Evocati 3.12 - Build C Patch Notes

Jan 20th, 2021
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  1. Star Citizen Patch 3.12.1c
  2. Alpha Patch 3.12.1c has been released to Evocati and is now available to test on the EPTU servers! Patch should now show: VERSION 3.12.1-PTU.6860087.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: NO
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Enabled
  9. Starting aUEC: 15,000,000
  10.  
  11. The current build is under NDA
  12.  
  13. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  14.  
  15. USER.cfg settings: r_displaySessionInfo = 1
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  17. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  18.  
  19. Testing Focus
  20. General Gameplay
  21. Known Issues
  22. Some or all of the player's items that should be kept after a Character / Database reset are lost
  23. ASOP terminals have lost claim functionality
  24. A Players Ship can enter a state where it cannot be Retrieved
  25. Player Unable to access mobiGlas after changing armour
  26. Being arrested while wearing leg armor causes the player to respawn in prison with a broken multi-tool
  27. Xenothreat UI will duplicate for players that enter the mission area after a mission transition occurred
  28. Jericho shopping terminals can lose their functionality, stopping any further sales of cargo
  29. Character animation incorrect while holding damaged QT sensitive cargo crate
  30. Unable to QT to the wreck site upon arrival at the security station
  31. Players ship can become clipped / stuck to the MISC Starfarer Gemini Derelict Physics grid
  32. Time sensitive crates can be sold successfully at Jericho trade terminals when they have Expired
  33. Upon successful purchasing of the Pembroke Helmet, the helmet is not found in player inventory
  34. Opening/Closing a Cargo Crate shelf can Open/Close the adjacent shelf
  35.  
  36. Feature Updates
  37. Gameplay
  38. Increased the payout for killing AI NPCs inside the Xenothreat Starfarer Wrecks
  39. Previous phase mission will now stay on the contract manager if there is still active players on the mission
  40. Reduced the amount of supplies needed to complete the Xenothreat phase
  41.  
  42. Bug Fixes
  43. Scanning the Starfarer Wreck should now correctly show its Cargo contents
  44. Players should no longer be able to Duplicate Mined Gems Infinitely
  45. Fixed an issue causing AI combat pilots to have unatural movements when server fps is low
  46. Fixed an issue causing wreck Debris to stream in late, possibly colliding with player ships
  47. Items Dropped or Placed by a Player should no longer sometimes immediately disappear
  48. Fixed an issue causing drastic frame rate drops for some players when inside cargo bay with cargo boxes from phase 2 mission
  49. Close option should now show for after cargo shelves are opened in starfarer wrecks during the xenothreat missions
  50. Empty Starfarer wrecks should now despawn correctly so that new ones can spawn in
  51. The objective marker for the Wreck Site should now update correctly to the Idris Capital Ship when it spawns
  52. Dulli's VO mission broadcasts UI and Audio should now be present
  53. Supplies in Starfarer wrecks should no longer spawn in out-of-reach cages
  54. Fixed an issue that caused players to get stuck between cargo crates inside the Starfarer wrecks
  55. Fixed a visarea issue with the Starfarer wrecksites causing the exterior of the wreck to pop in and out
  56. Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode
  57. The NPC guards at all the trade terminals on Jericho should now have the correct locomotion
  58. When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment
  59. VO Dialogue for arriving at Jericho should no longer play at the wreck sites if mission is accepted at Jericho
  60. There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface
  61. Players should now be able to use the interaction system to power on the Nox
  62. Turrets should now be hostile in lawful Claimjumpers missions
  63.  
  64. Technical
  65. Fixed 3 Client crashes
  66. Fixed 2 Server crashes
  67. Fixed a Mainthread Deadlock
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