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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SoundController : MonoBehaviour
- {
- private AudioSource _audio;
- public AudioClip ClickSound;
- private void Start()
- {
- _audio = GetComponent<AudioSource>();
- }
- public void OnClickButton()
- {
- _audio.PlayOneShot(ClickSound);
- }
- }
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