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- Star Citizen Patch 3.12.1c
- Alpha Patch 3.12.1c has been released to Evocati and is now available to test on the EPTU servers! Patch should now show: VERSION 3.12.1-PTU.6860087.
- It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
- Database Reset: NO
- Long Term Persistence: Enabled
- Pledge Copy: Enabled
- Starting aUEC: 15,000,000
- The current build is under NDA
- Please monitor etf-testing-chat in spectrum for updates and testing instructions.
- USER.cfg settings: r_displaySessionInfo = 1
- Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
- Testing Focus
- General Gameplay
- Known Issues
- Some or all of the player's items that should be kept after a Character / Database reset are lost
- ASOP terminals have lost claim functionality
- A Players Ship can enter a state where it cannot be Retrieved
- Player Unable to access mobiGlas after changing armour
- Being arrested while wearing leg armor causes the player to respawn in prison with a broken multi-tool
- Xenothreat UI will duplicate for players that enter the mission area after a mission transition occurred
- Jericho shopping terminals can lose their functionality, stopping any further sales of cargo
- Character animation incorrect while holding damaged QT sensitive cargo crate
- Unable to QT to the wreck site upon arrival at the security station
- Players ship can become clipped / stuck to the MISC Starfarer Gemini Derelict Physics grid
- Time sensitive crates can be sold successfully at Jericho trade terminals when they have Expired
- Upon successful purchasing of the Pembroke Helmet, the helmet is not found in player inventory
- Opening/Closing a Cargo Crate shelf can Open/Close the adjacent shelf
- Feature Updates
- Gameplay
- Increased the payout for killing AI NPCs inside the Xenothreat Starfarer Wrecks
- Previous phase mission will now stay on the contract manager if there is still active players on the mission
- Reduced the amount of supplies needed to complete the Xenothreat phase
- Bug Fixes
- Scanning the Starfarer Wreck should now correctly show its Cargo contents
- Players should no longer be able to Duplicate Mined Gems Infinitely
- Fixed an issue causing AI combat pilots to have unatural movements when server fps is low
- Fixed an issue causing wreck Debris to stream in late, possibly colliding with player ships
- Items Dropped or Placed by a Player should no longer sometimes immediately disappear
- Fixed an issue causing drastic frame rate drops for some players when inside cargo bay with cargo boxes from phase 2 mission
- Close option should now show for after cargo shelves are opened in starfarer wrecks during the xenothreat missions
- Empty Starfarer wrecks should now despawn correctly so that new ones can spawn in
- The objective marker for the Wreck Site should now update correctly to the Idris Capital Ship when it spawns
- Dulli's VO mission broadcasts UI and Audio should now be present
- Supplies in Starfarer wrecks should no longer spawn in out-of-reach cages
- Fixed an issue that caused players to get stuck between cargo crates inside the Starfarer wrecks
- Fixed a visarea issue with the Starfarer wrecksites causing the exterior of the wreck to pop in and out
- Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode
- The NPC guards at all the trade terminals on Jericho should now have the correct locomotion
- When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment
- VO Dialogue for arriving at Jericho should no longer play at the wreck sites if mission is accepted at Jericho
- There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface
- Players should now be able to use the interaction system to power on the Nox
- Turrets should now be hostile in lawful Claimjumpers missions
- Technical
- Fixed 3 Client crashes
- Fixed 2 Server crashes
- Fixed a Mainthread Deadlock
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